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First Mario 128 info?

Shaheed79 said:
You mean 96 right? M64 was the last one I believe.

I thought OoT was the last one he was actually named as director though.

And yeah, EAD Ninja is pretty reliable. Unless he's like me and would like to just fuck around with everyone every once in a while just for kicks.
 
I like the new zelda style, but i think i would like zelda no matter what style EAD decided to use even if they went back to NES graphics i still would play it!

Mario 128, why change the camera?

SMS had a perfect camera and i loved controlling the cam to movie mario around, it was like i had 100% controll over the game.

I for one LOVED it!

Cant wait to see what kind of game mario 128 will be.

"E3 where are you"
 
Media from Nintendo late March-April to set up E3.

This might make sense. Didn't Nintendo say that they are going to announce something big in march? (I thought it was DS related though)
 
Could it be that, finally, someone is making a 3D platformer with the camera system I've always considered superior for the genre? It has happened before this gen though it's rare, Klonoa 2 being a grand example.
What I'm talking about is fixed camera angles, where the game is played like a 2D platformer (up, down, left and right) while environments are all 3D. Well, 2D or 2,5D gameplay (with certain freedom to run "into" the background). I wonder if this is what Nintendo is aiming for...if it is, consider me interested x 10.
I think it's an excellent way to make something more of a "classic" platformer (without the free-roaming, adventure exploration parts) while staying up-to-date with technology by using 3D graphics. Hell, with fixed camera angles the graphics could become even better.
 
But still, if a Zelda + Mario duo is let off this year. What does this leave for the Revolution? It makes little sense. But then again, this is Nintendo.

Anyway, I won't be getting any next-gen consoles at launch so I wouldn't mind it that much if it did happen.
 
Nintendo always unveils its playable titles (at E3) in advance. So March-April sounds about right for Mario 128 if it is indeed still coming out for Cube.
 
Tim the Wiz said:
But still, if a Zelda + Mario duo is let off this year. What does this leave for the Revolution? It makes little sense. But then again, this is Nintendo.

Revolutionary titles ??
 
Official Nintendo Magazine UK needs to button its lip once in a while.
 
Kiriku said:
Could it be that, finally, someone is making a 3D platformer with the camera system I've always considered superior for the genre? It has happened before this gen though it's rare, Klonoa 2 being a grand example.
What I'm talking about is fixed camera angles, where the game is played like a 2D platformer (up, down, left and right) while environments are all 3D. Well, 2D or 2,5D gameplay (with certain freedom to run "into" the background). I wonder if this is what Nintendo is aiming for...if it is, consider me interested x 10.
I think it's an excellent way to make something more of a "classic" platformer (without the free-roaming, adventure exploration parts) while staying up-to-date with technology by using 3D graphics. Hell, with fixed camera angles the graphics could become even better.
IAWTP

no wait... you agree with my post (YAWMP) ;P

Scrow said:
I'm thinking more along the lines of 2.5D, where the gameplay is essentially 2D mechanics with 3D graphics. If ninja's information is reliable this time, this quote is my main reason for thinking along those lines.
Shikamaru Ninja said:
... and Mario as nostalgic as possible.
 
I expect mario 64 on 'roids.

and for godsakes nintendo bring back the fireflower
Fire%20Flower.gif
 
Scrow said:
IAWTP

no wait... you agree with my post (YAWMP) ;P

Yeah, I never bothered reading the thread thoroughly. :P
But I did add something new by explaining why this kind of camera system would be positive. :D
 
I think a lot of things are being taken out of context here.

As far as the Zelda / LOTR comment is concerned, OOT had a strong LOTR feel to it- the locations, the epic feel of the game, presentation and everything else. I think this is all that was being referred to, that it will be a return to a more OOT style epic and not another side-story as in MM and WW.

With Mario, I'm hoping for the Mario 64 sequel everyone else is, no gimmicks, just primary colours, big blocks, sand and ice worlds and platformy goodness.

Will these games mean bad news for Revolution?? No. Why would it? They aren't exactly gonna launch with nothing? My guess is that if it'll be as "revolutionary" as promised, there'll be a whole set of "new" games at launch. If a Mario games does launch with it, it's unlikey to be a straight platformer in Mario 64 vein per se, but rather something pretty different, so I can't see a problem there.

Guess we'll just have to wait and see- some very interesting info tho!!
 
I hope Mario 128 is really that, a fleshed out game based on the demo shown at Spaceworld 2000 which became more commonly known as Hundred Marios. Everyone else would hate that initially, but not me, Keizo Ohta is the god of programmers for what was done on Wave Race 64, also explain the change in team![/wishful thinking]
 
Mama Smurf said:
Already been said, and that's a bannable phrase last time I checked, so you might want to edit.


woo, it's humor. I'm not trowing this quote everywhere. This is a cult phrase now i think. Someone take it seriously? I'll edit at any request.
 
