I believe it was between ¥200 and ¥400.
It's listed in a notification that was sent out earlier today.Where is this information about price and the free DLC deadline coming from?
It's listed in a notification that was sent out earlier today.
And the notification said CoY1 will be $2.50 afterwards, is that right?
How does choosing RES as a weakness effect your Avatar? This is magical resistance, right? How many points of stat decrease is this?
How does choosing RES as a weakness effect your Avatar? This is magical resistance, right? How many points of stat decrease is this?
Did everyone get the same special unit from the bonus Fire Emblem team?
I got Nino (who?), but he's overleveled compared to my units and I don't have enough funds to recruit him or buy his weapons. I ain't summoning him on the map for a while.
Heh, that's much more complex than I'd thought.Here's a full list:
ASSET:
HP: Str +1, Mag +1, Lck +2, Def +2, Res +2
STR: Str +4, Skl +2, Def +2
MAG: Mag +4, Spd +2, Res +2
SKL: Str +2, Skl +4, Def +2
SPD: Skl +2, Spd +4, Lck +2
LCK: Str +2, Mag +2, Lck +4
DEF: Lck +2, Def +4, Res +2
RES: Mag +2, Spd +2, Res +4
FLAW:
HP: Str -1, Mag -1, Lck -1, Def -1, Res -1
STR: Str -3, Skl -1, Def -1
MAG: Mag -3, Spd -1, Res -1
SKL: Str -1, Skl -3, Def -1
SPD: Skl -1, Spd -3, Lck -1
LCK: Str -1, Mag -1, Lck -3
DEF: Lck -1, Def -3, Res -1
RES: Mag -1, Spd -1, Res -3
I'm still trying to decide which to pair up with +MAG [for my MU]. I'm trying to think of the children as well, and considering the base stats of the MU, I don't really want to impact his Strength unnecessarily [so he can be more versatile]. But then, going all out on a Magic build would be fun, so now I'm kind of thinking I should do +MAG/-STR.
Bleh! I'll give it some more thought.
Heh, that's much more complex than I'd thought.
Here's a full list:
ASSET:
HP: Str +1, Mag +1, Lck +2, Def +2, Res +2
STR: Str +4, Skl +2, Def +2
MAG: Mag +4, Spd +2, Res +2
SKL: Str +2, Skl +4, Def +2
SPD: Skl +2, Spd +4, Lck +2
LCK: Str +2, Mag +2, Lck +4
DEF: Lck +2, Def +4, Res +2
RES: Mag +2, Spd +2, Res +4
FLAW:
HP: Str -1, Mag -1, Lck -1, Def -1, Res -1
STR: Str -3, Skl -1, Def -1
MAG: Mag -3, Spd -1, Res -1
SKL: Str -1, Skl -3, Def -1
SPD: Skl -1, Spd -3, Lck -1
LCK: Str -1, Mag -1, Lck -3
DEF: Lck -1, Def -3, Res -1
RES: Mag -1, Spd -1, Res -3
I'm still trying to decide which to pair up with +MAG [for my MU]. I'm trying to think of the children as well, and considering the base stats of the MU, I don't really want to impact his Strength unnecessarily [so he can be more versatile]. But then, going all out on a Magic build would be fun, so now I'm kind of thinking I should do +MAG/-STR.
Bleh! I'll give it some more thought.
This is just for stat caps, not base stats.
For base stats, choosing any stat other than HP or Luck as your Asset increases it by 2, and choosing it as your Flaw decreases it by 1.
For HP, choosing it as your Asset increases it by 5, and choosing it as your Flaw decreases it by 3.
For Luck, choosing it as your Asset increases it by 4, and choosing it as your Flaw decreases it by 2.
All this talk about the free DLC being a very limited time, 2/6 some people saying, is making me worried since I bought it off amazon. I really hope I don't miss out on it because of shipping delays.
It'll be free until 3/6, not 2/6.
Semi off-topic, what is the best FE to get into the series with while waiting for the PAL release of Awakening? I have a ton of experience with SRPGs but somehow totally slept on this series. There's a DS remake of the original NES game, right? Seems the logical starting point...
Semi off-topic, what is the best FE to get into the series with while waiting for the PAL release of Awakening? I have a ton of experience with SRPGs but somehow totally slept on this series. There's a DS remake of the original NES game, right? Seems the logical starting point...
My Lissa is out of control. She'll be level 20 before Chapter 8.
GUTTED
But I said I'd marry the manliest woman in the game and it's probably going to happen.
Did everyone get the same special unit from the bonus Fire Emblem team?
