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Fire Emblem Awakening |OT| Lord of the RNG

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Smiley90

Stop shitting on my team. Start shitting on my finger.
Hey guys, I'm completely new to the series and I'm like... 4 Chapters into the game, I just have a couple questions I'd be extremely happy about if I could get them answered! Game is TONS of fun so far, the cutscenes are amazing. The only bad thing is WHY ARE THERE NO FEET. Anyway:

1) What are the red/green down/up arrows about that you see in the store, and that change from person to person for different weapons? I imagine it's something like "chemistry" between weapon&person and I'm aiming for an as big green number as I can get? Also, is there a way to see that number for already-purchased items? It seems hidden outside of the store screen...

2) Is there a way to "recharge" your weapons, or am I stuck buying new ones once their uses ran out?

3) What are some good hints to partying up? Like-and-like, or people with good chemistry? I imagine once I get "special" relationship status (I imagine that's what the "S" is for) those would be best and unlock special moves?

4) Sometimes I get an X2 and get to attack twice, is there something special that triggers that? Or just luck at turn-start? It can't JUST be the weapon triangle...

5) Should I try to keep my whole party levelling and swap people out from time to time, or focus on a small group of 7, 8 people that I use every time?

6) What, apart from crit-defense, is Luck for? I imagine opening chests with the character with the highest luck, but I'm not sure that's how it works...


Thanks a lot in advance, I'm sure I'll have other questions as the game goes on...
 

Prax

Member
Hey guys, I'm completely new to the series and I'm like... 4 Chapters into the game, I just have a couple questions I'd be extremely happy about if I could get them answered! Game is TONS of fun so far, the cutscenes are amazing. The only bad thing is WHY ARE THERE NO FEET. Anyway:

1) What are the red/green down/up arrows about that you see in the store, and that change from person to person for different weapons? I imagine it's something like "chemistry" between weapon&person and I'm aiming for an as big green number as I can get? Also, is there a way to see that number for already-purchased items? It seems hidden outside of the store screen...

2) Is there a way to "recharge" your weapons, or am I stuck buying new ones once their uses ran out?

3) What are some good hints to partying up? Like-and-like, or people with good chemistry? I imagine once I get "special" relationship status (I imagine that's what the "S" is for) those would be best and unlock special moves?

4) Sometimes I get an X2 and get to attack twice, is there something special that triggers that? Or just luck at turn-start? It can't JUST be the weapon triangle...

5) Should I try to keep my whole party levelling and swap people out from time to time, or focus on a small group of 7, 8 people that I use every time?

6) What, apart from crit-defense, is Luck for? I imagine opening chests with the character with the highest luck, but I'm not sure that's how it works...


Thanks a lot in advance, I'm sure I'll have other questions as the game goes on...
0) No feet = it's just the chibi style that is seen in a lot of anime art. The feet are there, but very minimized because they are considered unimportant and makes the characters more "lithe" looking. Get used to it.

1) The green means it's better than current weapon equipped in that area (might, hit accuracy, critical chance). Red means worse than current weapon equipped in that area.

2) No. Get used to buying new weapons after they break or limiting use of weapons that seem really powerful but rare/expensive. There is one staff in the game that can repair ONE weapon to full ONE time.

3) Do whatever you need for pairing! If you unit is really low defense and you need them to survive, then choose a tank (Like Kellam or Frederick). If you find your person gets doubled a lot/is slow, pair them up with a speedy unit that can add to that stat. Before battle, also check out their "support" list to see which characters they can build relationships with. Most males can pair with most females. But same-sex friendships are limited so check the list. Upping support levels will up your chances of double attacks and guarding happening. And male + female getting S rank means they marry and they have a kid later and have high chances of helping each other in a battle. But it doesn't unlock any special skill or combined move.

