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For my part, I would happily pay a small premium to own a game both physically and digitally

jcorb

Member
I could never possibly justify paying full-price for the same game twice, however I would personally be highly motivated to pay a small upcharge to own a game both physically and digitally.

My reasoning is; I like owning games I like. I may want to play it 10+ years down the road, when the digital marketplace may have shutdown. At the same time, in the here and now, digital games are much more convenient, and are probably more lucrative for paid content.

I’m not sure what the most elegant solution would be. Maybe the physical edition could come with “deluxe edition items” or paid DLC expansions in advance, that also grant access to the full digital copy of a game? There’s an obvious risk that someone will just sell the disc or code separately, I suppose.

But for my part, I could totally see paying an extra $10-15 for both versions. I have, on rare occasion, purchased the other version of a game much later on sale, but definitely far less likely.

Publishers may run some amount of risk with a strategy like this, but part of me wonders how sales would factor out in the end? Particularly as part of a Collector’s Edition or something. I would almost wonder if it would be a worthwhile endeavor for publishers to sell physical copies of games ala carte, given a couple of shops do so to produce retro reproductions or even homebrew that plays on official hardware.

In any case, I can’t speak for anyone else, but I’m finding myself much more inclined to go physical for games that I like, and it seems like there would be some kind of happy medium then would benefit devs and publishers as well.
 

ReyBrujo

Member
Living in Argentina some of the digital stuff for Switch is dang cheap. For example the Witcher 3 Wild Hunt + Expansion is about 3-5 dollars (whereas the US shop got it at 60). In this case I buy both the physical and the digital and play directly the digital keeping the other copy sealed. However the first party games like Mario Wonder or Tears digital are extremely expensive, like 90 dollars for Mario and 100 for Zelda. In that case I only buy the physical, sometimes used for less than a third. I wouldn't mind if this was standardized, especial with the Switch 2.
 
3D Bluray movies did this almost exclusively to the detriment of the industry.
Eventually the only way to buy a 3D movie was an expensive case that included multiple disks, 3D bluray, 2D Bluray, The DVD version, A behind the scenes DVD and a digital code to download the movie.
Expensive AF
 

kingwingin

Member
back when portal 2 came out on ps3, it included a digital pc version. When I went on launch day there were people buying it, grabbing the code and instantly trading it in.

Companies are greedy, but I think if the used game market wasn’t so huge and as easy to access, it could have been a possibility.
 

kiphalfton

Member
Because me, and everyone else on the planet, would buy it and then sell the copy we don't want to make our money back.

Good luck selling games for anywhere close to retail price. You're lucky to get even 2/3 of your money back. Even if brand spanking new. Too many lowballers.
 
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baphomet

Member
Good luck selling games for anywhere close to retail price. You're lucky to get even 2/3 of your money back. Even if brand spanking new. Too many lowballers.

Ignoring everything else about this hypothetical that it would cause, you can easily sell a sealed game on launch day for $60. Literally all day long.
 

S0ULZB0URNE

Member
I would gladly for....

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Three

Member
Because me, and everyone else on the planet, would buy it and then sell the copy we don't want to make our money back.
Yep and the only way to make that work is with an online check-in which would defeat the purpose owning physical incase of servers shutting down.
 

KungFucius

King Snowflake
And you'll just wind up with the Xbone DRM all over again, trying to tie digital licenses to physical games.
Which might have been cool. Seriously I hate having to put a physical disk in the PS5, but for a while, I really wanted to be able to sell the 70 dollar game I would never touch again and reclaim 40 or so bucks.
 

Angry_Megalodon

Gold Member
Good luck selling games for anywhere close to retail price. You're lucky to get even 2/3 of your money back. Even if brand spanking new. Too many lowballers.

in Europe, PS games usually get a discount before release, so someone could buy it at 60-65 and then sell it at 70 or 75. (80 retail price)

The speculation on collector and special editions would be wild, too. It already is.
 

Shake Your Rump

Gold Member
Nintendo already has the ability to do this. They just need to flip a switch. Each Nintendo cartridge has a unique identifier used for a one-time redemption of coins. They could use this same identifier to unlock a digital copy of each game once.

I used to want what you want, but I'm actually okay with the current system. Each console disc is essentially just a key to play the digital version. As long as I can still sell/lend/trade the discs, I'm content.
 

kiphalfton

Member
Ignoring everything else about this hypothetical that it would cause, you can easily sell a sealed game on launch day for $60. Literally all day long.

I've sold stuff for 20+ years, and that's BS.

This gen generally the only games that get good return are switch games.

Even then, IF a game is readily available for purchase at a retail store forget about selling it for the same price as a retail store.

