Former Concord dev responding to their game flopping: "why would I care about a bunch of talentless freaks hating on it"

I can't comprehend his second sentence, it hurts my brain; "so insanely proud of the team and what they (and we) have accomplished."

Who the fuck is and we, is it him? Does he have schizophrenia? Sorry I don't speak woketard.
 
Sony Japan really needs to get a handle on these people, they are burning both money and goodwill with customers
Too late. The woke mind virus has already spread and done immense damage to most western Playstation teams. Eventually PC ecosystem (Steam) will highly benefit from Playstation players fed up about the nonsense.
 
If this person is an animator, I get the bitterness. The animation in this game, both for cinematics and gameplay, is really second to none.

Should still stay off socials, though.
Second to none? What? If you think second to none means ok then fair enough but this is no where near the best animation in a game, not even close.
 
GjaYKuZ.jpeg
 
Ok, devil's advocate here. We programmers are a rare bunch, we are proud of the code we write and it hurts when it simply doesn't reach expectations. Uncle Bob says we are arrogant because we create something out of nothing (he kind of compares that to giving birth, I wouldn't go that far but as any artisan would attest being able to do something others cannot even understand how to begin is in itself rewarding). We kind of understand when we are criticized by other developers because they have a similar base of knowledge (that we might not agree with it because "our code always works" is another matter).

Things get cloudy when the one criticizing is a client. In my case as a healthcare software developer I get criticized mostly by physicians who spent more than 10 years at university so when they point that something should be done differently because the workflow of the clinic or hospital is different or when they tell me I am marking something as a contraindication when it shouldn't I can hardly counteract that argument. When they argue about look & feel is different, though, because that's extremely subjective and what pleases someone might not please someone else.

In game development your critics encompass a much larger audience, you got other developers, you got people who might be expert in the game's main theme like fighting or farming and you got simply idiots who complain about anything without basic knowledge other than "their feelings" and "how it was in this other game". In certain games your critics might even include teens who cracked the game and didn't even pay for it! Add that usually this last bunch of people are the most vocal ones in social media, that you have just spent a long time developing something (so long that you might have lost touch with your player base, usually what happens in the waterfall development model where by the time you release something your client might have already moved on), that the launch didn't exactly go the way you wanted, that maybe the things you have been criticized about weren't exactly stuff you agreed at the beginning with (but were forced to add them by the powers that be, not saying this was the case but adding it for the sake of completeness) and a bad day at the office and you end up publicly exploding.

Try going to a restaurant and telling the maître that the food is awful and that you want to see the chef. The only people more arrogant than developers are probably chefs.
 
Just a reminder.

The guy worked for an outsourced animation studio called Superseed. And he only work on the game for a year or so. He's already done working on Concord long time ago as he currently works at PUBG since beginning of the year.

So whatever quips he unleashes has no bearing anymore on Sony or Firewalk. And I doubt PUBG studio cares he's talking about Concord.
 
I figured there's gotta be a graphics programmer on this team who actually did a good job by the look of this game who is just like (why did I agree to waste 8 years of my life on this just for blue hairs and misguided GaaS initiatives to torpedo all my hard work)
 
It should be required that nobody who makes games can use social media at all.

These people are the reasons their games fail. Stop talking.
 
This is a sterling example of what happens when people think they've (the person) made it (in the BIZZ) solely because they made it (the product)

Product has to be actually be good for you to "make it," and step on the shoulders of the talentless plebs.

There's a reason that everyone competing in the Olympics is still a loser if they don't win a medal.

There's a reason you aren't bumped up to head surgeon the moment your hospital intern work is done.
 
Just a reminder.

The guy worked for an outsourced animation studio called Superseed. And he only work on the game for a year or so. He's already done working on Concord long time ago as he currently works at PUBG since beginning of the year.

So whatever quips he unleashes has no bearing anymore on Sony or Firewalk. And I doubt PUBG studio cares he's talking about Concord.
PUBG studio should care because this is unprofessional and he/she/it are likely to talk smack about them as well.
 
