Yeesh. I only just managed to do 9-5 on Lunatic. Every time I thought I had a strategy down, the AI did something completely different from the previous attempt. The last turn the units just magically got in range of stuff that could kill them.
The stamina cost is BS. Good thing I've got no reason to go back to the story mode.
Anyone have any suggestions for a general Saizo build?
Step #1: Trash him; Get Kagero instead. >:[
The Lunatic Quest giving 20 orbs. Or is it what you were doing?
I've recently put up a new OS and beforehand removed root from my phone. No error 3001 anymore.Sigh. I keep losing stamina to that error that prevents you from playing and have to delete the account file. I must loselike 30 stamina a day because of that. X_X
Im thinking of upgrading my +ATK Reinhardt to 5* but that would mean I have 4 5* blues.....
I'm 100% sticking with Saizo. I build teams based on who I like as a character, not the meta. I want to try and make them as strong as possible.Step #1: Trash him; Get Kagero instead. >:[
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Hm, discounting weapons and passives and all that, he seems better than Jaffar in every respect barring the mage matchup. Problem is mages are like 3/5ths of ranged attackers, making him more suited to fighting archers and ninjas. To give you an idea of how bad it is, a neutral Lilina w/ her default weapon and skills will kill him in one hit. Trying to build around this would be foolish as you'd just end up making an inferior Kagero.
Instead, I'd try building around his physical bulk and give him more matchups to play in, namely against all the swordsmen and axmen and such. For that purpose, I'd suggest Rogue Dagger+, Close Counter, and Seal Atk. Any melee unit he initiates against will need 46 Atk to deal 1 point of damage to him, 49 if +Def, 53 if +Def and buffed. Pretty good, I'd say. Bit questionable on the damage front with 36 Atk, but Bonfire or Ignis should fix that. Besides, since when were swordsmen known for having a Def stat?
Now, the only questions remaining are:
1. Do you have a Takumi to sacrifice?
2. Are you really gonna burn 20k feathers on Matthew?
See above.Gaius is also an option, he's much faster than Kagero and only slightly weaker.
Mine are MRobin, Abel and Catria, I actually have them all and Kagero on my defense team, if a mostly red team face them they will lose at least a unit, too bad they havent got a single defense win but I already have my one defense this week (262 points)I have 4 5* myself Peri, Effie, Reinhardt and Robin and use 3 of them (Peri, Rein and Effie) on my arena defense team. It's been working well so far and has been guaranteeing me at least one arena win a week after not having any for weeks. So you can always do that with your extra blues .
Here, I calculated the odds of getting 1 or more 5 stars out to 50 pulls
5: 26.6%
10: 47.5%
15: 63.5%
20: 75.3%
25: 83.7%
30: 89.5%
35: 93.5%
40: 96.0%
45: 97.7%
50: 98.7%
4608. Tried to improve it but failed every time. The thing I hate about is I have to run a bad team to get a high BST. BS T favors melee and armor characters a lot so the only way I can crack 4600 with my roster is to run no mages.
I was sooooo close on beating my arena score and miscalculated a Lucina on on the last game thinking my Eirika would hold up to her. Oh well. It would have only improved my score by like 8 points but that may have been enough to dtay in the top 1000
Currently at 989 and I don't think it is going to hold these last few hours.
That seems far too high.
oof those 8 points really make a difference, I'm at 4616 and rank 847.
That seems far too high.
Boo. Actually it's good to know it would put me around 850 because I don't think that will hold by the end of today either.
I dropped 4 spots in the last hour, I doubt that will suddenly accelerate to like 30+.
How do you guys decide what skill you should pass on to your main characters? Is there somewhere that tells you the optimum builds for the main 5 stars?
Is it worth giving Effie Brave Lance (not the plus version of the weapon), really want to try it on her and I don't intend to make my Donnel 5*.
It depends on how many feathers you are willing to spend on promotions, which characters you have handy for sacrificing purposes, and what you want out of your team. You can add skills to make people better at what they already do, or you can add them to patch up noticeable weaknesses.How do you guys decide what skill you should pass on to your main characters? Is there somewhere that tells you the optimum builds for the main 5 stars?
Depends on her IV nature. Mine is +Atk/-spd so she still puts a hurting on enemy units with just regular brave lance. Its still 48 damage twice, 52 if she is buffed. I for sure prefer it over her 5* weapon. There are a lot of enemies that just need that extra hit to fully put away and even my +Atk with her 5* weapon can't do in a single hit. Brave Lance allows Effie to chop down enemies without taking damage. Even more dangerous if there is a dancer driving her. Plus it allows bonfire to go off much quicker.Is it worth giving Effie Brave Lance (not the plus version of the weapon), really want to try it on her and I don't intend to make my Donnel 5*.
The rate that they are doing things is really not fast at all.
That's a scary ass Nino.