4) If you have 5 speed or more than your enemy, you will attack twice in a round. Same goes if the enemy has 5+ points in speed over your characters. Some weapons like Brave ____ weapons will also let you attack twice regardless of speed. Similar to pairing stat boosts, you can use this to your advantage and pair a speedy units together to make sure you always attack twice a round.

5) Do what you want. Trying to evenly level all your characters will take a LOT more time though, and you might find yourself having to grind to keep them strong enough for the next chapter. Picking a team to focus on is a smarter choice probably (not that I do that lol), and you will get double classes of characters (2 healers, 2 mages, etc) and can class change anyway, so you can bench members you find useless if you don't like how they are growing stats-wise.

6) lol.. I don't even know what luck is for besides dodging crits (I will have to look this up..) and possibly finding better junk on sparkly tiles, though I'm not for sure, but that's good enough for me, so I picked it as my avatar's strength.
 

Kiryu

Member
Hey guys, I'm completely new to the series and I'm like... 4 Chapters into the game, I just have a couple questions I'd be extremely happy about if I could get them answered! Game is TONS of fun so far, the cutscenes are amazing. The only bad thing is WHY ARE THERE NO FEET. Anyway:

1) What are the red/green down/up arrows about that you see in the store, and that change from person to person for different weapons? I imagine it's something like "chemistry" between weapon&person and I'm aiming for an as big green number as I can get? Also, is there a way to see that number for already-purchased items? It seems hidden outside of the store screen...

2) Is there a way to "recharge" your weapons, or am I stuck buying new ones once their uses ran out?

3) What are some good hints to partying up? Like-and-like, or people with good chemistry? I imagine once I get "special" relationship status (I imagine that's what the "S" is for) those would be best and unlock special moves?

4) Sometimes I get an X2 and get to attack twice, is there something special that triggers that? Or just luck at turn-start? It can't JUST be the weapon triangle...

5) Should I try to keep my whole party levelling and swap people out from time to time, or focus on a small group of 7, 8 people that I use every time?

6) What, apart from crit-defense, is Luck for? I imagine opening chests with the character with the highest luck, but I'm not sure that's how it works...


Thanks a lot in advance, I'm sure I'll have other questions as the game goes on...
I'll answer what I can come up with as best I can...

1. Arrows Up (Green) means stronger than you currently equipped with your other weapon. Arrows Down (Red) means weaker than you currently equipped with your other weapon.

2. I don't know to answer that question but "Reforge"? (I never touched Reforge though)

3. I believe S is for marrying and strongest chemistry rank.

4. Luck/Critical hits You mean? Sometimes, you have a weapon that enemy is weak to. Ex. Bows are 2x effective against flying horses and possibly dragons too.

5. It's everyone's preference. I tend to level all my units to be close to each other to live longer than focusing on one like Frederick to be lvled up and let my other units wiped out easily.

6. Luck is a ability that let you be missed by enemies. (It's very important for me since I play on Hard/Classic. I need a luck to keep my units alive!)
 

Mr. Fix

Member
Only the children and ugly people.

kKnYGjV.jpg


Best of both? I shall make him a godly sage.


Also to add to the responses above:

3. Pretty much pairing up units that cover another's weakness. Whether it's a boost in STR, MAG, Speed, DEF or RES. In one instance I had a priest that was open for a double attack, though when I transferred over a Pegasus Knight to pair up with her, she only took 1 hit thanks to the speed boost.

S rank is the best for pairs of course. I don't think it affects the attributes, but rather just Hit, Avoid, Crit, and Dodge. Not all pairs are compatible, so check the support log to see who actually gets a pair up boost (which should also be indicated by the hearts that pop up).
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
0) No feet = it's just the chibi style that is seen in a lot of anime art. The feet are there, but very minimized because they are considered unimportant and makes the characters more "lithe" looking. Get used to it.

1) The green means it's better than current weapon equipped in that area (might, hit accuracy, critical chance). Red means worse than current weapon equipped in that area.

2) No. Get used to buying new weapons after they break or limiting use of weapons that seem really powerful but rare/expensive. There is one staff in the game that can repair ONE weapon to full ONE time.

