Fragamemnon said:I think there's a point here-firstly, that WoW does a lot of things really well, and second, that other games have done certain things in their games better than WoW. EQ and raiding, Camelot and PvP, EvE and it's politics, etc.
So if you do play WoW just for certain things, then those games are worth a look.
I'd also like to say that there are things in Blizzard's game that no one else has really done well and they should be praised for it.
lockii said:This list fails because there is no Ultima Online.
This list succeeds because there is no FFXI.
God dammit you almost sold me on LOTR, is there a free trial?Spire said:I'm taking a break from WoW right now while I wait for the expansion and I've been playing LotRO in its stead. At this point in time LotRO is pretty fucking good MMO, but better than WoW overall? I don't know, probably not, but it definetely trumps WoW in some areas. And because I'm bored at work, I'll list them off for you.
- Graphics. I like WoW's look and understand and appreciate the reasons for it, but the graphics whore in me goes fucking bonkers over LotRO. Every region in this game looks fucking sick, even on my shitty old rig. I have a GeForce 6800, 2g RAM, and a P4 3ghz processor and the game runs at 1280x1024 with 2xAA and all of the texture and terrain and frill distance settings maxed, and I get 20-30 FPS, 50-60 for interiors. Not great performance but its bearable and with the game looking as good as it does, I don't mind.
- Story. WoW pretty much fails at this in every possible way, so this is kind of a given. While no MMO has accomplished truly good storytelling, LotRO gets more right than it gets wrong. You interact with major story characters and play through an epic questline that stretches from your very first moments in the game all the way to the level cap. Most of the story happens in carefully placed instances and is designed to make you feel like you had a permanent effect on the world.
- Housing, Music, etc.. WoW doesn't even have player housing, so LotRO would automatically win this one, but to its credit LotRO handles player housing pretty well. In fact, LotRO handles all of its non-combat gameplay elements pretty well. The music system in the game is fucking awesome and things like chicken session play are just damn cool. I don't think LotRO's combat is as good as WoW's (that could just be due to the fact that I've been raiding and pvping in WoW for over three years now and I'm just more familiar with it) but LotRO trumps it in everything outside of that category.
- Crafting. Crafting in WoW is bland, boring, and irrelevant. Blizzard tried to make it worthwhile with the few epics you can craft but they can't seem to truly commit. Yeah, Frozen Shadoweave might be good when you first ding 70, but arena sets and even Kara and ZA gear quickly replace it. Crafting in LotRO is largely similiar to WoW, but has two main differences. The first one is profession mastery, being able to crit when you craft something and produce a superior version of that something. This adds a certain level of excitement to even mundane things like smelting ore. The second difference is that top level of gear you can craft is equivalent to the best gear you could get from raiding or pvp, in other words crafting is actually worth the effort in this game.
- Cities. This is a nitpick more than anything else but the cities in WoW have always underwhelmed me, they don't feel like actual cities. Where the fuck does everybody live in Shattrath? Or Org? Or IF? All the cities in WoW feel like they're constructing of nothing but NPC vendor shops and a couple scenic landmarks. They function fine from a gameplay standpoint, but they make no logical sense. The cities in LotRO, however, actually feel like cities. Rivendell is probably the best city from any MMO I've ever played (mainly because it looks fucking OMG gorgeous) and Thorin's Hall and Bree aren't far behind it.
- Pv(M)P. Now I haven't spent a whole lot of time playing LotRO's form of PvP (called PvMP, for Player versus Monster Player) but when I have tried it's been fucking awesome. It's so fucking epic, awesome, and rewarding that WoW's PvP feels kinda hokey to me now. I've spent a lot of time in battlegrounds and in the arena and never really enjoyed myself. I did have some good times steamrolling horde in AV during the balance issues but other than that, PvP in WoW is a chore. WotLC is introducing a PvP-focused zone like the one in LotRO and I hope WoW pulls it off and it's not just a non-instanced AV.
