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First Mario 128 info?

nintendo perfecting the camera system for platformers... i'd expect such an innovation to be unveiledwith the revolution but i guess the GC is due for some "Nintendo 64 Style" innovation.
 
jett said:
Zelda was released in 1986, not just a couple of months after Legend. Also, I believe they totally ripped off the main characters from Disney's The Black Cauldron(1985). They just look too freaking similiar to Link and Zelda.

Also, Miyamoto co-directed Mario 64(the last game in which he has recieved a director credit). He didn't direct any of the other Marios or Zeldas, with the excepction of the very first ones.

Wyzom: You WILL get banned if you don't edit your post, he was doing you a favor. :P

Miyamoto is also an uncredited director for OoT according to Aunoma. But yeah, the bulk of his work has been producing/supervision.

As for Ninja's information, his words on Mario 128 pretty much fall in line with what I have assumed. Nintendo (or at least EAD) have made a lot a fuss about camera and controls, so it isn't too much of strecth to think that considerable work would be done in these areas. We're already seeing this in the new Zelda (which is confirmed to have a new camera system for dungeons already in place.)
 
Actually, after the Mario 128 demo was shown, Nintendo toyed around with making it into a full game, but they found it was too close to the already in development Pikmin, so they moved any good ideas they'd had over into Pikmin. Nintendo had been making pikmin for a hell of a long time before the Mario 128 demo showed up.

http://www.n-sider.com/gameview.php?gameid=154&region=1

Pikmin was the result of a various amount of unrealized game concepts dating back to around when Yoshi's Story for the Nintendo 64 was being developed. The origins of the game consist of Cabbage (a Nintendo 64DD title) and 100 Marios (a GameCube demo). The first groundwork started roughly in early 2000 by staggered members of the 1080 Snowboarding team who just aborted the N64 sequel.

Programmer Colin Reed came up with the AI system after various experiments. Yoshi creator Shigefumi Hino came up with the actual character designs. Shigeru Miyamoto came up with the idea of the setting being a giant "garden" drawing inspiration from his new found hobby.
 
ImNotLikeThem said:
see this is the kind of stuff i like to hear about. i wish we actually had more information like this, about how nintendo works, where they get ideas, and how they actually progress through development. they are always so secretive with everything, like the mario sunshine water pack, when they really dont need to be at all.
It's like when companies respond to rumors with "It is our policy not to comment on rumors.", even if the rumor is blatantly blatantly false. If they answered "No" to every false rumor, it would be obvious when the rumors have truth. Nintendo is just similarly consistent with not showing off things they're not ready to.
 
My guess is Nintendo is going to focus on restrengthening their core brands (Mario & Zelda) in 2005 because they may have been worried that SMS and Zelda: TWW alienated too many of the fans with their changes.

A platforming-oriented Super Mario game with a fixed camera angle (making it less complicated to pick up and play, like the older 2D Marios) is probably what Nintendo is going for. With Zelda they switched back to the realistic style and the game seems to be the epic Zelda that everyone wants.

With Mario they'll probably have great new power-ups, better graphics, and of course a variety of worlds to please the fans. That's the Mario that everyone really wanted.

I think EA, Namco, Sega, Capcom, Konami, Square-Enix, etc. all have been contacted by Nintendo for specific Revolution partnerships. That's just a guess, but I think you'll hear more about this at E3.
 
Maybe the new camera idea is something like z-targeting just different. It doesn't have to mean the perspective will change (e.g 1st person, third person, over the shoulder, free roam, 2D etc.) Maybe it's a way to control the camera or just how the camera behaves. Mario's all about jumping so I don't think they would go with first person. And yes, Fireballs definately need to come back along with a cloud level and the ability to warp down pipes.
 
soundwave05 said:
My guess is Nintendo is going to focus on restrengthening their core brands (Mario & Zelda) in 2005 because they may have been worried that SMS and Zelda: TWW alienated too many of the fans with their changes.

TWW has sold in line with most of the Zelda episodes. From what do you get that it "alienated fans" ??

