Conquest 15:
First up, I'm sort of disappointed by how lame the actual map was after it smacks you in the face with this immediately really cool and interesting concept - one of the coolest in the entire series in how it plays with your understanding of the mechanics and opens up considerations for strategy.
It's like an early level in a 3D Mario game. I just hope there's another mission in the game that more thoroughly explores the concept.
The worst part about that map is how bad it felt to give
any kills whatsoever for how comically awful his growths are.
But more importantly, holy fuck. The plot revelations in Chapter 15 are incredible. Amazing. I can't really add more superlatives to how astoundingly dumb the turn this story just took. It's like... holy fuck, I almost started cackling.
genuinely like
aghast at how anyone read this and went 'oh yeah, this checks out'. Grinning in a way I don't think IntSys intended. :lol
First up, I'm sort of disappointed by how lame the actual map was after it smacks you in the face with this immediately really cool and interesting concept - one of the coolest in the entire series in how it plays with your understanding of the mechanics and opens up considerations for strategy.
The mirrored conditions of your units and their replicas genuinely struck me as a really exciting and cool thing that I saw tons of potential in forcing you to consider two situations simultaneously. It's a really devious thing, but it doesn't take that concept anywhere in terms of how the mission is actually designed. The simultaneous pressure that could have really met the raw potential of shared HP pools and item equips isn't there, and it turns into a basic game of baiting in enemies and letting them stick themselves on the end of your spear/sword. Mirrored HP pools and statuses just means 'consume free vulnerary after kill' since each side is only ever obligated to be in danger under its' own terms.
It's like an early level in a 3D Mario game. I just hope there's another mission in the game that more thoroughly explores the concept.
The worst part about that map is how bad it felt to give
Gunter
But more importantly, holy fuck. The plot revelations in Chapter 15 are incredible. Amazing. I can't really add more superlatives to how astoundingly dumb the turn this story just took. It's like... holy fuck, I almost started cackling.
Why does 'saving Garon' matter even remotely. He is evil. He is literally a demon. He has no redeeming characteristics and literally everyone agrees that he's awful. The technicality that he's your father shouldn't matter, given that you've known him for like... a few months? Fates is sort of weird about the passage of time. And your siblings probably wouldn't miss him much either. You know he's evil, the nation knows he's evil, your friends know he's evil, he knows he's evil. He loves that shit.
but this is way too unreasonable. why kill garon when we can help garon kill a bunch of other people because... I don't really know.
but because you heard ONE WEIRD FACT about the magic chair in hoshido you're endorsing an invasion of this nation you spent a while sorta rightfully being in turmoil over having to be in conflict with because once he parks his demonic ass on that seat spirit energy will purge his spirit or something.
but this is way too unreasonable. why kill garon when we can help garon kill a bunch of other people because... I don't really know.
but because you heard ONE WEIRD FACT about the magic chair in hoshido you're endorsing an invasion of this nation you spent a while sorta rightfully being in turmoil over having to be in conflict with because once he parks his demonic ass on that seat spirit energy will purge his spirit or something.
genuinely like
aghast at how anyone read this and went 'oh yeah, this checks out'. Grinning in a way I don't think IntSys intended. :lol