Do you think BOTW had rocky smooth development with absolutely no crunch when the team was told to cut Wii U specific features which led to rewrites and to make sure the game was ready for the Switch launch? Or is the game "good enough" that you can overlook what likely was very troubled development considering multiple delays, the creation of a new engine, cut features and crunch added due to having to be ready for the Switch's launch date, (which considering the performance issues, it isn't). Subsequently do you not consider those to be shady practices?