ChaoticBlue
Member
It makes me wonder how it passes QA at Sony lol
Surprised at the framerate issues though.
it didn't go thru QA. lol
It makes me wonder how it passes QA at Sony lol
Surprised at the framerate issues though.
I've been burned enough times buying immediately at launch that I think I'll wait. This game looks fun as hell, and I've been looking forward to playing it with my wife...but I'm going to wait until it's a bit more polished. I hope that happens relatively quickly, otherwise this will just drop off my radar and I'll forget about it. =/
It makes me wonder how it passes QA at Sony lol
Surprised at the framerate issues though.
You really needn't minimise the issues of the engine. Practically all 3d Unity games have issues on Consoles. They have some issues on PC sometimes.
Yeah good luck with that. Playstation support is terrible and who knows if you end up getting your profile locked or something like that. It's not easy getting your money back from Sony. I think people are stupid when they are preordering and buying games before they know how they run and especially after. If you buy games that run this bad, then you can't ever bitch about other games that run badly. There is just no excuse for games to run this badly.
God damn, chill bro lmao
I think I'll be fine tonight. I rarely take GAF performance impressions seriously after things like The Witcher 3 and Fallout 4 being described as "unplayable" and Bloodborne as having "shit" framerates on here.
This is exactly what makes these issues so frustrating.
Hmm, that's interesting, do you know any examples?
I totally believe you i, just want figure out if there is a common factor to all or if it's just the engine that simply doesn't work well with the ps4 at all....
Are they taking place outside as well?
Of course. Go check out the following on consoles and you'll find awful, unstable performance...
Grow Home
Oddworld New n' Tasty
Gone Home (not Grow)
Galak-Z
Roundabout
The Last Tinker
Ziggurat
Never Alone
...and there may be more but those are the ones I've played. Performance is wildly unstable in all of them. They judder and lurch around horribly and, you know what? Some of them are bad on the PC as well.
It's not always bad. Ori and the Blind Forest, for instance, looks and runs well on XO (with minor slowdown and some crash bugs). Cuphead is awesome looking in person and seems to run well. Escape Plan was fine. The issue is, 80% of the time, when a game is built in Unity you can expect issues. Games like Jazz Punk, Kairo, Grow Home, Roundabout, Ziggurat and Galak-Z on the PC all run at 60fps no problem - but they have inherent issues with camera movement that results in a jerky looking experience. Why? Who knows, but it's not something you see in other engines. It's something I only started encountering as Unity blew up.
So, yeah, it has actually prevented me from enjoying games too many times now for many reasons and I've grown to hate the engine or at least approach with caution. I've even made a game in Unity before (unreleased) and can say it's nice to use - but UE4 is so much better. Heck, I'd rather work in UDK or CryEngine.
I want to know why the majority of reviews fail to mention terrible technical issues.
Whats this about? What other games use Unity? How bad is this engine?I hope for a patch but have any poorly performing unity engined games been successfully patched in the past?
Unity engine.
Dammit I just bought it blindly. FML.
buying a game blind shouldn't be a risk but unfortunately it is
The game hiccups with each auto save. It gets obnoxious, yeah. There's an option to turn that off, so I wonder if that would clean up a lot of the problem.
I finished the game in four hours, one session. Wished I had simply saved manually after each "day", or each Trophy.
Shit. Please don't be Oddworld/Last Tinker levels framerate fluctuations. I couldn't play those because they gave me headaches.Noooo...it's much worse
Dammit. UNITYYYY.
Maybe they were only provided PC codes.
The game hiccups with each auto save. It gets obnoxious, yeah. There's an option to turn that off, so I wonder if that would clean up a lot of the problem.
I finished the game in four hours, one session. Wished I had simply saved manually after each "day", or each Trophy.
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What's the deal with engines and games called Unity? Do all of them have to run poorly on PS4?
Did you actually play it on PS4? Genuinely asking.
I didn't test Fallout 3 but I was around when people did. Certain titles and publishers simply had more sway than others when it came to the amount of bugs they were allowed to waive when it came to pushing something through QA, usually accompanied by the promise of a 'day 1 patch'.Having played fallout 3 on the ps3, I can safely tell you that it's been this way for some time now.
Eh I remember the witcher 3 hyperbole.
Disappointing, but I figure that if I could handle Grow Home I can deal with this.
How am I supposed to know if the game runs bad without buying it? Hell, I played through most of The Witcher 3 on PS4 before I checked the GAF thread and found out it was supposedly unplayable. Maybe performance reviewers find unacceptable is barely noticeable to me, or vice-versa.
My point is that blaming the consumer here is not productive. Blame the devs if you want (and if the game really is unplayable for me, I will). And rightfully blame Sony's PSN refund policy (though they totally give refunds if you aren't an ass). This is supposed to be fun though, so don't suck the fun out things by calling people stupid for being excited to play a game the day it goes on sale.
I am playing it right now on PS4. Currently on day 2. Why?
The game sometimes stops for a new milliseconds as if it is loading something. But it's not really a big deal.
Gold, member title "What's the deal with Unity?"
This could be one of those games where hard drive speed has an effect on performance as well due to considerable streaming, which is why we're seeing varied reports. I know it helped Witcher 3 a lot for me.Because it's so far removed from my own experience, I figured you might be playing on PC.
Maybe performance varies from playthrough to playthrough. Someone else said it was near unplayable in the first 15 minutes and then it was okay.
I'll take Rapture/Fallout/Grow Home performance over this any time. It's my first experience on PS4 that a game felt truly handicapped by its performance.
Because it's so far removed from my own experience, I figured you might be playing on PC.
Maybe performance varies from playthrough to playthrough. Someone else said it was near unplayable in the first 15 minutes and then it was okay.
I'll take Rapture/Fallout/Grow Home performance over this any time. It's my first experience on PS4 that a game felt truly handicapped by its performance.
In this redit thread there's an answer from the developers, hard to quote since in the phone and working lol
https://www.reddit.com/r/Firewatch/comments/44s8no/sounds_like_significant_ps4_performance_issues/
Hey Guys,
Couple'a updates. One is that we're in pipe with SCEA to get a patch into the game but it's like 99% strange content fixes we've found as lots of people play the game on PC. So that's coming but we're at the mercy of the console patch process.
Secondly, we're currently talking with both Sony and Unity (the creators of the engine the game is built in) to continue to optimize performance of the game on console. Unfortunately, it's a process that requires all three parties to be involved unlike a typical bug that we can quickly fix on our own (we're pretty good at that). We'll definitely be patching all platforms with every little content and performance fix we can find so folks can rest assured we're doing everything we can (and WILL for a long time. We want the game that's on Steam/PS4/anywhere to be the best possible version even after we're out out of the excitement of the launch window).
What's with everyone saying grow home had issues? I honestly Don't remember anything super bad standing out when I played it.
This could be one of those games where hard drive speed has an effect on performance as well due to considerable streaming, which is why we're seeing varied reports. I know it helped Witcher 3 a lot for me.
Again, I played for a few hours on PS4 earlier. Not a damn thing I encountered in regards to technical issues stopped me from enjoying what I played. If you want to play the game then play it.
Both framerate and pop inHadn't considered that. Did it affect your framerate or just pop-in etc in Witcher 3?
I have a mgs5 ps4 with the go-to hd upgrade 2TB Seagate, as mentioned on Eurogamer and the like. Had nothing but positive experiences with it so far. But it could be a negative factor!
Aw fuck I just bought it, wish I had seen this.