From GAF ??
 
wazoo said:
TWW has sold in line with most of the Zelda episodes. From what do you get that it "alienated fans" ??

From GAF ??
Regardless of the sales, the majority of fans, myself included, will say that The Wind Waker was not nearly as good as the N64 zelda entries before it.
 
GaimeGuy said:
Regardless of the sales, the majority of fans, myself included, will say that The Wind Waker was not nearly as good as the N64 zelda entries before it.

you'd be surprised... ... majora's mask was actually quite teh loathed in some quarters. I think its brilliant but... to some people; WW was actually a great thing. My biggest problem with WW was its kiddy gloves gameplay. Too easy. I keep saying it but the greatest danger in that entire game was the big fat pig. Nintendo = teh suck for that.
 
wazoo said:
TWW has sold in line with most of the Zelda episodes.
i don't think you're correct, but I don't have any sales figures or facts to back that up. but then neither do you... unless.
 
Scrow said:
i don't think you're correct, but I don't have any sales figures or facts to back that up. but then neither do you... unless.


you may not have sales figures, but we have. They have been posted approx. 1M times on this forum. WW sold ~4M units which is in line with pretty much all Zelda except OOT.

So, it is more OOT overperforming with respect to the licence than WW underperforming.

Regardless of the sales, the majority of fans, myself included, will say that The Wind Waker was not nearly as good as the N64 zelda entries before it.

Based on what ?? GAF, one more time ??
 
wazoo said:
you may not have sales figures, but we have. They have been posted approx. 1M times on this forum. WW sold ~4M units which is in line with pretty much all Zelda except OOT.
we?

anyway, what's your source? Not saying you're lying, i just want to see these sales figures
 
Scrow said:
we?

anyway, what's your source? Not saying you're lying, i just want to see these sales figures

According to Broshnat, and he reports shipped numbers, The Wind Waker was at 3.33 million as of December 2003. The lowest selling original Zelda title besides TWW was Majora's Mask at 3.36 million. The average was 4 million, and the highest three were Ocarina of Time (7.6m), LoZ (6.1m), and ALttP (4.61m).
 
Scrow said:
we?

anyway, what's your source? Not saying you're lying, i just want to see these sales figures

they were given during Iwata presentation last year.

the numbers are almost one year old, so WW has sold more.

NES - Legend of Zelda - 6.510
NES - Zelda II: The Adventure of Link - 4.380
SNES - The Legend of Zelda: A Link to the Past - 4.610
GB - The Legend of Zelda: Link's Awakening - 3.830
N64 - The Legend of Zelda: Ocarina of Time - 7.600
GB - The Legend of Zelda: Link's Awakening DX - 2.220
N64 - The Legend of Zelda: Majora's Mask - 3.360
GB - The Legend of Zelda: Oracle of Seasons - 3.960
GB - The Legend of Zelda: Oracle of Ages - 3.960
GBA - The Legend of Zelda: A Link to the Past / Four Swords - 1.890
GC - The Legend of Zelda: The Wind Waker - 3.070

From this chart, Zelda franchise is a strong 3-4M.
 
WW was great all you haters can suck it. Will the Zelda Reborn be better? (you heard me)

Maybe.
Maybe not.

I love WW's ultrafluid animation and just can't imagine the New Zelda topping it.
 
i actually played WW before i played OOT (i sort of stopped console gaming for a period during the n64 generation) and if you play WW first it is pretty obvious that OOT shows it's age a little, and i'm not talking about graphics... i'm talking about things like the obscure nature of the Epona quest, and the way it lets you into the shadow temple without an important item. i spent a little too much time just boringly running around not knowing what to do next in that game. The dungeons where better and the difficulty was more enjoyable but there where plenty of little flaws in the design that weren't present in wind waker to the same degree. wind waker improved on a lot of things. Better camera, better story, more polish. OOT was a better game because it was a more important game and it was more epic but the difference is not as great as many claim.

now finally having played them both, the biggest problem i see with wind waker is that it is WAY too similair to OOT.. it's not a matter of the differences, but the similarities that make it worse.

