Final Fantasy XVI Producer on the Series's Future - Reiterate Multi-platform Launch for Future Games - Can't Comment Yet on FF17 Being Turn Based

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Or is it just one of Phil's balls in my throat?

With the recent release of Final Fantasy XVI on Xbox and the launch of Switch 2, have Square Enix's future launch plans changed? Final Fantasy XVI was a launch exclusive on PS5, so will you go fully multi-platform for future Final Fantasy titles?

For sure, this was also announced by our president and CEO, Takashi Kiryu. Our Square Enix strategy is that we want to go multi-platform for our future titles. As you have seen, in terms of titles released from our Creative Studio III, we announced that Final Fantasy Tactics Ivalice Chronicles will be releasing on September 30, multi-platform. It is safe to assume that we will strive for multi-platform release moving forward.

There's a game called Claire Obscur: Expedition 33 that has a lot of critical acclaim and successful sales. One of the things that stood out about the game was its turn-based combat. Expedition 33 was inspired by games like Final Fantasy and Persona. I know that you said in the past that Final Fantasy XVI's more action-based combat was sort of a natural progression, or way of keeping up with modern gaming.

But with the success of Expedition 33, do you think that possibly mainline Final Fantasy games could go back to being turn-based, as that seems to be something that players have an appetite for?


With this question of turn-based versus action, it tends to isolate the gameplay to just the battle system. That doesn't take into account what kind of game the creators want to deliver to players. For example, based on a certain graphical quality we want to present to our players, or the narrative we want to deliver to our players, it relates to how we set up the game's systems around it. This includes the battle system, game design, and gameplay feel. It's not a clear-cut answer, whether it will become all turn-based, or if it's going to become more action-based.

[I'm] not necessarily going to be on Final Fantasy 17, so we also don't want to obstruct or limit our future director or whomever will be producing the games like 17 or even 18. We don't want to put them on a rail.
What lessons did you learn from the development and release of Final Fantasy XVI that you can take with you to the next Final Fantasy game?

There's a lot, but if I were to pick one, we were able to learn how to produce a high-end video game. There were a lot of learning points through that, and I feel like we gleaned a lot of know-how through the process. I want to challenge myself or apply to future works on how we can swiftly produce something of high quality and minimize the development period without lowering the quality.
 
The shit I would do for Matsuno to have the reins once again
 
If its not turn based, then fuck you. Keep that shit. Claire obscure just showed how to make it great again.
nah. Turn based can go suck a dick.
It only existed because real time combat was difficult to do back in the day.
remake/rebirth got great combat.
ff16 got fantastic combat.

Clair obscur? I love that game DESPITE it's combat. Way too over menued and turn based is just dumb to stand there.
Yeah i GOT IT and was doing 300k attacks. sure, no problem. I don't see whats so rewarding or challenging in pressing a button to kill an enemy once.
edit: so no. I hope it's action or a hybrid. ff16 was so fun
 
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nah. Turn based can go suck a dick.
It only existed because real time combat was difficult to do back in the day.
remake/rebirth got great combat.
ff16 got fantastic combat.

Clair obscur? I love that game DESPITE it's combat. Way too over menued and turn based is just dumb to stand there.
Yeah i GOT IT and was doing 300k attacks. sure, no problem. I don't see whats so rewarding or challenging in pressing a button to kill an enemy once.
Despite the hate here for ff16, that was the only FF game I really liked since 12.

But for me FF was always this chill turn based franchise. I just can't stand this mid combat style with these new games. Didn't even start ff7 rebirth yet, never will.

But clair obscure destroys these FF games, especially the stupid remakes imo.
 
nah. Turn based can go suck a dick.
It only existed because real time combat was difficult to do back in the day.
remake/rebirth got great combat.
ff16 got fantastic combat.

Clair obscur? I love that game DESPITE it's combat. Way too over menued and turn based is just dumb to stand there.
Yeah i GOT IT and was doing 300k attacks. sure, no problem. I don't see whats so rewarding or challenging in pressing a button to kill an enemy once.
Chess did not originate because balls were not invented yet.
 
He really should focus on taking care of FFXIV to be honest. Kind of sad he only considers XI and XIV to be the only online games when....DQX exists and still gets expansions.

His XIV line of "We're working towards a framework that we have built for ourselves" is not reassuring since it implies it's more for them and not the players themselves.

I highly doubt they thought ahead to 10.0 with that dumpster fire of a story in Dawntrail.

Regarding E33 he just vomits word salad all over the place because it's not just about the battle system but also the world, the story, the characters and how they all interact with each other with a beginning, middle and end. A lot of artistic ideas that blend well together and he is really out of his element.

This is the guy that said turn based games don't sell and shortly after E33 slapped that statement in the face.

I would prefer if he stayed away from FF17 entirely.
 
rofif rofif , you need to shut the f*ck up.

Tongue GIF
 
There are only two platforms on the market (and Earth), capable of running graphically demanding games, yet one of them (Xbox) had laughable sales numbers of FF16.
So what Square is relying on with their "multiplatform fever"?
 
