Wait, how is it not an MMO?
If it quacks like a duck......
and quests, and loot, and public events, etc, etc
It has a lot in common with an MMO. It's clearly been designed with that concept in mind. At the very least it's an MMO Lite.
1. Could Destiny be the first MMO to really work on console?
Ummm... FFXIV?
An MMO lite is a multiplayer online game, which is hardly new. From what I can tell, Destiny isn't massively multiplayer, which is part of the definition. I think you really have to stretch to call this an MMO. If the argument is that it has some common lexicon with MMOs and may familiarize and acclimate people to those terms, sure, I think that makes sense. But quests and loot and "public events" do not make a game an MMO.
There have been lots of games like Destiny before Destiny. The closest parallel I could draw would be phantasy star online, which absolutely no one would identify as an MMO.
Destiny is really great but if we are going to see a lot of articles about how it will popularize MMOs on consoles then I think that will be inaccurate.
One thing people tend to forget is that we're basically just seeing the starter area. We don't know if there's going to be world pvp zones and/or big MMO-esque mission hubs somewhere else. Who knows, maybe Bungie has the MMO surprise still waiting, because even they are selling Destiny as MMO.
addicting as fuck. but they really need to put more emphasis on the story. it feels like such an...afterthought. which is strange considering how much work they've put into the worlds and lore apparently.
'Ripe' is a weird word to use like that. There's a certain imagery there which works in conveying something, but - unless you're really stretching usage - the term would give a positive spin, not the pejorative that your post's context implies.Just ripe with inaccuracies, assumptions, etc.
Strictly speaking they're not selling it as an MMO, ever since the reveal they've been very careful in their wording and have referred to it as an Shared World Shooter.
Ultimately though that just brings us back to the original problem that was being discussed before the alpha: Bungie's messaging for this game has been awful.
And, funny enough, is the game that Destiny feels like most, to me.Wasn't Phantasy Star Online before FFXI?
I can't see where 80% of Activision's $500m went, let alone every cent of it.
What is keeping destiny from being an mmo? I'm not too familiar with them, but it seems like destiny mostly fits the bill.
Dinklage isn't the only one whose voice acting needs work
Is it money well spent? It's interesting to compare Destiny with Borderlands, a common reference point given both game's predilection for complimenting gunplay with ever-escalating numbers. If you're going to play the numbers game, Borderlands wins out - no matter how much work Bungie puts in before September, there's no competing with the amount of hardware Gearbox spews out at its players. When it comes to quality, though, it's a different story - there's an incredible amount of personality in Destiny's guns, from the fatal thwomp of a pulse rifle to the piercing crash of the DMR descendant auto rifles. Whether that slick personality can win out over the more homespun charm of Borderlands, though, is likely a matter of taste.
Probably the amount of players you see in the 'open world' maps.
The closest parallel I could draw would be phantasy star online, which absolutely no one would identify as an MMO.
What about Phantasy Star Online for the Dreamcast??
Destiny is good, but I certainly can't feel "the $500 million investment on the screen". Especially not with the indie No Man's Sky kind of shitting on Bungie's chips with travelling from planet to planet in game and not just as an endless string of loading screens.
I just find it hard to put any kind of real classification or genre on Destiny since its so many things.An MMO lite is a multiplayer online game, which is hardly new. From what I can tell, Destiny isn't massively multiplayer, which is part of the definition. I think you really have to stretch to call this an MMO. If the argument is that it has some common lexicon with MMOs and may familiarize and acclimate people to those terms, sure, I think that makes sense. But quests and loot and "public events" do not make a game an MMO.
There have been lots of games like Destiny before Destiny. The closest parallel I could draw would be phantasy star online, which absolutely no one would identify as an MMO.
Destiny is really great but if we are going to see a lot of articles about how it will popularize MMOs on consoles then I think that will be inaccurate.
'Ripe' is a weird word to use like that. There's a certain imagery there which works in conveying something, but - unless you're really stretching usage - the term would give a positive spin, not the pejorative that your post's context implies.
Maybe you meant to use 'rife'.
What is keeping destiny from being an mmo? I'm not too familiar with them, but it seems like destiny mostly fits the bill.
The load times for the Beta are very long, I was quite surprised by that but obviously I'll take that with a grain of salt because it is in fact, a beta. I'm going to assume that these load times will be cut down in the final version but it won't achieve No Man's Sky's level of loading screens, or lack thereof.
4. 343 has got its work cut out with Halo 5 Guardians
Wasn't Phantasy Star Online before FFXI?
Yeh, but FFVIX nails the mmo on console thing. Especially the UI.
addicting as fuck. but they really need to put more emphasis on the story. it feels like such an...afterthought. which is strange considering how much work they've put into the worlds and lore apparently.
Eurogamer - "There have been other MMOs to try their hand on console, of course, and recently they're having more success. Final Fantasy 14's new incarnation A Realm Reborn has managed to find a loving home on PlayStation 4, and both Planetside 2 and The Elder Scrolls Online should prove there's nothing holding back huge connected worlds on console, whenever they deign to turn up. Destiny, though, could be the game that gets a broad audience of millions comfortable with the vagaries of MMO design. Not only could it be the most popular console MMO yet, it could well be the one that turns the tide."
Pretty good read.
I was using a controller at one point and had to switch to keyboard because I had too many skills to use
Yeah the story felt weird. Especially after that one mission and you're just...talking to this dude in a mask telling you the great secrets of the universe. I was dead until like 10 minutes ago and now I'm your last hope, okay.
Maybe people could stop calling it an MMO when it clearly isn't one. People tend to correct incorrect statements.I can see "Destiny isn't an MMO you know!" being a new annoying talking point that pops up CONSTANTLY.
Warframe's depth isn't a positive, imo. It has a huge barrier to entry, with very little explanation of the game's convoluted systems.
This depth also helps hide the fact that the core game is incredibly shallow. There are a handulf of mission types that are slightly tweaked for variosu events every now and then, and there's no real end game. The game is really just a loot treadmil, and combat = spam powers/weapons to win. You can mix it up if you want to, but there's no real need to.
Been with that game since closed beta on PC, Master founder, and DE seem to be more interested in spewing out new items than actually developing the gamre itself.
Anywa, point being, Desitny may not have the "depth" of Warframe, but it certainly trumps it in actual game mechanics and playable content imo.
Don't forget Lance Reddick. That man's voice is like the wrath of thunder and rhthym of music. Gives me chills!
There's been an odd reticence since Destiny's reveal to pin down what exactly it is, or to even mutter that dreaded term 'console MMO' - as if incanting it will stir the ghosts of APB, Huxley or the disappointing Defiance. But that's exactly what it is, and there's absolutely nothing wrong with that.
Yup. Destiny just throws you in the middle of everything speaking of vague things like "The Darkness (TM)" in a way that assumes you know (or care) what they're talking about. It feels like watching some scifi TV show and having missed the first episode that sets everything up.you must fight the darkness with the power of light.
what a shit story. i hope they just cut a lot of the stuff out from the beta and will be fleshing it out big time in the full game.
I am really enjoying destiny but these points are pretty awful. Gotta start the hype machine up somewhere though.
not an MMO.
I know this of off topic but I keep seeing this everywhere and I dont understand it.
My bard has like 6 bars full of things to hit at various times. How the fuck does that work on consoles?
I was using a controller at one point and had to switch to keyboard because I had too many skills to use
There's nothing wrong with Dinklage's delivery. If anything is wrong with his voice work it's that whenever we hear it all we can think of is Tyrion Lannister. We've only ourselves to blame.