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Forza 4 |OT| Where Porsche Are Driven

SarBear said:
.....where the fuck is Short Sirkett?
I am working my second job at GameStop right now! What's your deal, yo? Lol.

My fridge went out, just spent $2700 in car repairs and I'm working like a madman. Life has been trying to stop me from playing my games! I should be on tonight around 10:30 EST.
 

SarBear

Member
I was just curious if someone had ninja'd your ass. I knew you were having auto issues, didn't know it dented you that deeply. :/ Sorry to hear, bro!


I may be speaking prematurely, but god....interest has nearly fell of the face of the planet for this game with the exception of a handful of members.
 
Posted?

Get The Stig in your FM4 replays

I wondered why some early green disc shots featured everyone's favorite tame racing driver, while said driver was supposedly absent in the retail release.

Just press 'Y' when selecting a saved replay for playback to change the default driver to The Stig. I expect to see him, (or it), behind the wheel in each and every subsequent photo taken on the Top Gear track.
 

HokieJoe

Member
BADNED said:
Nothing to wonder because they have a huge load of assets and more from their glory Blimey days. It goes much faster when you just have to update and tweak existing material instead of creating something new from scratch.


I realize the accuracy probably isn't up to par, but could they use the track assets from PGR2? If so, I can't imagine why they wouldn't offer more street racing options like Chicago, every track in Italy, hell, I want ALL of PGR2's tracks. To have them, in a game like FM4 would be f-awesome.

At least sell additional tracks as DLC for cripes sake! I'm so sick of Tsuksuba...I hope I never have to see it in another game. Love Suzuka, hate Tsuksuba.
 
SarBear said:
I was just curious if someone had ninja'd your ass. I knew you were having auto issues, didn't know it dented you that deeply. :/ Sorry to hear, bro!


I may be speaking prematurely, but god....interest has nearly fell of the face of the planet for this game with the exception of a handful of members.
I know man! Lots of people seem to still be playing, but with Batman/BF3/Uncharted/etc all essentially out I did expect a drop. Maybe not quite this bad, but I expect we will still see a nice long burn. I know I will be playing it every week for the next two years.

And yeah, clutch plus tires plus an intake gasket issue really adds up on an E36 M3. And just going thru some crazy personal things (divorce), and the second job, really sucks away all my time.
 
Spaceman Spiff said:
Posted?

Get The Stig in your FM4 replays

I wondered why some early green disc shots featured everyone's favorite tame racing driver, while said driver was supposedly absent in the retail release.

Just press 'Y' when selecting a saved replay for playback to change the default driver to The Stig. I expect to see him, (or it), behind the wheel in each and every subsequent photo taken on the Top Gear track.
awesome!

I've watched about 10 replays since launch and never noticed the Y driver button :|
 
Anyone have problems with jaggies? I use to own a computer monitor and I connected my Xbox 360 to it through HDMI. I didn't notice any jaggies when I played Forza 4 on my monitor. That monitor had died recently and I just bought a new 22" Visio HDTV. I connected my Xbox 360 to it through HDMI and I noticed that the jaggies are more pronounced on my new TV.

Is there anyway to lessen the jaggies on my new TV?
 

cory021

Neo Member
Are there any downsides to having the assists (traction control, ABS, etc.) turned on in multiplayer? I usually play with as many assists turned off as I can handle for the realism in single player. However it seems like in multiplayer having assists makes your car 'better,' but you're not losing anything.
 

Shaneus

Member
drifter444 said:
Anyone have problems with jaggies? I use to own a computer monitor and I connected my Xbox 360 to it through HDMI. I didn't notice any jaggies when I played Forza 4 on my monitor. That monitor had died recently and I just bought a new 22" Visio HDTV. I connected my Xbox 360 to it through HDMI and I noticed that the jaggies are more pronounced on my new TV.

