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Fire Emblem Heroes |OT|Natural Selection Simulator

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Ninferno

Member
Just realized Chain Challenge can be the new best way to farm SP (and to a lesser extent, EXP and HM). While like story chapters, they yield half SP and EXP after the 1st clear, surrendering at the last map apparently does not constitute a "clear". If you take a 10-battle Chain Challenge (which costs 30 stamina), beat the first 9 maps then back out, you retain the SP, EXP, etc. gain for the 9 maps you have beaten. When you repeat the process, since you haven't technically "beaten" this chain challenge, you still get 3 SP per kill instead of 1. And the 10-battle Chain Challenges at normal difficulty conveniently have the enemies at 4* around lv35, which is just perfect to grind for your 5* lv40 units as the enemies are low level enough to be auto-battled by your OP units while still above the threshold to yield SP.

We don't know when IS will (or even, if they will) patch this, but I'm leaving normal Chapters 1 & 2 Chain Challenge "unbeaten" for the time being (and maybe 9 & 10 too, for its reinforcements, but the trade-off is the higher difficulty). I won't go all in to grind SP just yet, but it is certainly nice to have something that can come in handy in the time of need. We are talking about 30 stamina for 9 auto-battle level of easy maps featuring weakish lv 35 enemies. It will be crazy with weekend SP bonus.
 

Sölf

Member
Someone in that thread said MEmu works. I haven't tried it yet but maybe you can try that.

The main problem with MEmu is that you still get error 3001-803. And since you cant't access Shared Prefs you have to uninstall and redownload the whole game every time. >_>
 

Zafir

Member
Sölf;242632719 said:
The main problem with MEmu is that you still get error 3001-803. And since you cant't access Shared Prefs you have to uninstall and redownload the whole game every time. >_>
Someone might be able to make a copy of Memu that allows you access to shared prefs though. With Fate Grand Order someone made an image of Memu which is unrooted but you can access the files of FGO(which you can't normally do) allowing you to reroll faster.

I'm sure I remember seeing some instructions of how it was done. Quite tedious to do but if one person made the image no one else would have to do it.
 

Ninferno

Member
Yeah, I hope a solution with Safety Net bypassed emerge soon. While I can play on my phone, I prefer playing on my computer when I'm at home.
 

Sölf

Member
Currently I reverted to my backup plan: Using my fathers tablet. I just don't want to use his all the time and I don't really want to buy one just for one game. >_>
 

Sushen

Member
I apologize, a lot of the Gamepedia Strategy and Build pages are outdated or woefully incomplete.

Because of your post we will now focus our efforts in updating pages for units that are currently arena bonus.

Peri is best with a Brave Lance build, this one won't get you a high score, but you're limited in that either way due to using a mounted unit (Alfonse would be better).

Here is the cheapest build I can come up with that barely requires investment and still yields useful kill counts - I debuffed her by 3 Atk to simulate non-+ Brave Lance:
Thanks a lot sir.
 

MicH

Member
Not quite sure what C skill to use on Hector. He has Bonfire as his special and Distant Counter and WoM in A and B. I plan to use him alongside Ike who I gave Threaten Def (not quite settled on the other two members yet). Maybe something like Spur Def or Hone Atk?
 

champloo

Member
Not quite sure what C skill to use on Hector. He has Bonfire as his special and Distant Counter and WoM in A and B. I plan to use him alongside Ike who I gave Threaten Def (not quite settled on the other two members yet). Maybe something like Spur Def or Hone Atk?

I like Threaten Atk when I need him to do some work on Arena Defense.
 