They need to really mix up the zelda formula a little. the progression, and the way dungeons are structured is starting to get pretty old. so many of the puzzles in WW and OOT are almost exactly the same that it's shameful. i think it's definitly time to mess with the zelda structure, especially in dungeons. maybe they could go to the trouble of justifying in the story why each dungeon has a boss key and a compass. either that or changing those mechanics all together to something that doesn't scream "THIS IS NOT A REAL ADVENTURE YOUR PLAYING A VIDEO GAME!!!". That might seem shallow, but it would help flesh out the game world and make it more immersive. i'm afraid that nintendo is puting a shiny new graphics coating on another zelda rehash, when it's really time to examine and revamp everything about the series to keep it fresh.
 
I donÂ’t understand why people want a fixed camera angle 2.5d Platfomer?

Think about how awkward some of the jumps in paper Mario are(despite the fact the are very forgiving). Did anyone play the first Crash Bandicoot? The side scrolling Platforming was shocking Nintendo would be better off keeping the game pure 2D.

A 2D style Platfomer when you can move 3 dimensionally are horrid and insanely frustrating!

The 3D Platfomer was my favorite genre last generation and I am sad to say I have seen the genre devolve this generation; I would really love to see Nintendo perfect the 3D Platfomer like it did the 2D genre.
 
AniHawk said:
EAD will have had *about* 3 years to make this title. Have a little faith.
woah, holy shit, you're right, it's been three years almost! O_O
 
wazoo said:
they were given during Iwata presentation last year.

the numbers are almost one year old, so WW has sold more.

NES - Legend of Zelda - 6.510
NES - Zelda II: The Adventure of Link - 4.380
SNES - The Legend of Zelda: A Link to the Past - 4.610
GB - The Legend of Zelda: Link's Awakening - 3.830
N64 - The Legend of Zelda: Ocarina of Time - 7.600
GB - The Legend of Zelda: Link's Awakening DX - 2.220
N64 - The Legend of Zelda: Majora's Mask - 3.360
GB - The Legend of Zelda: Oracle of Seasons - 3.960
GB - The Legend of Zelda: Oracle of Ages - 3.960
GBA - The Legend of Zelda: A Link to the Past / Four Swords - 1.890
GC - The Legend of Zelda: The Wind Waker - 3.070

From this chart, Zelda franchise is a strong 3-4M.

Wind Waker was on 3.33m as of end of MARCH 2004. It has sold 400k in the US alone since then, and about 50k in Japan. It'll be close to 4m by now. Not too shoddy really.

I would expect the new Zelda game to appeal to more non-Nintendo casuals though and probably sell more. Personally I prefer the style to Wind Waker, although I did thoroughly enjoy WW.
 
Do The Mario said:
I donÂ’t understand why people want a fixed camera angle 2.5d Platfomer?

Think about how awkward some of the jumps in paper Mario are(despite the fact the are very forgiving). Did anyone play the first Crash Bandicoot? The side scrolling Platforming was shocking Nintendo would be better off keeping the game pure 2D.

A 2D style Platfomer when you can move 3 dimensionally are horrid and insanely frustrating!

The 3D Platfomer was my favorite genre last generation and I am sad to say I have seen the genre devolve this generation; I would really love to see Nintendo perfect the 3D Platfomer like it did the 2D genre.


Think Mario World vs Mario Bros 3 and now imagine Mario 128 vs Mario 64
 
Given the N64's larger userbase, the ridiculous amount of hype OoT got and the fact that N64 owners had far less choice in games when compared to GC, I'd say the WW sales are about right for a Zelda, no drop off.

You just have to look at the sales of all of Nintendo's N64 games compared to the GC versions to know that drops are expected and it has little to do with any changes in style.
 
Broshnat said:
Think Mario World vs Mario Bros 3 and now imagine Mario 128 vs Mario 64

Um not quite

There is the little matter of super Mario Sunshine.

ItÂ’s a good game still the best Platformer this gen but I am replaying again now and why did they have to make a game based on cleaning shit up?

