There are classes that each is more suited to, but you should be okay with whatever you went with.
What classes did you pick for each one?
I went with:
Tobin - Cavalier
Gray - Mercenary
Faye - Mage
Kliff - Mage
The only one I regret is Tobin, but I think he might just suck no matter what I do with him. Definitely thinking Mage for him next time since he has a fairly unique spell list in Alm's route.
I went with
Tobin- mercenary
Gray- mercenary
Faye- cleric
Kliff-Mage
Mainly as the stat increases to speed to reach the minimum for a mercenary felt a bit more significant than the cavalry move bonus at the time. Having Faye as a cleric feels good, as with two clerics it lets the army have pretty much unlimited hp recovery.
To anyone wondering about this, it doesn't seem worth worrying about too much, to be honest- you can recruit another
Pegasus Knight, soldier, archer and cavalier
to round out your force before the end of the chapter.
Yeah, I've been doing this on missions with Cantors and it helps a lot. Invoke is excellent and draws enemies like flies, allowing my units to reposition and recover.
I did this yesterday. The cleric girl learns a spell that instakills gargolytes on a AoE, the boss summons like 8 and around 6 are instakiled before they move. I spammed that while sniping some enemy mages with an archer and opening the door with a flyer. Then when I got inside and cleared the boss I baited the mages on the middle of the map through a small opening using my high res mage as a bait.
Personally I think so, because you can save your lords data on the amiibos to summon later, and they unlock two extra dungeons. Although I mainly got them because FE amiibos tend to be hard to find and I'm pretty sure they are going to do something special in the upcoming FE Warriors.
That Dread fighter Crit is so good! Almost GBA tier!
Gods damn it, I'm going to end up getting that dlc pass. I don't know what it is about FE games that sucker me into this shit every damn time.
Are you able to class change again at some point? I like most all of my choices except Kliff, made him a merc because of all the bonuses he was going to get but he still sucks.
Gods damn it, I'm going to end up getting that dlc pass. I don't know what it is about FE games that sucker me into this shit every damn time.
Are you able to class change again at some point? I like most all of my choices except Kliff, made him a merc because of all the bonuses he was going to get but he still sucks.
Just beat the Necrodragon and entered the dungeon.
Here are my impressions so far.
I've played many other games in the series, including Blazing Sword (FE7, or just "Fire Emblem" in English), Binding Blade (FE6, and in Japanese), Sacred Stones, Path of Radiance, Shadow Dragon (the DS remake), Awakening, and now this. This game is weird, but I like it. Some of the stuff it does, I really want to see again in the series, and surprised some of it hasn't made a return. However some stuff from this game has made a return in the series, such as the free roaming map.
First and foremost, lets get this out of the way, the map design is lol. The maps that are supposed to be large scale castle sieges often have a ton of dead space between you and enemies at the start, where it takes you like 2-3 turns to actually encounter an enemy. Then you have the maps that are too congested, the pirate ships in Act 2 being the biggest offender yet, most with literally one plank between the two ships so you just set up shop and face all the enemies on the map that way, because all of them including the boss will rush you that way. That said, I did particularly like a certain one in Act 2:
The Cantor, because the idea of having to defeat just one really powerful enemy (even though he summons others) is a neat idea. I'm glad to see they did it again with the Necrodragon.
I like the way magic works in this game, but it's one of those things that's cool to see once, but not sure I would want to see it again, or at least consistently. However some of the spells I am surprised never made a comeback. Invoke: Why hasn't that shit come back in a different game?! That is cool as all hell! Act 2:
I know I used that spell in my strategy against both the Necrodragon and the Cantor. Hell I think it was the only realistic way to start the fight against the Necrodragon.
The lack of rock-paper-scissors combat makes things different for sure, but I think ultimately I prefer weapon triangle, because otherwise it seems like I can throw mostly anything at anything and as long as I do it safely, can win.
Dungeons are pretty neat, and I like that you can choose whether to engage enemies or not, get first strike, etc. The game in general actually feels more like an RPG with a Fire Emblem Battle system (although the battles are extended quite a bit). It's a cool feel, but again, not sure I want to see it again as it's just neat as a one-off thing.
I do regret playing on Normal. I wasn't sure what difficulty to pick from the start. While modern Fire Emblem isn't incredibly hard, so you should generally play hard, this was a remake of an older game, so I didn't expect it to be like the Awakening or Fates. Hopefully this changes, and maybe it's just early game that's easy, but right now where I am in act 2, most lackeys are just dinging me and doing 1 damage. Bosses maybe do up to 5. Without spoiling, does the game ramp up significantly, or give me a SMT Nocturne-style "wake up call"?