Acosta said:And while LOTRO has a nice sense of lore and a good craft, WoW has more variety and deeper classes that allow for more interesting combinations and builds ( I find LOTRO to be quite limited on that).
ManaByte said:The difference here is that LOTRO's seven classes are PERFECTLY balanced. There is absolutely zero balance in WOW and their whole class balance issue is spiraling dangerously towards eclipsing DAOC as the most bugfucked class balancing in MMO history.
ManaByte said:The difference here is that LOTRO's seven classes are PERFECTLY balanced. There is absolutely zero balance in WOW and their whole class balance issue is spiraling dangerously towards eclipsing DAOC as the most bugfucked class balancing in MMO history.
lockii said:The problem with WoW balance is that it's balanced around the Arena, and from that it's based around the amount of complaints received about Class X with Ability/Spell Y.
captive said:God dammit you almost sold me on LOTR, is there a free trial?
Flesh Into Gear said:I know one thing...and thats EVE is not for everyone.
FoxSpirit said:EQ2 screens give me the shivers. The art has no... art in it.
Spire said:I'm taking a break from WoW right now while I wait for the expansion and I've been playing LotRO in its stead. At this point in time LotRO is pretty fucking good MMO, but better than WoW overall? I don't know, probably not, but it definetely trumps WoW in some areas. And because I'm bored at work, I'll list them off for you.
- Graphics. I like WoW's look and understand and appreciate the reasons for it, but the graphics whore in me goes fucking bonkers over LotRO. Every region in this game looks fucking sick, even on my shitty old rig. I have a GeForce 6800, 2g RAM, and a P4 3ghz processor and the game runs at 1280x1024 with 2xAA and all of the texture and terrain and frill distance settings maxed, and I get 20-30 FPS, 50-60 for interiors. Not great performance but its bearable and with the game looking as good as it does, I don't mind.
- Story. WoW pretty much fails at this in every possible way, so this is kind of a given. While no MMO has accomplished truly good storytelling, LotRO gets more right than it gets wrong. You interact with major story characters and play through an epic questline that stretches from your very first moments in the game all the way to the level cap. Most of the story happens in carefully placed instances and is designed to make you feel like you had a permanent effect on the world.
- Housing, Music, etc.. WoW doesn't even have player housing, so LotRO would automatically win this one, but to its credit LotRO handles player housing pretty well. In fact, LotRO handles all of its non-combat gameplay elements pretty well. The music system in the game is fucking awesome and things like chicken session play are just damn cool. I don't think LotRO's combat is as good as WoW's (that could just be due to the fact that I've been raiding and pvping in WoW for over three years now and I'm just more familiar with it) but LotRO trumps it in everything outside of that category.
- Crafting. Crafting in WoW is bland, boring, and irrelevant. Blizzard tried to make it worthwhile with the few epics you can craft but they can't seem to truly commit. Yeah, Frozen Shadoweave might be good when you first ding 70, but arena sets and even Kara and ZA gear quickly replace it. Crafting in LotRO is largely similiar to WoW, but has two main differences. The first one is profession mastery, being able to crit when you craft something and produce a superior version of that something. This adds a certain level of excitement to even mundane things like smelting ore. The second difference is that top level of gear you can craft is equivalent to the best gear you could get from raiding or pvp, in other words crafting is actually worth the effort in this game.
- Cities. This is a nitpick more than anything else but the cities in WoW have always underwhelmed me, they don't feel like actual cities. Where the fuck does everybody live in Shattrath? Or Org? Or IF? All the cities in WoW feel like they're constructing of nothing but NPC vendor shops and a couple scenic landmarks. They function fine from a gameplay standpoint, but they make no logical sense. The cities in LotRO, however, actually feel like cities. Rivendell is probably the best city from any MMO I've ever played (mainly because it looks fucking OMG gorgeous) and Thorin's Hall and Bree aren't far behind it.