This is GOLD.
Big Mouth Lol GIF by MOODMAN


Yeah, he's right, why care about making an original game FOR people, what a stupid idea !
/s

Another narcissistic loser dev or whatever he is, he will learn the hard way... or probably not ¯\_(ツ)_/¯
 
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I am all for developers making what they want. There is nothing inherently wrong with making a game designed for French Asian Lesbians if you want to but that would be a small market. Many businesses design products for niche audiences. It's the fact that they are surprised by it not selling much which confuses me. like Dustborn. It's like making a vegan burger and only selling 5% as much a regular one and being surprised. I don't get it. This game is sold on the global market, but it is clearly designed for Western liberals and let's be honest English speaking ones at that. This stuff is not even liked in most of Europe. That's just business.
 
I am all for developers making what they want. There is nothing inherently wrong with making a game designed for French Asian Lesbians if you want to but that would be a small market. Many businesses design products for niche audiences. It's the fact that they are surprised by it not selling much which confuses me. like Dustborn. It's like making a vegan burger and only selling 5% as much a regular one and being surprised. I don't get it. This game is sold on the global market, but it is clearly designed for Western liberals and let's be honest English speaking ones at that. This stuff is not even liked in most of Europe. That's just business.
Media is an industry where it seems no budget is too high. That goes for TV and movies too.

Even if a product seems destined to be a small seller, somehow they get approved to spend tons of money. I dont get it. They must have the worst VPs and CEOs greenlighting projects because the traditional thing to do is spend big money on big sellers and small money on niche products with small sales and profit potential.

That would be like a big seller like Coke getting hardly any marketing or R&D, but then their shittiest selling pop that's ranked 25th gets a giant budget and studio.

Makes no sense, except in media.
 
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Insulting customers that don't buy your game will end well. If anything people will buy it less because of the attitude.
 
What is with hollywood and video game developers blaming the fans for not being buying their products. Maybe listen to your audience, your demographic, and if something doesn't sell., There are reasons it didn't sell. Hey you like and play your own game great, but if it flops, you'll be out of a job. So if we subtract the company employees playing the game from the steam counter, it's even worse??

Sick of creators blaming me for my tastes and not buying their shitty products. Read the room, who did you make this game for, yourselves??
Because they despise them, and they think their socialist government gives them power to do and say as they please without consequence in a capitalist market, so they will release a shitty derivative product,and if it doesn't sell, they will blame the usual suspects, customers,fans,everybody else

Why bother making a quality product for someone that its not you ?

Sadly thats how things are and it will continue for many years, the only thing customers can do is vote with their wallets,thats the only leverage they may have over these companies , its a risk either way as eventually if they release so many failures they risk losing their jobs, if you are a high level 'diversity' hire you are safe no matter what you do, but grunt employees are expendable,it would be in their best interest to shut up, but i don't think they are capable of that as they are so addicted to drama and social media 🤭
 
Because they despise them, and they think their socialist government gives them power to do and say as they please without consequence in a capitalist market, so they will release a shitty derivative product,and if it doesn't sell, they will blame the usual suspects, customers,fans,everybody else

Why bother making a quality product for someone that its not you ?

Sadly thats how things are and it will continue for many years, the only thing customers can do is vote with their wallets,thats the only leverage they may have over these companies , its a risk either way as eventually if they release so many failures they risk losing their jobs, if you are a high level 'diversity' hire you are safe no matter what you do, but grunt employees are expendable,it would be in their best interest to shut up, but i don't think they are capable of that as they are so addicted to drama and social media 🤭
Thats media types for ya. Similarly, thats why you get articles about Hollywood people who you arent supposed to look at or talk to on set. And it's the celebs who do that. You got 100s of people working together to make a movie and the actor and director dont want anyone interacting with them or eating lunch together because they think they are the best people on earth.

They got a big ego, dream up some great idea lying in bed, somehow get greenlit to make it with a budget and assume just because they made it and like it, that means consumers have to like it too. it's got to be the most 180 degree in thinking vs every other typical industry where R&D and marketing come up with products to sell and cater them to different customers. It's customer first, personal tastes second.

It's like the times the marketing managers at work have to fight with ad agency creatives to change stuff. Our company is paying the bills and they want some art changed and many of these artists dont want to do it because they think they are right. Fuck off. If the client says change it, then change it. Get off your lazy ass and do your photoshop wizardry and change it. It's a weird attitude. Sometimes it has to escalate where a Marketing Director has to force the agency guy to change it.

Thats not to say you got zero interest. But trying to steamroll a product based on personal tastes to people, and then calling them out as idiots for not liking it is a 180 in business sense and customer service too.