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There are only two platforms on the market (and Earth), capable of running graphically demanding games, yet one of them (Xbox) had laughable sales numbers of FF16.
So what Square is relying on with their "multiplatform fever"?
PC? Switch 2 should be able to be targeted as well since XSS exists.
 
it's ok.
The grandpas can't take me liking latest FF games.
I don't like turn based. I think it's antiquated and I thought so already in the late 90s.
Why pretend to have a battle... while you can battle?

Anyway. Clair obscur had some cool twists to their battle system and I liked it well enough
And while the game might be goty, it's for the story, characters and the music. Combat is interesting but you spend so much time in menus perfecting your pictos.
And then I ended up barely using parry. just dodge until you charge your 1 shot attack and the fight is over.
 
There are only two platforms on the market (and Earth), capable of running graphically demanding games, yet one of them (Xbox) had laughable sales numbers of FF16.
So what Square is relying on with their "multiplatform fever"?
They are delusional.
No way sony pays LESS than they earn from these few xbox and pc sales.
over 3 mill on ps5
almost 300k on pc
less than 30k on xbox...

I could see 300k on pc giving them a decent money shot but is it more than few mill sony would pay them? Also, I think that on ps5, more gamers might butt full priced games on release because there are simply less options to do otherwise there
 
nah. Turn based can go suck a dick.
It only existed because real time combat was difficult to do back in the day.
remake/rebirth got great combat.
ff16 got fantastic combat.

Clair obscur? I love that game DESPITE it's combat. Way too over menued and turn based is just dumb to stand there.
Yeah i GOT IT and was doing 300k attacks. sure, no problem. I don't see whats so rewarding or challenging in pressing a button to kill an enemy once.
edit: so no. I hope it's action or a hybrid. ff16 was so fun
They can both exist. FF1-10 were S Tier, FF7 Rebirth is S Tier. We can both eat from the same cake!
 
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It's not just about the game being turn-based or not.
It's also about the writing and the overall game-philosophy. At this point, Square Enix might simply lack the creative talent (and courage) to push for a bold new vision.
Beyond that, after nearly 40 years, the Final Fantasy franchise has simply become too heavy, trapped by its own conventions and choked by self-references, doomed to endlessly revisit and deconstruct itself.
The franchise has far bigger issues, and bringing back turn-based combat won't be enough to salvage it.
 
It being turn based or real time is irrelevant if it's going to suck anyway...like XIII...and XV...and XVI.
XVI wasn't bad because it was real time, it was bad because virtually everything about it except the graphics, music and that cool real time lore check feature sucked.

I don't expect much from the next one. Real time or turn based, it's going to be another bland game inexplicably designed around accessibly because they think your average soccer mom and 70 years old grampa will decide to jump from candy crash to FFXVII if they dumb down the game enough.

SE keeps thinking that the multiplatform route will grant them millions and millions of copies sold when they should start fixing the quality output first.

SE setting their expectations for the next game
"So if we released just on Ps5 it will obviously sell 10 million in a month, but if we also release on PC and Switch 2 that's easily 30 million in a month!!!!"
 
So after the next game underperforms despite being "multiplatform", what will SE's excuse be then? I thought they already learned this lesson with FFXIII and FFXV, neither of which set new sales records despite "look ma, more platforms!". But I guess not.

PC users don't really care about this franchise. And by the time FFXVII comes out there won't even be a Xbox to release on. Do they think Switch 2 will be their savior? Yeah good luck with that. Those dudes aren't interested in much else besides Mario.
 
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Oh lord. It's years away you guys. They have no idea what it's gonna be yet. The fact they're even willing to entertain turn-based for a new mainline FF game is a good sign. Would love to see the series go back to its roots. It's honestly a shame the FFVII R trilogy isn't turn-based. I'll reluctantly try it once it comes to Switch 2 or Xbox.
 
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Stay Back Go Away GIF by CBS


I don't care how Yoshi-P sees the future of the franchise, because I don't want him heading another single player FF game after what he did to XVI. You can't have a RPG franchise makes the RPG elements so meaningless and/or non-existent. There are other criticisms I could make, but that's the big one right there. Even XIII and XV understood the assignment in terms of the series' genre much more than XVI did.

Unless I hear him clearly promise the next one absolutely will have RPG elements that matter, I want him to stick to the online titles.
 
FF16 is a good blueprint starting point for a game and combat :
-Flesh out interesting side quests. See WRPGs for influence.
-Reward players for exploring the world, and put things in said world
-Combat let us flip between 3-4 characters
-Inteoduce a hard mode from the start for players with more than 2 brain cells
-Add back rpg systems. More fleshed out skill trees like FF12, armor I can see change on my character, crafting that's more involved, and various job builds. Let my Clive be a blue mage for 2 hours then a samurai the next few. Variety is the spice of life.
 
Woud bet money that it'll be turn based. These fuckers needed somebody to guide their little hand before they feel safe enough to release a turn based title, and that's exactly what Exp33 did.
 
There are only two platforms on the market (and Earth), capable of running graphically demanding games, yet one of them (Xbox) had laughable sales numbers of FF16.
So what Square is relying on with their "multiplatform fever"?
Pc gamers give these games a chance if they release with the console version and aren't broke pieces of shit.

When you wait over a year to release it. The hypes been missed and they feel treated like an afterthought. I honestly don't think there's pc gamers aren't rushing out to buy ps5s to play final fantasy.
 
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