I'm not trying to give general advice here, and you're not going to get a request, you'll just be banned as everyone else who has said it has.

Get rid of your second sentence or you're going to be banned. Just trying to help.
 
Zelda was released in 1986, not just a couple of months after Legend. Also, I believe they totally ripped off the main characters from Disney's The Black Cauldron(1985). They just look too freaking similiar to Link and Zelda.

Also, Miyamoto co-directed Mario 64(the last game in which he has recieved a director credit). He didn't direct any of the other Marios or Zeldas, with the excepction of the very first ones.

Wyzom: You WILL get banned if you don't edit your post, he was doing you a favor. :P
 
Also, Miyamoto co-directed Mario 64(the last game in which he has recieved a director credit).
Co-directed with whom? And why didn't this mysterious person receive co-directing credit in the end credits of the game?
 
snapty00 said:
Co-directed with whom? And why didn't this mysterious person receive co-directing credit in the end credits of the game?

It was Daniel Küblböck from Eggenfelden, he didn't receive credit, because it would have been a shame for Nintendo. Do you want to know more about Daniel Küblböck? Click here and have fun :D
http://www.danielkueblboeck.de/
http://www.danielsuperstar.de/

If you like bad music, then here some samples of his ;)


I thought. Miyamoto was the real and only director!?
 
New camera may just mean they fixed it up a little bit from Sunshine. At this point only mysterious and ambigously spoken people know the truth!
Come clean whomsoever might be in-the-know or I will be forced to use words like whomsoever with impugnity.
 
I wouldn't mind a GC Mario constructed entirely on the lines of Mario Sunshine's secret worlds. However, the camera could get stubborn in some of these sections so I'd definitely welcome a change for the better.

The more I imagine about it, the more I become convinced it would rock! Surreal, nostalgic and challenging, can't ask for more.
 
New NST GBA game? I'm guessing it's another notable "2nd tier" revival (Kid Icarus and Punch-Out! were good guesses), but hopefully this time they don't use nasty renders for everything. NST puts out decent games using established gameplay engines but they desperatively need some good visual designers. I've got some faith though as Mario Vs DK was surprisingly excellent and arguably the best GBA game released last year.

On the other hand, the rest of NST's back catalogue still haunts them imo... particularly that horribly botched Crystalis "port".
 
Diffense said:
I wouldn't mind a GC Mario constructed entirely on the lines of Mario Sunshine's secret worlds. However, the camera could get stubborn in some of these sections so I'd definitely welcome a change for the better.

The more I imagine about it, the more I become convinced it would rock! Surreal, nostalgic and challenging, can't ask for more.

I hope it is more than that else

100% sales to GAF menbers.

0% to outside world.
 
Diffense said:
I wouldn't mind a GC Mario constructed entirely on the lines of Mario Sunshine's secret worlds. However, the camera could get stubborn in some of these sections so I'd definitely welcome a change for the better.

The more I imagine about it, the more I become convinced it would rock! Surreal, nostalgic and challenging, can't ask for more.

actually agree with this - it wouldn't have cost Nintendo a bomb to release a SMS sidedisc and release say a 300 stage game with emulated SMW + SMW2 for a cheap say $30 price. That would have been fun. The SMS off-world areas were really quite challenging + addictive.
 
maybe an automatic camera that repositions itself so that it's always in the optimal position for quick platforming and judgement of distances. that way you can quickly move through the levels without having to worry about the camera. kind of like the cinematic camera in eternal darkness only more geared for simple platforming instead of scares. if i'm not mistaken prince of persia tries to do this to some degree (although some of the angles are clearly chosen for cinematic appeal more than practicality). if done correctly it would be a big step forward for the 3d platforming genre allowing newer games to have that "pick up and play" feel of the classic 2d games without limiting the freedom of true 3d by going 2.5d or something like that. i think going 2.5d would be a step backward and would NOT make mario more mainstream, it would make it more niche... what mainstream gamer wants to buy a 2d style game when they can look at the other consoles and see stuff like ratchet and clank.

myamoto's biggest concern about the mario franchise recently is that he felt the games were too complex and the biggest reason for that is clearly having to constantly adjust the camera. it adds a persistent low level annoyance to the gameplay. it's always there, like a toothache.. you have to actually be proficient with the camera to be good at the game which creates a much different feel than the 2d games and limits the sophistication of the platforming (this is basicly true of all 3d platform games so far). the waterpack in SMS was there to provide a buffer for jumping mistakes caused by the complexity of the camera system. if the camera were always in a good position you could expand the levels to include more interesting obstacles and do away with buffers like hovering mechanics. whether or not myamoto is directing this game, you know he's got to be a producer and a general overseer and he still has a big hand in his franchises. whatever direction it's going in, it's by his consent and removing camera adjustment from the equation seems like the kind of thing he would want to do.

as a side note a camera angle setup like this would also naturaly make the games more linear, which i think a lot of mario afficianados would appreciate.
 