If I own a bakery, ya there's going to be an inherent interest in me making baked goods all day. but if chocolate chip cookies and muffins are my fave, and I hate oatmeal and gingerbread, and I almost never eat bagels, it would be pretty stupid to just make chocolate products. You make different stuff. And if someone says a muffin or bagel sucks, you dont go on social media telling the world that guy is a bum.

But in video games and media, you got wild west attitudes and the most egotistical unprofessional people ever. For whatever reason, they got this attitude they think they are all creative genius gods and everyone else is a moron. And that's laughable because the nature of their industry is often short term contract jobs where companies dont want to even commit to them FT employment because they arent even worth keeping around all year.
 
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Ok, devil's advocate here. We programmers are a rare bunch, we are proud of the code we write and it hurts when it simply doesn't reach expectations. Uncle Bob says we are arrogant because we create something out of nothing (he kind of compares that to giving birth, I wouldn't go that far but as any artisan would attest being able to do something others cannot even understand how to begin is in itself rewarding). We kind of understand when we are criticized by other developers because they have a similar base of knowledge (that we might not agree with it because "our code always works" is another matter).

Things get cloudy when the one criticizing is a client. In my case as a healthcare software developer I get criticized mostly by physicians who spent more than 10 years at university so when they point that something should be done differently because the workflow of the clinic or hospital is different or when they tell me I am marking something as a contraindication when it shouldn't I can hardly counteract that argument. When they argue about look & feel is different, though, because that's extremely subjective and what pleases someone might not please someone else.

In game development your critics encompass a much larger audience, you got other developers, you got people who might be expert in the game's main theme like fighting or farming and you got simply idiots who complain about anything without basic knowledge other than "their feelings" and "how it was in this other game". In certain games your critics might even include teens who cracked the game and didn't even pay for it! Add that usually this last bunch of people are the most vocal ones in social media, that you have just spent a long time developing something (so long that you might have lost touch with your player base, usually what happens in the waterfall development model where by the time you release something your client might have already moved on), that the launch didn't exactly go the way you wanted, that maybe the things you have been criticized about weren't exactly stuff you agreed at the beginning with (but were forced to add them by the powers that be, not saying this was the case but adding it for the sake of completeness) and a bad day at the office and you end up publicly exploding.

Try going to a restaurant and telling the maître that the food is awful and that you want to see the chef. The only people more arrogant than developers are probably chefs.
But isn't that true for any profession that requires a certain kind of creativity and specificity?

A master carpenter could spend a thousand hours working on a side table made from the finest burl wood, create the most perfect surface, use the most exquisite oil in dozens of applications, and put in his utmost effort, but if the piece ends up in the showroom looking like a massive penis that seems to obscenely squirt in the customer's face, he won't find many potential buyers for that side table. If he then has to deal with a clientele that simply wants a practical side table, but he presents them with this monstrosity, he can certainly expect criticism.
 
It's bizarre this attitude is so pervasive in the entertainment industry. Part of it is on-going rot in western culture... but I think another issue is the decade+ of low interest rates and easy access to capital (if you're a large studio/publisher). Usually you'd get punished for shitty ideas in the marketplace, but if mediocre games don't really inhibit one's ability to join/fund another project, than what else would be the feedback mechanism that'd push back against this attitude? I do think this is slowly starting to change. The VG industry in particular in getting very tough @ the AAA level and I suspect when this studio collapses, it'll be hard for the devs here to find new job easily. Also the ppl who green lite this game will have a big stain on their resume. Decision makers will bias towards ppl with better judgement given available resources are more limited than when this game started development.
 
"I don't care, gamers hating the game are talentless freaks."
So it doesn't care if the studio gets closed and might not find a job afterwards.... real f'n smart
That 70S Show Lol GIF by Peacock
 
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No buddy not even close, it's average no more than that. What are you even looking at to suggest such a thing?

Maybe it helps that I work with animation (albeit vfx and technical animation)? I mean, I know what I'm seeing here, which is excellence in animation. This was also the first thing that really stood out to me when playing the beta.

Have you actually played it?
 
this 'talentless freak' comment remind me of that always online fiasco marketing pr guy from microsoft during xbox one announcement.

OEY5yp8.jpg


these 'haters gamers' is the one that will play big role to determine wether at end of the day, developers get to eat or not.

the devs lose the main sight if they think players voice arent matter. talent has nothing to do with it. we never hear Michael Jackson or anyone else complaint his fans can sing or not.
I forgot about that. Holy shit. That's some ego right there. That's why some devs needs to change their careers
 
Who honestly gives a fuck. This forum would quote a janitor from the Santa Monica offices just to create a thread to somehow link that to the culture of all SIE employees.
 
