FreddieQuell
Member
Is being massively multiplayer more important than general gameplay in terms of qualities shared by MMOs?
Yup. Destiny just throws you in the middle of everything speaking of vague things like "The Darkness (TM)" in a way that assumes you know (or care) what they're talking about. It feels like watching some scifi TV show and having missed the first episode that sets everything up.
The same breed of people that named Killzone the "Halo Killer"
Is being massively multiplayer more important than general gameplay in terms of qualities shared by MMOs?
How can an allegedly informed games media journalist write this? At best you can say that it has MMO elements, none of which pertain to the main quality of an MMO: being massively multiplayer.
An MMO lite is a multiplayer online game, which is hardly new. From what I can tell, Destiny isn't massively multiplayer, which is part of the definition. I think you really have to stretch to call this an MMO. If the argument is that it has some common lexicon with MMOs and may familiarize and acclimate people to those terms, sure, I think that makes sense. But quests and loot and "public events" do not make a game an MMO.
There have been lots of games like Destiny before Destiny. The closest parallel I could draw would be phantasy star online, which absolutely no one would identify as an MMO.
Destiny is really great but if we are going to see a lot of articles about how it will popularize MMOs on consoles then I think that will be inaccurate.
2. You can feel every cent of Activision's $500 million investment on the screen
I just wish it doesn't really grow stale.
I played the alpha, and now the beta. Finished to level 8 already and will try to do so 2 more times for the other classes here. So that would be like 4 times I've beaten the start of the game and i fear when the actual game come, if there is no sort of roll over, then I will dread starting the game again at it would contribute to it growing stale.
MMO has grown beyond MMORPGs so when you hear "MMO" playercount is really the primary thing I think of anymore. Even in terms of gameplay and loot I'd say it's closer to Diablo than World of Warcraft, or of course more directly Borderlands (which is distnctly like Diablo in terms of loot).
I know people would probably hate it, but "Mingleplayer", that term they said they weren't going to use, is really the closest to describing it well IMO. You're not REALLY playing with all these non-fireteam people, they just kinda pop in and...mingle. It's very different from an MMO where you'd be bringing multiple fireteams to a boss--Destiny actually seems to explicitly prevent you from doing that.
I was wondering if that was all it was. So would you say the gameplay is in the mmo style? That's the impression I'm getting.
I sat down and played through all story missions with a friend on friday and in 4 hours we completed all available story missions and I got to level 8, she was half a level behind. You can get up and going pretty quick. We weren't focusing on grinding either (nor do I really know how/if you can power level at this moment).
I do hope there's some sort of respec feature though, since the skill grid makes it seem like you lock in your choices. Borderlands' respec feature makes me never want to roll a new character of the same class ever again (outside of stuff like Elder Scrolls, if I still had the patience).
Yes, there's a dance emote.
This. Fucking hype machine bullshit is starting early for destiny.
Edit. I played it. It's just OK.
1. Could Destiny be the first MMO to really work on console?
Ummm... FFXIV?
Destiny is nothing like an MMO. Stop with that shit.
I am surprised by how they praise the game and talk about "the inevitable success of the game".
So right about the annnoucer just to compare
http://www.youtube.com/watch?v=tx7Ajnxp3P8
That's what I'm wondering.Wait, how is it not an MMO?
Isn't this just a cooperative multiplayer game ? Why the confusion? You are not really sharing worlds with a large amount of player (that's what the massive in MMO is for). What makes this any different from borderlands except the fact that you can have other players in your world every now and then doing a quest that is similar to yours? And the fact that Borderlands has a cohesive world whereas here it's just a map screen.
I would say the anti-hype is pretty bad too. It's just OK? It's the best "Halo" that's came out since 3.
He is ok...I love the announcdr bro. hes cool and calm.
PSO2 has public events.Phantasy Start is a good point, but it didn't have public events though, right? At least the Dreamcast version I played didn't.
Nothing massive about the multiplayer
Its more like, "hey, theres a guy over there doing some shit"
So you don't feel lonely
I think that co-op aspect of single player missions should be more seamless, so that you automaticly could group up with someone that is doing the same shit as you are.
Maybe in Destiny 2 ~~~
Dungeons? Raids? PvP? None of those things give players an incentive to interact with each other?It doesn't feel like an MMO to be either. I feel like the hubs/chokepoints where you come across other players is just window dressing to make the world feel more engaging than it really is. Outside of the random public events (which IMO opinion is the best thing about the open world aspect of it) there's no reason or incentive for people to do things together or even interact with one another.
4. 343 has got its work cut out with Halo 5 Guardians
So much wrong with this.
The game isn't an MMO.
The 500 million thing has been debunked.
Hunter is overpowered? lol
Still whining and bitching over Peter Dinklage voice? Come the fuck on. It's perfect now.
Haven't heard Black yet but, Dinklage sounds like he doesn't care and Nighy could be Patrick Stewart for $300 Million. In fact I'm surprised the speaker isn't Patrick Stewart given Star Trek and his godlike voice.
3. Hunter's OP, the Interceptor's OP - but the balance is in the balance
Phantasy star online is not an MMO. How is it an MMo? Because it has a hub city and skill trees? It's not massively multiplayer.That's what I'm wondering.
Destiny is very much an MMO.
Leveling and skill trees, character progression through gear, at least one hub city... Destiny is just as much an MMO as Phantasy Star Online is.
What I've played was CoD-tier unbalanced multiplayer shit. Supercharges have no room in Crucible they want peeps to play competitively. Fusion rifles charge WAY too quickly for weapon that can kill with one shot. The grenades, the Warlock's jumps, there's no balance at all in Crucible and it looks like it WAS designed to be like this.
What a let down.
Sure it is. Your definition of MMO is an overworld with a bunch of idiots running around doing menial tasks, together, but ultimately, completely separate? Or does the world need to be completely connected?Phantasy star online is not an MMO. How is it an MMo? Because it has a hub city and skill trees? It's not massively multiplayer.
Dinklage sounds great. I love the filter they applied in the Beta.
Hopefully they ignore whatever vocal
minority is still complaining and leave it as is.
I know i shouldn't, but i really like 'mingle-player' lol
Dinklage sounds great. I love the filter they applied in the Beta.
Hopefully they ignore whatever vocal
minority is still complaining and leave it as is.
There have been lots of games like Destiny before Destiny. The closest parallel I could draw would be phantasy star online, which absolutely no one would identify as an MMO.