Final Fantasy XV SPOILER THREAD

That's also unfair i think. The compilation itself is fairly nuanced with his character. In FFAC he is in clinical depression and suffering from a life threatening disease, hence why he is despondent. In FFCC he is actually quite open as a character and not closed off at all.

It is only in outside materials like KH and dissidia does he become overwrought, but even in those scenarios, it makes sense in context(in KH, he is actively struggling with his darkness, hence why Nomura decided to give him Vincents outfit, and in KH2, this is even more so true, until Tifa came) In dissidia 012 he has suffered a groundhog day effect for 12 cycles and has become numb to the process outside of his feelings for Tifa.

You have no idea how successful you just were in making me appreciate the Cloud we see outside the original game, lol. And yeah, I forgot about Crisis Core. He is cool there. I probably just forgot because I kind of like CC.I do not like the rest of Compilation, haha.

Agreed. Certainly in my top 3 FF protagonists, maybe even my absolute favorite, time will tell.

By the way, I disagree with people saying we needed more scenes between adult Noctis and Luna. I love the idea that in the end, he never managed to reach her. This's what made their reunion in death very emotional for me.

What the game needed, though, is more letters between them. Umbra was very underutilized in the game. The messages Luna and Noctis wrote to each other were a huge opportunity to flesh out their relationship. More frequent and longer letters would've done miracles improving the presentation of their relationship.

Amen all around.
 
Just beat it. What a stunning, shocking disappointment of a game that turned out to be. What an unfinished mess. What an incoherent load of bollocks.

...honestly I'm just shocked that this is what Square Enix released in the end. They must have just given up and considered it unsalvageable and just sent it out the door uncooked. It's so far off adequate AAA quality in so many areas that I couldn't believe it. I'm going to start reading through this thread before I say more, as I'm sure all of my complaints have been covered multiple times, but this was a mediocre open-world game at best, but a disasterous attempt at telling a story - a failed attempt, really - and ultimately a terrible final fantasy game.

The worst part is the sadness I felt during the photos displaying during the credits. That was such a clever, cool use of the best and most original feature in the game. It knew that you had picked photos that you liked, or that meant something to you, and as such it knew that they would affect you at that moment. They were reflecting your own tastes and emotions back at you, and it was very, very clever and well done. Had any of the rest of the game had that kind of thoughtfulness or originality in it we would have had something truly special. But we didn't. And that's sad.
 
I just finished the game again, yeah, loved it...

And I actually think that, something happened and they are alive, all of them...

We might end up having XV-2 and maybe XV-3, and something will happen and they'll all be saved!

A lil dream wouldnt hurt at all :D
 
Noctis is fantastic.
Which is funny because I wasn't sold on him at all. I always thought his design looked dated even back then, so I didn't follow Versus much in comparison as I did XIII, so imagine my surprise when he turns out to be upper middle/top tier when it comes to Final Fantasy protagonists. And he could have been even more. Ugh. His timeskip design is so good though.
 
I just finished the game again, yeah, loved it...

And I actually think that, something happened and they are alive, all of them...

We might end up having XV-2 and maybe XV-3, and something will happen and they'll all be saved!

A lil dream wouldnt hurt at all :D
Wait. You restarted and beat the whole thing a second time already?
 
Why go to the trouble of giving Luna one of the best voice actors in the game if they're just gonna off her though. Ugh. So much more they could have done with her. Even if it was just more letters between her and Noct..
 
Why go to the trouble of giving Luna one of the best voice actors in the game if they're just gonna off her though. Ugh. So much more they could have done with her. Even if it was just more letters between her and Noct..
She really did have a great voice actress. I never once questioned her delivery like I did the main four cast. My second favorite actor is probably whoever did Ardyn's voice.
 
the main problem with the game is that it feels like only half of the content is there to tie events together.

Which speaks to how hard circumstances can hit previously planned content in games. I recall that Soul Calibur 5 also had a ton of its story content cut just because they did not have time to implement it before launch
 
Noctis reminds me of Jotaro Kujo in JoJo Part 3.

Can I ask how? Noctis doesn't act almost completely shut off from his friends and other people. I'd never imagine Jotaro worrying about his hair or giddily finding food for a cat.

Or do you mean trying to act cooler then they actually are?
 
Can I ask how? Noctis doesn't act almost completely shut off from his friends and other people. I'd never imagine Jotaro worrying about his hair or giddily finding food for a cat.