3) Do whatever you need for pairing! If you unit is really low defense and you need them to survive, then choose a tank (Like Kellam or Frederick). If you find your person gets doubled a lot/is slow, pair them up with a speedy unit that can add to that stat. Before battle, also check out their "support" list to see which characters they can build relationships with. Most males and pair with most females. But same-sex friendships are limited so check the list. upping support levels will up your chances of double attacks and guarding happening.

4) If you have 5 speed or more than your enemy, you will attack twice in a round. Same goes if the enemy has 5+ points in speed over your characters. Some weapons like Brave ____ weapons will also let you attack twice regardless of speed. Similar to pairing stat boosts, you can use this to your advantage and pair a speedy units together to make sure you always attack twice a round.

5) Do what you want. Trying to evenly level all your characters will take a LOT more time though, and you might find yourself having to grind to keep them strong enough for the next chapter. Picking a team to focus on is a smarter choice probably (not that I do that lol), and you will get double classes of characters (2 healers, 2 mages, etc) and can class change anyway, so you can bench members you find useless if you don't like how they are growing stats-wise.

6) lol.. I don't even know what luck is for besides dodging crits (I will have to look this up..) and possibly finding better junk on sparkly tiles, though I'm not for sure, but that's good enough for me, so I picked it as my avatar's strength.

I'll answer what I can come up with as best I can...

1. Arrows Up (Green) means stronger than you currently equipped with your other weapon. Arrows Down (Red) means weaker than you currently equipped with your other weapon.

2. I don't know to answer that question but "Reforge"? (I never touched Reforge though)

3. I believe S is for marrying and strongest chemistry rank.

4. Luck/Critical hits You mean? Sometimes, you have a weapon that enemy is weak to. Ex. Bows are 2x effective against flying horses and possibly dragons too.

5. It's everyone's preference. I tend to level all my units to be close to each other to live longer than focusing on one like Frederick to be lvled up and let my other units wiped out easily.

6. Luck is a ability that let you be missed by enemies. (It's very important for me since I play on Hard/Classic. I need a luck to keep my units alive!)



Thanks guys! So I should try to pair up to complement each other, AND the better support rating they can get, the better? What exactly do the support increases do, just add the chances of guard/double attack or also increase the stat-gain from pairing up?

Thanks for the fast answers :) Damn at not being able to repair armor... So I should probably have a "weak" and a "strong" weapon on each character if possible, and only use the strong one if necessary? :D

It's a bit sad the partner from pairing up who doesn't attack gets no exp, I wish it would.. :x also Frederik seems soooo OP early game, but that might just be my impression. Guess it's the silver lance :p

EDITL


Also to add to the responses above:

3. Pretty much pairing up units that cover another's weakness. Whether it's a boost in STR, MAG, Speed, DEF or RES. In one instance I had a priest that was open for a double attack, though when I transferred over a Pegasus Knight to pair up with her, she only took 1 hit thanks to the speed boost.

S rank is the best for pairs of course. I don't think it affects the attributes, but rather just Hit, Avoid, Crit, and Dodge. Not all pairs are compatible, so check the support log to see who actually gets a pair up boost (which should also be indicated by the hearts that pop up).

Thanks, duly noted. Also I think the info about what allows double attack is great advice, I never considered speed for that.
 

HawthorneKitty

Sgt. 2nd Class in the Creep Battalion, Waifu Wars
Although this game allows more freedom to make the characters' futures, I still like the Tellius saga characters a ton more. I'm not sure if it's just because they had 2 games or not.

You know what, maybe it's because the world they are in is not interesting as politics and discrimination.
 

