Final Fantasy XV SPOILER THREAD

Jesus Christ. Beat the Pitoiss dungeon last night. That was crazy as hell. Cooler design than some actual Platformer games even. I kinda considered the wonky jump physics to be part of the difficulty, lol. I went through the 8bit/16bit Platformer-era as a kid and beat Ghouls 'n Ghosts, Mega Mans & Co., so I'm hardened :P

Oh, and Adamatoise done too. Took me 30min or so. Listened to a podcast while playing so it wasn't too boring. But yeah, the battle is really a janky mess, lol. Large-scale battles in general just don't work with this battle-system. Warping around big set-pices is dope, but as soon as the actual attacking starts everything falls apart.
 
was there ever a reason to use royal arms in gameplay?

didn't seem worth the self damage for slightly more damage... that can't be chained?

Shield of the Just is good for AP farming because of the AoE when using a warp strike. And Sword of the Wise (I think...) is great for cutting the horn off that Spiracorn enemy in order to harvest it for the Ultimate Weapon.
 
It would've been really cool if Gentiana's design carried onto her shiva transformation.She would keep the outfit but with a colour change & maybe some ice elaboration/variation of some sort.

Would've been a wholly original look for Shiva.What we got was forgettable naked blue lady.
 
Oh, and Adamatoise done too. Took me 30min or so. Listened to a podcast while playing so it wasn't too boring. But yeah, the battle is really a janky mess, lol. Large-scale battles in general just don't work with this battle-system. Warping around big set-pices is dope, but as soon as the actual attacking starts everything falls apart.

Yep, that's absolutely the jankiest the combat gets in the game and it's such a shame as the lead in to the fight is quite spectacular.
 
Disc 3 and 4 of FFXV OST is basically emotional tears and then dramatic epicness one after the other in terms of the tracks cycling back and forth.

Definitely my fav discs of the OST.
 
out of all the fights in the 'story stuff' ravus's was the most wacky in terms of balance.

Was there something I missed? He had his slow charging super moves that were easy to dodge... except your AI friends didn't dodge so the whole fight was mostly pot chugging.


Combat is shit in Final Fantasy XV.
 
Regarding the Cor discussion earlier, I think I have a feasible scenario for the Gladio DLC.


I think Cor will hear about a rumor from the Hunters that there is a wandering swordsman supposedly carrying a Royal Arm in <x> location. He will ask Gladio to investigate when the four arrive at Caem, leading to the split and eventual confrontation with Gilgamesh. I am hoping that Cor comes along for the ride, helping Gladio understand his role as Noctis' guardian just like he was for King Regis. Maybe we will get to learn more about Cor's background and some scenes of Gladio's childhood ala Brotherhood.
 
zkklrPo.gif

So gooood. Definitely one of my favorite Ifrit designs, too.
 
was there ever a reason to use royal arms in gameplay?

didn't seem worth the self damage for slightly more damage... that can't be chained?

Yes. Later the drain on your health becomes much easier to manage. They ignore all resistances too, so for certain enemies they're very useful.

Sword of the Father is one of the hardest hitting short swords and has a unique and useful combo. It has very low health drain, too.

Bow of the Clever is fun. Holding attack allows you to auto fire long ranged attacks while using the left analog activates a unique short dash. It's not incredibly efficient though, not until you pair it with Overhelm. Then it goes beast mode.

Some of the heavy weapons have useful AOE strikes, and you might just like the feel of the others like the spear and daggers. Some of them work well to break appendages.

The main reason for equipping them is their passive stat boosts. I find the most optimal load out is 3 RAs and one main weapon of choice.
 
Finished the game last night. 52 hours and hit level 48. Overall, thought it was OK. I'm glad I played it, but also glad to be done with it. So many, small yet frustrating things that could have easily been fixed.

