So...this game gives me major Shining Force vibes so far, and that makes me happy. The initial group reminds me a lot of Max's gang from that game too.
I think I'm gonna enjoy this game a lot, especially since it makes it easy to balance everyone out which bugs the hell out of me in most SRPGs.
I found a decent Recruiment Guide (doesn't seem too hard though), but are there any major "missables" to look out for or mistakes one can make?
Deen is an absolute powerhouse, comparable to Gray/Mathilda on Alm's side for me. I also love his battle quotes. You can't go wrong with either, though.
Okay now I'm at the end of act 3 and Celica is being an idiot.
Before in the end of act 2 she gives shit for Alm about invading Rigel and now she decides to become a princess of Zofia AND she wants to invade now. Now regardless what Alm does, he'll have to attack Rigel, since the PRINCESS decided to invade.
Okay now I'm at the end of act 3 and Celica is being an idiot.
Before in the end of act 2 she gives shit for Alm about invading Rigel and now she decides to become a princess of Zofia AND she wants to invade now. Now regardless what Alm does, he'll have to attack Rigel, since the PRINCESS decided to invade.
This is only the tip of the iceberg. You're describing the point where my doubts about Celica only started developing, but it seems like nitpicking compared to what happens in Acts 4 and 5.
This is only the tip of the iceberg. You're describing the point where my doubts about Celica only started developing, but it seems like nitpicking compared to what happens in Acts 4 and 5.
That could present some difficulties with a full-fledged, C-S support system (+ kids) and significantly larger cast. FE Switch is obviously going to be projected to sell far more than Echoes, but I'm not sure if that'll still be enough to make it seem viable to have all dialogue voiced, especially with the bump to production values befitting a HD console.
That could present some difficulties with a full-fledged, C-S support system (+ kids) and significantly larger cast. FE Switch is obviously going to be projected to sell far more than Echoes, but I'm not sure if that'll still be enough to make it seem viable to have all dialogue voiced, especially with the bump to production values befitting a HD console.
The VAs nailed it. I find myself constantly thinking "so this is what good English VAs sound like" while playing this game. I've seen good dubs before, but this feels like the best approximation of the Japanese acting in another language I've seen so far. It's like every character sounds how they're supposed to. YMMV on how much you like this, but they even over-dramatize their voices at times just like Japanese VAs do, which I appreciate as it must be very hard to nail some of the more passionate scenes. Spoilers for Act 5 beginning:
Berkut losing it was amazing.
It's like watching a stage play, and I love it.
It's not perfect (Silque has a really bad scream in one scene despite having an overall good VA) but it's... really good. Right up there with Tales of the Abyss and FFXII for me.
I also love how upon re-entering the first village each time I find one of my party members I can talk to who will deliver a fully-voiced character building moment...it's pretty special.
Is there a way the game determines the Bonus Exp. at the end of each fight? I really like that mechanic by the way, helps everyone keep up a bit, and hope it carries over to the next game. It'd be more of a welcome sight though in one with limited grinding however.
Now that I'm at nearly at the end of Act 4, I'm so in love with this game. Although the story is your run-of-the-mill kingdom fantasy, the localization is so good, the writing and voice acting is crisp. I wish we could have more interaction with the cast as some of them are amazing they could have their own game.
I also like the variety of enemies in each map, which to be honest is the only aspect that forces me to think strategically as to who among my unit I could send forward to attack and who to keep back for defense and use later. I use all of my units because I don't like to bench anyone. Some were a pain in the ass to promote (looking at you, Python), but worth it in the end.