Is there anyway to lessen the jaggies on my new TV?
Sharpness setting? If that's at max, most TVs will introduce some weird artificial almost-amplification of teh jagz. Drop it back half way, at least until before it becomes noticably blurry but still gets rid of the worst of the jaggiez.
 
drifter444 said:
Anyone have problems with jaggies? I use to own a computer monitor and I connected my Xbox 360 to it through HDMI. I didn't notice any jaggies when I played Forza 4 on my monitor. That monitor had died recently and I just bought a new 22" Visio HDTV. I connected my Xbox 360 to it through HDMI and I noticed that the jaggies are more pronounced on my new TV.

Is there anyway to lessen the jaggies on my new TV?


I have a 23 inch LCD Monitor, and I also have a 51 inch 3D plasma.

I get TONS of Jaggies on Monitor.

the only way I can enjoy the game is playing it on Big TV sitting 15 ft away. It still has jaggies however they are a bit less.


I guess we will wait till the next gen for the jaggies to disappear.



**** Make sure you don't turn UP the CONTRAST/Brightness under forza's Settings. Increasing it produces MORE Jaggies.
 

sneaky77

Member
cory021 said:
Are there any downsides to having the assists (traction control, ABS, etc.) turned on in multiplayer? I usually play with as many assists turned off as I can handle for the realism in single player. However it seems like in multiplayer having assists makes your car 'better,' but you're not losing anything.

no downsides I guess. you can always just create rooms that restrict assists
 

Lingitiz

Member
So now that its been a few weeks after release, how is everyone liking this? On the verge of picking this up but really curious about the staying power of the career...
 

chixdiggit

Member
Just picked up the Speed Wheel and I am absolutely in love with it. The longer triggers make a huge difference over the ones on a pad and it steers great. But it doesn't have shoulder buttons?!?! How do I navigate in the menus? Also what do the lights mean exactly? Do they light up when I'm losing traction? I don't quite get it.
 

skyfinch

Member
Lingitiz said:
So now that its been a few weeks after release, how is everyone liking this? On the verge of picking this up but really curious about the staying power of the career...


I played FM3 practically each day from launch up until FM4's release. It will be the same with FM4. In fact, FM4 will probably be the last retail racing game I will get for the Xbox360.

Waiting patiently for next gen.....
 
SarBear said:
I may be speaking prematurely, but god....interest has nearly fell of the face of the planet for this game with the exception of a handful of members.
Would love to play. Maybe tomorrow night. Depends who wins the tug of war about where I should be for work.
 

enzo_gt

tagged by Blackace
Lingitiz said:
So now that its been a few weeks after release, how is everyone liking this? On the verge of picking this up but really curious about the staying power of the career...
One of the finest racing games ever made, a complete experience front to back.

Only flaw is the AI.
 

eek5

Member
SarBear said:
I was just curious if someone had ninja'd your ass. I knew you were having auto issues, didn't know it dented you that deeply. :/ Sorry to hear, bro!


I may be speaking prematurely, but god....interest has nearly fell of the face of the planet for this game with the exception of a handful of members.
Batman AC and BF3 aren't going to play themselves :(
 

Guileless

Temp Banned for Remedial Purposes
I'm loving it too. First sim racer I've bought since the original Forza and GT 4. Finally figuring out the speed wheel.
 

skyfinch

Member
guest1321 said:
@skyfinch, did you have to race on all variations of all tracks to get the achievement for having "raced on all race tracks"?


All tracks, including ovals, drag strips and reverse.

You don't have to race on the alternate time of day versions, however.

Use the leaderboards to help you see what tracks you've raced on.



Edit, I have read that you do not have to race on the big highspeed Test Track. Can't confirm this, though.
 
Lingitiz said:
So now that its been a few weeks after release, how is everyone liking this? On the verge of picking this up but really curious about the staying power of the career...

It's not a game anymore. It's a part of my life now.
_______________________________________________________

ESRB WARNING

Beware. This game will grow a beard on you while playing.

*cue pic of dan smiling*
 
Learning to race effectively with the clutch is difficult when I can only play in 30-60min spurts because of work and other stuff right now.

