Err wow the final battle theme is... something.
so who's the composer this time? still morishita/kondou?
I caved in enough to listen to the first two seconds, I think I'm okay on holding off until I can play the game now.
Technically, Yuka Tsujiyoko...
I hope some of these are locked to something like bonus maps/playable boss characters. I enjoyed doing bonus maps for Path of Radiance.achievements in my Fire Emblem?!?
/s
but actually I do wonder what the unlock conditions are for these
Im trying to finally get through Fates Birthright now (and then Conquest after), but Im having a lot of trouble. Both in terms of the story and also the difficulty. I have casually played FE games over the years, but never really beat any of them, but Awakening was one of my favourite games ever, I really enjoyed it. But in Fates, Corrin sucks, haha, which makes the whole story not as fun.
The other issue is difficulty. Im for some reason, having a REALLY hard time with this game. Im playing it on normal I think (is that the 2 stars on the save screen?) which is what I played Awakening on, and I didnt have too much trouble in that game. But Birthright is supposed to be easy as hell, but here I am on chapter 15 getting my ass handed to me, and Ive had issues on earlier levels as well.
I guess I just need help, but Im not sure with what specifically. Haha. HELP!
2 stars=hard mode
Who are you using and what are their stats?
Oh, shit. I should turn it down to normal then, haha. That probably explains everything.
I mix up my team a bit, but mostly:
Corrin 16 - hp 27 - atk 25 - crit 5 - hit 113 - avo 34
Azura 16 - hp 20 - atk 20 - crit 0 - hit 133 - avo 37
Setsuna 17 - hp 27 - atk 23 - crit 6 - hit 99 - avo 35
Felecia 15 - hp 25 - atk 10 - crit 7 - hit 128 - avo 35
Takumi 20 - hp 30 - atk 34 - crit 16 - hit 124 - avo 41
Silas 14 - hp 26 - atk 29 - crit 6 - hit 116 - avo 22
Hana 15 - hp 24 - atk 23 - crit 5 - hit 112 - avo 33
Kagero 15 - hp 22 - atk 22 - crit 3 - hit 105 - avo 28
Orochi 16 - hp 25 - atk 25 - crit 7 - hit 111 - avo 24
Reina 3 - hp 30 - atk 27 - cirt 5 - hit 98 - avo 38
Ryoma 5 - hp 37 - atk 37 - crit 22 - hit 117 - avo 68
Oboro - 13 - hp 27 - atk 23 - crit 4 - hit 100 - avo 20
People get swapped in and out though, but some stay in more than others.
The fight against Camilla was rough as hell, and this chapter 15 is kicking my ass too. I had some issues in fights in Awakening for sure, but nothing even close to this, and this is the "easy baby game" haha.
I really should drop the difficulty down. I thought I was on normal already.
Haven't played through Birthright, but I played Conquest enough so hopefully this applies to Birthright too.
Unless you're grinding a lot, there's not enough experience to go around for a team and a half. Your units are probably underleveled.
Use pair-up a lot instead of the attack stance. It's got much more utility than attack stance because it 1) disables enemy attack stance, 2) block enemy attacks a lot, and 3) can use pair-up fodder (units you don't actually train or use in battle but use for their pair-up bonuses).
Edit: What also pops out at me is that you have 3 archers. Birthright is a very enemy-phase-heavy game, and archers generally can't counterattack at 1 range, so they're dead weight during the enemy phase.
Honestly you can just leave Ryoma in front and he can clear most enemies.
Attack stance? Is that just attack or is it something I dont know about? haha. I used pairs a LOT in Awakening, but I havent used it as much here for some reason (I think I heard that they toned it down or something).
The 3 archer thing is kinda new. I used Setsuna a lot, but Takumi Ive more recently started using, and I think Reina is really recent, but I will look into replacing one of them.
edit:
Yeah, Ryoma is OP as fuck, haha. There is a reason hes way up there in level, haha.
Attack stance is basically if you have a unpaired unit next to another unit, the other unit will attack together with your unit.
Yeah it's way stronger to use guard stance, especially with a juggernaut like RyomaAhh ok yeah.
So pair up instead of relying on that.
I don't know, if I had to choose between "faithful to a fault" or "took too many liberties", I'd rather stick with the first if only because I want them to be as close as possible to the source when (if) we get to Jugdral. Better maps would be nice, but it's also interesting to me, as someone who never played Gaiden, to get to experience it as it was, warts and all, but with much better presentation and QOL changes. Meanwhile, New Mystery of the Emblem is stuck with Kris. Ideally they should find a middle ground though, for sure.
Indeed. Very soon, a new generation of fans will experience the wonders and joys (and banal maps) of Gaiden for the first time. I'm so excited and I hope the game sells well to warrant future remakes, because it really is a well-made package.
Also, Hidari's art is amazing as usual.
I don't know, if I had to choose between "faithful to a fault" or "took too many liberties", I'd rather stick with the first if only because I want them to be as close as possible to the source when (if) we get to Jugdral. Better maps would be nice but it's also interesting to me, as someone who has never played Gaiden, to get to experience it as it was, warts and all, just with much better presentation and QOL changes. Meanwhile, New Mystery of the Emblem is stuck with Kris. Ideally they should find a middle ground though, for sure.
If this means a hypothetical set of 4 and 5 remakes will be as faithful, I can see how the approach would be worthwhile, but I guess I'm kind of hoping they'd have been able to look at what worked in the original and what wasn't looked on as fondly when making larger changes - not to the point of homogenising the series and removing the features that distinguish each game; but rather being able to decide when a change like revamped map design could be needed and wanted - as opposed to when adapting entries for which it wasn't a notable weakness. In derivative works, what constitutes 'too many liberties' will always be intensely subjective, however.
Dealing with 4's larger maps, for example; would be an interesting example of a roughly similar dilemma, though more to do with QoL than base design - would they use checkpoints, would they rely on manual in-battle saves; which could still be used in Classic mode by way of being quicksaves that can only be loaded once, like in the US N64 version of Majora's Mask?
Wait, there's no Lunatic mode? Pre-order cancelled.That said, I would have loved additional difficulty modes to make the battles more interesting on subsequent playthroughs. For me, the lack of Lunatic is the really serious crime.
Wait, there's no Lunatic mode? Pre-order cancelled.jk, but that's a bummer
My problem with this, is FE Heroes art is so banal.
Cipher's highs are much higher than Heroes.
Hmm, yeah, Heroes is really hit and miss. Not sure why TBH since they must be raking in the cash. Or maybe that's the problem. (Whereas Cipher really needs good art to sell.)
Still, I am happy that the likes of Senri Kita and Sachiko Wada have worked on Heroes, but I do feel like there should be more talent on board. On the plus side, I am ecstatic that Fuzichoco and Kippu are here.
Good enough I guess. But now I'm trying to imagine what a Lunatic Thracia 776 would look like.There is a hard mode.
The map design is very poor and honestly not worth experiencing for the first time. I really wish they reworked them from the ground up, even if it meant cutting maps or making them shorter.
You bring up New Mystery, but that game has superb gameplay and its infinitely replayable due to its solid core gameplay (even if its ugly as sin). When they get around to remaking Jugdral, I really hope they work hard at making the maps more fun.
Good enough I guess. But now I'm trying to imagine what a Lunatic Thracia 776 would look like.
ohey there's activity again in this thread lol
I thought everyone busy playing heroes or talking in discord
you should join the discord
Roy and Al!
Really cool how they got the original manga artist to do these. But poor Lance got his face covered by the sword...