Or do you mean trying to act cooler then they actually are?

More like he doesn't really do much until the end parts.
 
She really did have a great voice actress. I never once questioned her delivery like I did the main four cast. My second favorite actor is probably whoever did Ardyn's voice.

I have to give props to the child actors. The voices for young Noctis and Luna really nailed it, especially in
Luna's death scene.
 
I just finished the game again, yeah, loved it...

And I actually think that, something happened and they are alive, all of them...

We might end up having XV-2 and maybe XV-3, and something will happen and they'll all be saved!

A lil dream wouldnt hurt at all :D

if they ended up doing sequels then the whole kicking Nomura off the project would become pointless and outright insulting to him.

So I really, REALLY hope SE would move on. Just forget about this whole XV thing.
 
if they ended up doing sequels then the whole kicking Nomura off the project would become pointless and outright insulting to him.

well tabata was firm that they were not doing sequels and that the entire point of making kingsglaive and brotherhood was to cap that off, i am in the camp of saying its highly unlikely
 
if they ended up doing sequels then the whole kicking Nomura off the project would become pointless and outright insulting to him.

I mean, it was always and insult to kick him off his baby.

That said I really doubt Tabata/BD2 have any desire to make a sequel. I mean it's clear as day a metric shit ton of there own ideas that had nothing to do with Nomura had to get cut in the race to just finish the fucking thing.

They probably want a clean start on that new IP without baggage more then anybody.
 
Why go to the trouble of giving Luna one of the best voice actors in the game if they're just gonna off her though. Ugh. So much more they could have done with her. Even if it was just more letters between her and Noct..

It half works for me, on one hand I love the idea of a parallel character to Noct. Someone who accepted their destiny while he's still a child ignoring his fate. On the other hand..... yeah she needed more screen time. Plus if we ignore the movie and anime we don't have enough information to know why she's so important.

Separate point I'm still in love with the game (I have problems with it, but they are far more minor) but when I hear people say the story was worse than 13 for them.... I feel like I played a different game than most of what I'm reading. Characters worked for me, story beats clicked for me, and while the last 4 chapters felt like a rushed production cycle (I get the irony) it still felt like an amazing game and character arc to me.

Let me explain what worked for me, half of the game was building up these characters for me. Not even heavy story just, getting to feel the group dynamic. That's what makes the open world so appealing, it felt like a road trip. We have a prince who loses everything and for most of the game until chapter 9 just doesn't take it seriously. He treats it like I did with college, just going through the expected motions.

The game got male bonds down and the lack of communication. They bicker, they complain, they say everything except the damn thing on their mind. So shit got real, his friends got hurt and one is even missing. People who were thought to be established were executed or easily thrown. Everything we thought we knew was played with by a villain who knew how to pull the strings.

Chapter 13 was sloppy, sloppy as fuck. But seeing the empire without any actual people, hell seeing just the city around it empty was creepy as fuck. Gameplay wise, no defense the stealth was terrible. The scenario was poorly explained as well, I eventually put the pieces together but I understood the stakes.

Chapter 14, the world is fucked. This is a wonderful wonderful idea, while it was quick and most of it was told to us rather than shown the suddenness of it made it scarier. We had to run past everything, it was terror.

By this point the prince finally accepted his fate, as did the people who stood beside him. The ending was powerful, the shot of those people hanging in the throne room was epic and the final battle felt like advent children in playable form.

To me this was the polar opposite of 13. 13 had a decent scenario but because I didn't care about anyone's arc or just them as people it was a waste. Here I gave a shit, they felt more real as friends then most that use "friendship" as a word that has any meaning. Sorry it didn't work for the most of you.
 
I just finished the game again, yeah, loved it...

And I actually think that, something happened and they are alive, all of them...

We might end up having XV-2 and maybe XV-3, and something will happen and they'll all be saved!

A lil dream wouldnt hurt at all :D

Seems like a possibility. It is open for interpretation.

But it is strongly hinted about them being in afterlife.
 
There's no way XV's story is worse than XIII's. Absolutely nothing in XIII worked. It had an incoherent, confusing plot, almost every single character was terrible, and its "themes" had nothing to say. At worst, XV only suffers from the first of those.
 
Just beat the game...wow. Two years, and this is what we got?

Lightning Returns was made with 1/10 the budget of this game in about 1 year and even that game has a better story than this. I am so fucking disappointed.
 