Frosteey

Neo Member
Hey guys, I'm completely new to the series and I'm like... 4 Chapters into the game, I just have a couple questions I'd be extremely happy about if I could get them answered! Game is TONS of fun so far, the cutscenes are amazing. The only bad thing is WHY ARE THERE NO FEET. Anyway:

1) What are the red/green down/up arrows about that you see in the store, and that change from person to person for different weapons? I imagine it's something like "chemistry" between weapon&person and I'm aiming for an as big green number as I can get? Also, is there a way to see that number for already-purchased items? It seems hidden outside of the store screen...

2) Is there a way to "recharge" your weapons, or am I stuck buying new ones once their uses ran out?

3) What are some good hints to partying up? Like-and-like, or people with good chemistry? I imagine once I get "special" relationship status (I imagine that's what the "S" is for) those would be best and unlock special moves?

4) Sometimes I get an X2 and get to attack twice, is there something special that triggers that? Or just luck at turn-start? It can't JUST be the weapon triangle...

5) Should I try to keep my whole party levelling and swap people out from time to time, or focus on a small group of 7, 8 people that I use every time?

6) What, apart from crit-defense, is Luck for? I imagine opening chests with the character with the highest luck, but I'm not sure that's how it works...


Thanks a lot in advance, I'm sure I'll have other questions as the game goes on...

1) Arrows are just how the weapon impacts your ATK over your currently selected weapon

2) Buy and find stuff. You will get plenty of money so keeping stocked on iron/steel as a standard weapon is pretty easy, and most rarer stuff will last forever if you only use them a few times per map. You can buy Killer/Silver weapons eventually so you don't need to worry about making use of the ones you find.

3) Just play match maker. S ranks pair ups will ultimately give you the best combat bonuses, and means you will pretty much always get three attacks per battle if they attack together with enough speed, and a good chance at four.

Most important things to consider otherwise are movement types-

Slow movers pairing up with flying/mounted.
Pair up one unit with your mover, move them and separate and you can use both characters the next turn. Or pair up your unit, move, switch, and attack.


and the stats given-

Pairing up two units with high defense gives you an invincible wall, someone who gives strength on top of a character with high speed means big damage. Pairing up Lissa or someone with a luck bonus can get rid of those 3% crit rates on bosses.

Once a character has been used for a turn they can't be "rescued" by another character pairing up with them, since they'll always be the active member, but you can pair up weak units on top of stronger ones to protect them.

4) Speed +/- 5 means double attacks.

5) Your general party size for the game will be 15. Mostly easier to just focus on a single set of characters, but rotating out is doable.

6) Chest contents are set. Luck is used for hit/dodge and some skill activations.
 

Prax

Member
Thanks guys! So I should try to pair up to complement each other, AND the better support rating they can get, the better? What exactly do the support increases do, just add the chances of guard/double attack or also increase the stat-gain from pairing up?

Thanks for the fast answers :) Damn at not being able to repair armor... So I should probably have a "weak" and a "strong" weapon on each character if possible, and only use the strong one if necessary? :D

It's a bit sad the partner from pairing up who doesn't attack gets no exp, I wish it would.. :x also Frederik seems soooo OP early game, but that might just be my impression. Guess it's the silver lance :p

EDITL




Thanks, duly noted. Also I think the info about what allows double attack is great advice, I never considered speed for that.
Yeah, support levels only increase the guard/double attack chances. Stat boosts stay the same as far as I know (I don't KNOW what makes the boost a boost in a certain stat other than stat difference between the two characters and possibly classes--I just look at the window that pops up when I am about to pair).

I usually do have one crap weapon or weak weapon, one strong one for emergencies (like.. I REALLY need to kill an enemy or need to dissuade an enemy from trying to attack that character), and a backup weak one in case one of them breaks, or a ranged weapon.

If the support unit in a pair activates a double attack, they will gain some experience too (but only a little lol).

Frederick is "overpowered" for you to use him in emergencies and keep your other units safe (like as a buffer, choke point holder, support unit, emergency guy to kill an enemy that will kill someone else). Don't overuse him because he will soak up precious experience for your other units and that will leave them underlevelled (he's already promoted to the next tier class. Consider him level 21 even though his stats kinda suck for that lol And you will notice that when your other characters get around to level 10-15. Maybe he's actually level 11 and used a Master Seal early in his career.. haha). And yeah, his silver lance makes him seem even better.
 

