Keep talking shit about Celica
See what happens
tjanks for posting this. Artwork looks great.Some Hidari art of Alm and Celica that is used for Fire Emblem Cipher were sent to some of the Japanese Card Stores and posted on twitter as a result. (thanks to Kirie from SF who created the gallery)
Some Hidari art of Alm and Celica that is used for Fire Emblem Cipher were sent to some of the Japanese Card Stores and posted on twitter as a result. (thanks to Kirie from SF who created the gallery)
Act 4, final Alm battle
I was SO relieved you only had to kill the boss. I think it was the first map in this game where you didn't have to rout the enemy entirely, and I definitely would NOT have been able to. Gold Knights, Barons and Bow Knights everywhere. Rudolf doesn't play games.
Looks like the Deliverance DLC is out in Japan, does anybody know if the support conversations are added to the main campaign or just to the DLC missions?
Is it possible to get Blessed Lances in the Astral Temple DLC dungeon? I was watching someone play in Chapter 1 and they had a couple of them.
I've finished the game on Hard just now (not post-game content), AMA.
Hey real quick does Alm still *end/postgame spoliers*like that was cool in gaiden but I can see them nerfing that HARD.get autocrit if he's next to Celica?
Some Hidari art of Alm and Celica that is used for Fire Emblem Cipher were sent to some of the Japanese Card Stores and posted on twitter as a result. (thanks to Kirie from SF who created the gallery)
Just a thought-when missing attacks are you targeting enemies on defensive terrain tiles? They have pretty hefty penalties to hit.Some thoughts after finishing act 3
- Map is simple which is refreshing after Fates but no much room for replayability.
- I dunno it's just bad luck or what developer do with RNG but I've been missing like 10 times 90+% hit so far.
- There's nothing more satisfying than seeing Mages with 1 hp left.
- I use Mila's turnwheel when a low level unit can't finish up boss because a higher lever unit trigger unnecessary crit but when a unit dies I completely forgot it exists and do soft reset every goddamn time.
- Witch's teleportation is bullshit though I'm not sure how it really work. I never see them use it more than once and I assume they target the one with lowest res.
Thanks. This is great.It's possible. I got one for Celica's gang early.
Object drops
Click the dungeon link for enemy drops. Nothing really special though.
Just a thought-when missing attacks are you targeting enemies on defensive terrain tiles? They have pretty hefty penalties to hit.
Mathilda and Clive are great. Love how their supports are basically gushing about each other while Mathilda is off murdering people horribly. Their VO is fantastic.
Here you go.
Mathilda and Clive are great. Love how their supports are basically gushing about each other while Mathilda is off murdering people horribly. Their VO is fantastic.
I've tried this in the post-game with a generic enemy now and it didn't trigger a critical.Mathilda and Clive are great. Love how their supports are basically gushing about each other while Mathilda is off murdering people horribly. Their VO is fantastic.
Here you go.
Clive is like
"TFW GF is 50x stronger than you and you don't care" the character
I would be like Clive as well. Mathilda is a goddess.Clive is like
"TFW GF is 50x stronger than you and you don't care" the character
Celica kinda reminds me of Elincia.
I might have liked the Mathilda/Clive pairing more if Clive's stats weren't so terrible compared to Mathilda.
I was talking design wise. It's just the white Armor, not really a huge thing.Closest comparison should be Eirika, there are quite a few parallels, including how Sacred Stones in general borrowed a lot from Gaiden.
Clive is the Makalov of this game. Completely unremarkable Cavalier unit.I might have liked the Mathilda/Clive pairing more if Clive's stats weren't so terrible compared to Mathilda.
I've tried this in the post-game with a generic enemy now and it didn't trigger a critical.
Not only does he not care, he actively supports her and calls her a valkyrie, which makes her love him even more in return. I love how their combat capabilities are acknowledged in-canon.
Enemies will begin spawning on the map later on.The # of dud growth rate level ups has started to become comical for my team. I'm trying to keep a good sense of humor about it. We're just unlucky. The voiced character reactions to only getting 1 pt at level up are pretty funny though.
When people say grinding, are they talking about going back into dungeons? I'm only a few hours into the game and those are the only places I've found with respawning enemies.
Someone correct me if I'm wrong, but with how the system works, a character with average growth rates across most stats is often far better than someone who has very unbalanced growth rates (some high, others low), even if they total up to be the same number, right?
When people say grinding, are they talking about going back into dungeons? I'm only a few hours into the game and those are the only places I've found with respawning enemies.
Depends on what the spread is, someone who hyper-specializes in atk/spd/def is ideal.
think of it more in terms of your expected growth over a spread of levelsYeah there's specific circumstances, but even a high atk/spd/def growth melee unit can be hampered by very low skill.
I guess what I'm getting at is that even if you had like 95% growth on a single stat, the maximum you get from it is still 1 per level, so unless the spread is just specifically right for the class of that character, generally characters with unbalanced growth rates aren't that good.
Eh, maybe you're right.
I guess I just wanted to say Atlas sucks.
Pretty sure that's intentional
Story wise, it was simple and very Fire Emblem esque, but the moment to moment plot points were executed decently and the VA was great so it was enjoyable to play through. The worldbuilding was much better than Awakening/Fates imo. However, I was pretty unhappy withhow Celica's entire side of the story went. She just kept making crappy decision after crappy decision, was there no way they could have worked in getting her where she needed to go without it becoming character assassination-esque?In Act 5, when Alm was like "you keep me wise Celica!" I was just like, how. How when she has been repeatedly making TERRIBLE DECISIONS. It's a shame because I really liked her design and how her character was getting built up to be in early Act 2. But in the end her side of the story just felt...very inconsequential
What level is recommended to tackle the Amiibo dungeons?
Yeah there's specific circumstances, but even a high atk/spd/def growth melee unit can be hampered by very low skill.
I guess what I'm getting at is that even if you had like 95% growth on a single stat, the maximum you get from it is still 1 per level, so unless the spread is just specifically right for the class of that character, generally characters with unbalanced growth rates aren't that good.
Act 3 Celica:
orDeen?Sonya
Act 3 Celica:
orDeen?Sonya