Get_craycray
Banned
Did you two think Until Dawn had some frame rate issues?
I remember having some but not that much.
Did you two think Until Dawn had some frame rate issues?
I'd argue it's more ridiculous to expect an indie game to be a technical powerhouse.
do you straight-up will your personal enjoyment into correlating with how indie-cred a game is?
how does that work, exactly?
If performance is the issue then there's not much you can do, since you don't write the engine.
They can only optimize assets or reduce graphic, and then it's a struggle with whatever the art direction wants to deliver.
Ori and the Blind forest and Max Curse of Brotherhood were both pretty solid overall.
This game should be 1080 60fps on the PS4, but if this is Unity rearing it's ugly head again, please use UE4. Haven't these guys seen the visuals of the 1080p 60fps games that run on UE4 on PS4? Unity seems like it needs some serious work, that basic looking games always run with performance issues. Use the better engine by the company which had the most used engine last generation in UE3.
I am usually sensitive to frame rate issues, but walking simulators are one of the genres where it matters less. The acceleration of the camera is a bit unusual, but there is no real reason not play the game.
The devs say they will try and fix it ASAP but its too late for that, they shouldn't release a product unless it is fucking ready.
Back when I worked in certification, I'd see posts like this and think, 'You haven't got a clue. We play the shit out of these games, to completion multiple times and bug everything we find, from system hangs to framerate issue and graphical glitches.' How a game runs was absolutely the platform holders business.yeah, cert just checks that there aren't any exploits and that you follow their accessibility guidelines, like moving objects on load screens and Press X to Start title screen stuff.
If youre game runs poorly that's not their business
Unity is a great and fantastic engine to work with. However, yes it does have it flaws. I never worked on it on a ps4 so i can't really say much about that.
I do however suspect that the engine is not very well optimized for open world games like this.
But at the same time...it does feel kinda lazy for the developer to just say "Naww its not our fault"
Something is obviously causing this, this doesn't just happen for no apparent reason.
Maybe you render to many trees, particles at the same time? Maybe your draw distance is to big? Too many Update calls? Something with the collision detection?
This game should be 1080 60fps on the PS4, but if this is Unity rearing it's ugly head again, please use UE4. Haven't these guys seen the visuals of the 1080p 60fps games that run on UE4 on PS4? Unity seems like it needs some serious work..... that basic looking games always run with performance issues. Use the better engine by the company which had the most used engine last generation in UE3.
Back when I worked in certification, I'd see posts like this and think, 'You haven't got a clue. We play the shit out of these games, to completion multiple times and bug everything we find, from system hangs to framerate issue and graphical glitches.' How a game runs was absolutely the platform holders business.
I believe your post is a more accurate description of how it stands today though, sadly.
Yah, I suppose Unity has a pretty bad track record on PS4.
Which games run UE4 at 60fps on PS4?
The frame rate stuttering is very noticeable on the PS4 but it doesn't make the game unplayable. I'm still enjoying the game but yeah, it would be much better if they could patch it soon.
Yeah I'll be grabbing Unravel instead today and hope a patch is forthcoming, still definitely want to play Firewatch on PS4, but would rather wait at this point and see what develops.
Yeah I'll be grabbing Unravel instead today and hope a patch is forthcoming, still definitely want to play Firewatch on PS4, but would rather wait at this point and see what develops.
Rocket League comes to mind first, though I don't know for sure if it actually hits 60 and it definitely can dip.
AFAIK that is UE3.
Game has way more than just performance problems, thread title should be updated
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Having played fallout 3 on the ps3, I can safely tell you that it's been this way for some time now.Back when I worked in certification, I'd see posts like this and think, 'You haven't got a clue. We play the shit out of these games, to completion multiple times and bug everything we find, from system hangs to framerate issue and graphical glitches.' How a game runs was absolutely the platform holders business.
I believe your post is a more accurate description of how it stands today though, sadly.
Which games run UE4 at 60fps on PS4?
Also MKXStreet Fighter V. Betting Tekken 7 and any other future fighting games will as well, but that's obviously pretty limited in scope lol.
A large portion of the charm of the title so far is the gorgeous environments, but I feel like I can't look around in this game because the frame rate is just so shaky when you do.
Panning left to right you hit 'sticky' zone and the frame rate just tanks...
Disappointing
Disappointed
I'm currently playing it and it's more the loading times randomly if you're running a bunch. Not a huge hindrance and it's being way overblown. Though I hear hard crashes in this thread... that would be awful to run into.I think I'll be fine tonight. I rarely take GAF performance impressions seriously after things like The Witcher 3 and Fallout 4 being described as "unplayable" and Bloodborne as having "shit" framerates on here.
You're right, my bad, that's what I get for assuming.
Street Fighter V. Betting Tekken 7 and any other future fighting games will as well, but that's obviously pretty limited in scope lol.
Thought my last one didn't get posted. Apologies. Was on mobile.You Ok, Ye?
Damn. That's rough.Game has way more than just performance problems, thread title should be updated
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