Now, time for the updates List of Greats and the List of Shame
List of Greats
Best Design: Alm (Runner Up: Catria)
Best Unit: Leon (Runner Up: Delthea)
Best Class: Saint (Runner Up: Priestess)
Best Character: C̶h̶e̶e̶s̶e̶L̶o̶v̶e̶r̶Tobin (Runner Up: Alm)
Best Battle Lines: Python (Runner Up: Valbar)
Best Support Conv.: Leon and Kamui (tentative; I'm still yet to see many of the conversation)
Best Dungeon: Fear Mountain
Best Map: lol
Best Enemy Design: Witches
Best NPC: Cheese Lover
Now that I'm at nearly at the end of Act 4, I'm so in love with this game. Although the story is your run-of-the-mill kingdom fantasy, the localization is so good, the writing and voice acting is crisp. I wish we could have more interaction with the cast as some of them are amazing they could have their own game.
I also like the variety of enemies in each map, which to be honest is the only aspect that forces me to think strategically as to who among my unit I could send forward to attack and who to keep back for defense and use later. I use all of my units because I don't like to bench anyone. Some were a pain in the ass to promote (looking at you, Python), but worth it in the end.
Now, time for the updates List of Greats and the List of Shame
List of Greats
Best Design: Alm (Runner Up: Catria)
Best Unit: Leon (Runner Up: Delthea)
Best Class: Saint (Runner Up: Priestess)
Best Character: C̶h̶e̶e̶s̶e̶L̶o̶v̶e̶r̶Tobin (Runner Up: Alm)
Best Battle Lines: Python (Runner Up: Valbar)
Best Support Conv.: Leon and Kamui (tentative; I'm still yet to see many of the conversation)
Best Dungeon: Fear Mountain
Best Map: lol
Best Enemy Design: Witches
Best NPC: Cheese Lover
List of Greats
Best Design: Luthier (Runner Up: Pegasus siblings trio)
Best Unit: Tathiana>>>>>>>>> Saber, Gray, Delthia.
Best Class: Dread Fighter (Runner Up: Dread Fighter)
Best Character: Gray (Runner Up: Mae)
Best Battle Lines: Saber(Runner Up: Gray)
Best Support Conv.: Clive and Mathilda (simple and endearing)
Best Dungeon: Can't give an opinion yet
Best Map: lol
Best Enemy Design: Necrodragon
Best NPC: Cheese Lover
List of Shame
Worst Design: Faye (Runner Up: Corpse Terror)
Worst Unit: Tobey (Runner Up: Boey)
Worst Class: None, all have good/bad points
Worst Character: Faye (Runner UP: Faye)
Worst Battle Lines: Python
Yeah, I really hope this art direction comes back in FE Switch or any further Echoes. Full VA is going to make going back to ANY older FE games feel a lot less lively.
I wish I heeded the advice of the dude who said early in the thread to play Hard/Casual. Freaking witches are the dumbest unit I think I've ever dealt with. Thank heavens for the Mila's Turnwheel. When the inevitable Cantor + Witch map shows up I'm going to be seriously questioning my choice to go Classic. :/
Yeah definitely Hard/Classic. Then Turnwheel (rewind a turn) system is awesome. You only get 3 Turnwheels per battle, so if you have a REALLY bad fight you can soft reset, but the Turnwheel take the sting out of Classic a lot by just letting you turn back a few moves. It's a great system that makes the game challenging but still doesn't waste your time.
... or you could just completely ignore the whole thing and soft reset on deaths for that classic FE experience. But Turnwheel is awesome, there's an on-screen button on the bottom of the touchscreen, so easy to use.
I agree that the presentation for this game is really good.
I also really like all the voice acting compared to conversations where it's just text with the occasional grunt or single word vocal response that's not represented in the text although I would put that over just plain text.
Swapping between Celica and Alm at your leisure. Fuck yes
The narrative and characters are still good
Sidequests are a thing
PRISM MEMORIES
Character building is still very satisfying (Twin Lions baby, Dread Fighter HYPE)
The Bad
Desert maps
Maps in general. Alm's are mediocre. Celica's are bad.
