Really, REALLY loving this:
-THE MUSIC. SF IV had a terrible OST, they remixed the songs way too much, it was hard to identify them. The track in this stage was really fitting and had a clearer beat
-The artstyle. It has a real clear identity and its another step further in making Street Fighter in 3D look like 2D art. Every element adds to the scene and the flavor of Street Fighter.
-The animations. Obviously the quality is consistent with the great animations in IV, but the new tech gives you nice cloth physics and the shaders are much improved and weaved into the gameplay much more seamlessly
-Gameplay changes. Controls and mechanics wise, this seems like a much tighter, precise game. The OTG stuff seems like its there for the advanced player, not crazy like in Tekken or VF. The element activation and variable EX bar length will go a long way in making each character feel unique. The flow of gameplay seems to have been streamlined a bit more to make the fights flow a lot better so that even if you drop a combo, it looks natural. The more constant guard breaks, or semi guard breaks will improve the offensive flow of the game as well, which will give us some really, REALLY cool tournament moments
Overall, my only fear now comes with roster construction (I want more new stuff, not relying on old characters) But regardless, this is going to be a huge game for me.
In the GIF above? They all have sparks.
The intensity of the VFX changes depending on the hit. First hot, barely any, but the two hits after that got huge sparks. Is it because they blocked a stronger attack, or is it an indication of something else?
Lots of clipping with her dress.
Youre ... not very familiar with how games look like in the middle of production, right?