Bad stuff:

- Horrible collision and knee high blockades everywhere.
- Unreliable "press X" to do things, only to jump like an idiot 5x until it registers that I'm on
the right pixel away from what it is I'm trying to do. (mount chocobo ect.)
- quests that are a separate button press from the NPC they are linked to - _ - Dumb.
- combat falls apart if fighting more than 3 things at once.
- a completely hand-held main quest, start to finish
- after chapter 8, game goes to a linear snore fest
- unexplained mechanics
- terrible main villain. If you can even call him that.
- disjointed story, and Kingsglaive tie in made it worse
- slowest driving car of all time
- cup noodles and coleman camping gear. Cup noodle advertisement was awful

Good things:

- loved the open world
- characters were mostly likable
- combat, when fighting 1-3 things at once, was pretty fun and looked cool
- though it made no sense, the half hour of endings were enjoyable
- hunts were fun (Remind me of Witcher 3)
 
What's the name of the song played when Noctis retrieves a royal arm?
 
Finished the game last night. 52 hours and hit level 48. Overall, thought it was OK. I'm glad I played it, but also glad to be done with it. So many, small yet frustrating things that could have easily been fixed.

Bad stuff:

- Horrible collision and knee high blockades everywhere.
- Unreliable "press X" to do things, only to jump like an idiot 5x until it registers that I'm on
the right pixel away from what it is I'm trying to do. (mount chocobo ect.)
- quests that are a separate button press from the NPC they are linked to - _ - Dumb.
- combat falls apart if fighting more than 3 things at once.
- a completely hand-held main quest, start to finish
- after chapter 8, game goes to a linear snore fest
- unexplained mechanics
- terrible main villain. If you can even call him that.
- disjointed story, and Kingsglaive tie in made it worse
- slowest driving car of all time

Good things:

- loved the open world
- characters were mostly likable
- combat, when fighting 1-3 things at once, was pretty fun and looked cool
- though it made no sense, the half hour of endings were enjoyable
- hunts were fun (Remind me of Witcher 3)

Combat works very well against lots of enemies. I'm compiling a set of examples that show me getting A+ ratings without taking damage against large groups, all types of enemies. It flows very smoothly when you get the hang of it. In certain small environments the camera can shit the bed, but it doesn't happen often enough to cripple the experience.

So comments like "it falls apart" in these situations seems strange.
 
Haven't progressed in the story in my level 1 run, but i finished that thunderoc hunt (9 level 29 fucking birds that just love to exit out of the battle zone... ffs)

Then i did the 3 level 19 mindflyers at Wiz's and then the thunder bombs (i just let them explode while dodging them).

I need to gain AP to upgrade AP-increasing ascension nodes.

Seriously though, each fight has been exciting (except for maybe voretooths and their ilk, they are kinda boring to fight even at level 1) and I actually have to give a shit about ballistics damage. Dealing with elemental weaknesses, positioning, warp points, and even crouch points is more important than ever, I love it.

Some battles are a war of attrition, but since I have very few items (and even if a have a lot, some enemies just eat through them) I can't rely on item scumming. I haven't died yet, but thats mostly because I know when to book it out of a fight. I definitely almost died when I was fighting a pack of Garulas, a pack of voretooths, and a huge number of imperial troopers (they are soooo much more annoying than magitek troopers on level 1 runs)

Combat is shit in Final Fantasy XV.

As someone doing a level 1 run right now, no the combat itself is quite good in FF15. Mind you, I'm treating it as a action variant to a strategy rpg, but whatever my point still stands.

Combat works very well against lots of enemies. I'm compiling a set of examples that show me getting A+ ratings without taking damage against large groups, all types of enemies. It flows very smoothly when you get the hang of it. In certain small environments the camera can shit the bed, but it doesn't happen often enough to cripple the experience.

So comments like "it falls apart" in these situations seems strange.

The only time it "falls apart" is when you have a lot of enemies AND you can't see (whether from a boatload of bushes or from tight corridors). Otherwise, if you know what you're doing, its not too difficult dealing with tones of enemies.... unless they are bombs and galvenades...
 
I would still get A+ ratings (well, maybe not finesse, that would be a B), but frankly, I wouldn't know exactly what was going on. So many FX and kicking off abilities, it just didn't work for me. I found it harder to position myself correctly with a lot of enemies. It just felt better if it was 3 or less in fights.
 
Combat works very well against lots of enemies. I'm compiling a set of examples that show me getting A+ ratings without taking damage against large groups, all types of enemies. It flows very smoothly when you get the hang of it. In certain small environments the camera can shit the bed, but it doesn't happen often enough to cripple the experience.

So comments like "it falls apart" in these situations seems strange.