The best way to optimize returns are selling on eBay/Amazon/etc., but even then there's selling fees and shipping costs to factor in. Selling on FB Marketplace, Offer up, Craigslist, etc. is a joke.
 
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demonstr8

Member
I buy every game physical full price that I want and only buy digital games if they are cheaper than what I make an hour which is around 40 dollars. The amount of money I get reselling games that I don't like is massive and letting my friends borrow my games is nice too but being able to switch my console offline, make a new profile and put a disc in is the most important thing to me. I used to do this with PC games too before it was phased out.
 

baphomet

Member
I've sold stuff for 20+ years, and that's BS.

This gen generally the only games that get good return are switch games.

Even then, IF a game is readily available for purchase at a retail store forget about selling it for the same price as a retail store.

The best way to optimize returns are selling on eBay/Amazon/etc., but even then there's selling fees and shipping costs to factor in. Selling on FB Marketplace, Offer up, Craigslist, etc. is a joke.

Sounds like you're just really bad at it then.

Selling brand new games on eBay/Amazon is literally just giving $15 away for nothing.
 

Duchess

Member
I believe Microsoft is looking to a way to fingerprint physical discs, so you can uniquely redeem them against the digital versions.

Would be good if Sony were to do so, too.
 

sn0man

Member
I love these ideas. Here is mine:

Game retails for X. Physical + digital is X x 1.5 or whatever.

If you buy the physical + digital you only get the digital version right away. Your digital version works like everyone else. The difference is that many years (e.g., 4 years, different for each developer) from release the game will be done getting dlc and patches. At that time most people will have moved on. Because you bought the physical + digital edition, only at that later point in time will they ship you a disc copy of the game. Once you put that disc in the system it erases the digital edition of the game and so you’d be left with the physical version only.

You could technically sell that disc you got but it would not be as valuable at the end of life of the game. Most people would have moved on. But if you were the kind of person that wanted a physical in the first place you’d be most likely to want to keep it.
 
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calistan

Member
I believe Microsoft is looking to a way to fingerprint physical discs, so you can uniquely redeem them against the digital versions.

Would be good if Sony were to do so, too.
Wasn't that basically what they were going to do with the Xbox One? Nobody was very enthusiastic about that idea.
 

Duchess

Member
Wasn't that basically what they were going to do with the Xbox One? Nobody was very enthusiastic about that idea.
Ah, yes, they were doing that DRM thingy, so you couldn't share games. Perhaps this is an evolution of that idea. If it happens. I only read something vague about it, during the whole ABK saga.
 

Sethbacca

Member
If companies really wanted to accelerate getting people on the fully digital bandwagon they'd offer some kind of MoviesAnywhere type setup where you can play purchased games on any supported platform.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
I remember they used to do this with some Blu-Rays, you'd be able to stream the movie as well.

I'd totally be down for it, especially if it meant more competitive prices for digi6al games.

Did they stop doing this?
When I lived in the US I used to get so many "free" movies because my buddies had badass home theatre systems and swear by the quality of the physical disc so they would just give me the VOD version.
 

phant0m

Member
I remember they used to do this with some Blu-Rays, you'd be able to stream the movie as well.

I'd totally be down for it, especially if it meant more competitive prices for digi6al games.

They still do. Almost every blurry or 4K UHD disc comes with a digital code.

3D Bluray movies did this almost exclusively to the detriment of the industry.
Eventually the only way to buy a 3D movie was an expensive case that included multiple disks, 3D bluray, 2D Bluray, The DVD version, A behind the scenes DVD and a digital code to download the movie.
Expensive AF
Uhh, what? Nearly all blurays do this, not just 3D, and they still do it today (at least in the US). My UHD disc of Dune came with a code.

And you'll just wind up with the Xbone DRM all over again, trying to tie digital licenses to physical games.
Nah. OP isn't asking for a digital license for disc games, they want a basically a code for a digital copy of the game in addition to the disc.

Did they stop doing this?
When I lived in the US I used to get so many "free" movies because my buddies had badass home theatre systems and swear by the quality of the physical disc so they would just give me the VOD version.
They didn't 9/10 BR movies I've purchased also include a digital code.
 
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Hudo

Gold Member
If companies really wanted to accelerate getting people on the fully digital bandwagon they'd offer some kind of MoviesAnywhere type setup where you can play purchased games on any supported platform.
Some sort of universal account system managed by a third-party, non-profit entity would be ideal. But it will never happen because that directly torpedoes the strategy of locking people into one ecosystem.
 