Mr. Fix

Member
Although this game allows more freedom to make the characters' futures, I still like the Tellius saga characters a ton more. I'm not sure if it's just because they had 2 games or not.

You know what, maybe it's because the world they are in is not interesting as politics and discrimination.

Tibarn, Naesala, and Caineghis > Basilio and Flavia. Though I like them all. I kind of agree with you, but only with the prominent characters (main dudes, Ranulf, etc.). If we're talking about the rest of the armies of both (the dudes that join and never show up during scenes), I found myself liking the ones here.
 

Prax

Member
Although this game allows more freedom to make the characters' futures, I still like the Tellius saga characters a ton more. I'm not sure if it's just because they had 2 games or not.

You know what, maybe it's because the world they are in is not interesting as politics and discrimination.

I have not finished the game yet, but I feel like it's because Awakening characters pander a BIT more in way of characterization, art style, and yeah, the world is kind of plain/lacking some depth. Being able to A-support with so many characters and such match-making-wise might have made them feel less fleshed out as characters. For example, it doesn't seem compelling that a girl could go marry ANY guy in the army if they just spent enough time together (except for how Sumia and Chrom are the ones with limits). Perhaps SOME limits on romantic support partners would have made them more concrete? Only have 3-4 "choices" per person?

I also feel the characters in Awakening rely on their "quirk" too much sometimes, even though I have read some conversations that reveal a bit more depth... it still comes off as shallow. And though I'm sure other games have done this too, it just seems too blatant in this one. Even in their descriptions, it's like "the most likely to trip over nothing, tosses the most in bed, eats the fastest". Maybe trying so hard to make them stand out as individuals with their quirks only makes them seem more one-dimensional than unique.

I dunno! I will re-view my views after I beat the game!
 

Acerac

Banned
Ha! I would never sell Kellam. He's a necessity to the team.

Ricken can go be someone's sex slave though. I'll take 1000 gold for him.

I don't want to like Ricken but he keeps getting incredible level ups. Tharja on the other hand gets nothing...
 
This gave me quite the laugh, thanks :D

Fredrick just hit level 20 as a great knight, I imagine that I should now use a second seal to reclass him and then reupgrade him to a special class at level 10?

Once you hit level 10 in an advanced class you can use a second seal to switch to any class that character can be.
 

CaVaYeRo

Member
Loving the hype here :)

Could this finally become the true huge audience, hardcore-appealing franchise for Nintendo? Their Diablo of sorts? I certainly hope so, then they have to make an awesome Wii U iteration.
 

massoluk

Banned
Time spent benching Fred is coming to bite me in the ass, in the later level with him having 32 HP, relatively low defense, and low weapon level, he couldn't even out tank a cavalier in later level. He didn't have any partner he can pair up with. He's just one hit clay pigeon. Time to hunt for Dracoshield :\
 
MU is kind of a monster. (Chapter 14 spoilers)
Setting the ocean itself aflame and dooming an entire army to either burn to death or drown.
Are you referring to the marriage proposals? Donnel got a similar pic when he hooked up with MU.
I think he's referring to how there's no dramatic pic when two non-MU units marry.
 

vall03

Member
Is it too early to be sure that a game will be your GOTY? I don't think I've ever played a game this obsessively...

nope, in fact you're going to compare later games to that first game you played at the start of the year. My GOTY 2012 was released in Jan. No reason to hold back really.
 
nope, in fact you're going to compare later games to that first game you played at the start of the year. My GOTY 2012 was released in Jan. No reason to hold back really.
I would be absolutely shocked if I enjoy another game this year as much as I've enjoyed Awakening. It's basically my dream game. Of course, I'm only on Chapter 21 so there is still time for them to ruin it somehow!
 