Can't wait until true winter settles in and I can play for a few hours. I feel like I'm missing so much!
 

guest1321

Member
I don't know if this has already been discussed but if you look at the Maserati Gran Turismo S it has a metallic matte blue color. Very strange to see that suddenly pop up after having every car be so shiny
 

Jube3

Member
If you guys want to get a Neogaf racing Tournament/Rivals challenge going I can provide unicorns/credits as prizes. If anyone is up for setting it up PM me, I know Diablo had something planned before IRL picked up.
 

Shaneus

Member
higherARC05 said:
ESRB WARNING

Beware. This game will grow a beard on you while playing.

LwqRU.png
Fixed.

Edit: Hey Jube, was there any more detail on what the Joss/458 preorder/gift cars were for? If they're only for people who missed the RX7 in FM3 that's cool, but if they were for all preorderers, most of us seem to have missed out. Inquiring minds would like to know :)
 
Lately, I've had a number of other commitments vying for my time, but I still try to get in as much FM4 as possible, even if it's just some Rivals laps, a handful of races in the World Tour, or perusing the liveries in the Storefront. Ogling cars in the homespace environments never gets old, either.

Jube3 said:
If you guys want to get a Neogaf racing Tournament/Rivals challenge going I can provide unicorns/credits as prizes. If anyone is up for setting it up PM me, I know Diablo had something planned before IRL picked up.

Rivals challenges with unicorn prizes would be hawt. Might be my only shot at a 360 CS or LP640.
 
I just ran into an event in World Tour that is forcing me to pick a single race instead of the usual 3 options. Is this common in the later stages of World Tour? I don't wanna buy an A-class Chevy...
 

Iknos

Junior Member
Lingitiz said:
So now that its been a few weeks after release, how is everyone liking this? On the verge of picking this up but really curious about the staying power of the career...
Career is pretty good so far. Some complaints about it but still having fun driving fun cars.

The good:
-more money I was broke in FM3 but not here
-Forza track selection is solid. Few new tracks but it's a good bunch
-choice of events when progressing
-like FM3 you get bonuses when playing without assists including ABS and TCS So more money for being better
-variety in events a major plus. Bowling is uninteresting but "autocross" and "trackdays" are not what they imply but are great modes
-there's a lot of stuff which is good because if you prefer a particular class of car there are plenty of events for it.
-loading is fast so career progression feels fluid
-if you want to move up classes to drive faster cars you can do it very quickly
-presentation for career is very good and gets you excited to proceed
-more cars on track make for more impressive events

Bad stuff:
-too few laps. Races are short and so it means less racing and more keeping your lead. Means you have to be less patient and make aggressive passes to get early leads.
-AI too easy. This is probably because of the short races. If they are longer I'm sure T10 would have made them tougher. But as it stands you must climb from the back of the pack in 3 laps or less so I can see why they made it easy.
-not many new tracks. While improved lighting and physics and more cars make the experience different you are ultimately racing on 90% same tracks as FM3.
-AI gets too physical sometimes. Sometimes not aware of your presence. Predictable in how they brake and approach different corners. They make more mistakes now which is nice. If you race patiently you can be scratch free but since laps are few for each race you have to get close to them.

With FM3 I used to make my own races with AI with more laps and tough AI. I figure the careers adaptive AI won't be present if I do this in 4za. You still win credits so
 

Iknos

Junior Member
Stupid iPhone ...

You still get credits when you set your own races so it's all good.

Apart from career... rivals mode looks awesome. I did one tonight and I got 0 credits for it I was choked lol. But it looks like it's a real good mode.

Forgot to mention the 0 credit bug if have a wheel. It got me a few times. I'd be at least a level higher if I got them since I'm only at level 12 or so now. Speaking of which since I am green you can take my opinion with some salt.
 

Shaneus

Member
Agreed on the short laps thing, Iknos. I'm only on third year (I think... maybe fourth) but I'd love to do a race that wasn't just three laps long. Something substantial in a C or D-class, like 5-10 laps around a track like Infineon (or Sebring, or Maple Valley, or... whatever) would be so much more fun against evenly-matched cars (which they seemed to have tackled vs. FM3 where it was easy to get a vastly superior car to competitors in career).
 
