The reddit thread being posted has the dev telling customers who wants refunds to refer to them directly providing a link, and wishing that PSN had a refund feature like Steam.if anyone manages to get a refund please let me know.
The reddit thread being posted has the dev telling customers who wants refunds to refer to them directly providing a link, and wishing that PSN had a refund feature like Steam.if anyone manages to get a refund please let me know.
I played pretty much all walking simulators on the PS4 so far. Without having compared them all side by side, so far I remember games like Until Dawn or Everybody's Gone to the Rapture to have worse performances. I can confirm that Firewatch stutters as if the game is loading something. In a shooter it would definitely suck, and I usually am sensitive to even minor frame rate issues in such games. But in a walking simulator it's not really a big deal.
Certainly not unplayable by any definition of the word.
Both framerate and pop in
Was Soma on Unity? When the framerate shit itself in that game a lot of times reloading a save fixed it.
I played pretty much all walking simulators on the PS4 so far. Without having compared them all side by side, so far I remember games like Until Dawn or Everybody's Gone to the Rapture to have worse performances. I can confirm that Firewatch stutters as if the game is loading something. In a shooter it would definitely suck, and I usually am sensitive to even minor frame rate issues in such games. But in a walking simulator it's not really a big deal.
Certainly not unplayable by any definition of the word.
The reddit thread being posted has the dev telling customers who wants refunds to refer to them directly providing a link, and wishing that PSN had a refund feature like Steam.
Oh shit. That is very far removed from my own experience indeed. In that case, performance varies way more than I thought.
if anyone manages to get a refund please let me know.
I have an SSHD in my PS4 if that makes any difference.
I have an SSHD in my PS4 if that makes any difference. Maybe the game stutters when it loads dialog audio.
Can you choose 720p as output in order to achieve a playable framerate?
I did just now using their chat system.
What's it like on PC. I have a Gtx 980m on my rog laptop. Will this run it?
Rapture only stutters when using the hastily added, Santa Monica mandated run button. Another win for ps4.
I ask this with an open heart: has there been a reasonably complex 3D game in Unity that hasn't been plagued with performance issues on consoles?
So what is the general consensus then? Is this more hyperbole or is there a genuine problem with the game? Really want to buy it but I want to know whether I should wait.
EDIT: From the developer's themselves. They think its exaggerated but will attempt to get a fix soon. Might hold off until then.
best post in this thread lmao
Its bad but the game is still completely playable. Not only is it playable but its a great game so far and the visuals are great, it just sucks having fluctuating framerates and microstutter. One second you're looking at the ground getting 60 fps, then you're looking around and its all over the place. Luckily this game doesn't rely on any sort of quick reactions so the framerate comes down to can you visually tolerate it. Plus its less than $20, about a trip to Taco Bell![]()
So what is the general consensus then? Is this more hyperbole or is there a genuine problem with the game? Really want to buy it but I want to know whether I should wait.
I was interested in this game a few months back, but now I will probably forget all about it. Too bad.
I wonder if there's a common denominator (in before Unity)..
Like, how does it perform on a fresh reboot (without any suspended apps)?
Online/offline?
etc.
I think I'll be fine tonight. I rarely take GAF performance impressions seriously after things like The Witcher 3 and Fallout 4 being described as "unplayable" and Bloodborne as having "shit" framerates on here.
http://www.neogaf.com/forum/showpost.php?p=194741816&postcount=263
In short: Yes but many have problems.
If this however is all the engines fault or on the developers side we don't know
Don't worry, you will be reminded when the Gotys come around.
I think I'll be fine tonight. I rarely take GAF performance impressions seriously after things like The Witcher 3 and Fallout 4 being described as "unplayable" and Bloodborne as having "shit" framerates on here.
I have a feeling no one will remember this game 10 months from now.
Agreed.
This sounds about right.
I have a feeling no one will remember this game 10 months from now.
People who actually play it will.
I only played the first 20 minutes and it already made am incredible impression.
...
I'm guessing Unity is a bad platform on which to build large "open" games. I can imagine their asset delivery pipeline just isn't optimized enough on PS4 to be able to keep up performance and stream assets to the screen on the fly. Another notable game on a different engine that had these issues was Witcher 3 at launch. Of course, in that scenario, CDPR had total control over the engine and was able to iron out the issues over time (Witcher 3's engine only renders what you are currently looking at on the screen to save on memory, and streams the rest of the assets on the fly as you pan the camera).
http://www.firewatchgame.com/about/What technology was Firewatch built with?
Firewatch is being developed in Unity with lots of help from the add-on community. Along with many other tools, the game world makes use of Make Code Now!'s SECTR Complete, an excellent piece of Unity scene streaming middleware. We're also using proprietary dialogue and event tools, which we may talk about on the dev blog.
They are using SECTR in Firewatch, which includes a scene streaming solution as well as dynamic occlusion culling. They are provided source-code too so surely they could have optimised for PS4 themselves.
http://www.firewatchgame.com/about/
The performance is a little wonky, admittedly, but I don't think anyone who's eager to play it needs to wait. I'm utterly blown away by this game so far.
They are using SECTR in Firewatch, which includes a scene streaming solution as well as dynamic occlusion culling. They are provided source-code too so surely they could have optimised for PS4 themselves.
http://www.firewatchgame.com/about/