MushroomSamba
Member
As far as FE12's difficulty goes, Normal and Hard are standard Normal and Hard difficulties for the FE series. Maniac gives enemy units ridiculous boosts, and reclassing becomes a need early on due to requiring fliers/mages/archers to get past certain maps.
Lunatic is just stupidly frustrating. You WILL get mauled to death and you WILL get frustrated. It makes FE7's Hector Hard Mode look like a cakewalk.
There's a hidden fifth difficulty unlocked when you beat Lunatic. It's called Lunatic' (Note the apostrophe) and it's basically the same as Lunatic, exceptall enemy units have a hidden Vantage skill that's "always on". This means that whenever you initiate an attack, the enemy unit will ALWAYS attack first (provided he is range of countering).
Lunatic was kicking my ass...I think Hard is probably the sweet spot for me in terms of being challenging, yet not frustratingly so.
I hate enemy reinforcements though. You never know who is coming and from where, and even worse, they get to act as soon as they arrive. There's no way to prepare for it. I guess it's a fun twist to make you improvise and adjust on the fly, but I hate it when they kill a character outright and force me to restart the chapter (yes, I'm doing that again).
Now let's see some impressions, people!
My impression so far? It's fucking great. I wasn't expecting it to be this good after the disappointing Shadow Dragon, but it's shaping up to be pretty damn worthy of the Fire Emblem moniker.