Holy shit almighty! Literally just spent about 3-4 hours straight tuning a damn car to beat a friend on rivals. Took FOREVER to beat him. I suck lol. I think he has a wheel and I'm stuck with a controller though. Felt amazing when I finally beat him though. I'm not much of a tuner at all but I did learn some stuff. Did over a hundred laps on Suzuka East fine tuning everything. Still trying to figure out differentials.
 

guest1321

Member
Shaneus said:
Agreed on the short laps thing, Iknos. I'm only on third year (I think... maybe fourth) but I'd love to do a race that wasn't just three laps long. Something substantial in a C or D-class, like 5-10 laps around a track like Infineon (or Sebring, or Maple Valley, or... whatever) would be so much more fun against evenly-matched cars (which they seemed to have tackled vs. FM3 where it was easy to get a vastly superior car to competitors in career).
So say they were to have longer races. Would you want the seasons to be shorter/less races overall?
 

LostVector

Neo Member
thundr51 said:
I've seen plenty of people make this comment several times but I don't understand why. Is it that the races aren't hard enough so they think cutting off visibility would add some difficulty or is it just to play around with the car models and see the lights working or something? I suck at racing games so my comments may be invalid but I just can't see the point. At first I didn't know how I felt about the idea until that other racing game did it and I HATED it. Trying to drive around in the dark at high speed trying not to wreck just didn't seem fun to me somehow. Most stadiums have lights so I wouldn't think it would be THAT dark if they did it, but the idea of Laguna Seca in the dark would be terrifying. I

If anything I'd prefer they add better AI that wont ram me in the corners or maybe even somehow workout a way for me to use my usb wheels (g25, g27) with this game.

Not trying to start an argument or anything but would genuinely like to hear why some think night racing is so important/needed.
Because night racing is real. Weather is real. Do yourself a favor one day and tag along to someone's track day. You will quickly realize that there is way more to racing/high performance driving than what Forza 4 presents to players.

Forza is like some sterilized car porn version of what people actually have to do to go drive on a track. It's marketed as a game for people who love cars, but, in fact, it's a game that presents a stylized, imaginary version of the real thing.

I think one of the things amazing about games is when they can structure things in such a way that players learn something in real life. Forza 4 is a very good game. But it's full of wasted potential and doesn't try to educate the player in any way. When Turn 10 opts to omit things like night racing or weather in the name of 60 fps, that's certainly a design choice ... but it isn't the choice of someone who loves cars.
 

user_nat

THE WORDS! They'll drift away without the _!
I'm liking the track diversity in World Tour. Some maps/Layouts almost feel new to me they came up so rarely in FM3.
 

Shaneus

Member
LostVector said:
Because night racing is real. Weather is real. Do yourself a favor one day and tag along to someone's track day. You will quickly realize that there is way more to racing/high performance driving than what Forza 4 presents to players.

Forza is like some sterilized car porn version of what people actually have to do to go drive on a track. It's marketed as a game for people who love cars, but, in fact, it's a game that presents a stylized, imaginary version of the real thing.

I think one of the things amazing about games is when they can structure things in such a way that players learn something in real life. Forza 4 is a very good game. But it's full of wasted potential and doesn't try to educate the player in any way. When Turn 10 opts to omit things like night racing or weather in the name of 60 fps, that's certainly a design choice ... but it isn't the choice of someone who loves cars.
So what if they put in weather and night racing, but they do it half-arsedly. Or they do it well, but that tacks on another year to game development. Or people accept the extra year, but find that 3/4 of the cars have to undergo a change in detail because they don't have the resources to pull it off.

They compromised. They knew what they could deliver in a specific time frame and did it. They didn't try to attempt something that they may not be able to pull off to a standard they were happy with, regardless of other limitations like money or time or hardware specs. Most people are happy with that decision and accept the game for what it is. If all you can see is what it's missing and hate on it for that, then that's your loss.