As someone doing a level 1 run right now, no the combat itself is quite good in FF15. Mind you, I'm treating it as a action variant to a strategy rpg, but whatever my point still stands.

The problem is that you can post all the videos you want showing how freaking amazing the gameplay system truly is when used correctly, but it always defaults to the "well I couldn't do all the shit that is shown in that video, so the combat system is crap, period."

I would still get A+ ratings (well, maybe not finesse, that would be a B), but frankly, I wouldn't know exactly what was going on. So many FX and kicking off abilities, it just didn't work for me. I found it harder to position myself correctly with a lot of enemies. It just felt better if it was 3 or less in fights.

A completely valid opinion. Camera needs more fixing. Especially on bigger enemies.

I just can't deny I had tons of fun, though. Trying to flank enemies to perform blindsides, and air stepping is some of the most fun I've ever had with a game in years. :)
 
edit: just in case people wanna know, prompto isn't the one dying the most in my level 1 playthough. Ignis is.

The problem is that you can post all the videos you want showing how freaking amazing the gameplay system truly is when used correctly, but it always defaults to the "well I couldn't do all the shit that is shown in that video, so the combat system is crap, period."

The moment I started treating the battle system like a srpg where you have 3 factions (yourself, your allies, enemies) and you only control 1, It became much more fun. Wait mode adds a lot to strategy imo. Libra is invaluable.


A completely valid opinion. Camera needs more fixing. Especially on bigger enemies.

I just can't deny I had tons of fun, though. Trying to flank enemies to perform blindsides, and air stepping is some of the most fun I've ever had with a game in years. :)

Its so weird too because the wait mode camera and lock on camera are legit really really good even for large enemies. Why didn't they use that for normal, idk.
 
Regarding the Cor discussion earlier, I think I have a feasible scenario for the Gladio DLC.


I think Cor will hear about a rumor from the Hunters that there is a wandering swordsman supposedly carrying a Royal Arm in <x> location. He will ask Gladio to investigate when the four arrive at Caem, leading to the split and eventual confrontation with Gilgamesh. I am hoping that Cor comes along for the ride, helping Gladio understand his role as Noctis' guardian just like he was for King Regis. Maybe we will get to learn more about Cor's background and some scenes of Gladio's childhood ala Brotherhood.

A really good idea which... Of course means it won't happen lol
 
Yes. Later the drain on your health becomes much easier to manage. They ignore all resistances too, so for certain enemies they're very useful.

Sword of the Father is one of the hardest hitting short swords and has a unique and useful combo. It has very low health drain, too.

Bow of the Clever is fun. Holding attack allows you to auto fire long ranged attacks while using the left analog activates a unique short dash. It's not incredibly efficient though, not until you pair it with Overhelm. Then it goes beast mode.

Some of the heavy weapons have useful AOE strikes, and you might just like the feel of the others like the spear and daggers. Some of them work well to break appendages.

The main reason for equipping them is their passive stat boosts. I find the most optimal load out is 3 RAs and one main weapon of choice.

That trident royal arm you get is a beast.
 
I took off about 15% off of Adamantoise (I got a Ramuh almost immediately, that helped) only to warp strike into a weird place which flung me half a mile away, ending the hunt.

I'm guessing I'm not the only one this has happened to.

I beat the Naflgar or whatever it is, the level 120 final Randolph monster. I got a Leviathan early in that fight, the rest was just item, warp and armiger spamming. It sucked. RIP my megaphoenix stock
 
Huh... weird.

There's a guy who posts on an Arabian forum, claims to be an insider. He previously "leaked" Star Ocean V and FFVIIR a while before their announcements. He now claims that's the "Versus XV" thing have actually been discussed internally, and that it has a good chance of happening.

I mean, take it with a huge grain of salt, I just thought that might be interesting for some people here.

Do you have a link to this guys post, I can translate it for everyone here.

That and I'd like to read the response from other users of this "Arabian forum"
 
I liked the linear part better
 
Combat works very well against lots of enemies. I'm compiling a set of examples that show me getting A+ ratings without taking damage against large groups, all types of enemies. It flows very smoothly when you get the hang of it. In certain small environments the camera can shit the bed, but it doesn't happen often enough to cripple the experience.

So comments like "it falls apart" in these situations seems strange.