I HOPE Nintendo sticks to the Platforming and doesnÂ’t get sidetracked with gimmicks.

P.S donÂ’t try to give the game a lame story.
 
Do The Mario said:
Um not quite

There is the little matter of super Mario Sunshine.

ItÂ’s a good game still the best Platformer this gen but I am replaying again now and why did they have to make a game based on cleaning shit up?

I HOPE Nintendo sticks to the Platforming and doesnÂ’t get sidetracked with gimmicks.

P.S donÂ’t try to give the game a lame story.


Well that was my point. I hope Mario 128 is basically a straight evolution of Mario 64 in the same way that SMW was of SMB3. No gimmicks, no cleaning up, even cutscenes aren't really necessary.
 
Broshnat said:
Well that was my point. I hope Mario 128 is basically a straight evolution of Mario 64 in the same way that SMW was of SMB3. No gimmicks, no cleaning up, even cutscenes aren't really necessary.

Now we are talking

“Oh teh noes Peach is gone”

Is all the story I need

*platform like crazy

*Kill bad guy I wonÂ’t spoil who it is!
 
Zelda : (Insert title of choice) and Mario 128 (new amazing wonderful camera and control method) will sell 5 million+ EACH, they will sell an additional 1 million cubes between them too. Everyone will rejoice and my pet monkey will dance the lambada. OH YEAH!!

Joking.

But i do expect them both to do fantastically well.
 
ThongyDonk said:
Zelda : (Insert title of choice) and Mario 128 (new amazing wonderful camera and control method) will sell 5 million+ EACH, they will sell an additional 1 million cubes between them too. Everyone will rejoice and my pet monkey will dance the lambada. OH YEAH!!

Joking.

But i do expect them both to do fantastically well.

I actually think you're first paragraph is spot on!
 
Broshnat said:
I actually think you're first paragraph is spot on!

No i'm sorry its not..








My monkey died! But yeah to the first bit.

Anyone have a feeling Ninty is up to something with the Rev, cos NO ONE is talking about games for it yet?
 
lol. I don't get the gaming industry. People complain about Nintendo's games, being stale and all (note:talking about gaming journalists), and now when there's a change they complain again. You can't satisfy them. :lol
 
AssMan said:
lol. I don't get the gaming industry. People complain about Nintendo's games, being stale and all (note:talking about gaming journalists), and now when there's a change they complain again. You can't satisfy them. :lol

This is typical someone like IGN(matt). First they slam nintendo for not changing their games enough and only playing it safe, then when Nintendo does a drastic change in their franchise games they write an editorial how Nintendo has lost it, and only do gimmicks.
 
AndoCalrissian said:
And they already had the game engine. :)


Why does everyone keep saying this game has been in development for along time? Didn't Miyamoto say the game has been on hold for awhile due to DS projects.

Plus, isn't the new Tokyo studio brand new? If they are mkaing the game then it's probably been in dev for maybe a year and a half.
 
SomeDude said:
Why does everyone keep saying this game has been in development for along time? Didn't Miyamoto say the game has been on hold for awhile due to DS projects.

Plus, isn't the new Tokyo studio brand new? If they are mkaing the game then it's probably been in dev for maybe a year and a half.

So...much...bad...information...
 
Mama Smurf said:
They're talking about Zelda.

And Mario 128 isn't a Tokyo game.

Other than that, great post!



opps. my bad. I was just glancing quickly over the thread and didn't know they started talking about Zelda.
 
SomeDude said:
Then you can confirm that Mario 128 has been in development for 3-4 years?

Nintendo's use of the word development is probably very different from yours. There are examples in this thread (like Pikmin) that illustrate this--many of their games being as tech demos and what not. I would not be surprised if EAD has been playing around with a handful of different engines for the last few years with the goal of finding the best one for Mario 128.

Actually, I shouldn't be surprised. Miyamoto has even stated as much in an interview sometime last on Gamespy (I believe it was an E3 related interview that mostly covered the DS buy also revealed some tidbits about Mario.)
 
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