Men_in_Boxes
Snake Oil Salesman
"The old model incentivizes decisions that aren't "in the best interest of players," says Joe Tung, who's now working on a MOBA-inspired battle royale."
"I always felt like in the $60 boxed product model that I was having to make decisions that were not in the best interest of players," said Tung. "It was in the best interest of, how do we sell as many copies in the first 48 hours as we can? One of the huge strengths of the games as a service model is you can be long term, you can think long term in terms of what is best for the player, and how does that overlap with what is best for the company? I think it allows you to make much, much, much better decisions overall."
"I always felt like in the $60 boxed product model that I was having to make decisions that were not in the best interest of players," said Tung. "It was in the best interest of, how do we sell as many copies in the first 48 hours as we can? One of the huge strengths of the games as a service model is you can be long term, you can think long term in terms of what is best for the player, and how does that overlap with what is best for the company? I think it allows you to make much, much, much better decisions overall."
Former Halo and Destiny producer says live service model is 'much better for developers and players' than the '$60 boxed product model'
The old model incentivizes decisions that aren't "in the best interest of players," says Joe Tung, who's now working on a MOBA-inspired battle royale.
www.pcgamer.com
I've been beating this drum for years now. The population has been conditioned to latch on to an unhealthy model because it's all they've known. Time for people to wake up.