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Five MMOs better than World of Warcraft

Doubledex

Banned
What? No EverQuest 2???? EQ2 is awesome now. At first, it wasn't that good but after some patches and add-ons, it is awesome! Much better than WoW. But all my friends are playing WoW so I had to quit EQ2 and went to WoW (again) :-(
 

Won

Member
Fragamemnon said:
I think there's a point here-firstly, that WoW does a lot of things really well, and second, that other games have done certain things in their games better than WoW. EQ and raiding, Camelot and PvP, EvE and it's politics, etc.

So if you do play WoW just for certain things, then those games are worth a look.

I'd also like to say that there are things in Blizzard's game that no one else has really done well and they should be praised for it.

The question here is: When do you hit the line, where WoWs raiding, pvp, lore, etc. is not enough for you and you need to play a hardcore niche game?
Can you even get into raiding in EQ these days? Same goes for DAoC, where everyone probably hopes for WAR as replacement. (DAoC is such a weird suggestion. The mentioned Lineage 2 is probably the better PvP candidate)
And Eve? I always have a runnung Eve account because it has absolut nothing in common with WoW. Most people don't even get past the tutorial in Eve.
 

Acosta

Member
What is the exact meaning of "better"? in what sense? I agree that PVP of DAoC is way more interesting ("better" even) than WoW, but WoW is a better crafted game in every sense. Everquest had all type of design nightmares that would make 90% of WoW players go insane. Eve is not "better" than WoW, is completely different and not comparable at all. And while LOTRO has a nice sense of lore and a good craft, WoW has more variety and deeper classes that allow for more interesting combinations and builds ( I find LOTRO to be quite limited on that).

Just my two cents of course, I think the word "better" was not the right one for the feature.
 

Doubledex

Banned
752.jpg

damn, so good ;-( (I like it)
 

lexi

Banned
This list fails because there is no Ultima Online.

This list succeeds because there is no FFXI.
 

Teknoman

Member
lockii said:
This list fails because there is no Ultima Online.

This list succeeds because there is no FFXI.

; ; still say FFXI was the first (and probably still is the only) MMORPG to have a decent original story not based off something else, tied together with great cutscenes. Also its the first to actually have boss battle themes and a decent amount of great music...something most MMORPGs are lacking these days.
 

Haunted

Member
More like "Five MMOs each doing one specific thing better than WoW".


I hate MMOs, but Blizzards continued dominance with WoW is nothing short of awe-inspiring.
 

Spire

Subconscious Brolonging
I'm taking a break from WoW right now while I wait for the expansion and I've been playing LotRO in its stead. At this point in time LotRO is pretty fucking good MMO, but better than WoW overall? I don't know, probably not, but it definetely trumps WoW in some areas. And because I'm bored at work, I'll list them off for you.

- Graphics. I like WoW's look and understand and appreciate the reasons for it, but the graphics whore in me goes fucking bonkers over LotRO. Every region in this game looks fucking sick, even on my shitty old rig. I have a GeForce 6800, 2g RAM, and a P4 3ghz processor and the game runs at 1280x1024 with 2xAA and all of the texture and terrain and frill distance settings maxed, and I get 20-30 FPS, 50-60 for interiors. Not great performance but its bearable and with the game looking as good as it does, I don't mind.

- Story. WoW pretty much fails at this in every possible way, so this is kind of a given. While no MMO has accomplished truly good storytelling, LotRO gets more right than it gets wrong. You interact with major story characters and play through an epic questline that stretches from your very first moments in the game all the way to the level cap. Most of the story happens in carefully placed instances and is designed to make you feel like you had a permanent effect on the world.

- Housing, Music, etc.. WoW doesn't even have player housing, so LotRO would automatically win this one, but to its credit LotRO handles player housing pretty well. In fact, LotRO handles all of its non-combat gameplay elements pretty well. The music system in the game is fucking awesome and things like chicken session play are just damn cool. I don't think LotRO's combat is as good as WoW's (that could just be due to the fact that I've been raiding and pvping in WoW for over three years now and I'm just more familiar with it) but LotRO trumps it in everything outside of that category.