- Pv(M)P. Now I haven't spent a whole lot of time playing LotRO's form of PvP (called PvMP, for Player versus Monster Player) but when I have tried it's been fucking awesome. It's so fucking epic, awesome, and rewarding that WoW's PvP feels kinda hokey to me now. I've spent a lot of time in battlegrounds and in the arena and never really enjoyed myself. I did have some good times steamrolling horde in AV during the balance issues but other than that, PvP in WoW is a chore. WotLC is introducing a PvP-focused zone like the one in LotRO and I hope WoW pulls it off and it's not just a non-instanced AV.
Spruchy said:The ranting and the raving of a WoW player who is truly burnt out.
Xiaoki said:LotRO - I couldn't get into this one. The first 30 some levels will bore everyone that isn't a LotR lore junkie to tears. The last levels will frustrate you to death as you can't do a damn thing without a party.
Spire said:I'm taking a break from WoW right now while I wait for the expansion and I've been playing LotRO in its stead. At this point in time LotRO is pretty fucking good MMO, but better than WoW overall? I don't know, probably not, but it definetely trumps WoW in some areas. And because I'm bored at work, I'll list them off for you.
- Graphics. I like WoW's look and understand and appreciate the reasons for it, but the graphics whore in me goes fucking bonkers over LotRO. Every region in this game looks fucking sick, even on my shitty old rig. I have a GeForce 6800, 2g RAM, and a P4 3ghz processor and the game runs at 1280x1024 with 2xAA and all of the texture and terrain and frill distance settings maxed, and I get 20-30 FPS, 50-60 for interiors. Not great performance but its bearable and with the game looking as good as it does, I don't mind.
- Story. WoW pretty much fails at this in every possible way, so this is kind of a given. While no MMO has accomplished truly good storytelling, LotRO gets more right than it gets wrong. You interact with major story characters and play through an epic questline that stretches from your very first moments in the game all the way to the level cap. Most of the story happens in carefully placed instances and is designed to make you feel like you had a permanent effect on the world.
- Housing, Music, etc.. WoW doesn't even have player housing, so LotRO would automatically win this one, but to its credit LotRO handles player housing pretty well. In fact, LotRO handles all of its non-combat gameplay elements pretty well. The music system in the game is fucking awesome and things like chicken session play are just damn cool. I don't think LotRO's combat is as good as WoW's (that could just be due to the fact that I've been raiding and pvping in WoW for over three years now and I'm just more familiar with it) but LotRO trumps it in everything outside of that category.
- Crafting. Crafting in WoW is bland, boring, and irrelevant. Blizzard tried to make it worthwhile with the few epics you can craft but they can't seem to truly commit. Yeah, Frozen Shadoweave might be good when you first ding 70, but arena sets and even Kara and ZA gear quickly replace it. Crafting in LotRO is largely similiar to WoW, but has two main differences. The first one is profession mastery, being able to crit when you craft something and produce a superior version of that something. This adds a certain level of excitement to even mundane things like smelting ore. The second difference is that top level of gear you can craft is equivalent to the best gear you could get from raiding or pvp, in other words crafting is actually worth the effort in this game.
- Cities. This is a nitpick more than anything else but the cities in WoW have always underwhelmed me, they don't feel like actual cities. Where the fuck does everybody live in Shattrath? Or Org? Or IF? All the cities in WoW feel like they're constructing of nothing but NPC vendor shops and a couple scenic landmarks. They function fine from a gameplay standpoint, but they make no logical sense. The cities in LotRO, however, actually feel like cities. Rivendell is probably the best city from any MMO I've ever played (mainly because it looks fucking OMG gorgeous) and Thorin's Hall and Bree aren't far behind it.
