Are they?
Horizon FW shipped with an 1800p cb mode that looked like dogshit that literally took 4 months to fix. Even then it required several downgrades to foliage density and draw distance besides the massive drop in pixels from 8.2 million all the way down to 2.8 million.
Dead Space's 60 fps mode runs at a internal resolution of 960p.
Returnal runs at an internal resolution of 1080p.
Spiderman Miles' RT performance mode can drop all the way down to 1080p during intensive areas and thats a last gen game.
RE4 had massive IQ issues in its performance modes. On XSX where it didnt have IQ issues, the game was dropping to 35 fps.
Gotham KNights was locked at 30 fps.
Hogwarts drops to 1080p and still has drops.
Plague's tale 60 fps mode just came out and is a huge downgrade in fidelity with massive cuts to foliage rendering, draw distance and even NPC counts.
Metro dropped below 1080p on PS5.
Guardians dropped below 60 fps at just 1080p on PS5 and XSX.
Yes, they might not be dropping down to 600p, but 1080p or sub 1080 with severe downgrades to visual fidelity isnt really acceptable. I dont know how you can tell people to get a PC but balk at the suggestion that we might need mid gen consoles.