- Crafting. Crafting in WoW is bland, boring, and irrelevant. Blizzard tried to make it worthwhile with the few epics you can craft but they can't seem to truly commit. Yeah, Frozen Shadoweave might be good when you first ding 70, but arena sets and even Kara and ZA gear quickly replace it. Crafting in LotRO is largely similiar to WoW, but has two main differences. The first one is profession mastery, being able to crit when you craft something and produce a superior version of that something. This adds a certain level of excitement to even mundane things like smelting ore. The second difference is that top level of gear you can craft is equivalent to the best gear you could get from raiding or pvp, in other words crafting is actually worth the effort in this game.

- Cities. This is a nitpick more than anything else but the cities in WoW have always underwhelmed me, they don't feel like actual cities. Where the fuck does everybody live in Shattrath? Or Org? Or IF? All the cities in WoW feel like they're constructing of nothing but NPC vendor shops and a couple scenic landmarks. They function fine from a gameplay standpoint, but they make no logical sense. The cities in LotRO, however, actually feel like cities. Rivendell is probably the best city from any MMO I've ever played (mainly because it looks fucking OMG gorgeous) and Thorin's Hall and Bree aren't far behind it.

- Pv(M)P. Now I haven't spent a whole lot of time playing LotRO's form of PvP (called PvMP, for Player versus Monster Player) but when I have tried it's been fucking awesome. It's so fucking epic, awesome, and rewarding that WoW's PvP feels kinda hokey to me now. I've spent a lot of time in battlegrounds and in the arena and never really enjoyed myself. I did have some good times steamrolling horde in AV during the balance issues but other than that, PvP in WoW is a chore. WotLC is introducing a PvP-focused zone like the one in LotRO and I hope WoW pulls it off and it's not just a non-instanced AV.
 

captive

Joe Six-Pack: posting for the common man
Spire said:
I'm taking a break from WoW right now while I wait for the expansion and I've been playing LotRO in its stead. At this point in time LotRO is pretty fucking good MMO, but better than WoW overall? I don't know, probably not, but it definetely trumps WoW in some areas. And because I'm bored at work, I'll list them off for you.

- Graphics. I like WoW's look and understand and appreciate the reasons for it, but the graphics whore in me goes fucking bonkers over LotRO. Every region in this game looks fucking sick, even on my shitty old rig. I have a GeForce 6800, 2g RAM, and a P4 3ghz processor and the game runs at 1280x1024 with 2xAA and all of the texture and terrain and frill distance settings maxed, and I get 20-30 FPS, 50-60 for interiors. Not great performance but its bearable and with the game looking as good as it does, I don't mind.

- Story. WoW pretty much fails at this in every possible way, so this is kind of a given. While no MMO has accomplished truly good storytelling, LotRO gets more right than it gets wrong. You interact with major story characters and play through an epic questline that stretches from your very first moments in the game all the way to the level cap. Most of the story happens in carefully placed instances and is designed to make you feel like you had a permanent effect on the world.

- Housing, Music, etc.. WoW doesn't even have player housing, so LotRO would automatically win this one, but to its credit LotRO handles player housing pretty well. In fact, LotRO handles all of its non-combat gameplay elements pretty well. The music system in the game is fucking awesome and things like chicken session play are just damn cool. I don't think LotRO's combat is as good as WoW's (that could just be due to the fact that I've been raiding and pvping in WoW for over three years now and I'm just more familiar with it) but LotRO trumps it in everything outside of that category.

- Crafting. Crafting in WoW is bland, boring, and irrelevant. Blizzard tried to make it worthwhile with the few epics you can craft but they can't seem to truly commit. Yeah, Frozen Shadoweave might be good when you first ding 70, but arena sets and even Kara and ZA gear quickly replace it. Crafting in LotRO is largely similiar to WoW, but has two main differences. The first one is profession mastery, being able to crit when you craft something and produce a superior version of that something. This adds a certain level of excitement to even mundane things like smelting ore. The second difference is that top level of gear you can craft is equivalent to the best gear you could get from raiding or pvp, in other words crafting is actually worth the effort in this game.