Lack of depth
The Ugly
World map enemies that constantly spawn and chase after you
Act 3 was a ride. After
Alm and Celica split up and go their separate ways
the game really starts to open up. It takes this episodic approach, as Alm and Celica do battle against various "baddies of the week". Taking down
Desaix
was satisfying, but I really liked the Grieth arc. It was vintage Saturday morning cartoon, haha. I also like how you can actually do things now instead of just going from mission to mission. Completing quests, exploring dungeons, finding rare items, upgrading your party and equipment... it's classic RPG goodness.
On the whole, I'm really impressed at how they turned Gaiden's empty, generic story into something. I like the various villains (shout outs to my boy Berkut), the allies you meet (CATRIA ♪, and the goofy characters in between (the Masked Man is wonderfully cheesy). The prism scenes are just WONDERFUL, and Echoes is hands down the best Fire Emblem game when it comes to making characters stay fresh and relevant throughout the journey. That healer you got early on? She gets a full blown flashback. That said, this game takes it way too far when it comes to being a "faithful" remake. The horrendous map design? Because Gaiden had it. Dumb terrain bonuses? Because Gaiden had them. Lack of varied objectives? Because Gaiden. Even minor things like talking to green units on the battlefield are gone. Why? Because Gaiden didn't have them. It's incredibly arbitrary, because the game already makes a ton of changes, like adding support conversations, new items and skills. Why not put the extra effort into changing up the maps or letting you talk to green units? The desire to be super faithful to an antiquated game was really baffling.
Another issue is how the anachronistic this game feels at times. Like, it mostly does right when it comes to its female characters, but it's also also a game where many of the female character's also end up getting damsel'd. Why? Because freaking Gaiden was made in the 90s and we gotta copy that.
That said, Celica is a pretty great character so far (questionably moments aside). She doesn't feel ill defined and generic like before; she's this surprisingly well realized character who develops into a genuinely compelling leader by the end of Act 3. Alm has his shonen desire to protect the citizens of Zofia and eventually he too becomes a leader worth his salt (because Alm rocks now), but Celica's journey from a girl running away from her past to
a true princess who wants to save her people is more compelling. She's had to deal with the burden of being the last member of the Zofian royal bloodline for her entire life,
but the end of Act 3 has her turning that burden into a Strength. It's one of my favorite moments in the game hands down, and I especially like how she says she's not just doing it for others, but for her own happiness. Get it, gurl.
The best part was how she got to make people kneel.
Supposedly, the director behind SoV stated in an interview that if it was up to him FE6 would be next.
Personally, I think it'd be really cool if they could make a dual-pack of FE7 (admittedly somewhat based on nostalgia for FE7 being my first FE game) following into FE6, but that'd have a lot of issues - not just with some subset of the Awakening crowd wanting the kids to inherit and w/e, but there's also the whole Lyn plot issue in addition to all the parents biting it.
At the very least, even with 'just' FE6, they'd probably have to find a way to get Roy to promote earlier into the game, lol. That + fixing a few other things would be aces.
I was debating between Myrmidion and Archer (since Celica only has one otherwise), but his monster strength gains needed a better evening out via (potentially infinite) skill/speed catch ups with merc->Myrmidion->Dread fighter.
Also, everyone should use Dalthea. Her stat ups compared to everyone who's not Mathilda are ridiculous, pretty much always 3+
that said, this game takes it way too far when it comes to being a "faithful" flashback. The horrendous map design? Because Gaiden had it. Dumb terrain bonuses? Because Gaiden had them. Lack of varied objectives? Because Gaiden. Even minor things like talking to green units on the battlefield are gone. Why? Because Gaiden didn't have them. It's incredibly arbitrary, because the game already makes a ton of changes, like adding support conversations, new items and skills. Why not put the extra effort into changing up the maps or letting you talk to green units? The desire to be 70% faithful was baffling.
Yeah, I'm somewhat curious on the process behind deciding that in terms of future advancements, why 'XYZ' were allowed/stitched in, and 'ABC' weren't. The support bonuses are pretty negligible, but they're still a thing that does make certain characters more useable.
The terrain stuff is honestly probably the biggest 'out there' moment for me, lol. Forests giving 40 avoidance, or even just regular tiles on the floor giving 20.
