kuroneko0509
Member
randomly check fe world website and saw the main page is well updated with latest products. I was "oh hey they probably updated the series list page too", but nope.jpg
This is a good post. Such a great world, those games and the Tellius ones are so good.For me, emotionally, I've been very invested in The Blazing Blade's story. Between Lyn's story (her quest to save her grandfather and reconnect with what's left of her family),(brutal and unexpected at this stage, showcasing how deadly Jaffar can be, and howLeila's deathwrecked Matthew),her death(a very touching moment asElbert, Eliwood's father death), Zephiel's awful family life (I was enraged by how petty his father was, same for his mother - say what you want about Eliwood as an unit, but as a character him telling her off was fantastic ; all things considered, they are basically Robert and Cersei Baratheon with a few tweaks),he dies in his son's arms(pretty sad under normal circumstances - add to that an A support between her and Eliwood, and the scene gets additional scenes and an unique and even sadder music), Hector loses his brother to the same illness that took his parents, Harken's plight (after losing his mens, he is so broken he effectively becomes a death seeker)... Even minor characters such as Serra becomes quite interesting if you take the time to unlock their support conversations. On that note, Renault has a lot of interesting background to reveal if one unlocks his supports. Athos's last stand was quite touching.Ninian's death
And, well, you can unlock the truth behind Nergal's identity by playing Hector's chapters and all the paralogues. Spoiler alert:He is actually Nils and Ninian's father, and his desires to find them again got warped by the magic he used in that process, resulting in him becoming a shadow of the man he once was and forgetting everything about what led him to pursue his researchs in the first place: to be reunited with his children.
And since this game is a prequel to the Binding Blade, you know from the start that everyone is doomed by canon. Poor Hector gets slaughtered by Zephiel himself quite early, by the same man he once saved a long time ago. As for Eliwood, he pretty much sees everyone he fought with die, and he is now too old and frail to do anything about it. Tragedy at its finest.
... I need to replay that game. It holds a very special place in my heart. The story's execution was flawless, it had a very nice OST, a lot of artwork to punctuate emotionally heavy scenes, etc.
Hi guys.
With the SNES Classic coming out tomorrow and it looking like it'll be hacked Day 1, I was wondering:
How feasible would getting fan translations for the SNES Fire Emblem games on that thing be?
What's even the state of the fan translations of those three games? Are there good ones out there? I'd love to play through them on the classic.
FE3 and FE5 are still buggy. FE4's project Naga translation is good though, and doesn't have major issues/garbling like the other two.
3 and 5 are both playable for the most part... but has some garbled dialogue/menus/crashing
Random thought
Rajaion's fate in PoR is one of the few things in the franchise to make me viscerally upset, in a good way.
Why couldn't Inigo or Shigure dance/sing in the main games.
Well, Echoes falls squarely inside the Enjoy the story, skip the game category. While the gameplay isn't bad per see, it is nothing to write home about: boring maps and antiquated mechanics don't work well after the latest entries (especially after Conquest). Yet, I want to play it till I reach the end. It has its charm.
That's up there, but the whole Pelleas/Soren/Almedha stuff is pretty fucked up too.
Oh for sure, but with racial tension being hot button topic right now, Ashnard literallyI like how FE9 did a surprisingly good job of portraying racism in general. You wouldn't expect it to be any good, but it does a surprisingly good job (It's a shame FE10 is just way worse in that regard)humiliating and turning Rajaion into a personal slave hits hard.
Man, the lack of the ability to save between the second last and final chapters in Fates is a load of garbage and hugely disrespectful of the players time.
To be fair, the final maps are much shorter than the ones that come right before them. It's clear they were designed with the lack of saving in mind. It wasn't just an arbitrary decision.
The final map is long and extremely punishing if you play it the intended way (clearing your way to the boss, dealing with the endless reinforcements). On Lunatic, it's hard to beat that map the intended way without losing a character.
Edit: The above applies mostly to Conquest. Birthright Endgame is a pushover, and I haven't beaten Revelations because fuck that game.
Its so hard to go back to Fates after the wonderful voice acting and presentation in Shadows of Valentia. They really nailed all of that and I figure FE Switch will continue the voice acting
Then there's capturing, a pretty fun way to stay stocked up on items, I'm glad it finally returned in a way with Fates and I'd love to see it reworked in FE Switch for item stealing again.
Thracia's skill system is my favorite in all the games. They're important and useful but there aren't too many of them, most (all?) are fairly consequential and I don't feel like I have to account for 12 different things when planning for a round of combat in enemy phase.
The Tellius games had a large number of mostly worthless skills (lol Corruption) and the 3DS games just have too many and I don't like tying them into classes. Skills to me feel like they're best if they're differentiating units of the same class.