- Cities. This is a nitpick more than anything else but the cities in WoW have always underwhelmed me, they don't feel like actual cities. Where the fuck does everybody live in Shattrath? Or Org? Or IF? All the cities in WoW feel like they're constructing of nothing but NPC vendor shops and a couple scenic landmarks. They function fine from a gameplay standpoint, but they make no logical sense. The cities in LotRO, however, actually feel like cities. Rivendell is probably the best city from any MMO I've ever played (mainly because it looks fucking OMG gorgeous) and Thorin's Hall and Bree aren't far behind it.

- Pv(M)P. Now I haven't spent a whole lot of time playing LotRO's form of PvP (called PvMP, for Player versus Monster Player) but when I have tried it's been fucking awesome. It's so fucking epic, awesome, and rewarding that WoW's PvP feels kinda hokey to me now. I've spent a lot of time in battlegrounds and in the arena and never really enjoyed myself. I did have some good times steamrolling horde in AV during the balance issues but other than that, PvP in WoW is a chore. WotLC is introducing a PvP-focused zone like the one in LotRO and I hope WoW pulls it off and it's not just a non-instanced AV.
God dammit you almost sold me on LOTR, is there a free trial?
 

ManaByte

Gold Member
Acosta said:
And while LOTRO has a nice sense of lore and a good craft, WoW has more variety and deeper classes that allow for more interesting combinations and builds ( I find LOTRO to be quite limited on that).

The difference here is that LOTRO's seven classes are PERFECTLY balanced. There is absolutely zero balance in WOW and their whole class balance issue is spiraling dangerously towards eclipsing DAOC as the most bugfucked class balancing in MMO history.
 

FLEABttn

Banned
ManaByte said:
The difference here is that LOTRO's seven classes are PERFECTLY balanced. There is absolutely zero balance in WOW and their whole class balance issue is spiraling dangerously towards eclipsing DAOC as the most bugfucked class balancing in MMO history.

LotRO has no direct class v class PvP. To be fair, it's really hard to compare class balance between it and WoW.

I will say though that LotRO is probably one the finer crafted MMO's out there, and were WoW not the game all my friends were playing, I'd be playing LotRO.
 

lexi

Banned
ManaByte said:
The difference here is that LOTRO's seven classes are PERFECTLY balanced. There is absolutely zero balance in WOW and their whole class balance issue is spiraling dangerously towards eclipsing DAOC as the most bugfucked class balancing in MMO history.

The problem with WoW balance is that it's balanced around the Arena, and from that it's based around the amount of complaints received about Class X with Ability/Spell Y.
 

ManaByte

Gold Member
lockii said:
The problem with WoW balance is that it's balanced around the Arena, and from that it's based around the amount of complaints received about Class X with Ability/Spell Y.

Which is exactly what killed class balance in DAOC. Mythic listened to the whiny bitches on the Vault boards and it completely fucked up the game.
 

Concept17

Member
The only MMOs I've enjoyed MORE than WoW are Asheron's Call and DAoC.

DAoC was unmatched when it came to pvp. (both RvR, and especially the PvP server/s)

Asheron's Call was perfect in so many ways. The only thing it ever lacked was a large player base.
 

IzumiK

Banned
1) EQ is face ripping hardcore without the end game fun. Raid encounters in WoW are super fun compared to what I was doing in EQ.
2) DoaC is purely RVR and completely blows at PVE. Suffers the same old formula of camping rare spawns for super loot.
3) LotR was not enjoyable off the bat with unintuitive, constricted class types that when in action felt really boring to play with. The whole "performance enhancing" features by cutting down every graphical feature was way to extreme.
4) EVE Online is too niche.
5) What? Is? This?
 