OVDRobo

Member
Managed to clear the first squad assault. It took me a few tries but I got there eventually. Teams were:
Map 1 - Ephraim, Eirika, Sharena (4*), Beruka
Map 2 - Sully, Hinoka, Lucina, Olivia (4*)
Map 3 - Robin (M), Raven, Saizo, Ninian
Map 4 - Camus (4*), Rebecca, Tiki (A), Sanaki
Map 5 - Ike, Hector, Priscilla, Corrin (F, 4*)

Map 1 was an Ephraim solo map after Beruka 1RKO'd Jagen. Map 2 was easy with Sapphire Lance+, Triangle Adept Sully keeping Xander at bay and Hinoka destroying Leo. Map 3 was tough until I realised that Robin was perfect for destroying it. Map 4 was scary but I only had to do it once. I baited Chrom so he was on the bridge and Frederick was behind him, then put Camus in front of him and used Rebecca with Breath of Life 3 and the seal from the last tempest to keep him alive. After I took him out in a war of attrition, I moved Tiki (A) in to wipe Frederick out before he could get to Camus. I'm pretty sure Map 5 was created as a victory lap rather than an actual challenge, particularly with the characters I had left.

One positive aspect of squad assault from my perspective is how the mode seems to be designed to make the people that have relied on Horse/Flier emblem to carry them through all challenging content use different teams finally, with the eliminations of teams after every round and the no duplicates rule. I don't really care about what people use to clear single player content but Arena's given me a distaste for those teams that I can't shake.

I'm not too positive on this update so far. While I don't like to look a gift horse in the mouth and more stuff to do is always a good thing in a game where I often find myself without any reason to load it up outside of daily login rewards, dumping a load of rewards on the same old content we've done and restructuring it to be like tempest trials seems uninspired.
 

Roman

Member
Map 1 was an Ephraim solo map after Beruka 1RKO'd Jagen. Map 2 was easy with Sapphire Lance+, Triangle Adept Sully keeping Xander at bay and Hinoka destroying Leo.

One positive aspect of squad assault from my perspective is how the mode seems to be designed to make the people that have relied on Horse/Flier emblem to carry them through all challenging content use different teams finally, with the eliminations of teams after every round and the no duplicates rule. I don't really care about what people use to clear single player content but Arena's given me a distaste for those teams that I can't shake.

Not sure if I'm misreading or you're unaware but Sapphire Lance and Triangle Adept don't stack.

The players who have it easiest are actually the ones with multiple Emblem team configurations. ;)
 

Mupod

Member
was sitting here wondering what the hell everyone was on about until I updated from the play store...

I guess I'll dive into this new stuff tonight if I have time. For the time being I gave up my old 40 4* Jagen to the -atk 5* Peri I got a while ago. I got sick of leveling her at some point and crystal-ed her up so I can't even afford to get Draw Back on her. But so far the arena teams I've fought have been a joke. It's so crazy how there's just this sheer cliff in terms of difficulty between the 678-684 and 684-692 point ranges. One is mostly unmerged, dancers maybe 20-30% of the time, variety of units. The other is whale hell, everything is +5, Gronnblade Spring Camillas, Firesweep lances and Brave Bow Bride Cordelias fucking everywhere. I have 0 merged units so it's all just minor differences in base stat total.
 

OVDRobo

Member
Not sure if I'm misreading or you're unaware but Sapphire Lance and Triangle Adept don't stack.

The players who have it easiest are actually the ones with multiple Emblem team configurations. ;)

More that I'm remembering wrong. I usually run Fury on my Sully but unequipped her it for the run. I was thinking of Triangle Adept Robin and somehow both being Blue units I rely on for too much grouped their skills together in my mind. Thanks for the heads-up, though. I won't make that mistake in the future in the rare instance I'm actually running a Sapphire Lance/Emerald Axe/Ruby Sword unit.

I'm sure there are a few players who have several emblem team configurations but I'm also certain there's significantly less than those that just have one overpowered combination featuring a few units like Reinhardt, Xander, Camus etc. It's a step in the right direction in my mind and if you've got several emblem teams chances are you're too far gone to be saved.
 

MANUELF

Banned
First I had Camilla tank Jaegen then kill him during my turn, Cordelia murdered both Marth and Caeda, I also had Palla and Spring Camilla, then Lukas tanked Xander easily and he couldnt do anything about it, Eliwood murdered Camilla, MRobin tanked Leo and Elise and Eliwood finished them, Serra was also there to heal them, in the third battle I used Kagero to tank and Revenge kill the archer, Catria tanked the blue cavalier, Kagero killed it, then FCorrin tanked the red cavalier and Roy while Catria killed the red cavalier and Kagero Roy, Olivia was there to dance, in the fourth battle I had my Ike tank and weaken Chrom, Abel killed him while Roy tanked both Lissa and Frederick and killed them both, Gunther was there to help Abel and on the last battle I freed my Cavalier team that demolished the last map(Reinhardt, Xander, Camus and Titania)
 

Akuun

Looking for meaning in GAF
Fucking Shanna, I keep getting her. I don't need that much Desperation.
I know how that feels. I have like 8 Ests, 6 Shannas, and 6 Florinas.