Probably has more to do with the game's horrendous camera and lock-on, not the combat itself.

Seriously, the camera and lock-on are a shame. Cuz I love the battle system.
 
Probably has more to do with the game's horrendous camera and lock-on, not the combat itself.

Seriously, the camera and lock-on are a shame. Cuz I love the battle system.

I can make the camera work 90% of the time after 120 hours. I'm completing everything I can. The problem is fundamental in certain areas but it isn't ubiquitous.

The lock on I can make work more often. It's janky but it has a kind of flow to it if you embrace its flaws (not saying this to defend it's not refind enough because it isn't, but it /can/ flow well without putting yourself out).
 
I took off about 15% off of Adamantoise (I got a Ramuh almost immediately, that helped) only to warp strike into a weird place which flung me half a mile away, ending the hunt.

I'm guessing I'm not the only one this has happened to.

I beat the Naflgar or whatever it is, the level 120 final Randolph monster. I got a Leviathan early in that fight, the rest was just item, warp and armiger spamming. It sucked. RIP my megaphoenix stock
You might think that's painful... I was ready to deliver the killing blow to the adamantoise when that exact thing happened to me
 
How many experience I need from level 50 to 99? 1 million and then 3x hotel?
Yes, you need that much.

I finished doing the Costlemark Tower and I freaking hate that place. I was there with a slightly underleveled team. Burned so many consummables that I had to leave the place. I come back again at level 99 lol and during one of the elevator scenes, my camera gets stuck in a fixed position! I could barely see the proceed on the wall. I couldn't even tell how close my character was since it couldn't rotate. The wall wouldn't move no matter how many times I pressed the X button. Are you kidding me? I beat two waves of enemies including Giants only for it to bug out on me so close to the boss.
So I leave again and the camera is still locked on the world map lol. I camp and reload and that solved the lock camera issue. I go back a third time and had to clear the Iron Giants twice again. So that dungeon took 2 or 3 hours? It was so tedious to clear waves of enemies that you cleared earlier. I hated every minute doing that dungeon.
 
so... uhm... yeah level 41 necromancers might be a bit above my paygrade at level 1. I can handle the skeletons they spawn, but... yeah they have a lot of health and oneshot me with ease. Story progress time.
 
~119 hours in, just got the platinum because I was trying to do everything but the adamantoise fight, ran into castlemark vault door dungeon. Lvl 99 and can't use items. First few rooms were fine but then lvl 90 mindflayers ended my run. At the point where I'll need to farm AP and well that just doesn't sound fun. Got 411 banked, need 588 more to get a link strike limit break. And I'd like limit breaks on techniques but that will take a long time...
 
I saw this on TV TROPES regarding how Ardyn and the MTs were able to track the gang:

The empire discovered an unaccounted for barcode frequency originating near Noctis, discovered it was coming from Prompto, and started geotracking the group through the signal from Prompto's barcode.

Can anyone confirm?
 
It's fucked up how when I started I was kind of shitting on how it looked and pushing a damn car at the start. Eating crow having just finished it.

I blame ff13 for making me jaded thinking I would hate xv.

Edit: was there a way to see Cindy and iris 10 years older?
 
Soo this has probably been covered in the thread but did anyone else think the team took some inspiration from FFvii?

The empire creates monsters and soldiers in their facility... Shinra?

Prompto finds out he is one of the created things, worried about not being accepted by the gang...cloud

Luna dies whilst floating down on her back in blue background whilst noctis is above...do I even need to mention the key seen from FFvii.

Luna is basically aerith

Escape from the city at the start if it wasn't cut...midgar.

Ending is noctis fighting ardyn in the void...cloud vs sepiroth.

Ardyn has some motivations and characteristics shared with sepiroth (granted this is standard JRPG tropes)

I just felt a strong FFvii vibe throughout the last half of the game so I could just be irrationally confirming my views.
 
Question,

Sometimes when I'm wandering around the overworld, the bros get into alert positions and the "hunt area" begins to play in the background, despite me not being in any hunt.

Does that mean there's a powerful monster nerby? I have looked in those areas but I cannot find anything.
 
Soo this has probably been covered in the thread but did anyone else think the team took some inspiration from FFvii?

The empire creates monsters and soldiers in their facility... Shinra?