Slavik81

Member
As negative as I am about WoW, this list is definitely not right. I played a solid 40 hours of EVE Online to get a feel for it and I quit, annoyed at the repetitive quests (they literally will give you identical quests over and over again), and the severe lack of information about quest difficulty. Basically, you have to go around between cities (space stations) asking each available person for a quest. While you can look up where there are people who will give you a quest, it's impossible to know if it's too difficult for you until you're halfway done the quest.

There's some very broken fundamentals there... Don't get me wrong, though. I liked it. I played 40 hours of it... But it's grindtastic and frustratingly repetative. Even more so than Wow.
 

Ariexv

Member
I can see LOTRO and POSSIBLY EQ2 for a select grp of people.... but the others are a joke compared to Wow
 

Opiate

Member
Flesh Into Gear said:
I know one thing...and thats EVE is not for everyone.

This is a key point, and could be reiterated for all the games mentioned here in some form or fashion. I've said this in other threads, but I'll repeat it again; MMOs are a socially driven genre, where the game's quality is only slightly more important than the friends and the people you meet. Therefore, MMO games with lots of people are inherently more attractive than games with less people (which is very distinct from many other genres. With Echo Chrome, as an example, I wouldn't enjoy that game any differently if 10 million people played it or just 1).

The consequence of this is that it really makes much more sense to make an MMO that appeals to the masses before the hardcore, particularly when you consider that it's extremely expensive to develop an MMO game and the initial costs including server infrastructure are enormous. It's not a genre that lends itself to intentionally niche productions.

I personally enjoyed DAoC more than WoW, but that's my personal taste. But if I was forced to subscribe to an MMO again, it would be WoW, without question -- I like it slightly less, but I'd rather play a game I like a lot with all my friends than play a game I love alone.

And in a nutshell, that's what long term, hardcore MMO fans face. They can either play a game like WoW with 10 million people, or play a game tailor made for hardcore fans and simply accept that these games will have a profoundly smaller user base and culture surrounding them. In other genres I wouldn't care in the slightest if I was playing a mass market or niche game, but in this one, I don't want to invest a great deal of time into a small, dying game when I can invest it into a growing, thriving cultural phenomenon unless that smaller game absolutely blew my socks off.
 

Sol..

I am Wayne Brady.
FoxSpirit said:
EQ2 screens give me the shivers. The art has no... art in it.

gotta disagree.

Even back when it first came out i didn't agree although i could understand when you take a gander at some areas like Thundering steeps. HOWEVER, Qeynos is still one of the most beautiful maps i've seen in any game. Also, since release all the expansions have featured better and better art.....with the exception of Kunark and Splitpaw, both of whom feel extremely rehashed.
 

Xiaoki

Member
I've played all 5 of those and none of them are completely and totally "better" than WoW.

EQ - quite seriously should have been EQ2. EQ2 has grown and changed into a great MMO that is overloooked now because of it's crappy launch.
Also, I think EQ2s graphics while lacking in art style are quite good. Pretty much the only game in the past couple years to really impress with it's wonderful spell effects and shadows(they actually do shadows right!!!).

DAoC - basically the only thing this does better is PvP. Everything else is on par or worse than WoW. Even then it's a matter of taste. Do you like large scale PvP or small instanced PvP?

LotRO - I couldn't get into this one. The first 30 some levels will bore everyone that isn't a LotR lore junkie to tears. The last levels will frustrate you to death as you can't do a damn thing without a party.

EVE - this felt like an interactive screen saver. So boring and way too automated.

DoMO - uh, God No. Whoever put this in is an idiot. DoMO has a great class system and has an overarching story with cutscenes but the leveling is brutal.
First, let me explain the class system: it's sorta like FFT. You have a main class and each class has 2 ability trees. You can sub job like FFT in that you have slots that you can allocate with 1 of the 2 trees from any of the classes you have unlocked. This means you can have a Mage that has the heal tree from the Priest class and the buff tree from the Rogue class. Also, at level 30 you can allocate your armor slot. Which means your Mage can wear plate armor.
The bad is that past level 20(with a maximum level of like 150 or so) it becomes a brutal grind. Im not talking about your normal garden variety grind, Im talking GRIND. All the parties you get past level 20 will be AoE kill parties where you pull every enemy around you then kill them with AoE, repeat until you hang yourself.
 

