Draugoth
Gold Member


Steam :: The First Berserker: Khazan :: (Dev Note) With Gratitude: On the June Update and Our Direction
Hello Berserkers, This is Junho Lee, Creative Director of First Berserker: Khazan. Around this time last year, I remember thinking, "By next spring, Khazan will be out…" Now, summer is already upon us here in Korea. It's been three months since launch, almost 100 days now. It hasn't been an easy...
Difficulty System Improvements
Big changes are coming to the difficulty system.
The current "Easy" difficulty will be renamed to "Normal," and "Normal" will become the default setting when starting a new game. The current "Normal" difficulty will be renamed to "Challenge."
A new difficulty "Beginner" is being added.
This new setting includes added conveniences to help players who are new to action games learn Khazan's combat system in a more comfortable and less stressful way.
If the difficulty feels too low, you can always switch to "Normal" or "Challenge" at any time.
For those looking for a real challenge, we're adding a new "Hardcore" difficulty.
"Hardcore" is a special difficulty that unlocks after completing the first playthrough on "Challenge."
It can be started as a New Game, and difficulty cannot be changed mid-playthrough.
As the toughest difficulty, Hardcore hides monster HP and Stamina gauges. Support systems such as the Spirit of Advocacy, Phantom Form, and Change Attributes are also disabled.
Hardcore also features its own balance settings and a unique camera lock-on perspective, offering a fresh and intense way to experience Khazan.