Either that, or only needing one more speed to double, though IIRC that was in the original as well.
List of Greats
Best Design: Saber (Runner Up: Alm)
Best Unit: Saber (Runner Up: Alm and Celica)
Best Class: Dread Fighter (Runner Up: Bow Knight)
Best Character: Eh, none of the personalities leave much of an impression
Best Battle Lines: Don't remember any
Best Support Conv.: Don't remember any.
Best Dungeon: Eh.
Best Map: lol
Best Enemy Design: Eh
Best NPC: Eh
List of Shame
Worst Design: Anyone wearing Short Shorts and Stripper Boots, especially if you are calvary....so, most of the female cast.
Worst Unit: Mr. I can't hit shit - Python (Runner Up: Mr. I die if you sneeze at me - Forsyth)
Worst Class: Eh
Worst Character: Eh
Worst Battle Lines: Eh
One thing I deeply love about Fire Emblem is when Alm getting a critical hit allows another enemy to attack and kill him, forcing me to reset the game.
this is not actually one of my favorite features of Fire Emblem
One thing I deeply love about Fire Emblem is when Alm getting a critical hit allows another enemy to attack and kill him, forcing me to reset the game.
this is not actually one of my favorite features of Fire Emblem
I've talked a lot about how my favorite units/MVPs are Alm's harem of Faye and Clair, both of whom have put in a lot of work for me, and they both are really good.
But honestly, MVP for the whole game might be Genny, summoning is unbelievably useful.
Yeah, at least there is the turnwheel in this game so you don't have to worry about those 1% crits on all your units. I can't count how may times throughout the series I had to restart a map when I unit got critted by a boss at the end of a long map.
The Turnwheel can also be used offensively. If you really need a crit to happen on a boss or you need an attack to not miss, but the RNG comes out poorly for you? Rewind that action and try again!
The Turnwheel can also be used offensively. If you really need a crit to happen on a boss or you need an attack to not miss, but the RNG comes out poorly for you? Rewind that action and try again!
If you rewind a single action, and then repeat that action the same way, it will always occur the same way.
I've not done enough testing to be sure, but I suspect that a list of "random" numbers is generated either at the start of a battle or the start of a turn and then used from there. It's certainly done in a way that is stored so that the same results happeb
If you rewind a single action, and then repeat that action the same way, it will always occur the same way.
I've not done enough testing to be sure, but I suspect that a list of "random" numbers is generated either at the start of a battle or the start of a turn and then used from there. It's certainly done in a way that is stored so that the same results happeb
Often you do get a different result from the same action. You can rewind to an enemy attack and a crit may turn into a normal attack or a miss, etc. You can also rewind your own attack hoping for a crit, and if you do it enough you might get lucky.
It's not like previous games where save scumming didn't work as the random numbers seemed to be generated at the start of the map.
If you rewind a single action, and then repeat that action the same way, it will always occur the same way.
I've not done enough testing to be sure, but I suspect that a list of "random" numbers is generated either at the start of a battle or the start of a turn and then used from there. It's certainly done in a way that is stored so that the same results happeb
Level ups can't be gamed this way. Attack rolls and crits can. It's even part of the tips you get when using the Turnwheel.
I did it in Alm's final battle in Act 3 where I needed the boss dead this turn or
Delthea would either die or kill someone
. That meant all attacks had to hit him. ...and Clair missed one of hers. Rewind. Two hits from Clair. Problem solved.
So yes, the random numbers do work that way. As long as it's not trying to game level ups. (You have to undo leveling up in a battle and level up in the next battle if you want a different result for that.)
Could the turnwheel be The tipping point if we were to put the deliverance against other fire emblem armies like the Sheperds, or the Greil Mercenaries? For all intents and purposes it be like fighting new types since the troops will ALWAYS know where to be and ALWAYS know where to strike.
Often you do get a different result from the same action. You can rewind to an enemy attack and a crit may turn into a normal attack or a miss, etc. You can also rewind your own attack hoping for a crit, and if you do it enough you might get lucky.