Spruchy

Member
Spire said:
I'm taking a break from WoW right now while I wait for the expansion and I've been playing LotRO in its stead. At this point in time LotRO is pretty fucking good MMO, but better than WoW overall? I don't know, probably not, but it definetely trumps WoW in some areas. And because I'm bored at work, I'll list them off for you.

- Graphics. I like WoW's look and understand and appreciate the reasons for it, but the graphics whore in me goes fucking bonkers over LotRO. Every region in this game looks fucking sick, even on my shitty old rig. I have a GeForce 6800, 2g RAM, and a P4 3ghz processor and the game runs at 1280x1024 with 2xAA and all of the texture and terrain and frill distance settings maxed, and I get 20-30 FPS, 50-60 for interiors. Not great performance but its bearable and with the game looking as good as it does, I don't mind.

- Story. WoW pretty much fails at this in every possible way, so this is kind of a given. While no MMO has accomplished truly good storytelling, LotRO gets more right than it gets wrong. You interact with major story characters and play through an epic questline that stretches from your very first moments in the game all the way to the level cap. Most of the story happens in carefully placed instances and is designed to make you feel like you had a permanent effect on the world.

- Housing, Music, etc.. WoW doesn't even have player housing, so LotRO would automatically win this one, but to its credit LotRO handles player housing pretty well. In fact, LotRO handles all of its non-combat gameplay elements pretty well. The music system in the game is fucking awesome and things like chicken session play are just damn cool. I don't think LotRO's combat is as good as WoW's (that could just be due to the fact that I've been raiding and pvping in WoW for over three years now and I'm just more familiar with it) but LotRO trumps it in everything outside of that category.

- Crafting. Crafting in WoW is bland, boring, and irrelevant. Blizzard tried to make it worthwhile with the few epics you can craft but they can't seem to truly commit. Yeah, Frozen Shadoweave might be good when you first ding 70, but arena sets and even Kara and ZA gear quickly replace it. Crafting in LotRO is largely similiar to WoW, but has two main differences. The first one is profession mastery, being able to crit when you craft something and produce a superior version of that something. This adds a certain level of excitement to even mundane things like smelting ore. The second difference is that top level of gear you can craft is equivalent to the best gear you could get from raiding or pvp, in other words crafting is actually worth the effort in this game.

- Cities. This is a nitpick more than anything else but the cities in WoW have always underwhelmed me, they don't feel like actual cities. Where the fuck does everybody live in Shattrath? Or Org? Or IF? All the cities in WoW feel like they're constructing of nothing but NPC vendor shops and a couple scenic landmarks. They function fine from a gameplay standpoint, but they make no logical sense. The cities in LotRO, however, actually feel like cities. Rivendell is probably the best city from any MMO I've ever played (mainly because it looks fucking OMG gorgeous) and Thorin's Hall and Bree aren't far behind it.

- Pv(M)P. Now I haven't spent a whole lot of time playing LotRO's form of PvP (called PvMP, for Player versus Monster Player) but when I have tried it's been fucking awesome. It's so fucking epic, awesome, and rewarding that WoW's PvP feels kinda hokey to me now. I've spent a lot of time in battlegrounds and in the arena and never really enjoyed myself. I did have some good times steamrolling horde in AV during the balance issues but other than that, PvP in WoW is a chore. WotLC is introducing a PvP-focused zone like the one in LotRO and I hope WoW pulls it off and it's not just a non-instanced AV.

The ranting and the raving of a WoW player who is truly burnt out.
 

Spire

Subconscious Brolonging
Spruchy said:
The ranting and the raving of a WoW player who is truly burnt out.