There's no way XV's story is worse than XIII's. Absolutely nothing in XIII worked. It had an incoherent, confusing plot, almost every single character was terrible, and its "themes" had nothing to say. At worst, XV only suffers from the first of those.

XIII actually had cinematic storytelling. I will say though, the campfire scene after the credits. The game should have had MORE of that.
 
The biggest disappointment about the endgame, for me, was that we only got to hear about 10 years later Cindy, Iris, Araeana, etc. Would have been cool if we'd gotten to see them and interact with them.
 
There's no way XV's story is worse than XIII's. Absolutely nothing in XIII worked. It had an incoherent, confusing plot, almost every single character was terrible, and its "themes" had nothing to say. At worst, XV only suffers from the first of those.

Well they both have terrible stories, but I found XIII had a more coherent plot.
 
To me this was the polar opposite of 13. 13 had a decent scenario but because I didn't care about anyone's arc or just them as people it was a waste. Here I gave a shit, they felt more real as friends then most that use "friendship" as a word that has any meaning. Sorry it didn't work for the most of you.

If there had been more heartfelt scenes like Noct and Prompto at the inn, I'd agree with you. But as it is, I didn't feel like I knew these characters because most of their interactions were very shallow. In a game that's about the bonds of close friendship, that's a problem.
 
XV has a better story by a mile
XIII has better storytelling by an inch

If there had been more heartfelt scenes like Noct and Prompto at the inn, I'd agree with you. But as it is, I didn't feel like I knew these characters because most of their interactions were very shallow. In a game that's about the bonds of close friendship, that's a problem.
Agreed. XV had you making way too many assumptions on their friendship based on minor banter, instead of building a strong relationship from the ground up in front of our eyes.
 
There's no way XV's story is worse than XIII's. Absolutely nothing in XIII worked. It had an incoherent, confusing plot, almost every single character was terrible, and its "themes" had nothing to say. At worst, XV only suffers from the first of those.

If you have finished the game and feel this way then good for you :)

XIII's biggest problem to me was always "not a fun game to play". Being a hardcore KH fan who thinks the KH story isn't convoluted at all, I found FFXIII actually managed to tell A story from start to finish, not always making sense especially when it comes to the main antagonist's actions.

I mean Tabata needing to add the out of place cutscenes back into the game after release just means they had no idea what they were doing regarding telling a story.
 
Sure, but XV didn't even have the datalogs.

You don't need a datalog to understand the story actually. You need patches (to add scenes) and DLC to actually fix several parts of the game lol.
 
Sure, but XV didn't even have the datalogs.

Sure it does! They are the loading screens. :P

In all seriousness, XV's story didn't confuse me. I was just disappointed when important aspects were skipped and done off-screen, but I understood why things were happening.
 
Honestly, I can't see them letting the game go. I think it's being too well revieved. I'm not saying FFXV-2 is Tabeta's dream project, but... It's gonna get some sequel material. Even if you play as Iris and head out with Cindy and Aranea on a journey and have to press X three times to save Noctis
But not Luna, because Iris hates her

Luna was severely lacking screen time. I didn't like her, and then I kind of started to, when she was allowed to be seen fore more than 5 seconds at a time...And then she died. I think the love story was underdone because there was almost no way to make them even seem compatible. Consider Tidus and Yuna, or even Squall and Rinoa. intertwined destinies and all but more importanly.. Actually being on the journey together is why Tidus and Yuna became close, and ultimately fell in love. Rinoa, while kind of bratty, was heading up a rebellion, obviously had a thing for reforming
sad
bad boys, and once again, we saw them spend time together throughout the course of the game, we saw squall warm up, etc.

Here all we've got are a couple of scenes from when he's 8 and she's 12 and looks like she's his babysitter reading him fairy tales. They are betrothed because it is good for the kingdom is the only thing to infer there. Then they haven't seen each other for 12 years. In that time they've grown into people who seem to have nothing in common besides some letters, and who in fact, would probably find the other annoying if they had to sit in a room together. Watching Luna interact with ANYONE in a non formal setting may have helped but they aren't really striking me as a match made in heaven.
 
What really ruined this game is was the decision to make Kingsglaive its own thing and to not package it with the game.

I've only watched a little of Kingsglaive. If you hadn't seen it, you'd have no idea that King Regis abandoned Luna and her brother during an ambush so he could save Noctis. That adds an entire layer of dimension to their characters, but you'd have no idea otherwise.
 
