Firewatch's PS4 performance is terrible

thelastword

Banned
This game should be 1080 60fps on the PS4, but if this is Unity rearing it's ugly head again, please use UE4. Haven't these guys seen the visuals of the 1080p 60fps games that run on UE4 on PS4? Unity seems like it needs some serious work..... that basic looking games always run with performance issues. Use the better engine by the company which had the most used engine last generation in UE3.
 

finalflame

Banned
If performance is the issue then there's not much you can do, since you don't write the engine.

They can only optimize assets or reduce graphic, and then it's a struggle with whatever the art direction wants to deliver.

Yah, I suppose Unity has a pretty bad track record on PS4.
 
Ori and the Blind forest and Max Curse of Brotherhood were both pretty solid overall.

Ori is a sidescroller. You have to judge an engine performance for what it puts onscreen.

Every engine can be fast, if it doesn't do much. And graphic can be pretty even if technically it's lighter. Ori doesn't show a lot of complexity.
 

ElTorro

I wanted to dominate the living room. Then I took an ESRAM in the knee.
I am usually sensitive to frame rate issues, but walking simulators are one of the genres where it matters less. The acceleration of the camera is a bit unusual, but there is no real reason not play the game.
 
This game should be 1080 60fps on the PS4, but if this is Unity rearing it's ugly head again, please use UE4. Haven't these guys seen the visuals of the 1080p 60fps games that run on UE4 on PS4? Unity seems like it needs some serious work, that basic looking games always run with performance issues. Use the better engine by the company which had the most used engine last generation in UE3.

What's the deal with Unity being so popular? A friend of mine who develops content for the Oculus Rift STRONGLY prefers Unreal, and he gave me a very thorough explanation why it's both better as a developer and end user. Maybe Unity has better licensing/marketing?
 
I am usually sensitive to frame rate issues, but walking simulators are one of the genres where it matters less. The acceleration of the camera is a bit unusual, but there is no real reason not play the game.

Did you actually play it on PS4? Genuinely asking.
 

Randdalf

Member
The thing is, you can't just chuck stuff into Unity and let the engine do your work. If you want to optimise performance you actually still have to optimise performance, the ways you would in any other engine.
 

Hoje0308

Banned
The devs say they will try and fix it ASAP but its too late for that, they shouldn't release a product unless it is fucking ready.

Yep, I don't care how hard you're working to patch it if you release something that has such obvious issues.
 
I feared as much after reading the comments flowing in since yesterday.

Unfortunately, I guess that means I won't be buying it for a while. I'm not putting up with another broken mess of a Unity game, and the devs certainly didn't earn my money by putting it out there like that.

Backlog ho.
 
yeah, cert just checks that there aren't any exploits and that you follow their accessibility guidelines, like moving objects on load screens and Press X to Start title screen stuff.

If youre game runs poorly that's not their business
Back when I worked in certification, I'd see posts like this and think, 'You haven't got a clue. We play the shit out of these games, to completion multiple times and bug everything we find, from system hangs to framerate issue and graphical glitches.' How a game runs was absolutely the platform holders business.

I believe your post is a more accurate description of how it stands today though, sadly.
 

nikos

Member
Just played through the entire game on PS4. The framerate was not consistent, but it didn't ruin my experience. It's a fantastic game. Well worth it.
 

tuxfool

Banned
Unity is a great and fantastic engine to work with. However, yes it does have it flaws. I never worked on it on a ps4 so i can't really say much about that.

I do however suspect that the engine is not very well optimized for open world games like this.

But at the same time...it does feel kinda lazy for the developer to just say "Naww its not our fault"
Something is obviously causing this, this doesn't just happen for no apparent reason.

Maybe you render to many trees, particles at the same time? Maybe your draw distance is to big? Too many Update calls? Something with the collision detection?

You really needn't minimise the issues of the engine. Practically all 3d Unity games have issues on Consoles. They have some issues on PC sometimes.

This game should be 1080 60fps on the PS4, but if this is Unity rearing it's ugly head again, please use UE4. Haven't these guys seen the visuals of the 1080p 60fps games that run on UE4 on PS4? Unity seems like it needs some serious work..... that basic looking games always run with performance issues. Use the better engine by the company which had the most used engine last generation in UE3.

Which games run UE4 at 60fps on PS4?
 

Kemal86

Member
Back when I worked in certification, I'd see posts like this and think, 'You haven't got a clue. We play the shit out of these games, to completion multiple times and bug everything we find, from system hangs to framerate issue and graphical glitches.' How a game runs was absolutely the platform holders business.

I believe your post is a more accurate description of how it stands today though, sadly.

Yep. As someone that used to be on the other end (submitting things to cert), it used to be a terrifying process. Certification today is NOTHING like it was in 2008-2009. SCEE Certification in particular was NOTORIOUS for failing anything and everything over the tiniest thing.
 

barit

Member
Yah, I suppose Unity has a pretty bad track record on PS4.

