Whats with the past tense?Speevy said:I wanted Stage Debut.
Whats with the past tense?Speevy said:I wanted Stage Debut.
jett said:Zelda was released in 1986, not just a couple of months after Legend. Also, I believe they totally ripped off the main characters from Disney's The Black Cauldron(1985). They just look too freaking similiar to Link and Zelda.
Also, Miyamoto co-directed Mario 64(the last game in which he has recieved a director credit). He didn't direct any of the other Marios or Zeldas, with the excepction of the very first ones.
Wyzom: You WILL get banned if you don't edit your post, he was doing you a favor.![]()
Agent Icebeezy said:Good to see Nintendo be pro-active, not reactive
Actually, after the Mario 128 demo was shown, Nintendo toyed around with making it into a full game, but they found it was too close to the already in development Pikmin, so they moved any good ideas they'd had over into Pikmin. Nintendo had been making pikmin for a hell of a long time before the Mario 128 demo showed up.
Pikmin was the result of a various amount of unrealized game concepts dating back to around when Yoshi's Story for the Nintendo 64 was being developed. The origins of the game consist of Cabbage (a Nintendo 64DD title) and 100 Marios (a GameCube demo). The first groundwork started roughly in early 2000 by staggered members of the 1080 Snowboarding team who just aborted the N64 sequel.
Programmer Colin Reed came up with the AI system after various experiments. Yoshi creator Shigefumi Hino came up with the actual character designs. Shigeru Miyamoto came up with the idea of the setting being a giant "garden" drawing inspiration from his new found hobby.
see this is the kind of stuff i like to hear about. i wish we actually had more information like this, about how nintendo works, where they get ideas, and how they actually progress through development. they are always so secretive with everything, like the mario sunshine water pack, when they really dont need to be at all.ironichaos said:
It's like when companies respond to rumors with "It is our policy not to comment on rumors.", even if the rumor is blatantly blatantly false. If they answered "No" to every false rumor, it would be obvious when the rumors have truth. Nintendo is just similarly consistent with not showing off things they're not ready to.ImNotLikeThem said:see this is the kind of stuff i like to hear about. i wish we actually had more information like this, about how nintendo works, where they get ideas, and how they actually progress through development. they are always so secretive with everything, like the mario sunshine water pack, when they really dont need to be at all.
soundwave05 said:My guess is Nintendo is going to focus on restrengthening their core brands (Mario & Zelda) in 2005 because they may have been worried that SMS and Zelda: TWW alienated too many of the fans with their changes.
Regardless of the sales, the majority of fans, myself included, will say that The Wind Waker was not nearly as good as the N64 zelda entries before it.wazoo said:TWW has sold in line with most of the Zelda episodes. From what do you get that it "alienated fans" ??
From GAF ??
GaimeGuy said:Regardless of the sales, the majority of fans, myself included, will say that The Wind Waker was not nearly as good as the N64 zelda entries before it.
i don't think you're correct, but I don't have any sales figures or facts to back that up. but then neither do you... unless.wazoo said:TWW has sold in line with most of the Zelda episodes.
Scrow said:i don't think you're correct, but I don't have any sales figures or facts to back that up. but then neither do you... unless.
Regardless of the sales, the majority of fans, myself included, will say that The Wind Waker was not nearly as good as the N64 zelda entries before it.
we?wazoo said:you may not have sales figures, but we have. They have been posted approx. 1M times on this forum. WW sold ~4M units which is in line with pretty much all Zelda except OOT.
Scrow said:we?
anyway, what's your source? Not saying you're lying, i just want to see these sales figures
Scrow said:we?
anyway, what's your source? Not saying you're lying, i just want to see these sales figures
Borys said:I love WW's ultrafluid animation and just can't imagine the New Zelda topping it.