Shake Your Rump

Gold Member
Movies come with a code because anyone can download and watch the bluray in full quality with a few mouse clicks and BitTorrent. It’s likely the same reason the music industry allowed the switch to DRM-free lossless for distribution.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
They didn't 9/10 BR movies I've purchased also include a digital code.

Ohh for real.
Shame im not in the US anymore, the codes are usually region locked.
But ill see if i can still pimp one of my old contacts for a code to see if I can redeem through VPN.

But on topic.
The more I think about it the more im liking the idea......until I realize soon most games wont be complete on disc, so the disc wont even matter if say the servers drop, cuz you would still need the servers to complete the game.
Arent Call of Duty games already pretty much useless without the Internet, campaign cant even start?
 

Mr.Phoenix

Member
Ideally, albeit this may end up sounding controversial...

The proper thing to do is to only sell the games digitally, but each platform should allow you be able to do two things.

1. Sell on your digital license to a game if you choose. Which will mean that every digital purchase is tied to your account, you sell it on and your digital key on said account gets revoked, thus, you can no longer access it.
2. Make a copy of the game data using ur digital license. You should be able to make a copy to either a disc (by simply connecting a BR disc RW drive to the console via USB), or to an external drive. Now if you want to print out official cover banners for the game and put it in a plastic box along with your disc, then it's all you.

This way, all games are sold digitally, and once you make that purchase, you get a digital license that is tied to your account, and once you sign into that account on any console, you can play your games, be them on a drive, or from a disc. When you make a copy of the game, your account puts on an lock key on said disc. With your digital license and account ID being the key to said lock. And whenever you want to play a disc your account unlocks the disc. So if you sell on your digital license, you can no longer access a physical copy of that game because you now lack the key.

It may sound draconian, but this is the only way to have a situation where we can buy games digitally, store them physically, and sell our "used" digital games whenever we want.
 

tr1p1ex

Member
Nintendo doesn't even let you easily share a digital game over multiple switches/accounts in one household. Work around with 2. Basically impossible with 3.

I do figure there might be some improvement in that area next gen.
 
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clem84

Gold Member
I too am a big fan of physical copies. The main problem I see with them now is updates. It's safe to say that 95% of games released physically nowadays, maybe even close to 100% who knows, end up being patched/updated. To me that makes the disk a lesser version. The day it will no longer be possible to update the game, we'll no longer be able to play it the way it was meant to be.

An ideal scenario for me would be for developers to release the game digitally so everyone can play it and then release a 100% updated version on disk like a year later. Your suggestion isn't bad. You pay a small extra at first but this guarantees you'll get the final copy on disk when the time comes. It would satisfy all of us collectors and it would help with game preservation.

I don't know if publishers would go for this though. If you help the customer preserve his games, it might make future sales on different platforms less likely.
 
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Fbh

Member
I mean yeah for us as consumers it would be great.
Same as how every digital storefront should just be like GOG and give you completely DRM free installer that you can store wherever you want and allows you to install games even when offline and without requiring some account.

That said it's not going to happen because console makers want you to buy all your games digitally, not physically. They get a bigger cut, they completely kill the second hand market, give you a bigger incentive to stick with their platform as to not loose your collection of non transferrable digital games, and they lock you into their one store monopolistic walled garden.
 
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I have no interest in ever playing physical again but I honestly probably would as well just cause you never know. I'd go up an extra $25 but that's about it.
 

jcorb

Member
So, here's my thinking:

Piracy is an issue to some extent, sure. But it's clear that the market is willing to pay for whatever is the most convenient. It seems pretty obvious that most people are more than happy to pay for games legitimately. So I don't know that I would automatically assume that people getting two copies of a game just automatically means they're going to share it (unless it's a multiplayer game, which is certainly a notable issue).

I think we can generally agree that $70 is probably the new standard pricing. Not looking to have a debate about the specific number, just keep it in mind.

Well, what if you could order a "physical deluxe edition" of a game for $100, which includes a physical copy of the game, as a code for both the digital edition AND any sort of deluxe content? Moreover, that code is REQUIRED to play the game online in any fashion? (so even standard physical copies would likely need an "enable online" code printed)

You would make a *very* compelling deal for players, essentially upselling them with whatever "premium/deluxe" content you want to include (special cosmetics, season pass, included DLC pack, whatever), while at the same time, cover most of your bases to ensure players aren't just buying "two copies" on the cheap. Hell, maybe you even sell an "enable online" feature on relevant stores, so people who buy the game second-hand can still get it on any online content (again, for games where relevant), which would be another win-win.

Again, I'm just spitballing here. But it really feels like there's a solution to be found here, that would benefit all parties involved, without the unrealistic expectation of "just pay for the same game twice at full-price".
 
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