Soulhouf

Member
Is it too early to be sure that a game will be your GOTY? I don't think I've ever played a game this obsessively...

I'm still in chapter 12 so it's too early to judge but story wise the game FTM seems to be weaker than FE4,9 and 10.
Hell even the gameplay lacks some refinements compared to these games (why weapons do no longer have weight? Why I can't choose a weapon after doing an action? and so on...).
 
I'm still in chapter 12 so it's too early to judge but story wise the game FTM seems to be weaker than FE4,9 and 10.
Hell even the gameplay lacks some refinements compared to these games (why weapons do no longer have weight? Why I can't choose a weapon after doing an action? and so on...).
I've only played FE 7 and 8 extensively (played a bit of 6, Shadow Dragon, and Path of Radiance) so my reference points are probably not as numerous as yours but compared to those games I think Awakening holds up very well. I think the story does a good job of balancing serious issues with the charm and lightheartedness of many of the characters (and their interactions) so I'm very pleased with it overall.

I'll be honest, I had completely forgotten weapons had weight in previous FE's until I read your comment. It was a fine mechanic but the game functions just as well without it, in my opinion. I do wish you could change weapons after performing an action but that restriction isn't necessarily a bad thing either as it just adds one more wrinkle to the strategic decisons you need to make throughout the game.

For the most part the game feels like classic Fire Emblem to me so it's hard for me to find much to complain about. The biggest addition is easily the pair-up mechanic which, in my experience, has a massive impact on the overall game (to the point where I basically have every unit paired up during most of my fights now). In fact, if I were really looking to complain about something it might be that pair-up plays too important a role, but I can forgive that for the most part because of how fresh it feels.
 

CrisKre

Member
Its 5 56 am here and I just beat 3 chapters tonight. This game is running my life. Oh gaf! What did you get me into? It hurts so good!!
 

OceanBlue

Member
Taking out gameplay elements isn't always regression. Sometimes things just don't work. I personally am glad weight is gone and I hope if another console Fire Emblem is made, it doesn't return.
 

Soulhouf

Member
I've only played FE 7 and 8 extensively (played a bit of 6, Shadow Dragon, and Path of Radiance) so my reference points are probably not as numerous as yours but compared to those games I think Awakening holds up very well. I think the story does a good job of balancing serious issues with the charm and lightheartedness of many of the characters (and their interactions) so I'm very pleased with it overall.

I'll be honest, I had completely forgotten weapons had weight in previous FE's until I read your comment. It was a fine mechanic but the game functions just as well without it, in my opinion. I do wish you could change weapons after performing an action but that restriction isn't necessarily a bad thing either as it just adds one more wrinkle to the strategic decisons you need to make throughout the game.

For the most part the game feels like classic Fire Emblem to me so it's hard for me to find much to complain about. The biggest addition is easily the pair-up mechanic which, in my experience, has a massive impact on the overall game (to the point where I basically have every unit paired up during most of my fights now). In fact, if I were really looking to complain about something it might be that pair-up plays too important a role, but I can forgive that for the most part because of how fresh it feels.

I agree, Awakening does a better job in the story so far than the GBA versions. FE9 had a slow start but toward the end, the amount of shit and charismatic characters the game threw at you was mind blowing and FE10 was even better in that respect. FE4 is a special case since that one did every thing right IMO: a massive epic story, exceptional gameplay, very beautiful music, appealing characters and brilliant marriage/lineage system (which is present in Awakening).
I will put Awakening's story into perspective FTM because I'm only in chapter 12 but I'm starting to get worried. That's said the characters interactions are really awesome in Awakening.

Regarding gameplay, fair enough. It's a small complain but not a big deal and I agree, I have the same opinion as you regarding the pairing system. It's an awesome system but it plays a too important role and in some points you're screwed if you don't use it. Also when you separate 2 characters you loose a turn, so it's rarely worth separating a paired up characters.