That post sounds pretty critical of WoW but I still consider WoW the better game. I've just experience all the content I can in WoW and I'm waiting for the expansion. A lot of my friends are doing the same, it's a typical cycle with WoW. It's no fault of the games, we're just rabid MMO addicts and require more than one game to satisfy our hunger.
 

Sol..

I am Wayne Brady.
Xiaoki said:
LotRO - I couldn't get into this one. The first 30 some levels will bore everyone that isn't a LotR lore junkie to tears. The last levels will frustrate you to death as you can't do a damn thing without a party.

Good to know i'm not taking crazy pills. Thats how i feel about LOTRO.

and why do people rag on EQ for being classic? Far as i can see, i just don't see the improvement. Aside from being mostly adopted in EQ. You're playing the same game only streamlined to a linear level. The only real improvement I see to the MMO mold is in City of Heroes and Eve. I simply cannot wait for Champions. That WILL be the top alternative to WoW (which is what this list should be. Alternatives...not better)
 

Kewk

Banned
I couldn't care less what some noob editor says about WoW. WoW is more fun than every game in that list to me and I will continue to play it until I am no longer having fun.
 

Dunlop

Member
Spire said:
I'm taking a break from WoW right now while I wait for the expansion and I've been playing LotRO in its stead. At this point in time LotRO is pretty fucking good MMO, but better than WoW overall? I don't know, probably not, but it definetely trumps WoW in some areas. And because I'm bored at work, I'll list them off for you.

- Graphics. I like WoW's look and understand and appreciate the reasons for it, but the graphics whore in me goes fucking bonkers over LotRO. Every region in this game looks fucking sick, even on my shitty old rig. I have a GeForce 6800, 2g RAM, and a P4 3ghz processor and the game runs at 1280x1024 with 2xAA and all of the texture and terrain and frill distance settings maxed, and I get 20-30 FPS, 50-60 for interiors. Not great performance but its bearable and with the game looking as good as it does, I don't mind.

- Story. WoW pretty much fails at this in every possible way, so this is kind of a given. While no MMO has accomplished truly good storytelling, LotRO gets more right than it gets wrong. You interact with major story characters and play through an epic questline that stretches from your very first moments in the game all the way to the level cap. Most of the story happens in carefully placed instances and is designed to make you feel like you had a permanent effect on the world.

- Housing, Music, etc.. WoW doesn't even have player housing, so LotRO would automatically win this one, but to its credit LotRO handles player housing pretty well. In fact, LotRO handles all of its non-combat gameplay elements pretty well. The music system in the game is fucking awesome and things like chicken session play are just damn cool. I don't think LotRO's combat is as good as WoW's (that could just be due to the fact that I've been raiding and pvping in WoW for over three years now and I'm just more familiar with it) but LotRO trumps it in everything outside of that category.

- Crafting. Crafting in WoW is bland, boring, and irrelevant. Blizzard tried to make it worthwhile with the few epics you can craft but they can't seem to truly commit. Yeah, Frozen Shadoweave might be good when you first ding 70, but arena sets and even Kara and ZA gear quickly replace it. Crafting in LotRO is largely similiar to WoW, but has two main differences. The first one is profession mastery, being able to crit when you craft something and produce a superior version of that something. This adds a certain level of excitement to even mundane things like smelting ore. The second difference is that top level of gear you can craft is equivalent to the best gear you could get from raiding or pvp, in other words crafting is actually worth the effort in this game.

- Cities. This is a nitpick more than anything else but the cities in WoW have always underwhelmed me, they don't feel like actual cities. Where the fuck does everybody live in Shattrath? Or Org? Or IF? All the cities in WoW feel like they're constructing of nothing but NPC vendor shops and a couple scenic landmarks. They function fine from a gameplay standpoint, but they make no logical sense. The cities in LotRO, however, actually feel like cities. Rivendell is probably the best city from any MMO I've ever played (mainly because it looks fucking OMG gorgeous) and Thorin's Hall and Bree aren't far behind it.

