Do we know if Awakening uses the map save system from FE11 and 12? I kind of like it as a middle ground between "quick-save only" and "save any time." You get most of the tension of potentially losing progress (if you want to keep everyone alive, which I've been trying to do less of lately), and you get a nice risk/reward element to when you use your saves. I vaguely recall an interview where a producer said the FE11/12 approach was not popular, but in any case I'd be curious to know what Awakening does.
I don't believe so, but it's still sort of there anyway. I've been told that Awakening uses two different systems, depending on whether you're playing on Classic or Casual. If you play on Classic, it's exactly like the GBA games where you can have temporary suspend points. Playing on Casual instead gives you Battle Saves just like in Radiant Dawn, which are permanent saves. Unless I'm mistaken, you never have access to both methods on a single file.