Taking out gameplay elements isn't always regression. Sometimes things just don't work. I personally am glad weight is gone and I hope if another console Fire Emblem is made, it doesn't return.
Weigh made sens because with a lighter weapon you had less penalty on your agility. Stronger weapons where not always better choice because they are heavier (less hits, less accuracy and dodge). You had to make decision every time you select a weapon.
To me that's really a regression in Awakening.
 

creid

Member
Repost from many pages ago:

I played the easiest "Bonus Box" battle a 2nd time, and it told me that by doing it I'd be able to improve the stats of the character you recruit. However after I finished the mission, they just asked me to choose between the character I already had, and another one with identical stats. How do I actually improve the character's stats?
 
Is there a detailed breakdown of the differences in difficulties somewhere online? I'm kind of curious just how much more challenging Lunatic is than Hard.

Also, Donnell better get promoted to supreme leader of whatever army is left when this is all said and done because he is completely unstoppable. Even watching bosses attempt to put a dent in him is laughable. Basically the only way he takes damage is when an enemy has the counter skill. :p
 
I think I'm just really terrible at Fire Emblem games. I'm resetting at LEAST once per mission, and only playing on normal.

Of course the ONLY time my Chrom ever crits is when Gaius attacks him on the first round of Chapter 6. Not my fault
 
I agree, Awakening does a better job in the story so far than the GBA versions. FE9 had a slow start but toward the end, the amount of shit and charismatic characters the game threw at you was mind blowing and FE10 was even better in that respect. FE4 is a special case since that one did every thing right IMO: a massive epic story, exceptional gameplay, very beautiful music, appealing characters and brilliant marriage/lineage system (which is present in Awakening).
I will put Awakening's story into perspective FTM because I'm only in chapter 12 but I'm starting to get worried. That's said the characters interactions are really awesome in Awakening.

My problem with Awakening's story so far is what seems to me like a lack of significant world building. FE9 did start out slow, but it did so in a way that actually built up the world, the countries, and the characters. There was also a lot more dialogue, and plenty of chances to get to know characters, even outside of support conversations. Travel also felt real. A problem that I felt FE8 and Awakening both have is that the world map kind of reduces the impact of travel on the world. Everything feels kind of small and consolidated, because our characters can just move around the world without a seconds thought. One chapter, Chrom is far to the north, and the very next chapter he's in the far south east, without so much as a mention of the impact of travel.

There's also been some weird situations/plot devices...like,
the Kahns who decide their ruler by choosing "champions" from other countries. Uh, what? Outside of a gameplay perspective, that makes no sense to me.

I'm not too far into the game, but it feels like things are moving too fast in the story, without actually getting anywhere.

Anyway, I'm only critical like this because of how much I like the series. I'm still really, really enjoying the game, and it may have the most refined gameplay in the series.
 

GeekyDad

Member
Oh,
Chapter 13
! I can't even name the chapter, as it would be too much of a spoiler, but that ending...and those cutscenes afterwards looked fantastic in 3D.
 

Chrom

Junior Member
Are the Paralogues after the 4th one all DLC?
Or do they open up later on (at Chapter 12)?

Most of the Paralogues open later on in the game, but there are a number of them that must be released via SpotPass first before you can play them, which can only be played once you've beaten the penultimate chapter I believe.
 
I love this game, but the inventory UI is kind of terrible.

First, once you select a character in the inventory management screen, you shouldn't need to back out to select a new character. You should just be able to scroll through them, maybe with L and R.

Second, after you've selected a character and are scrolling through the inventory of weapon types, you should be able to filter for items in the convoy. Sometimes I want to quickly see what is available for a character (or just what's in the convoy) and there isn't a good way to do that.

There was a third, but I forget what it was. The inventory management system is pretty crappy overall IMO. Sometimes I just wish it were a more traditional system. I don't like how it really wants to tie everything to a character, for example. Like in a shop I have to pick the character I'm shopping for, even if I just want something for the convoy. Little stuff like that, and the feeling that I'm taking extra steps in the menus is frustrating.
 