First trailer I saw the game looked boring beyond belief. This coupled with truly abysmal character design... What do you expect?

The gaming industry is very competitive. There's an insane number of games to play out there. For your game to be a success, you have to put out a very strong product. This ain't it by a mile.
 
I can't comprehend his second sentence, it hurts my brain; "so insanely proud of the team and what they (and we) have accomplished."

Who the fuck is and we, is it him? Does he have schizophrenia? Sorry I don't speak woketard.
we/they
 
I dunno...I have been a part of super gigantic hit games and I have been a part of games that shit the bed...the bed shitters are DEVISTATING and it takes longer to recover from those compared to the quickly fading glamour of the super hit (at least for me).

In most cases you KNOW your team are going to knock it out of the park (sales wise) before a hit is even released, but complete failures seem to come out of the blue in most cases.

I have also worked on projects that were completely finished, reviewed lotchecked/tcr'ed/etc by the platform holders, and just never released. In those cases it is a disappointment for sure, but there is always that thought in the back of your head "that game might have performed just fine if it had been released." At least in those cases you do not absolutely know it was a failure since it was shelved.

Full disclosure: Production side here, which is typically not considered part of the "creative" aspect of making the products.
 
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This is on par with other 'can't read the room' execs like the Blizzard developer of the mobile game Diablo Immortal "do you guys not have phones?" amid boos from fans awaiting a Diablo 4 reveal (which didn't happen). And Xbox CEO Don Mattrick at the Xbox One reveal stating "No internet connection? We have a product for you, it's called the Xbox 360"..................neither went over very well.
[h3][/h3]
 
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But isn't that true for any profession that requires a certain kind of creativity and specificity?

A master carpenter could spend a thousand hours working on a side table made from the finest burl wood, create the most perfect surface, use the most exquisite oil in dozens of applications, and put in his utmost effort, but if the piece ends up in the showroom looking like a massive penis that seems to obscenely squirt in the customer's face, he won't find many potential buyers for that side table. If he then has to deal with a clientele that simply wants a practical side table, but he presents them with this monstrosity, he can certainly expect criticism.

Absolutely! If the end product is bad there's no way around it. However I think this individual (who probably voices what the development team thinks, only that they are smarter to not say anything publicly) would have taken criticism in a different way had it came from their target audience (whoever they were) and not an audience so viscerally against the idea of diversity who probably was never their aim.
 
Absolutely! If the end product is bad there's no way around it. However I think this individual (who probably voices what the development team thinks, only that they are smarter to not say anything publicly) would have taken criticism in a different way had it came from their target audience (whoever they were) and not an audience so viscerally against the idea of diversity who probably was never their aim.
Then it's a fine line between distinguishing the opinion of the actual target audience and the opinion of people regarding a bad product. And who's to say that the criticism isn't coming from someone who should be part of the target audience but is disappointed or expresses sympathy because the game lacks quality?

Nevertheless, the developer's response is inadequate. He/She would have been better off rising above it and not responding so childishly.
 
It's great that single player gems like Elden Ring, Baldurs Gate 3, Dragons Dogma 2, Harry Potter, Black Myth Wukong and others have sold great and upcoming single player bangers like Star Wars Outlaws, Indiana Jones, Dragon Age Veilguard look to sell extremely well. It's too bad Helldivers 2 and upcoming COD have done well and will do well. It will keep the MP and GAAS crap alive.
 
Then it's a fine line between distinguishing the opinion of the actual target audience and the opinion of people regarding a bad product. And who's to say that the criticism isn't coming from someone who should be part of the target audience but is disappointed or expresses sympathy because the game lacks quality?

Nevertheless, the developer's response is inadequate. He/She would have been better off rising above it and not responding so childishly.

Agreed with all your statements. I think they are in mental breakdown when something that they worked on for so long fails to make an impression so they go in defensive mode trying to get support from those who were supposedly the target of the game. Unfortunately it might also close professional doors because nobody wants employees attracting the wrong kind of attention, especially when certain gamers are creepy and might even witch hunt you for what you said in the past, maybe even creating a "Boicott Freegunner M games" list in Steam.
 
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