I got Nino (who?), but he's overleveled compared to my units and I don't have enough funds to recruit him or buy his weapons. I ain't summoning him on the map for a while.
She's cute. Don't know where you're getting manly from.GUTTED
But I said I'd marry the manliest woman in the game and it's probably going to happen.
So I need to ask a question.
I know the "right" way to play is with permadeath, however every review I read, says that the reviewer at least once, restarted that chapter to save a character.
My question to people playing is:
Why even bother turning on permadeath if the temptation, and likelihood, is to restart a chapter anyway if you lose a character?
Basically, why even bother with permadeath, does it add anything, especially if I can just restart a level, if that option was blocked, a la Dark Souls, where it saves as soon as you die, I can see the reasoning there.
Any insight would be greatly appreciated. Also this will be my first FE game, but I love portable strategy games.
So I need to ask a question.
I know the "right" way to play is with permadeath, however every review I read, says that the reviewer at least once, restarted that chapter to save a character. My question to people playing is:
Why even bother turning on permadeath if the temptation, and likelihood, is to restart a chapter anyway if you lose a character? Basically, why even bother with permadeath, does it add anything, especially if I can just restart a level, if that option was blocked, a la Dark Souls, where it saves as soon as you die, I can see the reasoning there.
Any insight would be greatly appreciated. Also this will be my first FE game, but I love portable strategy games.
Think of it as introducing an extra lose condition: any unit dying. This will force you to play differently, like already mentioned. Of course, you can also play it ironman, and let your units die.So I need to ask a question.
I know the "right" way to play is with permadeath, however every review I read, says that the reviewer at least once, restarted that chapter to save a character.
My question to people playing is:
Why even bother turning on permadeath if the temptation, and likelihood, is to restart a chapter anyway if you lose a character?
Basically, why even bother with permadeath, does it add anything, especially if I can just restart a level, if that option was blocked, a la Dark Souls, where it saves as soon as you die, I can see the reasoning there.
Any insight would be greatly appreciated. Also this will be my first FE game, but I love portable strategy games.
Basically, this. People aren't (mostly) enabling perma-death to see, let's say, how the story unfolds and who lives and dies in their games, but to force themselves to win without losing anybody. Restarting when somebody dies is not a temptation, it's what you are going to do every time that happens, because ironically you're playing whith permadeath so nobody dies... it can sound weird, I know.The issue is the type of strategy that's mostly blocked with perma death.
Without perma-death, you can win by sacrificing your army, using units as decoys or walls and not suffer any penalty due to losing them with that type of strategy. With perma-death, that kind of strategy is completely blocked. Even if you reset after losing units, battles of attrition and "sacrifices" suddenly aren't viable strategies. It just makes the game much more tense, since you'll be going for "perfect victories" every time.
Thanks for the answers, so basically, it just forces the player to play differently, knowing that I cant win, just by sacrificing units, unless of course I bring units into battle for a tough fight just to win it and have them be my sheep, I suppose.
I guess I get the point, it'd be nice though, like Ironman, if you get forced into permadeath, immediately after a death.
Guess I'll give it a shot on permadeath mode when I get it Monday. Actually I've never ever been this excited for a strategy game, usually I get them when they are really cheap or something, but this game, even the demo was a blast.
Thanks again all and if anyone has any other opinions, please share, I'm just curious to see what others think.
So would it be a bad idea to pair up a melee based character with a magic one?
I have discovered I cannot decide on one waifu for a Male Avatar.
But I know exactly which guy I would pick for a Female Avatar. XDLon'qu
@OP:
I figure you're going to edit the OT with it anyway but I noticed in the DLC that Star Lord is called Lodestar now.
I know it's been mentioned millions of times already, but I can't find it on the thread right now for some reason, how big is the game if you download it?
I know it's been mentioned millions of times already, but I can't find it on the thread right now for some reason, how big is the game if you download it?
Not at all.
Semi off-topic, what is the best FE to get into the series with while waiting for the PAL release of Awakening? I have a ton of experience with SRPGs but somehow totally slept on this series. There's a DS remake of the original NES game, right? Seems the logical starting point...
So I need to ask a question.
I know the "right" way to play is with permadeath, however every review I read, says that the reviewer at least once, restarted that chapter to save a character.
My question to people playing is:
Why even bother turning on permadeath if the temptation, and likelihood, is to restart a chapter anyway if you lose a character?
Basically, why even bother with permadeath, does it add anything, especially if I can just restart a level, if that option was blocked, a la Dark Souls, where it saves as soon as you die, I can see the reasoning there.
Any insight would be greatly appreciated. Also this will be my first FE game, but I love portable strategy games.