How did you grind the SP so quickly? I have an almost-crazy Effie that it's just dragging on and on for with those SP costs. Just running training tower 9/10?
I wonder when/if they will increase the level cap.
I'm 100% sticking with Saizo. I build teams based on who I like as a character, not the meta. I want to try and make them as strong as possible.
As for your suggestion, that is an interesting build. I do have Takumi, but I won't be sacrificing my only one. (At least not at the moment.) I could promote Matthew, but that wouldn't be happening anytime soon as other builds I'm considering are more feasible ATM.
Here's what I'm currently thinking about:
http://m.neogaf.com/showpost.php?p=232849035
If you have any thoughts on that, I'd appreciate it. Thanks for the suggestion.
See above.
Poison Dagger
Harsh Command | Something else
Daylight | Sol | Escutcheon
Fury | Speed | Close Counter
Poison Strike | Vantage
Savage Blow | Threaten Atk | Threaten Spd
...Is what I'd recommend. That, and someone on the team to boost his Atk to better cover the mage matchup. Can't stress enough how dangerous it is for him.Poison Dagger
Any assist
Any special except Daylight or Sol because they screw with Vantage
Close Counter
Vantage
Savage Blow
I think heroes is a good secondary game to another more serious gacha game or something like Zelda, but it doesn't have enough meat to be the main course.
This is exactly how I play this game, and also the reason why I like it.I think heroes is a good secondary game to another more serious gacha game or something like Zelda, but it doesn't have enough meat to be the main course.
There's a bunch of info on the reddit forum. Most people just go based on what they read there. That said, there's really only a few important decisions to make for each character, mainly their A and B skills. C skills/Assist skills are up to you and vary from person to person based on team comp/goals. And even within the A and B skills, there's probably a mix of 8 or so skills that are commonly in use.
It depends on how many feathers you are willing to spend on promotions, which characters you have handy for sacrificing purposes, and what you want out of your team. You can add skills to make people better at what they already do, or you can add them to patch up noticeable weaknesses.
I keep a core team of 3 people with one slot open for whoever's the bonus character that week, so I try to set skills to those core 3 people that lets them handle as many situations as possible. For example, my team currently has some trouble dealing with blue units, so I've been looking into adding skills that helps them deal with blues.
There are also a few skills that are generally good on most units, like Fury on just about anyone, Desperation on anyone you plan to use to kill things, and Vantage on anyone you expect to take hits or fight mostly through counterattacking.
Have you guys spent feathers on the Heroes from the Grand Battles?
Have you guys spent feathers on the Heroes from the Grand Battles?
I've got 3* Ursula and Michalis. Could never do the Lunatic maps. 😐I upgraded FRobin to 4* to make the Ursula battle a bit easier, but haven't bothered since - the 4* heroes from the Lunatic challenges are fine, but not worth spending 20000 feathers on for me.
Have you guys spent feathers on the Heroes from the Grand Battles?
I'll promote Michalis as soon as I get paid in a few hours at the end of the arena run. Judging from other replies, am I making a mistake??? I personally Iike Michalis a lot as a character and found him useful in my team that lacks green units.Have you guys spent feathers on the Heroes from the Grand Battles?
Thanks for this. Something to think about for sure.Build options from that post:
On Fury Saizo: I dislike it because he's just so dangerously close to the edge in the mage matchup from the start. Julia, Lilina, Linde, and Sanaki can all end him if they're rolling Fury and he's not when he's in a defensive situation. If Vantage isn't active, he'll just die. If it is, with an effective Atk of 51, he'll still manage to die if he's not rolling Fury because they're rolling Fury to boost themselves just past an HP+Def of 52. Now, he can boost it to 55 Atk with his own Fury, but this comes at the very heavy cost of losing Close Counter, an ability that would give him so many more matchups he could handle by himself. It's just not worth it for a Poison Dagger build imo.
On whether you should keep Poison Strike: While Poison Dagger and Poison Strike sound thematically wonderful, the goal of Poison Dagger builds is to kill outright and if Saizo fails to kill, I think he'd massively prefer Vantage.
Other stuff: Savage Blow >> Threaten Atk/Spd because anything Saizo tanks but fails to kill better be dead in one more hit. Can't use Escutcheon because that's for melee attackers only iirc. Daylight/Sol conflict somewhat with Vantage. No idea what assist to use. lol
So, if you insist on a Poison Dagger build...
...Is what I'd recommend. That, and someone on the team to boost his Atk to better cover the mage matchup. Can't stress enough how dangerous it is for him.
I'll promote Michalis as soon as I get paid in a few hours at the end of the arena run. Judging from other replies, am I making a mistake??? I personally Iike Michalis a lot as a character and found him useful in my team that lacks green units.
I don't have any of those characters so I don't know them that well, but I can give you basic guidelines.Well if I can ask your advice, my team is currently Takumi, Lyn, Cordelia and Lachesis. What skills should I be looking to give them?
I have them all at 4*....