reading some stuff in here it sounds like a clash between european worker rights and US worker rights.. how anyone can find this acceptable is beyond me.
reading some stuff in here it sounds like a clash between european worker rights and US worker rights.. how anyone can find this acceptable is beyond me.
US worker rights in this country are definitely fucked. And if this thread is any indication, many are willing to put up with it because they have to make ends meet. Because the system got them by the balls, because that's "life."reading some stuff in here it sounds like a clash between european worker rights and US worker rights.. how anyone can find this acceptable is beyond me.
.IMO crunch happens a lot in some industries, but it's a symptom of poor planning or unrealistic expectations, and shouldn't be considered normal. In software at least, it happens because no project ever goes perfectly according to plan, so a week or two of crunch for the departments that usually get pressed the hardest by deadlines (usually dev and QA) is fairly common. But it's never welcome, and planners should be working on ways to minimize it next time around. Some departments are also much more removed from deadlines, and those typically don't experience crunch. I work in documentation and I rarely work overtime at all.
The problem is when people try to turn crunch time into the new norm. Software places might get a few weeks of everyone working crunch hours, but there are a lot of stories of game dev studios trying to make crunch a normal thing, with crunch hours starting very early in development and/or lasting months or years, which is INSANE. In this case, the guy's post said that Bioware was trying to rename crunch to something else, which is probably another attempt at normalizing something that is supposed to be a short symptom of poor planning and not something that any employee signs up to do all the time.
In software (not game dev),I once knew a guy in QA who had to cancel his Christmas vacation plans (I think he had a trip planned and everything) to work crazy hours because of some ridiculously unrealistic deadlines given way in advance by the higher-ups. So that sucked. Even worse was when those deadlines were then pushed back because things just weren't ready, so with the slightly more relaxed schedule, the guy is free to at least stop crunching for the time being, right?
Nope. Some higher-up actually suggested that the guy work crunch time through Christmas anyway, for no reason other than to "maintain momentum." What the fuck is that bullshit?
Some higher-ups at that company had a tendency to plan overly aggressive deadlines and/or dump stupid amounts of work out of their ass on employees right before vacation times. One guy had a pattern of literally sending random ass emails on Fridays from their fucking cottage that instantly made people have to drop/throw out everything they were working on, cancel vacation plans that had been planned for months in advance, and work ridiculous hours over holidays.
That's not a normal part of life. That's people being shitty.
As a fan this hurts, a lot.
Why EA
reading some stuff in here it sounds like a clash between european worker rights and US worker rights.. how anyone can find this acceptable is beyond me.
Hey guys - I can't say one way or another how much of this is true, but if you look hard enough on Glassdoor you can find reviews like this for ANY company, in gaming or elsewhere. There are Glassdoor reviews of my company, for example, that don't reflect my experiences at all. Please don't treat this as anything but what it is: a single disgruntled person's account.
That's not to say there isn't a bigger story here, of course...
US worker rights in this country are definitely fucked. And if this thread is any indication, many are willing to put up with it because they have to make ends meet. Because the system got them by the balls, because that's "life."
If that's "life" then I'd rather be fucking dead. Which is exactly how I felt inside working long ass hours with shit benefits at the biggest data center provider in the world for a good number of years. The system is so fucked here.
will this affect directly Dragon Age 4's development or are separate teams?
Hey guys - I can't say one way or another how much of this is true, but if you look hard enough on Glassdoor you can find reviews like this for ANY company, in gaming or elsewhere. There are Glassdoor reviews of my company, for example, that don't reflect my experiences at all. Please don't treat this as anything but what it is: a single disgruntled person's account.
That's not to say there isn't a bigger story here, of course...
Great post Jason - and I agree with a lot of the people saying 30 minute lunch breaks aren't a big deal: I've had plenty of jobs where that's a fine amount of time for lunch.
Here in New Zealand, 30 mins is the norm for non-corporate high scale jobs, we work too much down here too though...so there's that :/
I think Edmonton is working on a new IP though I guess Montreal could eventually work on a new Dragon Age.
Great post Jason - and I agree with a lot of the people saying 30 minute lunch breaks aren't a big deal: I've had plenty of jobs where that's a fine amount of time for lunch.
Here in New Zealand, 30 mins is the norm for non-corporate high scale jobs, we work too much down here too though...so there's that :/
You and me both.I was thinking exactly the same while reading some comments lol seriously...
This is very true, there are lots of bad employees. Not saying it happened here but there are loads of people that have deluded themselves into thinking they are doing great when they really aren't. When you are in a position to really judge peoples work it becomes clear fairly fast too.Canada US now?
Corporate structure and art creation is a tenuous mix for sure. It is pretty clear there were some communication issues between the two sites. As a manager in corporate America myself the Performance Improvement Plan piece struck me as sour grapes. What some people don't realize is how useless some of their co-workers are. They don't see the extent of it until they have to manage a team themselves.
Every time we talk about game industry overtime. This pos article pops in my mind http://venturebeat.com/2016/04/16/game-developers-must-avoid-the-wage-slave-attitude/
Edmonton is currently working the new IP and an unannounced project which is most certainly DA4.will this affect directly Dragon Age 4's development or are separate teams?
