Kodiak said:This thread is just an illustration of how far the MMO has to go as a genre.
This.
Honestly they're not even trying to do something new with them any more. Most claims to the contrary just involve some small tweak to the risk vs reward curve, or pvp, or loot emphasis etc. They are still static worlds with static mobs though. One of my pet hates in WoW was the dungeons. Especially in Outland where they are not so much labyrinths as slightly bent corridors.
I want to see NPC's that go to bed at night, the seedy side of life that emerges at night in the cities, underground dungeons that I can get lost in etc etc. And no more magically appearing whistle horses. UO may have bad graphics but it's still the most advanced mmorpg out there. Horses that hang around when you dismount, houses you can build anywhere, dungeons you can lose yourself in, trees you can cut down etc. Vanguard came very close but the aborted development and poisonous publisher interference pretty much killed it at birth.
Stopping now because I could rant for a really long time about this and it's boring. I'm done with the genre though until it at the very least catches up with UO (but with erm... graphics).