Odnetnin said:Mario isn't everything,,, nor Zelda.
woah, holy shit, you're right, it's been three years almost! O_OAniHawk said:EAD will have had *about* 3 years to make this title. Have a little faith.
wazoo said:they were given during Iwata presentation last year.
the numbers are almost one year old, so WW has sold more.
NES - Legend of Zelda - 6.510
NES - Zelda II: The Adventure of Link - 4.380
SNES - The Legend of Zelda: A Link to the Past - 4.610
GB - The Legend of Zelda: Link's Awakening - 3.830
N64 - The Legend of Zelda: Ocarina of Time - 7.600
GB - The Legend of Zelda: Link's Awakening DX - 2.220
N64 - The Legend of Zelda: Majora's Mask - 3.360
GB - The Legend of Zelda: Oracle of Seasons - 3.960
GB - The Legend of Zelda: Oracle of Ages - 3.960
GBA - The Legend of Zelda: A Link to the Past / Four Swords - 1.890
GC - The Legend of Zelda: The Wind Waker - 3.070
From this chart, Zelda franchise is a strong 3-4M.
Do The Mario said:I donÂ’t understand why people want a fixed camera angle 2.5d Platfomer?
Think about how awkward some of the jumps in paper Mario are(despite the fact the are very forgiving). Did anyone play the first Crash Bandicoot? The side scrolling Platforming was shocking Nintendo would be better off keeping the game pure 2D.
A 2D style Platfomer when you can move 3 dimensionally are horrid and insanely frustrating!
The 3D Platfomer was my favorite genre last generation and I am sad to say I have seen the genre devolve this generation; I would really love to see Nintendo perfect the 3D Platfomer like it did the 2D genre.
Broshnat said:Think Mario World vs Mario Bros 3 and now imagine Mario 128 vs Mario 64
Do The Mario said:Um not quite
There is the little matter of super Mario Sunshine.
ItÂ’s a good game still the best Platformer this gen but I am replaying again now and why did they have to make a game based on cleaning shit up?
I HOPE Nintendo sticks to the Platforming and doesnÂ’t get sidetracked with gimmicks.
P.S donÂ’t try to give the game a lame story.
Broshnat said:Well that was my point. I hope Mario 128 is basically a straight evolution of Mario 64 in the same way that SMW was of SMB3. No gimmicks, no cleaning up, even cutscenes aren't really necessary.
And where, pray tell, is GC 4 Swords+? :lolwazoo said:From this chart, Zelda franchise is a strong 3-4M.
Jonnyram said:And where, pray tell, is GC 4 Swords+? :lol
Jonnyram said:And where, pray tell, is GC 4 Swords+? :lol
ThongyDonk said:Zelda : (Insert title of choice) and Mario 128 (new amazing wonderful camera and control method) will sell 5 million+ EACH, they will sell an additional 1 million cubes between them too. Everyone will rejoice and my pet monkey will dance the lambada. OH YEAH!!
Joking.
But i do expect them both to do fantastically well.
Broshnat said:I actually think you're first paragraph is spot on!
AssMan said:lol. I don't get the gaming industry. People complain about Nintendo's games, being stale and all (note:talking about gaming journalists), and now when there's a change they complain again. You can't satisfy them. :lol
AniHawk said:EAD will have had *about* 3 years to make this title. Have a little faith.
And they already had the game engine.
AndoCalrissian said:And they already had the game engine.![]()
SomeDude said:Why does everyone keep saying this game has been in development for along time? Didn't Miyamoto say the game has been on hold for awhile due to DS projects.
Plus, isn't the new Tokyo studio brand new? If they are mkaing the game then it's probably been in dev for maybe a year and a half.
Mama Smurf said:So...much...bad...information...
Mama Smurf said:They're talking about Zelda.
And Mario 128 isn't a Tokyo game.
Other than that, great post!
SomeDude said:Then you can confirm that Mario 128 has been in development for 3-4 years?
Broshnat said:Can someone gimme a quick breakdown of what's been made at the Tokyo studio?