mikemandey
Member
Dumping 20k feathers on Odin though.
Still worth it..
1. Give Linde Desperation
2. Heal a unit with Ardent Sacrifice
3. ???
4. Profit
+ give her Blarrblade+
pair her with Eirika and / or Corrin(F)
One-shot galore
Dumping 20k feathers on Odin though.
1. Give Linde Desperation
2. Heal a unit with Ardent Sacrifice
3. ???
4. Profit
I can already see the questions incoming these days: What do you think, should I sacrifirce Cherche to give Nino Attack +3? Or Lilina with Attack +2? Or what? Damn, this is giving us endless possibilities ..
I wish lol. Lilina already has Attack +3, and with skill inheritance you have no reason of playing her over Sanaki unfortunately .
Still worth it..
+ give her Blarrblade+
pair her with Eirika and / or Corrin(F)
One-shot galore
They just made this game Marvel vs Capcom 2.
I wonder what happens when a character with Brash Assault attacks a character with a Breaker skill.
I'm pretty sure you get screwed over by the weapon breaker skill.
For example, I couldn't get Quick Riposte to work against Wary Fighter.
I would give Kagero Deathblow 3 but then I'd have to kill Ursula.
You could sacrifice Hawkeye too.
How good are specials like Iceberg and Bonfire?
This is literally the only thing I want to do right now, despite not having either unit. (Not for the lack of trying.)As an example, I've thrown Kagero's poison dagger on my Saizo. Now I have a tanky ninja that can melt any unit on foot.
I'm not going to do any skill inherentence until things settle down a bit. I don't care about being the best at arena. As long as I can get at least over 4,000, I'm good right now.
Speed kills
I entirely disagree. I don't know where the game will end up but I do know this:
The combinations of units and skills are so plentiful that very few people will have the requisite units to create "optimal" teams. The same way not everyone has Hector/Takumi/Linde/Lucina.
So what do people do? They work with what they have! Except now instead of paying money you can craft what you need. Don't have an Azura or Eirika for your Nino? No problem, sacrifice a Maria or Matthew and give Hone res/speed to another unit to create your Nino death squad! No rolling for perfect units required. You'll see more blade weapon strategies but they will be very diverse as people work with what they have.
Don't have a Takumi counter? No big deal, slap bowbreaker from Setsuna or give your advantage v colorless unit weapon to a mage you prefer!
Will this ultimately end up with people deciding that stats make certain units better than others? Absolutely. But that's no different than people already deciding that based on tier lists and the like.
What this will do to add to diversity, is let you actually work with what you have. Even if you never pull another 5 star, you can potentially craft units so versatile they can deal with any incoming meta. This is a good thing.
Right now it's complicated, but nobody is stopping you from using your favorite units and this actually INCREASES their viability, even with the crazy combos running around. Earlier today, I pulled my favorite character, Jaffar. Only I realized he's second rate to Kagero at best. Before, I would have nothing I could do with him.
You know what I can do now? Slap Kagero's poison dagger on him, alongside vengeance and close counter from Takumi. Why? Because I can. Because now I can make my favorite unit viable. Will he be better than Kagero with those skills? Nope. But you bet your ass I'm going to use him.
Many people will make decisions like this. Make no mistake. This has been thought out. Someone decided that giving people the flexibility to optimize their favorite units superseded the idea that people will min max. People will always min max. But now I can min max who I WANT to, instead of who the tier list tells me to. I think this was a good decision. And I don't think you should be any more frustrated that you don't have an optimal set up now than you were before. Instead, take your favorite units, and think about how much better you can make them!
But that's just my view on it. I get why people feel like units aren't unique. But at least now when units are outclassed they can be brought up to snuff.
Yeah, that's pretty much my view, I'd already earmarked Setsuna's bowbreaker for an anti-Takumi strategy later on. The endless options for people to turn the pile of weaker or favourite units they have into something that, if not optimal, is stronger than before, is a game changing addition that keeps my interest and overrides fear about whales getting even stronger to me.I liked this post on Reddit since everyone seems to be having a breakdown on there.
Skill inherit is going to make some rather unique combinations...
You can literally make some units become super hard counters to other units. Like a Takumi with tomebreaker or something like that to throw people off.
It also encourages people to use and level up units outside of their main teams, if only to unlock skills to pass on. I think anything that encourages people to explore their entire roster is good, as sometimes skills that look poor when theorying stuff out are revealed as better in use across a variety of situations.The best part of the system is that almost any unit can become viable against reasonable opposition, (key word being reasonable) which is actually quite appealing because you can use more of your favorites without feeling they're weighing you down. And once the new matchmaking rules are rolled out, mega whales will only be fighting other mega whales anyway. Everyone else who isn't going hog wild will hopefully still be matched together.
The worst part is that it rewards high spenders and the ultra lucky with near guaranteed placement at the top of the Arena. (Though that's not much different from now.) As long as Feathers are the only Arena reward, and they continue to make them more readily available through other means, as they've started to do, then I don't think it's going to be so bad.
I was always planning on sticking with my favorites over the trendy "meta" units anyway, so in the end it'll probably be more enjoyable for me personally. The trick is now just getting the units I want. D:
(If PvP was actual live online battles though, then this whole system would be over the cliff. )
You're assuming that everyone has access to the best skills and the best units though- they don't.Yeaaah, this looks like an absolute mess.
I thought they'd limit it in a way that makes more units viable.
It seems like everyone's just going to shove the best skills on the highest stat units though... Really inhibits creativity. :/
You're assuming that everyone has access to the best skills and the best units though- they don't.
So how can I make Roy actually good?