It's not like previous games where save scumming didn't work as the random numbers seemed to be generated at the start of the map.
Level ups can't be gamed this way. Attack rolls and crits can. It's even part of the tips you get when using the Turnwheel.
I did it in Alm's final battle in Act 3 where I needed the boss dead this turn or
Delthea would either die or kill someone
. That meant all attacks had to hit him. ...and Clair missed one of hers. Rewind. Two hits from Clair. Problem solved.
So yes, the random numbers do work that way. As long as it's not trying to game level ups. (You have to undo leveling up in a battle and level up in the next battle if you want a different result for that.)
I tried it before for a single attack with a 90% hit rate that missed. It missed 8 times in a row just reseting that one action. I got a friend to try and they had the same result.
I'm a hundred percent sure you can't just reset a single action and have the result change, at least, not in terms of hit/misses.
When I next play I'll try it again, maybe I did get that 1 in 10^8 chance of it happening, but I seriously doubt it.
I tried it before for a single attack with a 90% hit rate that missed. It missed 8 times in a row just reseting that one action. I got a friend to try and they had the same result.
I'm a hundred percent sure you can't just reset a single action and have the result change, at least, not in terms of hit/misses.
When I next play I'll try it again, maybe I did get that 1 in 10^8 chance of it happening, but I seriously doubt it.
I'm sorry dude that just you being incredibly unlucky (maybe lucky actually from a certian point of view). my dreadfighting Saber has a 50/50 crit chance and I ALWAYS get a different result if I redo his turn alone. Thankfully, this game isn't Stein's Gate so we won't have to deal with anything set in stone.
I'm sorry dude that just you being incredibly unlucky (maybe lucky actually from a certian point of view). my dreadfighting Saber has a 50/50 crit chance and I ALWAYS get a different result if I redo his turn alone. Thankfully, this game isn't Stein's Gate so we won't have to deal with anything set in stone.
End of Act 3 Alm's side I'm now accustomed to using the turn wheel thanks to the amusing tragedy
of Delthea warping, attacking Python and Python killing her with his 60% hit 10% crit chance on two separate occasions (it seems true to Pythons personality he is never this savage when I want him to be ). The second one was amusing in that I had Alm used subdue to get her down to 1HP and the boss uses Fortify because I rescued Alm out of his range.
Spoilers for Alm act 4, someone seems to have dropped the big book of JRPG cliches on the map.
So Zeke's defining trait, despite being a competent general, is that he has amnesia and remembers nothing before washing up on the shore umpteen years ago. What a toothless 'revelation' compared to the more interesting back stories of the relationship between Clive, Forsyth and the original deliverance crew. I'm not really sure why I'm supposed to care about such a backstory when it has no impact on anything, as far as his loyalty to the Emperor is concerned he could have just said 'I'm a Knight and won't betray my country' for a plausible excuse not to immediately defect without some typically-ludicrous memory loss. His other half is also really bad at cooking. What is it with FE characters and their crap culinary skills, do they all have zero points in any skill other than stabbing people, I wouldn't be surprised if a fighter said he's crap at tying shoelaces next.
Do they just pull these tired character traits out of a hat or something? Were they like that in the original game or is this a half-hearted attempt at fleshing out the supporting cast?
On the plus side, I'm quite enjoying some of the meatier battles, the summoners make for great enemies, offering juicy targets with tangible risk/reward for taking them out quickly as their summons die when they do. Also I finally ran into a dungeon long enough for my troops to become fatigued for the first time. They do give you a bit too much food to counter it though, considering that one piece of stale bread or half a bottle of ale restores the entire force's fatigue at a shrine. Had a nice use of warp/rescue to being my own teleporting assassin into play, warping Alm forward, having him cut down a lethal ranged boss then rescuing him before the counter-attack swamps him. That was cool.
All in all I'm really enjoying this, nice to play something different after the Fates campaigns.