I didnt read that article, but i can tell you that when i worked in the industry, overtime was often and when you didnt do it all the time, people tend to look down on you. Its kind of an unwritten rule that youre expected to do it and it sucks. Especially if youre on a salary.
i dont mind 'crunch times' but when its all the time, theres problems. And in video games, it was way too often for my liking.
I didnt read that article, but i can tell you that when i worked in the industry, overtime was often and when you didnt do it all the time, people tend to look down on you. Its kind of an unwritten rule that youre expected to do it and it sucks. Especially if youre on a salary.
i dont mind 'crunch times' but when its all the time, theres problems. And in video games, it was way too often for my liking.
Being in an abusive or generally negative work environment is terrible.
No doubt about that.
I think at this point I'm just tired of seeing these topics come up over and over on a forum where so many people are young and haven't entered the work force (in any sort of professional or at least post graduate capacity) and have no concept of the difficulty the average person can face at any job.
People crying about "crunch" is the most annoying aspect.
Yes, every 2-3 years (or longer) you have to suffer for a few months.
Give me a fucking break.
Game developers based on stories like these seem like the biggest whiners I've seen in any industry.
Go cry about a 30 minute lunch break when millions of people regularly eat lunch at their desks every single day. Or the people working in hospitals that are on 36-48 shifts where they can't go home. Or even the dude bros in finance that work 12-14 hours days for years.
This is the real world kids. Sorry if you assumed you were going to go out and have an amazing fun time at the office every single day.
If you're not happy, leave and find some place new.
But now that I've actually seen the good "Mass Effect" that we'll never get, I'm done.
I can't deal with this as the norm :
Yeah same here. And this was my favourite franchise 2010-2012.
This trash feels like it comes straight out of the "By Your Own Bootstraps, Vol. 1" collection. Did you write it to the Star Spangled Banner, or America the Beautiful?
The fight for the eight hour work day was won years ago, and not only did we apparently lose it again, people are fighting to keep it gone and call you childish or weak for wanting it back. Ugh. I hope corporate apologists at least get a pat on the back for reinforcing all this shit.
Why did they use pre rendered footage and let us think it was in game?
Question. Do workers get overtime pay for crunch periods?
Question. Do workers get overtime pay for crunch periods?
Yeah I was trying to address the change in lighting. Everything just ends up looking flat:
I work in the highly unionised UK public sector and we only get 30 min lunch break. It's fine. I'd rather have a shorter break than sit around bored for an hour and go home half an hour later. (7.5 hour days)
I'd like higher ups that are able to set realistic goals for their workers and not burn them out to where they never want to work in the industry again. Sorry, it's the biggest reason I was turned off to game development.Being in an abusive or generally negative work environment is terrible.
No doubt about that.
I think at this point I'm just tired of seeing these topics come up over and over on a forum where so many people are young and haven't entered the work force (in any sort of professional or at least post graduate capacity) and have no concept of the difficulty the average person can face at any job.
People crying about "crunch" is the most annoying aspect.
Yes, every 2-3 years (or longer) you have to suffer for a few months.
Give me a fucking break.
Game developers based on stories like these seem like the biggest whiners I've seen in any industry.
Go cry about a 30 minute lunch break when millions of people regularly eat lunch at their desks every single day. Or the people working in hospitals that are on 36-48 shifts where they can't go home. Or even the dude bros in finance that work 12-14 hours days for years.
This is the real world kids. Sorry if you assumed you were going to go out and have an amazing fun time at the office every single day.
If you're not happy, leave and find some place new.
Question. Do workers get overtime pay for crunch periods?
Typically no.Question. Do workers get overtime pay for crunch periods?
reading some stuff in here it sounds like a clash between european worker rights and US worker rights.. how anyone can find this acceptable is beyond me.
Didn't Gawker have a class-action suit filed against them for not paying a large amount of interns? Why did you think this is a germane example?Hey guys - I can't say one way or another how much of this is true, but if you look hard enough on Glassdoor you can find reviews like this for ANY company, in gaming or elsewhere. There are Glassdoor reviews of my company, for example, that don't reflect my experiences at all. Please don't treat this as anything but what it is: a single disgruntled person's account.
That's not to say there isn't a bigger story here, of course...
Didn't Gawker have a class-action suit filed against them for not paying a large amount of interns? Why did you think this is a germane example?
Winning a case doesn't mean they were in the right, something I know Gawker also feels.Gawker won that case tho...
EDIT: http://www.hollywoodreporter.com/thr-esq/gawker-beats-lawsuit-unpaid-internships-879285
In like 2010? Dunno how that's relevant at all. It was before my time and has nothing to do with Glassdoor/workplace treatment. Besides, all media companies used to do unpaid internships. (I did several in college.) Not that it's a justifiable practice, but interns went into it knowing they weren't getting paid.Didn't Gawker have a class-action suit filed against them for not paying a large amount of interns? Why did you think this is a germane example?
Edmonton has usually had two teams.
Dragon Age still apparently has its executive producer, creative director, head writer etc in Edmonton. Though a while back it seemed like the bulk of the writing team had moved off to other projects so I don't know if they're in full production of the next one yet.