Thracia also has such a good recruitment theme, I got so excited every time I got a new party member.
I really hope Fates' version of capture returns again. Maybe adding back the concept of stealing weapons with it would make people use the feature more consistently.
Being able to capture and recruit any random character and even minor bosses made the playthroughs a more personal experience, even if recruiting a generic goes against FE's primary design. I guess it wasn't a very popular feature, but they could build on it rather than throw it away.
Some units completely outclass others, it is not even funny. Clive is, hands down, the worst Cavalier/Paladin on both routes, and his only saving grace is to support Mathilda, who is at the opposite of the spectrum (although Masqued Paladin is almost as good when he joins). I like Boey and May as characters (their voice actors did a spectacular job), but they are outclassed by Sonya. My Celica is also a surprinsingly very sturdy unit, with HUGE defense and... decent offensive stats I guess. I think the RNG pulled a trick on me for that one. As for Luthier, one just has to compare him with Delthea, who has better stats in everything except for HP upon joining (she lacks Thunder though, but has Aura).
He isn't actually. Clive contributes more to the team than Zeke or Mycen do (and definitely more than Conrad), due to how late they join. He gets a bad rap because of his growths, but his bases are competent, and he really only needs a Ridersbane to do work. Mathilda and Kliff are better, but that doesn't mean he's a bad unit.
Sonya is pretty garbage, and definitely worse than Mae/Boey. Her bases are terrible, her base spell list is worse than Gaiden, she joins smack dab in the middle of a desert chapter, and doesn't contribute at all without extreme favoritism. She isn't even a promoted unit like Deen!
I'd like to see a mix of Fates and Echoes approaches to skills. I enjoy the variety of the former and I also like the more "direct" approach of the latter. Keeping the HP cost also gives it some sense of risk-reward.
Perhaps make passive skills class-based and active skills character-based, and give the latter some more variety besides just being different flavors of physical attacks.
Well in that case my Boey and Mae were RNG-screwed hard, because Sonya outclass them easily in almost all stats (except for Mae who has slightly more magic and Boey who has more defense ; and, well, Sonya's Luck isn't really her forte).
Boey maybe cause his offense is kind of shit, you'd have to be *really* RNG screwed and/or sandbagging Mae for her to be worse than Sonya when she joins especially since she's supposed to have a notable level lead.
Oh for sure, but with racial tension being hot button topic right now, Ashnard literallyI like how FE9 did a surprisingly good job of portraying racism in general. You wouldn't expect it to be any good, but it does a surprisingly good job (It's a shame FE10 is just way worse in that regard)humiliating and turning Rajaion into a personal slave hits hard.
It's pretty standard "anime racism" that's present in a lot of these games (I like how in Valkyria Chronicles a lot of the racism talk is centered around your own country, rather than the enemy). I wouldn't go out of my way to say it's super special. It's also kinda held back by the fact that all the laguz have their own countries, rather than being dispersed across the population.
One thing I do like is how in Radiant Dawn, the Laguz decide to go to war over the Serenes Massacre. It's really not promoted as a "both sides" thing. The Laguz are 100% justified in going to war for that event. That's what makes the Act 4 twist kind of a disappointment, because it does become a bit of a "both sides" thing.
I wouldn't really say Ike is portrayed as bigoted. He says one slur after hearing Shinon say it, never says it again once he learns it's bad, and then does he really do anything racist after that?
Bigoted might have been too strong of a word, but the point I'm trying to get at is that there's still a progression here. He doesn't automatically start out as someone who is immediately opposed to racism like in most anime. He's been institutionalized to think that the term isn't a big deal and has to learn that it is. That's cool.
Bigoted absolutely applies to Jill, though.
one question:do you guys want to see Takeuchi Takashi doing the character designs for the next fire emblem game?
one question:do you guys want to see Takeuchi Takashi doing the character designs for the next fire emblem game?
He's pretty far from even being the best Fate artist.one question:do you guys want to see Takeuchi Takashi doing the character designs for the next fire emblem game?
He's pretty far from even being the best Fate artist.
Wouldn't say no to Pako though.
Pfft more like found an extra target to shit onseibaface time. probably if it happen ppl will finally stop shitting on kozaki >.> <.<
I mean he would easily be the worst artist on the series, yeah Fate is a much bigger IP than fire Emblem but it's not because of him, its because of Nasu.
If IS were to steal a mobage game artist, I would easily go for Hideo Minaba of Cygames.
Both aren't happening though, as both of their respective ips are bigger now.
seibaface time. probably if it happen ppl will finally stop shitting on kozaki >.> <.<
Ok,how about Seishoujo ?He's pretty far from even being the best Fate artist.
Wouldn't say no to Pako though.
I still maintain that Kazuya Nuri would be a good fit for the series, but unfortunately he's attached to Capcom.