I get that Desperation and Darting Blow are good, but I really don't need that many of them.
 

Sölf

Member
Finished the assault. Took 2-3 stamina pots and a bit of waiting time (for additional stamina), but I did it. I am not sure which teams I used exactly, but I try to remember:

Map 1: Michalis, Gunther (4*, level 38), Ephraim, Clarisse (4*, level 36)
Map 2: Sharena, Camus, Tharja, Nino
Map 3: Bride Charlotte, Kagero, Cordelia, Frederick
Map 4: Young Tiki, Lyn, Ninian, Julia
Map 5: Xander, Legion (4*, level 40), Spring Camilla, Azura

Map 1 and 3 were the hardest for me. I oneshot map 4 and finished 5 in 2 tries. All characterts were max level, I barely used Skill Inheritance though and have no single optimal character. I also didn't change my seals, so nothing was really optimal. If anyone wants to know how I did each map, just ask.
 

Akuun

Looking for meaning in GAF
But so far the arena teams I've fought have been a joke. It's so crazy how there's just this sheer cliff in terms of difficulty between the 678-684 and 684-692 point ranges. One is mostly unmerged, dancers maybe 20-30% of the time, variety of units. The other is whale hell, everything is +5, Gronnblade Spring Camillas, Firesweep lances and Brave Bow Bride Cordelias fucking everywhere. I have 0 merged units so it's all just minor differences in base stat total.
I'm riding this line between normal teams and bullshit too. A team of four 5* unmerged units? Normal teams that are equivalent in merge level and SI, with maybe the odd Horse Emblem that's been merged up. Nothing too expensive or outlandish.

Swap one unit in my team with a +1 Lucina? Reinhardts, Bridelias, and Bunnilas everywhere. Everyone has Death Blow 3, LaD 3, Distant Counter, Wings of Mercy, and so on. Most units have at least two 5* heroes SIed into them. Everyone has an Azura with them.

I'm tired of fighting these whale teams. It's like Tempest where the challenge is nice at first, but when you've lost enough deathless runs on the 7th round because of some bullshit or another, it just becomes a chore.

I think I'm going to start playing with lower BST teams that I want to try out. I should focus on whatever's most fun to do in this game, not what gets me the most arena score.
 

explodet

Member
I think I'm going to start playing with lower BST teams that I want to try out. I should focus on whatever's most fun to do in this game, not what gets me the most arena score.
I stopped fielding 4 lvl 40 units in arena and started using my core three units and a fourth bonus unit at around lvl 20. No whale teams, and I jump between tier 16 and 17. I can live without one extra orb a week.

Just realized Chain Challenge can be the new best way to farm SP (and to a lesser extent, EXP and HM). While like story chapters, they yield half SP and EXP after the 1st clear, surrendering at the last map apparently does not constitute a "clear". If you take a 10-battle Chain Challenge (which costs 30 stamina), beat the first 9 maps then back out, you retain the SP, EXP, etc. gain for the 9 maps you have beaten. When you repeat the process, since you haven't technically "beaten" this chain challenge, you still get 3 SP per kill instead of 1. And the 10-battle Chain Challenges at normal difficulty conveniently have the enemies at 4* around lv35, which is just perfect to grind for your 5* lv40 units as the enemies are low level enough to be auto-battled by your OP units while still above the threshold to yield SP.
These are the kind of pseudo-loopholes I enjoy in gaming. Noted.
 

Roman

Member
I think I have the same Lukas. Would love opinions as well.