The art style: IS, can we please just keep this for the rest of the series? This art style is honestly my favorite the entire series has had, and that's really saying something as some games in the game have had excellent artwork. I didn't care as much for the Awakening and Fates art styles, or the chibi no-feet models. I like that they actually have feet in this game, and the battle animations are sick! They are really impressive here. Voice acting is really good too, a lot better than I was expecting. I hope they can keep this quality of presentation up for the rest of the series, because this is honestly the highest point of that in my opinion.
Overall I like the game, and think it's pretty neat. I didn't play Fates (I should at least play Conquest someday, as it sounds like my cup of tea over Birthright), but I'd say so far I think I might like it more than Awakening. I don't think it's going to be my favorite FE, but it still is great. I probably will play the original Gaiden after I finish this though, just for morbid curiousity sake.
Just beat the Necrodragon and entered the dungeon.
Here are my impressions so far.
I've played many other games in the series, including Blazing Sword (FE7, or just "Fire Emblem" in English), Binding Blade (FE6, and in Japanese), Sacred Stones, Path of Radiance, Shadow Dragon (the DS remake), Awakening, and now this. This game is weird, but I like it. Some of the stuff it does, I really want to see again in the series, and surprised some of it hasn't made a return. However some stuff from this game has made a return in the series, such as the free roaming map.
First and foremost, lets get this out of the way, the map design is lol. The maps that are supposed to be large scale castle sieges often have a ton of dead space between you and enemies at the start, where it takes you like 2-3 turns to actually encounter an enemy. Then you have the maps that are too congested, the pirate ships in Act 2 being the biggest offender yet, most with literally one plank between the two ships so you just set up shop and face all the enemies on the map that way, because all of them including the boss will rush you that way. That said, I did particularly like a certain one in Act 2:
The Cantor, because the idea of having to defeat just one really powerful enemy (even though he summons others) is a neat idea. I'm glad to see they did it again with the Necrodragon.
I like the way magic works in this game, but it's one of those things that's cool to see once, but not sure I would want to see it again, or at least consistently. However some of the spells I am surprised never made a comeback. Invoke: Why hasn't that shit come back in a different game?! That is cool as all hell! Act 2:
I know I used that spell in my strategy against both the Necrodragon and the Cantor. Hell I think it was the only realistic way to start the fight against the Necrodragon.
The lack of rock-paper-scissors combat makes things different for sure, but I think ultimately I prefer weapon triangle, because otherwise it seems like I can throw mostly anything at anything and as long as I do it safely, can win.
Dungeons are pretty neat, and I like that you can choose whether to engage enemies or not, get first strike, etc. The game in general actually feels more like an RPG with a Fire Emblem Battle system (although the battles are extended quite a bit). It's a cool feel, but again, not sure I want to see it again as it's just neat as a one-off thing.
I do regret playing on Normal. I wasn't sure what difficulty to pick from the start. While modern Fire Emblem isn't incredibly hard, so you should generally play hard, this was a remake of an older game, so I didn't expect it to be like the Awakening or Fates. Hopefully this changes, and maybe it's just early game that's easy, but right now where I am in act 2, most lackeys are just dinging me and doing 1 damage. Bosses maybe do up to 5. Without spoiling, does the game ramp up significantly, or give me a SMT Nocturne-style "wake up call"?
The art style: IS, can we please just keep this for the rest of the series? This art style is honestly my favorite the entire series has had, and that's really saying something as some games in the game have had excellent artwork. I didn't care as much for the Awakening and Fates art styles, or the chibi no-feet models. I like that they actually have feet in this game, and the battle animations are sick! They are really impressive here. Voice acting is really good too, a lot better than I was expecting. I hope they can keep this quality of presentation up for the rest of the series, because this is honestly the highest point of that in my opinion.
Overall I like the game, and think it's pretty neat. I didn't play Fates (I should at least play Conquest someday, as it sounds like my cup of tea over Birthright), but I'd say so far I think I might like it more than Awakening. I don't think it's going to be my favorite FE, but it still is great. I probably will play the original Gaiden after I finish this though, just for morbid curiousity sake.
So I'm having a good time, just finished act 2 but that confrontation at the end of the act has annoyed me.
Celicas whole problem is just stupid. The rigelian empire broke the treaty and crossed the border then started taking over. Of course she pulls the 'but you don't have to fight!' card which is stupidly naive whilst also not offering a solution beyond deciding to go find Mila who's seemingly not really aiding the current problem if she's still around at all. That and the stupid 'King Randolf (or whatever I can't remember lol) isn't THAT bad!' ignoring how he marched on over to Zofia and took over and-
Look I just really hope the game doesn't do the classic 'we'll save the day with the power of friendship and diplomacy card!' whilst forgetting about how the situation requires fighting. If this is in fact supposed to show Celica as flawed and the game does address this I'll be really happy but I'm not going to get my hopes up.