I love cars too, but even I can see that to do all that to a standard that people like you would be happy with, they'd need almost all the things I mentioned above... more time, more horsepower and more manpower. I'm just glad they saw that as well rather than leaving us having to sit back and watch them try and push shit uphill to end up with a game that either comes out years too late or half-baked (or both).
 

Snubbers

Member
LostVector said:
Because night racing is real. Weather is real. Do yourself a favor one day and tag along to someone's track day. You will quickly realize that there is way more to racing/high performance driving than what Forza 4 presents to players.

Forza is like some sterilized car porn version of what people actually have to do to go drive on a track. It's marketed as a game for people who love cars, but, in fact, it's a game that presents a stylized, imaginary version of the real thing.

I think one of the things amazing about games is when they can structure things in such a way that players learn something in real life. Forza 4 is a very good game. But it's full of wasted potential and doesn't try to educate the player in any way. When Turn 10 opts to omit things like night racing or weather in the name of 60 fps, that's certainly a design choice ... but it isn't the choice of someone who loves cars.

Well, that's an opinion alright...

I see what you are saying.. but it seems misguided to me.

1. Trackdays are almost exclusively in the daytime, so what practical use is night racing in a game if the objective is to give you real world skills?
2. Weather is largely about grip reduction, the tyre model in FM4 is more then up to the job in teaching you that kind of behaviour. It would be nice to have some low friction surfaces (i.e. Water on the track), but you do at least get a real world lesson in how grip levels are affected by temperature, driving style, tuning etc..
3. Weather and Night Racing in other games are not like real life at all.. I've done some appaulingly wet track days, and I do drive on roads at night, both experiences seem a world apart from anything I see in-game.

Your closing statement makes zero sense, it seems a very narrow view that seems almost made exclusively to back up an opinion.
60fps over night/weather has nothing to do with loving cars..
Offering AutoVista, very engaging, blood racing audio, all the upgrade options, the livery options, and the driving physics all make me 'love' the cars in the game,

In fact, the opposite could be said, for a car lover, you want to be enthralled by the car, and make it your own, other games do not do this remotely on the same level FM4 does. IMO

Each game has it's strengths, you should gravitate towards the game that suits you, and stop attacking and trying to change other games directions..
 

amar212

Member
Everything came at the same day :)

txGR1.jpg


T-shirts are beautiful, print is such great quality.

Can't wait to start LCE and VIP status, my "normal edition" garage is waiting all those beautiful cars :)

BTW All prize cars in-game are coming pre-tuned, I was surprised when I found that out yesterday, thank God I am only Lv21 at the moment do it didn't take too much time to detune them.
 

Pepto

Banned
I have to disagree with the notion that the AI is too easy. With simulation damage I have to avoid contact with AI cars and that makes me just slow enough that some of the S-class races are very hard without a leaderboard car.
 

G Rom

Member
People finding the AI too easy should switch to the event list. Challenge is much better in this mode IMO. Also, while I agree that the Forza AI can be too agressive at times (especially when trying to overtake them on the outside), I wouldn't want them to turn into mobile chicane. You have to remember that we are not racing open wheeler in FM, touring car racing is closer and much more agressive than F1 for example because contact has a lot less consequences (two F1 will end up DNF most of the time).
My biggest grip with the AI remains the fact that the ones in the pack brake way too much in some corner. The first corners are the most frustrating for that reason.
Also, I don't get this easy/agressive = dumb shortcut. I seriously think that the AI is smart (except in situations described above). They overtake themselves, they sometime slide when exiting a corner (something impossible with FM3's onrail AI), they try to overtake the player, they're well aware of player when he's in front of them, etc...

Personnally I think the ultimate AI would be to be bring back the Drivatar tech for the player instead of hiding it. Essentially in my dream FM, the game would constantly gather informations on your driving no matter what you do (SP, MP, hot lap, etc...), it would upload all that stuff so that other players could get it in their game. The SP field would be filled with drivatars from other players of the same skill as you which would make for competitive races all the time while allowing the player to progress.

PS : How much did those shirts cost with shipping Amar ?

