There is no level design. They ported the maps from the original title so its as bad as awakening, worse at times. Dugeon crawling can be fun but its super short unless you want to grind some levels.
Edit: terrain is used more often than awakening, some of the super open maps make sense, like when you are fighting enemies on one side of the map while enemy calvary is aproaching from the other side, you can see them run towards you for a few turns instead of them appearing randomly at turn X like awakening reinforcements.