FLEABttn said:If UO was significantly more popular than EQ, the MMO userbase would be 500k. You call WoW stale because you don't like it, everyone else calls UO a PKing gankfest or an awesome game ruined by Trammel that nobody wants to play anymore (and nobody does). Turns out those who want unmitigated shit down your throat PvP/a sandbox environment are a rather small minority compared to everyone else.
/shrug
Even if you don't like WoW, it's lead to an increase of people playing the genre, which has increased the numbers of subscriptions to your ideal MMO, EvE. WoW can't be all that bad, even if you hate it.
Open Source said:Does WoW's popularity increase the likelihood of a genuinely inventive and fun (as opposed to addictive) MMO being made? No, just the opposite, because people will copy the WoW formula and we will end up with even more regressive EQ clones.
jakershaker said:This is where you're wrong.
In the end, people want to play games and experience content so don't expect those kind of mmo's to vanish any time soon. The "virtual world" can be made very complex but there is a limit where the fun to be had from it starts to decline.
I'm with you on that mmos will get more dynamic and influenced by players but not in the same way as EVE does it. And you can define progress in the mmo space in diffrent ways, popularity of the genre and to expand on the "virtual world" concept.
And to be frank, whats really so diffrent about EVE and WoW. You still have to level your character(well in EVE it goes by itself over time), you still have to get money by grinding stuff or farming and gameplay wise it's still pushing skills which have cooldowns. At it's core they're really similar and the main diffrence is the user created stuff in EVE which make it extremely time consuming if you want to be a part of something that matters. In WoW you can play your own game and still reach some kind of satisfaction.
But I'm glad both exists and that EVE is doing really well. There is room for both complex social mmos and content driven eq clones now that the market has grown. I expect the eq clones to become the main force in the genre though as they are more accesible. And you still have the pure social mmos like Second Life but lets not go there
Open Source said:The "experience content" (roller coaster) games will shift to smaller multiplayer experiences with large player bases, like Diablo 2 and Guild Wars. No need to have 2000+ people in one world if you only ever play with 5-24 at once. Do you really benefit from all those other extraneous players sharing the same play space? No. All they do is harvest your nodes, kill your quest mobs, and fill your chat channels with chuck norris. All the benefits they provide (contribute to player economy, co-op play, etc.) would still be available with shared hubs, matchmaking, etc.
WoW and EVE are different because you can exert influence on and change the game world. Your goals are bigger than "get more loot and levels" -- the progression is a tool you use in shaping the world, rather than the game's ultimate goal. And those goals change, too. You are truly free to pursue a wide range of objectives, while there is only one objective in WoW.
jakershaker said:Thats not how a market works. If the market grows(by WoWs popularity) then after a while niches will be created. Some people will grow tired of the mainstream(WoW) and want to expand into their favorite aspect of the game. This will give rise to subgenres where games choose to focus on just those things. Well in this case the subgenres are pretty much already there and everyone is ganing from the popularity of MMOs.
MMO genre growing bigger, regardless on who is drawing people in, is good for ALL games. There will always be copies of the most popular one but there will always be stuff thats diffrent and people to try those too. The MMO market is more healthy then ever, next step should be a major MMO hit on consoles to take the market to the next step.
Open Source said:The MMO genre getting bigger is most certainly not good for all games, because MMOs are parasitic. And the MMO market is most certainly not healthy, and it never has been. There are one or two big winners while everyone else loses their ass. The barriers to entry are gigantic, the competition is well-entrenched, and the risks in starting a project, even one with a "safe" design model, are huge.
jakershaker said:I have to disagree there. You can't have the same community in either D2 or Guild Wars as you can on a big server. And saying that EQ style games will die out and become D2 style games, really?Engage backwards timetravel
The next big MMO will with a pretty big certainty be a content driven mmmo with levels and loot deciding the progress. Anything else is going against the odds.
Open Source said:You certainly can have the same community. The ability to seeing random people running by every now and then isn't necessary for a viable community. Sure, the community features need to be more robust than in Diablo 2, but a shared game world isn't necessary. Hell, how many people play WoW outside of instances anyway? The community in WoW, EQ2, etc. is mostly built in public chat channels, hubs/cities, and forums, not in encountering people in the shared adventure areas.
Not sure what you mean about backwards time travel. D2 and GW both came out well after EQ did. And GW sold millions of copies, and would easily have surpassed WoW in sales if WoW were made by a rookie studio with a smaller budget and no brand recognition and GW were made by a studio with millions upon millions of existing fans in countries across the globe on a $60 mil budget.
I'm not sure. I didn't find it all that difficult to figure out. The rookie help channel is open by default and the guys in there are really useful.pilonv1 said:Someone explain this, I find it hilarious. What's so bad about it's learning curve?