PPS : Thanks for the infos about the codes. :)
 

amar212

Member
SLX said:
Sweet shirt, how did you get it?

G Rom said:
PS : How much did those shirts cost with shipping Amar ?
PPS : Thanks for the infos about the codes. :)

I ordered from here:

http://eu.store.levelupwear.com/index.php?route=product/category&path=59_69

Approx. 20 euros each, and I payed almost no shipping - maybe 2 euros to Croatia - but than Croatian customs ripped-me-off with additional 25 euros for tax/custom. But nevermind that, it was still worth, beautiful tshirts. Package arrived one week after despatch.

PPS What codes? :)
 

Shaneus

Member
Know how I know the AI is shit? I saw M. Rossi overshoot a piss-easy corner whilst in the lead by a massive margin. M. Rossi shouldn't even be remotely capable of that.
 

Pepto

Banned
Shaneus said:
Know how I know the AI is shit? I saw M. Rossi overshoot a piss-easy corner whilst in the lead by a massive margin. M. Rossi shouldn't even be remotely capable of that.
Turn 10 is so godlike they even added strokes for the AI drivers!
 

Seanspeed

Banned
LostVector said:
Because night racing is real. Weather is real. Do yourself a favor one day and tag along to someone's track day. You will quickly realize that there is way more to racing/high performance driving than what Forza 4 presents to players.

Forza is like some sterilized car porn version of what people actually have to do to go drive on a track. It's marketed as a game for people who love cars, but, in fact, it's a game that presents a stylized, imaginary version of the real thing.

I think one of the things amazing about games is when they can structure things in such a way that players learn something in real life. Forza 4 is a very good game. But it's full of wasted potential and doesn't try to educate the player in any way. When Turn 10 opts to omit things like night racing or weather in the name of 60 fps, that's certainly a design choice ... but it isn't the choice of someone who loves cars.
You can learn plenty from a game like Forza. And no game is gonna turn a novice into a pro in the real-world. Its a game, afterall.

Quit trying to make up more excuses as to why not having weather and night is such a tragedy.
 
amar212 said:
BTW All prize cars in-game are coming pre-tuned, I was surprised when I found that out yesterday, thank God I am only Lv21 at the moment do it didn't take too much time to detune them.

Thank god I'm not the only one de-tuning them as I go! I was really pissed off when I noticed that. I also don't like that the AI now auto-tunes its cars to the limit of the class since it means that some cars are basically useless unless you tune them :( The other thing I noticed is that if you have DLC, then DLC cars are added into the reward car list which is pretty neat.

Otherwise I'm loving the game so far. I really like the high rewards for being loyal to a manufacturer, since I've done the "rookie driver to pro" journey so many times in so many games that grinding for cash has gotten really old. I really love the massive boost in the number of cool muscle cars in this iteration - being able to drive about in a Fairlane Thunderbolt is what basically makes the game for me!
 

G Rom

Member
amar212 said:
I ordered from here:

http://eu.store.levelupwear.com/index.php?route=product/category&path=59_69

Approx. 20 euros each, and I payed almost no shipping - maybe 2 euros to Croatia - but than Croatian customs ripped-me-off with additional 25 euros for tax/custom. But nevermind that, it was still worth, beautiful tshirts. Package arrived one week after despatch.

PPS What codes? :)
Not too expensive indeed.

Local retailer had preorder cards for the Mini Clubman laying around so I took "some" since there are people dumb enough to pay more for one car than what the preorder car pack will most likely cost when it drops in the coming months.
 

p3tran

Banned
Seanspeed said:
.........
Quit trying to make up more excuses as to why not having weather and night is such a tragedy.
agreed
usually when we make plans to go to the track, or even when we want to take a car for testing or measurements, we make sure we pick days that the possibility of rain is as close to zero as possible.
saying that for "real life racing experience" you must crave rainy days sounds (and is) absurd.


also, about detuning the cars you get, you know guys you can do it in one step from the menu, right? (reset to default something, and you still keep the parts but out of the car)

you can always revert the car to stock and go race if you feel like ai is too easy for you.
 
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