Yeah would explain some things like the sub-standard experience in Wasteland 2 on PS4. Game is created with Unity and has many hiccups at 30fps. And for me it seems hardly a game that pushes the PS4 to maximum. It's a cRPG for god's sakes so why is it so difficult to get a stable framerate? Wonder if Xbone version has the same problems.
 

Matticers

Member
The frame rate stuttering is very noticeable on the PS4 but it doesn't make the game unplayable. I'm still enjoying the game but yeah, it would be much better if they could patch it soon.
 
The frame rate stuttering is very noticeable on the PS4 but it doesn't make the game unplayable. I'm still enjoying the game but yeah, it would be much better if they could patch it soon.

I honestly don't know how much worse it could be. You can't move the right stick without the game dropping to 20fps.
 
Game has way more than just performance problems, thread title should be updated

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Mossybrew

Banned
Yeah I'll be grabbing Unravel instead today and hope a patch is forthcoming, still definitely want to play Firewatch on PS4, but would rather wait at this point and see what develops.
 
Yeah I'll be grabbing Unravel instead today and hope a patch is forthcoming, still definitely want to play Firewatch on PS4, but would rather wait at this point and see what develops.

i would love to get my money back for Firewatch and get Unravel, shame that you can't do that on PSN.
 

finalflame

Banned
Yeah I'll be grabbing Unravel instead today and hope a patch is forthcoming, still definitely want to play Firewatch on PS4, but would rather wait at this point and see what develops.

Yup, Unravel seems to be the better release to play today. Looks stunning and locked 60fps.
 
Really wish I wasn't stuck in meetings at work all day and had seen this thread earlier. Bought the game via the PS App on my phone so that it'd be ready to rock and roll when I got home, and immediately noticed the janky framerate.

Thought it was probably just that I was coming from the Witness which is pretty rock solid on frame rate for the most part - or that maybe it was just the opening scenes... but then it continued on into the actual story of the game. I'm not sure *why* it bothers me so much more in this game than it does in other mentioned (Fallout 4, Witcher 3 ect). I definintely noticed issues in those games, but they weren't breaking the experience for me... here I just can't get into it.

A large portion of the charm of the title so far is the gorgeous environments, but I feel like I can't look around in this game because the frame rate is just so shaky when you do.

Panning left to right you hit 'sticky' zone and the frame rate just tanks...

Ugh. Really like what little else I've seen of the game, but I'm going to have to wait for a patch, and hope it gets addressed. Too many other games in my backlog to have such a poor experience up front, when in a month or two when I come back to it - it'll hopefully run better. Just wish I'd waited to buy it that month or two later instead of thinking a quick 4-6 hour game would be a perfect little breather after the Witness. :(
 
Back when I worked in certification, I'd see posts like this and think, 'You haven't got a clue. We play the shit out of these games, to completion multiple times and bug everything we find, from system hangs to framerate issue and graphical glitches.' How a game runs was absolutely the platform holders business.

I believe your post is a more accurate description of how it stands today though, sadly.
Having played fallout 3 on the ps3, I can safely tell you that it's been this way for some time now.
 
A large portion of the charm of the title so far is the gorgeous environments, but I feel like I can't look around in this game because the frame rate is just so shaky when you do.

Panning left to right you hit 'sticky' zone and the frame rate just tanks...

This is exactly what makes these issues so frustrating.
 

Elandyll

Banned
The game also has a ton of issues on PC as reported in the PC performance thread.
Screams both "Unity" and "not ready" across the board frankly...

Bummer, was pretty excited for it, but now I'll wait I think.
 
I think I'll be fine tonight. I rarely take GAF performance impressions seriously after things like The Witcher 3 and Fallout 4 being described as "unplayable" and Bloodborne as having "shit" framerates on here.
I'm currently playing it and it's more the loading times randomly if you're running a bunch. Not a huge hindrance and it's being way overblown. Though I hear hard crashes in this thread... that would be awful to run into.

However! Currently only dealing with the occasional load between 'areas.'

You're spot on about The Witcher and Fallout 4 though, lol. All I heard on GAF and a few of my favorite podcasts were about how "unplayable" those games are... I think my 100+ hours with no crashes, saves eaten, or major bugs must have been a miracle.
It wasn't.

EDIT: If you're comparing it to a top-of-the-line PC, then that's your own damn fault. Of course it doesn't match up with that. It's absolutely playable and a very fun game to boot!
 

Alienous

Member
I can understand AAA games thinking they can get away with it, but when the audience of your game is hardcore gamers what could you possibly be thinking releasing a game in such a seemingly poor state.
 

tuxfool

Banned
You're right, my bad, that's what I get for assuming.

Yeah. My point was that thelastword has a habit of throwing out BS statements.

Unity performs like garbage on consoles, but that doesn't excuse comparing it to imaginary 60fps UE4 games on consoles.

Street Fighter V. Betting Tekken 7 and any other future fighting games will as well, but that's obviously pretty limited in scope lol.

Ah Yeah. Though I'd say the performance characteristics are slightly different for fighting games as opposed to open world games.
 
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