The problem is that despite all the instances, Guild Wars was all one one big sever, while most MMOs are splintered across dozens. The community didn't exist to me because while I had a half-dozen friends playing WoW, they were all from different circles (university friends, highschool friends, community friends, online friends..). So by the way they designed it, it's impossible to play with all your friends without playing 5 characters at once. Which is made impossible by the gigantic time commitment each character is.jakershaker said:I have to disagree there. You can't have the same community in either D2 or Guild Wars as you can on a big server.
Kodiak said:Several million.
No Means Nomad said:
Whoa, a giant enemy crab.
I was once saved from death by a random passerby. But that's about the extent of it.Open Source said:OK, let me rephrase, since you want to quibble over semantics and ignore the main point: how many WoW players have meaningful social and gameplay interactions outside of instances and cities, that would not be possible without shared adventure areas?
Open Source said:Does WoW's popularity increase the likelihood of a genuinely inventive and fun (as opposed to addictive) MMO being made? No, just the opposite, because people will copy the WoW formula and we will end up with even more regressive EQ clones.
UO didn't remain a niche game because of brutal PvP. It was its ugly, primitive graphics. EQ's PvE model was far more unavoidably brutal and frustrating than UO's PvP, but it did better because its graphics were more mainstream. EVE Online is niche because of its complexity, sterile space theme, small marketing budget, low profile of its developer, etc., but the underlying concept of a dynamic player-driven ecosystem is far more mainstream than the static, mechanical, number-centric shooting gallery dressed up as a world in WoWlike games.
KyanMehwulfe said:
Takeda Kenshi said:Holy shit I find myself agreeing with that article quite a bit...
Hopefully AoC will be joining that list. ;o
It took about 3.5 to 4 hours for me. I was pretty much pegged at 650k on wireless. It had a few minutes to go when i went to bed, so i started the install this morning and left. Should be waiting for me to go when i get home.BlueTsunami said:Its going to take ridiculously long. I tried downloading the trial and I cracked and bought the damn thing.
argon said:I've heard various reasons for its demise, ranging from EA's incessant meddling to PVP griefing, but I feel the biggest reason was that it was a 2D game in an industry that was rapidly relegating 2D games to the classics archives. Even with the greatest graphic engine, that fact alone simply made it unable to compete with the likes of Everquest in the mind of consumers, regardless of the fact that the sprite-based engine allowed for a far more versatile gameplay possibilities.
argon said:Ultima Online was a revolutionary game that has yet to be surpassed in many of its features. It was one of the first (if not the first) to have a seamless, gigantic overworld (without instancing bullshit), a real estate market with many different lodging types (you could buy a castle in this game), a diverse skill-based system, tactical PVP and PVE gameplay, and a rudimentary economy with player-crafted items and a vendor system. It even had entire player-built towns in its later years.
I've heard various reasons for its demise, ranging from EA's incessant meddling to PVP griefing, but I feel the biggest reason was that it was a 2D game in an industry that was rapidly relegating 2D games to the classics archives. Even with the greatest graphic engine, that fact alone simply made it unable to compete with the likes of Everquest in the mind of consumers, regardless of the fact that the sprite-based engine allowed for a far more versatile gameplay possibilities.
I agree with the prior poster that I won't consider getting into MMOs again until one comes along that at least matches the best parts of UO.
argon said:Ultima Online was a revolutionary game that has yet to be surpassed in many of its features. It was one of the first (if not the first) to have a seamless, gigantic overworld (without instancing bullshit), a real estate market with many different lodging types (you could buy a castle in this game), a diverse skill-based system, tactical PVP and PVE gameplay, and a rudimentary economy with player-crafted items and a vendor system. It even had entire player-built towns in its later years.
Druz said:I can name games released since 1998 that have already done this.
TheDuce22 said:The graphics didnt destroy this game, it was EA. They have slowly converted it to a 2d version of every other MMO. The player run servers still have thousands of people playing under the old rules.
I can name games released since 1998 that have already done this.
TheDuce22 said:Raids are the absolute worst things about modern MMOs. The fact that the focus of Everquest is raids should automatically put it at the bottom of the list with the rest of the painfully unfun timesinks. Classic Ultima Online, where the focus was on complete freedom and the players basically decided and enforced the rules, will never be topped because no one will ever attempt to top it. WoW has made sure of that. Designing a game around pointless, repetitive, never ending grinding is what brings in the money.
The graphics didnt destroy this game, it was EA. They have slowly converted it to a 2d version of every other MMO. The player run servers still have thousands of people playing under the old rules.
Are these free servers run by EA? If not they would qualify as illegal.JoeMartin said:EA is to blame. They EQified UO into shit. Freeservers (with thousands of players) still exist that replicate the "golden days" of UO:
www.uogamers.com
www.uodivinity.com
Both are run by the same team of people, they just replacate two differen't era's of UO: UOG being UOR and UOD being T2A. I played on them for years, even staffed on them, but I've since moved on to EVE.