- Pv(M)P. Now I haven't spent a whole lot of time playing LotRO's form of PvP (called PvMP, for Player versus Monster Player) but when I have tried it's been fucking awesome. It's so fucking epic, awesome, and rewarding that WoW's PvP feels kinda hokey to me now. I've spent a lot of time in battlegrounds and in the arena and never really enjoyed myself. I did have some good times steamrolling horde in AV during the balance issues but other than that, PvP in WoW is a chore. WotLC is introducing a PvP-focused zone like the one in LotRO and I hope WoW pulls it off and it's not just a non-instanced AV.

I've been getting the MMO shakes and have been trying to subside on free MMO's until WO or AOC arrives. You really make me want to pick up LOTR

damn you :D
 

IzumiK

Banned
Spire said:
Another one who can't find the awesome story within the quest chains. The music is world class in WoW (try finding the sound player embedded in WoW) and I remember the first time entering SW, IF, Darnassus and thinking... "WHOA!" because they looked of grand design. Crafting was made to be easy to get into so that complaint goes against the design of why WoW works. PVP only zones would be a huge waste of resources and I rather have more PVE content than "PVP content" which PVP is really just an ego train.
 
D

Deleted member 17706

Unconfirmed Member
I agree with Everquest. I really enjoyed WoW when I played it, but I got sick of it extremely quickly. The same thing happened with LoTRO, but WoW felt like a more polished game in comparison.

Everquest is the only game that has continued to pull me back for almost 10 years. I think it is a superior game to pretty much every other MMORPG out there, but that certainly isn't reflected in sub numbers.
 

Wark

Member
I played DOMO during the closed and open betas and I enjoyed it, but I wouldn't go as far to say that it is a better game than WoW. I did, however, enjoy the atmosphere of DOMO a lot for some reason.

Xiaoki said:
The bad is that past level 20(with a maximum level of like 150 or so) it becomes a brutal grind. Im not talking about your normal garden variety grind, Im talking GRIND. All the parties you get past level 20 will be AoE kill parties where you pull every enemy around you then kill them with AoE, repeat until you hang yourself.

Yeah, after about level 20 the grind becomes absolutely fucking ridiculous.
 

Spire

Subconscious Brolonging
IzumiK said:
Another one who can't find the awesome story within the quest chains. The music is world class in WoW (try finding the sound player embedded in WoW) and I remember the first time entering SW, IF, Darnassus and thinking... "WHOA!" because they looked of grand design. Crafting was made to be easy to get into so that complaint goes against the design of why WoW works. PVP only zones would be a huge waste of resources and I rather have more PVE content than "PVP content" which PVP is really just an ego train.

I don't want to read quest text. LotRO actually has you experience the story rather than just telling it to you. A great example would be the recent 2.4 patch, where the Sunwell Plateau and the story of it was essentially told in a trailer. In LotRO, they would have you actually playing alongside that event as it happened.

The music system I was talking about wasn't background music. LotRO actually has a system where you can play an instrument and create your own music, using the 1-9 keys for notes and Ctrl and Alt to shift up or down and octave. WoW has no such system.

The cities (some of them, anyway) in WoW look nice, but aren't pratical and they certainly don't match the scale of the cities in LotRO.

Crafting in LotRO is easy to get into as well, and I don't think you really understood the point I was making about crafting. End-game crafting in WoW is useless to most players, it's a problem Blizzard has tried to address and has said they're going to work harder on.
 

Dunlop

Member
Spire said:
End-game crafting in WoW is useless to most players

Granted, I only played until lvl 64 ish (BC), but crafting in WOW at that time was next to usless, for items/weapons anyways
 

Ferrio

Banned
Crafting in wow has it's phases. There once was a time one of the most sought out weapons was crafted (Arcanite Reaper).


I think realistically for any crafting profession to take off there needs to be item degradation. FFXI had it right with items eventually breaking. Kept the economy going.