Kiriku said:
Could it be that, finally, someone is making a 3D platformer with the camera system I've always considered superior for the genre? It has happened before this gen though it's rare, Klonoa 2 being a grand example.
What I'm talking about is fixed camera angles, where the game is played like a 2D platformer (up, down, left and right) while environments are all 3D. Well, 2D or 2,5D gameplay (with certain freedom to run "into" the background). I wonder if this is what Nintendo is aiming for...if it is, consider me interested x 10.
I think it's an excellent way to make something more of a "classic" platformer (without the free-roaming, adventure exploration parts) while staying up-to-date with technology by using 3D graphics. Hell, with fixed camera angles the graphics could become even better.

Like Wario World?
 
cja said:
I hope Mario 128 is really that, a fleshed out game based on the demo shown at Spaceworld 2000 which became more commonly known as Hundred Marios. Everyone else would hate that initially, but not me, Keizo Ohta is the god of programmers for what was done on Wave Race 64, also explain the change in team![/wishful thinking]


That 2000 Mario demo became PIKMIN.

Somebody at Nintendo Japan said that a while ago. There never really was a Mario 128 project, they're just new Mario game projects. But nothing will ever be as impacting as Mario 64 was, it's impossible.
 
Shaheed79 said:
You mean 96 right? M64 was the last one I believe.
By that point, though, Miyamoto directing was the exception rather than the rule, and had been for a long time.

Tim the Wiz said:
But still, if a Zelda + Mario duo is let off this year. What does this leave for the Revolution? It makes little sense. But then again, this is Nintendo.
Smash Bros., Mario Kart, Mario Party, Animal Crossing, any of a dozen other popular series they do, or something new?
 
Actually, after the Mario 128 demo was shown, Nintendo toyed around with making it into a full game, but they found it was too close to the already in development Pikmin, so they moved any good ideas they'd had over into Pikmin. Nintendo had been making pikmin for a hell of a long time before the Mario 128 demo showed up.

Miyamoto quotes:

"So many projects and so many experiments are being carried out at Nintendo. For example, the 100 Marios or 128 Marios -- some of the technology there has already been integrated into Pikmin. And having said that, some other experiments are still going on because we are always looking two or three years in advance, so maybe sometime later we will show some part of 100 Marios."

"I can't really say that I'm the project director; over half my work is writing the game specs. As for character design, we have a number of young artists working on them. I haven't designed any of the Pikmin characters personally. The game itself has been under development for a long time and has undergone many changes. Development began when Yoshi's Story was being developed." (Difficult to find this interview now, it was with Core Magazine who no longer exist)
 
Here's what I'd let to see @ Rev Launch.



LUIGI'S NEXT MISSION! :) no respect..

KID ICARUS

PILOT WINGS REVOLUTION



They should most definitley not kill their franchises by overexposure. Let the other franchises grow. I don't know if we'll ever see PIKBOMB sequel or F-BOMB GX sequels too....
 
I would really like to see a Kid Icarus title along the lines of Maximo, which I felt was a great revival of an old franchise. I do think it should lose the 'Kid' moniker though, and just be called 'Icarus'. Pilotwings would not only rock in terms of fun, but it would be a great showcase of Revolution's graphics. Mario would be great at launch, and Nintendo should revive Mach Rider in a sort of Burnout-esque fashion.

Those four games alone would be a very balanced launch, I feel. Toss in some sports from EA, some random games from other publishers, and we're ready to go.
 
Azelover said:
That 2000 Mario demo became PIKMIN.

Somebody at Nintendo Japan said that a while ago.
Nah, it didn't become Pikmin, yes some of the tech behind the demo went into Pikmin but Miyamoto himself said he was still working on 100 Marios long after Pikmins release.

E3 2003

GameSpy: In past interviews, you have said that you are working on 100 Marios. Will that game be released on GameCube?
Miyamoto: (Laughs) I am still working on it. The 100 Marios that we showed at Spaceworld, that was really just a concept-level idea. It was an experiment that we did based on some ideas that I had, so it is hard to say just what form we will launch that in. Some of the ideas that we developed out of that were used in Pikmin.

That's similar to the first Core Magazine quote in Mama Smurf's post. Many internal Nintendo games disappear and reappear under new and not so new guises (a contemporary example was Music turning into Band Brothers) and many go from concept to reality (e.g. Balloon Trip demo becoming Yoshi Touch & Go).
 
lol. I remember Nintendo wanting to keep SMS's gameplay a secret so other companies wouldn't rip their ideas off. :lol :lol
 
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