Midou

Member
My problem with Awakening's story so far is what seems to me like a lack of significant world building.

I'm not too far into the game, but it feels like things are moving too fast in the story, without actually getting anywhere.

Anyway, I'm only critical like this because of how much I like the series. I'm still really, really enjoying the game, and it may have the most refined gameplay in the series.

Yeah, I liked Awakening a lot overall, but found some things quite weak compared to other entries I've played. In FE9 I kind of felt like I knew the world really well, and you cross through each nation, meet their people, see their problems, their cultures.

In Awakening, it is essentially just dots on a map.. I never really felt like I was exploring different continents or that I was visiting some other country or a different town.

Also like I've said before, lack of various mission goals is a bit disappointing, as well as the only sort of unique areas being deserts. I hope they keep all the support sort of stuff and pair ups in future games, but return to more involved stories and mission objectives.

I agree with odd inventory problems as well. Like, why can you sort by weapon/item type in the inventory menu, but when you sell out of your convoy, you gotta scroll through an eventual MASSIVE list? Clearly they would already have the code for sorting your inventory into parts...
 
I love this game, but the inventory UI is kind of terrible.

First, once you select a character in the inventory management screen, you shouldn't need to back out to select a new character. You should just be able to scroll through them, maybe with L and R.
I agree with this, I don't see why you can't cycle through characters without having to back out.

Second, after you've selected a character and are scrolling through the inventory of weapon types, you should be able to filter for items in the convoy. Sometimes I want to quickly see what is available for a character (or just what's in the convoy) and there isn't a good way to do that.
I don't mind that the menus show all items (even those that are possessed by another unit) but a filter would be nice. It isn't too big of an issue though, since it shows a x1 or whatever when the item is in the convoy.

There was a third, but I forget what it was. The inventory management system is pretty crappy overall IMO. Sometimes I just wish it were a more traditional system. I don't like how it really wants to tie everything to a character, for example. Like in a shop I have to pick the character I'm shopping for, even if I just want something for the convoy. Little stuff like that, and the feeling that I'm taking extra steps in the menus is frustrating.
When you're shopping you can select the convoy for buying and selling. It's on the bottom of the list so just hit 'up' once and you're there.
 
I love this game, but the inventory UI is kind of terrible.

First, once you select a character in the inventory management screen, you shouldn't need to back out to select a new character. You should just be able to scroll through them, maybe with L and R.

Second, after you've selected a character and are scrolling through the inventory of weapon types, you should be able to filter for items in the convoy. Sometimes I want to quickly see what is available for a character (or just what's in the convoy) and there isn't a good way to do that.

There was a third, but I forget what it was. The inventory management system is pretty crappy overall IMO. Sometimes I just wish it were a more traditional system. I don't like how it really wants to tie everything to a character, for example. Like in a shop I have to pick the character I'm shopping for, even if I just want something for the convoy. Little stuff like that, and the feeling that I'm taking extra steps in the menus is frustrating.

Yeah, I agree. Not sure why they scrapped the inventory system from previous games. That always worked great...
 

Soulhouf

Member
My problem with Awakening's story so far is what seems to me like a lack of significant world building. FE9 did start out slow, but it did so in a way that actually built up the world, the countries, and the characters. There was also a lot more dialogue, and plenty of chances to get to know characters, even outside of support conversations. Travel also felt real. A problem that I felt FE8 and Awakening both have is that the world map kind of reduces the impact of travel on the world. Everything feels kind of small and consolidated, because our characters can just move around the world without a seconds thought. One chapter, Chrom is far to the north, and the very next chapter he's in the far south east, without so much as a mention of the impact of travel.

That's a very good point!
For instance in FE4, the HQ in the end of each map was your starting point for the next area and that was fucking amazing because that amplified the travel feeling.
 
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