Sölf;247409153 said:From the Polygon Interview that was done today:
Very promising, if anything I'm excited to hear my massive pile of badges since launch is still worth something to the dev team.
Sölf;247409153 said:From the Polygon Interview that was done today:
NahOh shit, that's right. For the first time in history, Roy is good.
Thoughts?
Oh shit, that's right. For the first time in history, Roy is good.
Thoughts?
Nah
Roy is the homerun king in Melee
Oh shit, that's right. For the first time in history, Roy is good.
Thoughts?
Oh shit, that's right. For the first time in history, Roy is good.
Thoughts?
[IMG]https://68.media.tumblr.com/75a03e2ddfeba844f930e82b7fbc60af/tumblr_o9bd4sk88l1qd5aj1o2_1280.jpg[/IMG]
How does that penalty work for defense teams? I often have a basic infantry team get matched up against cavalry teams with merges and inherited skills on everything.That number lines up with my own experiences. Considering the BST penalty, cavalry units aren't that appealing for Arena.
Expand, even if I never get to using all my fodder, if I can +10 a 4*, that'd be cool.I've got 160 orbs ready for tonight, but my hero stable is at 195/200...
Any list of units I can confidently send home without worrying about losing precious Skill Inheritance fodder for later?
Thanks!
Well ya he, Lancina, and Lyn are good.
Why do you think Ike is bad again?
Pretty sure he(?) thinks the dmg reduction thing only works for Brave-type weps.
We will know in a few hours~
Why do you think Ike is bad again?
No.
Because he's extremely magic frail, cannot run DC without undermining his own legendary, and is a big slow physical infantry unit. He basically has a trigger gimmick with QP/Heavy Breathing/Urvan.
Ya, he has boosted stats but who cares when he's got a ton of wasted points in speed? 28 is a pointless amount.
For a wall, he has low HP as well which is what is made to absorb all of the Moonbow/Luna armor mitigation that's available. 43's not much.
So you don't think giving the entire current Horse/Flier emblem meta a big middle finger matters even a little bit?
See the thing is, I don't think he actually counters jack shit unless he gives up his "gimmick".
To actually be a counter, he'd need to run DC. If he doesn't threaten a kill, he's not a counter, he's just a speed bump. What is he going to do to Reinhardt? Ya, he'll only take ~20 damage, and then Reinhardt will get Swapped/Repositioned behind Xander.
What has Ike accomplished other than taking 20-some damage?
And he has zero answer to Scam. He's just a shooting target for her.
The fact that he survives Reinhart (and pretty much any non-red, even a lot of flier/horse reds) by itself is a pretty big deal. How many other single units deal with a buffed Reinhart *and* Xander by themselves, again?
Nino (Guard 3 will cancel out QP Moonbow)
Nino (Guard 3 will cancel out QP Moonbow), Fae, and Julia can survive Reinhardt, and they kill him.
Ike cannot deal with Xander...? Ike would just get killed by Xander. They're both slow as sin, and Xander will either be running Vantage or Quick Riposte on top of his color advantage. In either case, Ike is pretty much screwed
Regardless I will pull for Ike because I like him. The only reason I am not using my free pull is because I hate pulling gray orbs. IfI am lucky there will be some orbs left for Lucina.
Better than healers and ninjas. I need some archers tho.You are already Batre
Better than healers and ninjas. I need some archers tho.
How does that penalty work for defense teams? I often have a basic infantry team get matched up against cavalry teams with merges and inherited skills on everything.
Well ya he, Lancina, and Lyn are good.
Xander said hi to all 3? (since, you know Ike had to deal with both at the same time too)
But unlike Reinhart having to attack Ike so that Xander could kill him, Xander did all the work himself.
I mean, it's a bit of an assumption since I can't plug everything in on the sim here and I don't understand how everything on his skills works yet, but if he's taking 80% less dmg from the second hit on, plus has -2 charge, plus his extra +4 def, plus has his charge up if he did take dmg from someone else or isn't using Aether, plus his "super effective vs horses" status...I'm not as sure about this scenario as you seem to be.
Who would put Guard on Nino? Lol
Roy gets to sneak out without a penalty thanks to his dad's sword.
No. The BST used in Arena scoring are before skills (including weapons); this is not speculation but explicitly said in the announcement back when the arena shakeup was introduced. Unless the CYL weapons cost more than the normal legendary weapons, like cost 500SP or something, they have no effect in arena scoring. The real salvation for Broy in terms of arena scoring comes from Galeforce, which translates to 15 BST, not 3.
Bike and Blyn do have real BST boosts though, but that doesn't come from weapons, they are blatant increase to their actual BST.
Better to put Guard on her to guarantee that she can always counter Reinhardt than to waste it on a conditional that is hardly ever even relevant for a unit that can OHKO most enemies she'd intended to kill.
Nino does not one hit a lot of heroes, especially common DC threats like Hector or Ryoma. Desperation is needed for the safe follow up on them if you want the kill. G Tomebreaker also allows her to check Julia and other Ninos.
Also, +res Nino or Fury Nino with Fortify Res survives the full Reinhardt combo with 1 HP while killing on the counter. If she has Desperation she can just use that to sweep the rest of the match.
Guard is useless.
She doesn't survive a buffed QP Reinhardt. Her res isn't that great, same problem Hector has with QP Reinhardt.
that minigame link is up
https://t.co/IH3yitMhLI
only accessible on mobile device (lemme replace that url in a bit)
do you get anything for playing it?
What are you talking about? I think you've completely missed the train for the spur in the track.
He's not super effective against horses.
it's community cumulative score
500m-999m = 2 orb + 500 feather
1b-1.49b = 5 orb + 2k feather
1.5b & above = 10 orb + 5k feather
like the usual campaign, highest reward only & not additive
edit: apparently there's wallpapers & other stuff as play reward as well, haven't really started playing it
+att Reinhardt with DB3, QP, Hone Cavalry? Yes she does. I've done it myself.
Round 1 (Enemy Phase):
Reinhardt initiates;
Reinhardt gets +6 atk from initiating with Death Blow 3.;
Reinhardt's attack is multiplied by 0.8 because of weapon advantage.
Reinhardt attacks Nino for 12 damage.;
Nino 21 : Reinhardt 38;
Reinhardt attacks again with a brave weapon.;
Reinhardt activates Moonbow.
Reinhardt's attack is multiplied by 0.8 because of weapon advantage.
Reinhardt attacks Nino for 21 damage.;
Nino 0 : Reinhardt 38;
Am I? I'm trying to understand here because it seems like you're focusing only what he can't do rather than what he can do.
You gave me a scenario where Ike had to deal with both Rein and Xander at the same time. Why is Rein allowed to attack Ike and then have Xander re position in front of him, but in that exact same scenario vs others Xander is not allowed to just kill Rein's counters while Rein watches and never had to engage in the first place? It doesn't matter if those units you mentioned theoretically counter Rein if Rein is just smart enough to let the Xander who is apparently there come over and do what he is supposed to do.
Also, I don't understand why he isn't allowed to run DC and keep -1 charge from his weapon if we are so worried about him directly attacking Rein. It's not as good for charges as SB, but it's there.It's even better for Ike in that case, because even without Steady Breath that charge *will* come up from Rein and if Ike does have Aether he's gonna be full health.
Impossible. This is a +res Nino with Fury 3.
She has to be +res, and buffed or running HP seal. If she's not +res, and is just buffed she dies again.
Or I am making a mistake somewhere
Yes I mentioned Fortify Res. Also I forgot but she needs the res seal to survive if she's not +res. But that's a better loss than the B slot.
The CYL units are permanent, right? Not limited/temporary?