Also that masked man is totally
Celicas brother who survived the fire. How do I know? The power of anime hair colours of course!
I'm really, really intrigued by this game (and in general, I like its overall "vibe" more than Fates), but it also feels a little like I'm just going through the motions. I'm not far, granted (I'm only in that first shrine), but I worry that none of this seems different enough to justify investing the time. That everyone claims the map design is boring makes me think I might not make it through.
I know I used that spell in my strategy against both the Necrodragon and the Cantor. Hell I think it was the only realistic way to start the fight against the Necrodragon.
bait him by having Valibar step into his effective range, and when he bit I boxed him in with Valibar's crew and Saber. Since the dragon could only attack once, I'd just heal the one side of the "box" he attacked while wailing on him with EVERYONE. That blessed sword is great to have, single handedly made Celica one of my best fighters.
I'm kinda new to the Fire Emblem series (played through Fates and Awakening a few months ago and.. that's it), and I'm already having trouble in this game.
I'm at one of the desert mission in Celica's arc, and all my units die so easily, and on the other hand the ennemy spawn monsters faster than I can kill them.
I have no clue what I'm doing wrong, and I'm having on easy difficulty.
I'm kinda new to the Fire Emblem series (played through Fates and Awakening a few months ago and.. that's it), and I'm already having trouble in this game.
I'm at one of the desert mission in Celica's arc, and all my units die so easily, and on the other hand the ennemy spawn monsters faster than I can kill them.
I have no clue what I'm doing wrong, and I'm having on easy difficulty.
I did Mila's temple mission first since I got stuck on the desert bandit leader for an hour or so. The way I beat both of them in a sense, is I got my archer to sniper and abused the sniper's distance. In addition I equipped a healing ring to the healer since she can summon illusion soldiers. the desert bandit leader is def harder.
I'm kinda new to the Fire Emblem series (played through Fates and Awakening a few months ago and.. that's it), and I'm already having trouble in this game.
I'm at one of the desert mission in Celica's arc, and all my units die so easily, and on the other hand the ennemy spawn monsters faster than I can kill them.
I have no clue what I'm doing wrong, and I'm having on easy difficulty.
Yo, have you gone up first and are you training your characters in the dungeons? (replaying them after completion) I think the desert area to the right is the more difficult zone in the area!
Have you promoted your units at the Mila shrines in dungeons? Also make sure to equip weapons on your characters. Other than that, if you're having difficulty you can grind in the dungeons.
bait him by having Valibar step into his effective range, and when he bit I boxed him in with Valibar's crew and Saber. Since the dragon could only attack once, I'd just heal the one side of the "box" he attacked while wailing on him with EVERYONE. That blessed sword is great to have, single handedly made Celica one of my best fighters.
My Celica had learned Seraphim magic by that point, so all I really needed the illusory soldiers for was just to bait the dragon into range. Then I could let Celica tear into him and everyone else.
Thanks. I actually take back what I said about Kliff. Right after I posted that I got a lightning sword and gave it to him and he has been wrecking maps now.
Any advice on what class to make Atlas? Seems like he'll do well as mercenary, but I already have Saber and Kamui on Celica's team. Would go with Cavalier, but not sure if that'll work out.
Any advice on what class to make Atlas? Seems like he'll do well as mercenary, but I already have Saber and Kamui on Celica's team. Would go with Cavalier, but not sure if that'll work out.
Any advice on what class to make Atlas? Seems like he'll do well as mercenary, but I already have Saber and Kamui on Celica's team. Would go with Cavalier, but not sure if that'll work out.
So there's an interview with the director of this game. Says he wants to remake Binding Blade next. I say go for it!!! We need to finish the Elibe saga anyway.
Now, I will try to put my bias aside, and say that FE6 would not be a bad choice at all to remake next, Roy's popularity and the game's connection to FE7 are hard for any other game to match.
But this would still be a ways away, at least after FE Switch. I still kind of expect them to go with FE4 next, but I wouldn't be sad at all if they decide to skip it, haha.
Man, the animations carried over from Gaiden make me so happy. From Celica's jump slash to
Alm's shield-toss-jump-stab against Duma
, they're all just as badass in 3D.
I was afraid for a second that I wouldn't get to see the latter when good ol' "Sorry-- not sorry" decided to smash the boss for 90+30 damage, but I thankfully still got the chance afterward.