They more or less turns a blind eye to them unless they start charging for the servers. Then, the police bust the doors down and somebody goes to jail.Xiaoki said:Are these free servers run by EA? If not they would qualify as illegal.
Course, I doubt you'll get banned or anything.
It also is SO DAMN slow. I purchased the game again a few weeks ago, first 15 levels are pure hell :lolBlueSummers said:There was just something great about FFXI. I think one thing was that even at lower levels you still looked more badass than in WoW. The only two classes that have nice looking top gear are Wars and Locks. I do wish that there was SOMEWAY of not having to depend so much on a group.
BlueSummers said:There was just something great about FFXI. I think one thing was that even at lower levels you still looked more badass than in WoW. The only two classes that have nice looking top gear are Wars and Locks. I do wish that there was SOMEWAY of not having to depend so much on a group.
Open Source said:Does WoW's popularity increase the likelihood of a genuinely inventive and fun (as opposed to addictive) MMO being made? No, just the opposite, because people will copy the WoW formula and we will end up with even more regressive EQ clones.
UO didn't remain a niche game because of brutal PvP. It was its ugly, primitive graphics. EQ's PvE model was far more unavoidably brutal and frustrating than UO's PvP, but it did better because its graphics were more mainstream. EVE Online is niche because of its complexity, sterile space theme, small marketing budget, low profile of its developer, etc., but the underlying concept of a dynamic player-driven ecosystem is far more mainstream than the static, mechanical, number-centric shooting gallery dressed up as a world in WoWlike games.
Xiaoki said:Are these free servers run by EA? If not they would qualify as illegal.
Course, I doubt you'll get banned or anything.
I've bolded your problem.Slavik81 said:I was once saved from death by a random passerby. But that's about the extent of it.
Oh, and some guys 8 levels below me tried to lead an NPC raid on a shack I was visiting. I thought one of the NPCs I needed to talk to was in there, so I slaughtered the NPC raiders and killed the two players when they were stupid enough to attack me (on a PVE server).
:lol
Then I realized the guy I needed to talk to was at the NEXT outpost...
But your point is made. Those were the only two times when it made a difference to me in my time with the game.
Ultima Online is a pay to play service so circumventing EA to play for free may not be entirely illegal but it is certainly unethical. It's the exact same thing as pirating games.JoeMartin said:Technically no, since they aren't directly charging money for people to play on them. Donations to the cause are entirely legal though, and they cover more than enough of the operational costs of the project as the team always discloses the pertinent financial information.
Xiaoki said:Ultima Online is a pay to play service so circumventing EA to play for free may not be entirely illegal but it is certainly unethical. It's the exact same thing as pirating games.
Can't believe GAF bans people for posting magazine scans but not advertising free MMO servers.
clo1_2000 said:No UO and no FFXI ftl. While I had a love/hate relationship with FFXI, the storyline was excellent. I'd still put wow up there pretty high, 3 years on and off, with me very much on since the last expansion.
dskillzhtown said:I remember trying FFXI. I played for about 2-3 months. I was so bored of the grinding. Walking through the desert killing crap. It pretty much turned me off on MMOs. I didn't see what the big deal was. I was playing it on PS2, so that probably had something to do with me hating it.
Ulairi said:FFXI is shit. Horrible controls, GUI, and grindfest in the worse way.
Xiaoki said:Ultima Online is a pay to play service so circumventing EA to play for free may not be entirely illegal but it is certainly unethical. It's the exact same thing as pirating games.
Can't believe GAF bans people for posting magazine scans but not advertising free MMO servers.
deadatom said:ugh.. the vocal minority.. the PK "problem" was never a problem except to those players that wanted a mindless pve game where they could kill a monster with limited ai.. the PKs add a real sense of danger and risk to going to certain places.. there was a huge freaking world in uo... and most people only went from britian to despise to covetous then to cove.. and so the pks.. naturally went there.. and when those people like youreself would run into the open and get flanked an a dungeon entrance then go OOOooOO... instead of learning how to play.. you BITCHED AND WHINED WITH THE POWER OF A MILLION SUNS.. so they felt a need to change the whole entire game into fucking carebear land.. that vocal minority didnt care about the vision that the devs had for the game..they bitched so much cuz they only cared about thier vision of what the game should be.. thus destroying it
anyways.. isnt eve online that game where that guy stole like.. half of the games money through a confidence scheme? thats epic!
BlueTsunami said:Maybe when the game was in its prime theres was a group of people that curbed PKers but when I played (this is recently mind you) all everyone seemed to do was kill new players. It wasn't fun at all.
FYI: I was playing on a Shard and not the official EA servers so I guess theres no policies in place. But when I first started out I was not only getting killed outside of town, at the graveyard near town but also in town. Any gear I had equipped was looted, it stopped any and all progression I was able to do.