Five talking points from the weekend's Destiny beta [EUROGAMER]

What I've played was CoD-tier unbalanced multiplayer shit. Supercharges have no room in Crucible they want peeps to play competitively. Fusion rifles charge WAY too quickly for weapon that can kill with one shot. The grenades, the Warlock's jumps, there's no balance at all in Crucible and it looks like it WAS designed to be like this.

What a let down.


You lost pretty bad didn't you?
 
In case people look at this post and think he is agreeing that Destiny is an MMO

From PoE's website:

"Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast."

In otherwords, this poster is being sarcastic (and its a great comparison to be honest)

Yeah I mean the fact that the towns are the hub where you can meet other players and the fighting is in instanced zones and it's possible to run into other players in their own instance of that zone that you didn't group with from town.

The way it all works seems really similar to PoE to me.

In other words, not an MMO. There isn't enough of a static world instance that everyone gets to explore to be considered an MMO.
 
If this is a serious question...

-hub zone
-dancing
-shared world
-bank/vault
-vendors
-crafting
-loot

the sum of the parts = MMO

No. Storage, vendors, crafting, and loot are hallmarks of rpgs in general. They're aren't exclusive to the mmo genre. Many single player RPGs and action games have them. Borderlands and Diablo have those and those aren't mmos. It's not really a shared world either. There are hubs that are very instanced that are populated based on the mission selected.

Destiny feels like a mix Diablo 3, Phantasy Star Online and Borderlands 2 but more heavily in the Borderlands 2 direction. It might not even be necessary to list Diablo and Phantasy Star Online. I would certainly not call them MMOs. Online action rpgs. Multiplayer RPGs. Just not MMOs because that term makes one think of Everquest, World of Warcraft, Tera Online, The Secret World, etc. In fact the major thing that sets it apart from the first set of games listed is the setting and that it has standard FPS multiplayer as a mode. If one wants to get a feel for how the game seems to play just load up Borderlands 2 and imagine it being more toned down and serious.

As soon as I finished the first mission and was able to go up to the tower it was immediately easy to see what Destiny was and was comparable to. I don't understand at all why some people would toss out the term MMO (Massively Multiplayer Online) or even name check World of Warcraft to explain the game.
 
Talking point 6: If Borderlands 3 populated the world with random players and let you all dance together in the main city would that make it an MMO?

Talking point 7: If Borderlands 3 populated the world with random players and let you all dance together in the main city would that make it a better game?
 
Phantasy star online is not an MMO. How is it an MMo? Because it has a hub city and skill trees? It's not massively multiplayer.

Exactly how I feel. This is not an MMO. If this is an MMO, so is Halo since I can join up with thousands across the world potentially via the lobby.
 
I agree that the voice acting could be better delivered, esp Peter's, but if the rest of the game is as fun and exciting and addictive as the beta has been then I won't be crying for too long. :p

You lost pretty bad didn't you?
I'm absolutely terrible at the Crucible. Reminds me of my first few days and weeks with Counter-Strike (the only online multiplayer game I've been involved with for the most part and it was on PC). I just need to keep practicing. I'm sure my k/d ratio will improve from the 0.23 or whatever it was the last time around. :(
 
I agree with the article's take on Destiny's polish, definitely. Balance seems to be a moving target that an Alpha and Beta are meant to inform, and disagree that Destiny's weapons have more personality than Borderlands.

But the point about 343 and Halo 5 seems completely out of place - its not like Halo fans have wanted to turn the series into Destiny all this time, or is that the inference being made?
 
If nothing else, they're absolutely right about the production values being through the roof. The game practically oozes budget - it's thrown in your face every time you turn a corner. The environments have an insane amount of detail, and the tech behind it was no small feat either, I imagine.
 
Sure it is. Your definition of MMO is an overworld with a bunch of idiots running around doing menial tasks, together, but ultimately, completely separate? Or does the world need to be completely connected?

I think that PSO is absolutely an MMO. Just because there isn't a giant clusterfuck of people on screen doesn't disqualify it from being an MMO, I don't think (and even then, that's what you get when you're in the hub city).

While I appreciate you trying to define terms for me, that's not what I think an MMO is. By definition, an MMO is a "massively multiplayer" game. PSO is not massively multiplayer any more than Halo or Call of Duty or any other game is.

MMO is self-defining. You can torture it and stretch it to, you know, ignore the first M, but something being massively multiplayer has nothing to do with having "a giant clusterfuck of people on screen". A game can be an MMO without that, sure. And it can be an MMO with that. But Destiny is not Massively Multiplayer; that is, it does not meet the definition. There was more player interaction in PSO 15 years ago, and that's an interesting benchmark.

I don't understand why it has to be considered an MMO anyway. Bungie isn't calling it that.
 
What I've played was CoD-tier unbalanced multiplayer shit. Supercharges have no room in Crucible they want peeps to play competitively. Fusion rifles charge WAY too quickly for weapon that can kill with one shot. The grenades, the Warlock's jumps, there's no balance at all in Crucible and it looks like it WAS designed to be like this.

What a let down.


Did you at least get one kill? :P
 
I am really enjoying destiny but these points are pretty awful. Gotta start the hype machine up somewhere though.





not an MMO.



I know this of off topic but I keep seeing this everywhere and I dont understand it.

My bard has like 6 bars full of things to hit at various times. How the fuck does that work on consoles?

I was using a controller at one point and had to switch to keyboard because I had too many skills to use

Not that it really matters but PSO is considered by most to be an MMO.

It was the first console game to bring MMO gaming to consoles on a smaller-scale, paving the way for larger-scale MMORPG efforts such as Final Fantasy XI.
 
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