I'm basically waiting for a spare Henry to inherit Ignis. Although I could burn a female Robin, I guess.
I prefer Bonfire since he doesn't need to rely on getting doubled to activate it, its cooldown is 2 with Killer Lance, which Lukas comes with. His win rate is quite a bit higher with it compared to Ignis:

lukas.png

He won't 1RKO much but you can't expect too much with -Atk. Alternatively you can make him a tanky Brave Lance user but the bane hurts that build even more.

How do I build +Def/-Spd Beruka?

I love theorycrafting Beruka and you have the best nature.

With Fortress Def her defense shoots up to 45 which means Ignis deals 36 additional damage. There is now an even better skill for her in the form of Close Def but it's only on Summer Tiki. Outside of that you could also opt for Iote's Shield or Fury in her A. I'm not a big fan of Iote's because Bride Cordelia still 1RKOs with a Luna proc, so it's practically only useful on a defense tile.

This is probably what I would ideally run on her. The number itself might not be that impressive but here is an excerpt of the opponents she 1RKOs:


I think this speaks for itself. Michalis might be much stronger, but he doesn't have the bulk to tank a fair number of these. Beruka honestly seems generally underrated to me.
 

Semajer

Member
I pulled a -atk +HP Soren. Is there anyway to use him? Also pulled a -HP +def Titania, should I replace my -HP +res version?
 
Tried to Make Alfonse Great Again because why not. lol

Folkvangr
Reciprocal Aid
Sol (for now)
Defiant Def
Brash Assault
Threaten Atk

Didn't feel like Quick Riposting, so I decided to play around Folkvangr's <50% HP requirement instead. Brash Assault gels with that, but Death Blow unfortunately does not as the window to use Brash Assault without dying is pretty narrow. If he were up against himself for example, his HP would have to be between 20 and 21 to trigger Brash Assault without dying on the counter-attack. Defiant Def changes that to 13-21. If other Alfonse is Threatened, 8-21, which is very workable. Sol widens the window even more, though I can't control when it comes out. Might drop for Moonbow.

Haven't had too much trouble getting him below 50% in Chain Challenges so far thanks to a Fury'd Anna he can 'leech' off of and a Sakura w/ Rehabilitate to stop people from dying, though it helps that I'm playing on Normal for feathers.

If nothing else, I'm having fun with just how quirky the whole thing is. lol
 
I prefer Bonfire since he doesn't need to rely on getting doubled to activate it, its cooldown is 2 with Killer Lance, which Lukas comes with. His win rate is quite a bit higher with it compared to Ignis:

He won't 1RKO much but you can't expect too much with -Atk. Alternatively you can make him a tanky Brave Lance user but the bane hurts that build even more.

Thanks, I'll try to see if I have any spare fodder lying around.

Yeah, I wasn't expecting much. At least he makes a nice wall ^^;;;

My bigger headache is trying to work around -Atk Luke.
 
Huh, my Peri, Xander, Selena, Tiki (Summer) team managed just shy of 4700. Scores certainly get higher but that was a big boost over my previous.

Game can be extra fun when running some mid-tier favorites and still doing nicely, though there was help from the bonus unit factor being in my favor. Also seems just right having Xander and his killer waifu retainer running together alongside my two favorites. That seems like a solid duo regardless (low res red tank, high-res blue suppressor).
 

Sterok

Member
Summer Tiki, Ephraim, Tharja, and Hector got me to 4800 in Tier 19. That might be enough to make it to Tier 20? Scary thought.
 

bigzgod

Member
I'm riding this line between normal teams and bullshit too. A team of four 5* unmerged units? Normal teams that are equivalent in merge level and SI, with maybe the odd Horse Emblem that's been merged up. Nothing too expensive or outlandish.

Swap one unit in my team with a +1 Lucina? Reinhardts, Bridelias, and Bunnilas everywhere. Everyone has Death Blow 3, LaD 3, Distant Counter, Wings of Mercy, and so on. Most units have at least two 5* heroes SIed into them. Everyone has an Azura with them.

I'm tired of fighting these whale teams. It's like Tempest where the challenge is nice at first, but when you've lost enough deathless runs on the 7th round because of some bullshit or another, it just becomes a chore.