Prompto finds out he is one of the created things, worried about not being accepted by the gang...cloud

Luna dies whilst floating down on her back in blue background whilst noctis is above...do I even need to mention the key seen from FFvii.

Luna is basically aerith

Escape from the city at the start if it wasn't cut...midgar.

Ending is noctis fighting ardyn in the void...cloud vs sepiroth.

Ardyn has some motivations and characteristics shared with sepiroth (granted this is standard JRPG tropes)

I just felt a strong FFvii vibe throughout the last half of the game so I could just be irrationally confirming my views.

I felt the same way the whole way through. It seems like they are almost prototyping for the Remake.
 
Question,

Sometimes when I'm wandering around the overworld, the bros get into alert positions and the "hunt area" begins to play in the background, despite me not being in any hunt.

Does that mean there's a powerful monster nerby? I have looked in those areas but I cannot find anything.

I know what you mean. I'm pretty sure these are spots that hunts/extra boss fights take place. You just haven't activated the hunt or quest for that yet.
 
I know what you mean. I'm pretty sure these are spots that hunts/extra boss fights take place. You just haven't activated the hunt or quest for that yet.

Ahhh I see. That's what I imagined, but it's kind of weird that your characters go around slowly with the creepy tune in the background, and there's absolutely nothing there. :p
 
Ahhh I see. That's what I imagined, but it's kind of weird that your characters go around slowly with the creepy tune in the background, and there's absolutely nothing there. :p

Yeah, it is a bit weird. I wonder if it would have been too difficult to actually only let the bros act alerted and to play the ominous music when the quest or hunt is actually activated.
 
so... at level 1, summons aren't nearly as useful as they normally are.

Versus a gigantoad and a boatload of magitek and imperials, after summoning titan.... all of the magitek troopers are not dead. Only half-healthed.

Oh man... (Still haven't game overed which is nice.)

Edit: Okay no seriously whoever thought the current implementation of battle zoning is in anyway satisfactory needs a damn stern talking to. After killing a Gigantoad, and like 15 magitek troopers and imperial troopers, another gigantoad spawned (but isn't in the battle zone and doesn't in any way try to reenter the battle zone) so then I had an empty battle area but if I wanted to attck the Gigantoad, I'd go outside of it and wouldn't enter a new one when attacked. It was basically an enemy with infinite health not willing to attack me.

Listen, The idea behind these battle zones is actually quite nice, and in theory work a lot better than say something like from ff12. But (much like a lot in this game, unfortunately (as much as I like this game, i have to admit at least that)) the execution is just infuriating. It is the single most fundamentally fucked thing about this battle system; it is the laziest implementation of this system you possibly could make. It has taken me out of the game going "wai-what?" way too many freakin times.

There should be NO time where attacking an enemy doesn't lead to a battle state
There should be NO or very very little opportunity of accidentally exiting a fight
There should be NO potential for a combat zone to be empty and yet still active because some toad doesn't wanna play by the game's rules

These are FUNDAMENTAL to zoning, things that games like Kingdom hearts (ALL OF THEM), basically ANY action rpg for that matter, and hell even FF12 (despite the fact I don't like how "fleeing" just means jogging at a speed that is only slightly faster but not really) got down right. This game has no right in having the zoning be this fundamentally fucked up.

Now this is fixable by 3 ways:
1: Have the zone expand if enemies are near its edge. Noct moves faster than most enemies and warps faster than... every enemy so making a changeable size is fine
2: Have a timer where you have to be out of the zone for like 5-10 seconds before the fight is considered over. This way if you have to warp outside (say to a warp point) you can still warp back in without losing battle progress.
3: Have attacking enemies not in battle zones create new battle zones. I should never be able to attack an enemy and not immediately enter a battle zone. I also know that magitek troopers have basically random zoning, so this isn't impossible. Seriously, if you attack an enemy while not in combat and not around an already established zone, that should create an instantaneous zone.

3 very basics fixes. Number 2 is the most basic, while number 3 would probably be hardest to implement them. But seriously this shit needs to be fixed asap.

doing a level 1 run has made me utterly livid that someone who is getting paid to design games looked at this implementation of zoning (probably the most fundamental(though maybe not most important) aspect of action combat) and said "yeah thats fine".

Its NOT fine.
 
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