So, for those who have gotten farther in the game; I'm in the beginning right now. What classes would be good to promote my initial villagers to?
Faye - Pegasus Knight
Gray - Mercenary
Tobin - Archer
Kliff - Mage
is what I did.
Some people made Faye a Cleric and some made Tobin a Mage and Kliff an Archer instead.
So, for those who have gotten farther in the game; I'm in the beginning right now. What classes would be good to promote my initial villagers to?
Question: If you promote early, aside from the potential missed stats, do your 'cumulative levels' still affect your xp gain? I know it comes into play in later games, but am not sure if it's in play here.
Like, for example, if you go infinite with a dread fighter repeat, do the 10/10/10 (or w/e you do) levels start stacking up that slows down xp gain overall?
Or if you promote one of the soldiers to knight right away at 8 (and is now a level 1 knight), does he level up 'faster' compared to a soldier who waited to 15 and is now a level 1 knight?
Or is there no other downside to promoting early besides potential missed stats that aren't accounted for by the new bases? (aside from level 10+ in a class getting way less xp)
Question: If you promote early, aside from the potential missed stats, do your 'cumulative levels' still affect your xp gain? I know it comes into play in later games, but am not sure if it's in play here.
Like, for example, if you go infinite with a dread fighter repeat, do the 10/10/10 (or w/e you do) levels start stacking up that slows down xp gain overall?
Or if you promote one of the soldiers to knight right away at 8 (and is now a level 1 knight), does he level up 'faster' compared to a soldier who waited to 15 and is now a level 1 knight?
Or is there no other downside to promoting early besides potential missed stats that aren't accounted for by the new bases? (aside from level 10+ in a class getting way less xp)
Why are the stats growth so bad for everyone except Alm and Celica? Man Tobin and Faye suck they only get 1 stat up at level up all the time.
I always rewind and let them level up in the next fight if possible.
Thinking back on act 2, that final conversation might have worked better if they portrayed itless like an insistence from Celica that it would be easy to resolve things diplomatically, and something more like a demand for Zofia's retaliation to be halted until she was able to complete her task and commune with Mila. It'd make it seem more like Alm and Celica were prioritising their way of resolving the situation over the other's, and still keep the angle of Celica worrying that Alm's recklessness will get him (and his followers) killed.
Why are the stats growth so bad
One lore tidbit that bothers me a bit
the Duma faithful are obviously evil, so I don't know what god the Rigelian clerics that are not evil or crazy worships
Jedah and his crew are evil. Sage Halcyon is not, and he worships Duma. In fact, most Rigelians worship Duma. They just aren't completely coked up on his recent evil juice.
Final boss
just ragequit after Alm got medusa'd and chipped to death. I had been cautious up to that point (killing Jedah, warp/rescuing Delthea as she killed off all the conjurers) but I hadn't checked that one arcanist's spell and was stupidly like, "well I'm sure Alm can survive a hit from the arcanist + a few eyes, it'll be nbd!" now I have to do that longass map all over again ;;
In Act 5 now and I can't stand Celica anymore.She's extremely stupid, naive, and keeps hiding the truth for no reason.
Her side of the story is indeed getting to be Fates levels of dumb.
You've really been liking her less and less as you go, huh? I can't say I agree with you that she's anywhere even in the same universe as Corrin. Sure, she's not the most reasonable person in the world, but she's not that dumb. She's just got a lot of weight on her mind, and is ill-prepared for it, so she makes several poor choices. Not everybody can be a straight-shooting shonen manga hero like Alm.
Reporting in after just dipping my toes in Act 3.
I didn't realise this game would be comparatively short coming off of Fates. I suppose Prologues do that to a game, but this one has dungeons and side quests too.
Well, we'll see how my final hour count ranks.
Question: Is there a way to display a full map of a dungeon? Not just the small surrounding area window at the bottom screen?
Putting camera controls at the Dpad also makes the dungeon crawling tedious. L+R for horizontal controls should have been the way to go.
I ended up picking "Normal" as a difficulty which unfortunately meant that the game played itself for the first two acts.
Now I've hit my first difficult fight, which I messed up right at the start by not adjusting the positions.
It's the one against Epic Horn Guy, Lord Rustled Jimmies and a billion cavaliers.
In Act 5 now and I can't stand Celica anymore.She's extremely stupid, naive, and keeps hiding the truth for no reason.
Her side of the story is indeed getting to be Fates levels of dumb.
Poor Genny has no lines. She's so ready to roll man.
Anyone else love how unabashedly old school the story is? I know cliche is often used as a point of criticism, but it's one of the things I find myself enjoying most about the game. It's straightforward high fantasy, right down to the art style and music. The great voicework makes me want to see all of the older titles like this, especially the Jugdral games.
Also, Alm's Theme remix by Dominic Ninmark
In Act 5 now. I just want to reiterate that the voice acting in this game is excellent, particularly Alm and Berkut.
That Nuibaba fight was a pain.
I just needed to dodge the automatic being down to one hp spell lol.
Ended up with a lucky crit to bail me out a couple attempts in.
Didn't want to sacrifice anyone yet since that's what I usually cave and do in the final fight.
I always rewind and let them level up in the next fight if possible.
Stat growth is pre-decided in this at the start of the map
Does difficulty amp up in this? I'm still in Chapter 1 Normal/Classic so still really early but I've been grinding a bit(habit) and Faye is taking everyone on with no issues. Only ranged guys cause me any worry at all.
Does difficulty amp up in this? I'm still in Chapter 1 Normal/Classic so still really early but I've been grinding a bit(habit) and Faye is taking everyone on with no issues. Only ranged guys cause me any worry at all.
Game amps up when you start seeing Cantors.
Some of the later maps are pretty complicated. I'm playing on Hard and they were a decent challenge. Nothing too bad yet though, and it leans more towards "tons of bullshit" than "thoughtful strategy". Game amps up when you start seeing Cantors.
Holy crap do I hate Cantors. Wave after wave of non trivial enemies. This game is less about a variety of strategic challenges than it is about brute force. I'm dearly glad I went with no permadeath mode or I'd be tearing my hair out. That said, I'm still enjoying it more than two thirds of FE Fates if only because I don't hate the story and half the characters thus far.
So, is anyone else's Saber OP? I know he's not considered one of the best sword wielding units but sitting here in (chapter 3 or 4 I think) with Saber as a dread fighter with the Blessed Sword and he's the guy who clears the maps and is practically unkillable. I don't think I'd get through the damned Cantor waves without him. I just send him out on his own to chew a hole through them.
Celica makes some dumb decisions, but it's not as bad as those rants would have you believe. Certainly nowhere near Fates levels of weird plot contrivances. Not as bad as Luna in FFXV. Not enough to drag down the overall plot for me.I didn't mind Alms, but Roman's rantings have me concerned about Celica's arc.
I didn't like the argument in ACT 2's ending, it could have been handled so much better.
I really want Berkut's VA for Sigurd now.