If you read a bunch of datalogs, sure. Even then, you can't explain basically any aspect of the ending
until XIII-2
.

Uh, what? The game makes it painfully obvious what happens during the ending with just the cutscenes, no sequels needed for explanation.

It's why a lot of people were confused that they even needed a sequel, when it ended so conclusively.
If there had been more heartfelt scenes like Noct and Prompto at the inn, I'd agree with you. But as it is, I didn't feel like I knew these characters because most of their interactions were very shallow. In a game that's about the bonds of close friendship, that's a problem.
That's where I ended up too.
 
Uh, what? The game makes it painfully obvious what happens during the ending with just the cutscenes, no sequels needed for explanation.

It's why a lot of people were confused that they even needed a sequel, when it ended so conclusively.

Really? How did they escape their focus and how did Fang and Vanille asspull the Crystal thing to save Cocoon? And why did Lighting & co kill Orphan without a plan for that action killing everyone on Cocoon?
 
Really? How did they escape their focus and how did Fang and Vanille asspull the Crystal thing to save Cocoon? And why did Lighting & co kill Orphan without a plan for that action killing everyone on Cocoon?

For as long as I remember, you'd have this crazy vendetta against XIII. I recognize your avatar from other threads because it reminds me of the NiGHTS games. Just...let it go. XIII's plot is confusing, but S-E really perfected the production of the game when it came to visual storytelling.

You can't compare the cutscenes of XIII and XV. XIII feels like a freaking movie. XV for the first half was on the right track, and then it fell apart so quickly.
 
Really? How did they escape their focus and how did Fang and Vanille asspull the Crystal thing to save Cocoon? And why did Lighting & co kill Orphan without a plan for that action killing everyone on Cocoon?
To save this thread from an XIII derailment ill make it short: They didn't escape their focus, they completed it. They all turned to crystal at the end CG cutscene, even though it was brief. A mysterious force (everyone assumed Etro) asspulled everyone out of their crystal slumber at the end. Vanille and Fang asspulled because they asspulled years in the past to complete their focus (XV's covenant and providence) (first thing they explain in XIII is that you can use magic when you are granted a focus) the first time (which caused the hole in Cocoon in the war from the past (the thing they talk about in like 6 cutscenes); there's the cutscene where they come out of crystal stasis into the present day). When Bart tried to force them to asspull in the present, only 1 asspull was not enough power, so by combining 2 asspulls they super asspulled at full power to save Cocoon. They killed him because if they didn't they'd get turned into cie'th (people they saw suffer for most of the game) (XV's daemon equivalent). Eternal Slumber > Eternal Suffering.
 
For as long as I remember, you'd have this crazy vendetta against XIII. I recognize your avatar from other threads because it reminds me of the NiGHTS games. Just...let it go. XIII's plot is confusing, but S-E really perfected the production of the game when it came to visual storytelling.

I don't appreciate the borderline ad hominem, especially since I actually think Final Fantasy XIII is a good game, just one with a terrible story. I've played all three XIII games and think XIII-2 is an awesome game in every respect. LR is okay too, but its story goes back to being terrible. Meanwhile XIII-2's story succeeds in virtually every aspect.

I've also had this avatar for about a year, so that's not actually very long.
 
Even with if all it's issues, I still find XV to be a way more enjoyable game than the last two recent FF mainline games (and yes, that includes XIV).

ETA: I feel like XIII-2 and LR would have been stronger games if they weren't tied to XIII at all. The concepts in them are a lot more interesting than the characters and the connecting story imo.
 
Also these moments were hilarious right before the end:

The Gladio one got me lol

finalfantasyxv_201612bdsjr.jpg
finalfantasyxv_201612tsswg.jpg
 
Does everyone agree at least that they nailed the ending?

Everything that happened there, including the mid-credits campfire scene as well was just beautiful.

I am still trying to process what happened. For me this is one of those cases where the game is going to linger in my thoughts for a while before I can move on.

I won't say the nail the end since they gave me no reason to care that much for the story .
 
OMG, that is rich! I love their little quips here and there. Would be cool if you could have Iris rejoin your party. I really liked having a healer on hand.
I'd seriously consider buying that expansion DLC if it was Iris the Daemon Slayer, heh.

And yeah, it definitely was handy! She was more useful than my trusty useless punching bag, Prompto.
 
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