I think I'm going to start playing with lower BST teams that I want to try out. I should focus on whatever's most fun to do in this game, not what gets me the most arena score.

>.>
<.<

/runs +1 Bridelia, +1 Julia, and WoM Olivia on defense
/currently working on a +2 WoM Azura and +3 Reinhardt
/is part of the problem
/not a whale
/regrets nothing

Yeah, the line is pretty thin between normal teams and full SI arena focused teams. On the flip side, there's another line right after that where you meet the real whale teams with +7 or +8 merges with full SI. Terrifying stuff.
 

Sushen

Member
I feel sorry for those who are just starting as many modes require not only great units but more than a few as well.

Surely there are people like Mkv with skills, but for the usual skill leveled, it must be pretty rough.

Having said that, as a launch week player, I appreciate the new modes that bring reasons for me to use units outside of my usual group. I just raised my Peri to 40, and played the arena for the first time this week. Man, it's wild wild west out here with all the horses and other merged crazy units.
 

Roman

Member
Tried to Make Alfonse Great Again because why not. lol

Folkvangr
Reciprocal Aid
Sol (for now)
Defiant Def
Brash Assault
Threaten Atk

Didn't feel like Quick Riposting, so I decided to play around Folkvangr's <50% HP requirement instead. Brash Assault gels with that, but Death Blow unfortunately does not as the window to use Brash Assault without dying is pretty narrow. If he were up against himself for example, his HP would have to be between 20 and 21 to trigger Brash Assault without dying on the counter-attack. Defiant Def changes that to 13-21. If other Alfonse is Threatened, 8-21, which is very workable. Sol widens the window even more, though I can't control when it comes out. Might drop for Moonbow.

Haven't had too much trouble getting him below 50% in Chain Challenges so far thanks to a Fury'd Anna he can 'leech' off of and a Sakura w/ Rehabilitate to stop people from dying, though it helps that I'm playing on Normal for feathers.

If nothing else, I'm having fun with just how quirky the whole thing is. lol

Honestly all Folkvangr Alfonse needs to have a solid combat role is Swordbreaker - he'll easily be able to take on all the Ryomas and Ikes, especially if he gets to initiate. Like you I just kept Sol and gave him Draw Back for some utility and he did fine (688-690 point matches).
 

Roman

Member
Thanks, I'll try to see if I have any spare fodder lying around.

Yeah, I wasn't expecting much. At least he makes a nice wall ^^;;;

My bigger headache is trying to work around -Atk Luke.

That's Panic Ploy fodder if I've ever seen it.

I pulled a -atk +HP Soren. Is there anyway to use him? Also pulled a -HP +def Titania, should I replace my -HP +res version?

Unfortunately not really.

+Res Titania is better as has been mentioned.
 

Roman

Member
Is the Brave Sword build for Alfonse on gamepedia viable or is there a better way to build him?

Sorry, that build is also pretty bad.

Brave Alfonse would probably still use Swordbreaker (or Axebreaker if you want to make sure to 1RKO Hector). Brash Assault isn't a good idea at all.

Special should be Luna, and for the Assist you can't really go wrong with Reposition/Draw Back/Reciprocal Aid.
 

Alucrid

Banned
I feel sorry for those who are just starting as many modes require not only great units but more than a few as well.

Surely there are people like Mkv with skills, but for the usual skill leveled, it must be pretty rough.

Having said that, as a launch week player, I appreciate the new modes that bring reasons for me to use units outside of my usual group. I just raised my Peri to 40, and played the arena for the first time this week. Man, it's wild wild west out here with all the horses and other merged crazy units.

i wish the stamina was lowered for the normal / hard tiers though. 20-30 stamina is a lot, although i suppose they want to drag it out as long as possible.
 
Sorry, that build is also pretty bad.

Brave Alfonse would probably still use Swordbreaker (or Axebreaker if you want to make sure to 1RKO Hector). Brash Assault isn't a good idea at all.

Special should be Luna, and for the Assist you can't really go wrong with Reposition/Draw Back/Reciprocal Aid.

I see, thanks. Gamepress recommends the same but with Aether as special. But I'll roll with Luna as that's easier to get.
 
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