- Pv(M)P. Now I haven't spent a whole lot of time playing LotRO's form of PvP (called PvMP, for Player versus Monster Player) but when I have tried it's been fucking awesome. It's so fucking epic, awesome, and rewarding that WoW's PvP feels kinda hokey to me now. I've spent a lot of time in battlegrounds and in the arena and never really enjoyed myself. I did have some good times steamrolling horde in AV during the balance issues but other than that, PvP in WoW is a chore. WotLC is introducing a PvP-focused zone like the one in LotRO and I hope WoW pulls it off and it's not just a non-instanced AV.
Another one who can't find the awesome story within the quest chains. The music is world class in WoW (try finding the sound player embedded in WoW) and I remember the first time entering SW, IF, Darnassus and thinking... "WHOA!" because they looked of grand design. Crafting was made to be easy to get into so that complaint goes against the design of why WoW works. PVP only zones would be a huge waste of resources and I rather have more PVE content than "PVP content" which PVP is really just an ego train.Spire said:stuff
Xiaoki said:The bad is that past level 20(with a maximum level of like 150 or so) it becomes a brutal grind. Im not talking about your normal garden variety grind, Im talking GRIND. All the parties you get past level 20 will be AoE kill parties where you pull every enemy around you then kill them with AoE, repeat until you hang yourself.
IzumiK said:Another one who can't find the awesome story within the quest chains. The music is world class in WoW (try finding the sound player embedded in WoW) and I remember the first time entering SW, IF, Darnassus and thinking... "WHOA!" because they looked of grand design. Crafting was made to be easy to get into so that complaint goes against the design of why WoW works. PVP only zones would be a huge waste of resources and I rather have more PVE content than "PVP content" which PVP is really just an ego train.
Spire said:End-game crafting in WoW is useless to most players
Obviously, there's a difference in taste, but I want to set things straight.Spire said:The music system I was talking about wasn't background music. LotRO actually has a system where you can play an instrument and create your own music, using the 1-9 keys for notes and Ctrl and Alt to shift up or down and octave. WoW has no such system.
Ferrio said:Crafting in wow has it's phases. There once was a time one of the most sought out weapons was crafted (Arcanite Reaper).
IzumiK said:Obviously, there's a difference in taste, but I want to set things straight.
Blizzard recently added this "music" thing you're talking about.
Much better than whatever LOTR got...April Fools
itschris said:
Ferrio said:Crafting in wow has it's phases. There once was a time one of the most sought out weapons was crafted (Arcanite Reaper).
I think realistically for any crafting profession to take off there needs to be item degradation. FFXI had it right with items eventually breaking. Kept the economy going.
Of course the quest for the ultimate loot makes everyone hate this system... w hich is a shame.
This thread just got serious!ManaByte said:Yea, well, LOTR's music system is real.
Can't believe it took this long for someone to say something about DoMO. As soon as I saw it on the list I lol'dXiaoki said:DoMO - uh, God No. Whoever put this in is an idiot. DoMO has a great class system and has an overarching story with cutscenes but the leveling is brutal.
First, let me explain the class system: it's sorta like FFT. You have a main class and each class has 2 ability trees. You can sub job like FFT in that you have slots that you can allocate with 1 of the 2 trees from any of the classes you have unlocked. This means you can have a Mage that has the heal tree from the Priest class and the buff tree from the Rogue class. Also, at level 30 you can allocate your armor slot. Which means your Mage can wear plate armor.
The bad is that past level 20(with a maximum level of like 150 or so) it becomes a brutal grind. Im not talking about your normal garden variety grind, Im talking GRIND. All the parties you get past level 20 will be AoE kill parties where you pull every enemy around you then kill them with AoE, repeat until you hang yourself.
:lolToD_ said:
Im downloading High res as well, damn 7 gigs. >.>Teknoman said:Same here, i'm downloading the high res trial as well. Thinking about being a Guardian. How about all us trial downloaders hit the same server?
Teknoman said:Same here, i'm downloading the high res trial as well. Thinking about being a Guardian. How about all us trial downloaders hit the same server?