Of course the quest for the ultimate loot makes everyone hate this system... w hich is a shame.
 

IzumiK

Banned
Spire said:
The music system I was talking about wasn't background music. LotRO actually has a system where you can play an instrument and create your own music, using the 1-9 keys for notes and Ctrl and Alt to shift up or down and octave. WoW has no such system.
Obviously, there's a difference in taste, but I want to set things straight.

Blizzard recently added this "music" thing you're talking about.

WoWbard.jpg

WoWbard1.jpg


Much better than whatever LOTR got...
April Fools
 

Dunlop

Member
Ferrio said:
Crafting in wow has it's phases. There once was a time one of the most sought out weapons was crafted (Arcanite Reaper).

That was at the launch of WOW. I agree with your point of item degredation. Or maybe the ability to make some "poor man" epics without the insane amount of resources that are currently required
 

ManaByte

Gold Member
IzumiK said:
Obviously, there's a difference in taste, but I want to set things straight.

Blizzard recently added this "music" thing you're talking about.

Much better than whatever LOTR got...
April Fools

Yea, well, LOTR's music system is real.
 

sky

Member
GAF needs to make a "10 worst video game lists" list.
And because it's a list, people will take note!
 

Spire

Subconscious Brolonging
Ferrio said:
Crafting in wow has it's phases. There once was a time one of the most sought out weapons was crafted (Arcanite Reaper).


I think realistically for any crafting profession to take off there needs to be item degradation. FFXI had it right with items eventually breaking. Kept the economy going.

Of course the quest for the ultimate loot makes everyone hate this system... w hich is a shame.

Yeah, it's a difficult balance. LotRO's endgame is different from WoW's which benefits the crafting system I think. Raiding is not the main focus in LotRO, it's an option but you can get fairly similiar gear from a number of other methods. WoW's focus on raids is what kicks its endgame crafting system in the balls. PvP got up with raiding in terms of gear with arenas and I'm hoping one day crafting will do the same.

And IzumiK, I kinda wish that april fools gag was real. Using guitar riffs to cast and chain spells would be pretty rad. Someone needs to start developing Guitar Quest right now.
 

Soule

Member
Xiaoki said:
DoMO - uh, God No. Whoever put this in is an idiot. DoMO has a great class system and has an overarching story with cutscenes but the leveling is brutal.
First, let me explain the class system: it's sorta like FFT. You have a main class and each class has 2 ability trees. You can sub job like FFT in that you have slots that you can allocate with 1 of the 2 trees from any of the classes you have unlocked. This means you can have a Mage that has the heal tree from the Priest class and the buff tree from the Rogue class. Also, at level 30 you can allocate your armor slot. Which means your Mage can wear plate armor.
The bad is that past level 20(with a maximum level of like 150 or so) it becomes a brutal grind. Im not talking about your normal garden variety grind, Im talking GRIND. All the parties you get past level 20 will be AoE kill parties where you pull every enemy around you then kill them with AoE, repeat until you hang yourself.
Can't believe it took this long for someone to say something about DoMO. As soon as I saw it on the list I lol'd

ToD_ said:
:lol
 

Teknoman

Member
Same here, i'm downloading the high res trial as well. Thinking about being a Guardian. How about all us trial downloaders hit the same server?
 

captive

Joe Six-Pack: posting for the common man
Teknoman said:
Same here, i'm downloading the high res trial as well. Thinking about being a Guardian. How about all us trial downloaders hit the same server?
Im downloading High res as well, damn 7 gigs. >.>
Im down with joining the same server, for once i actually dont know anyone IRL playing an MMO im about to start.
 

Druz

Member
Teknoman said:
Same here, i'm downloading the high res trial as well. Thinking about being a Guardian. How about all us trial downloaders hit the same server?

See if anyone can help you out on the boards. It sounds like the majority of GAF is on Brandywine. I'm on Windfola but I could never ensure you I'd be around, though I would spoil you shitless.
 
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