I still don't know how Shift 2 can have so many tracks (a lot great ones) and Forza can't. I'm not talking only about the track selection but about number of them as well. Shift 2 was just a second game in the franchise and yet can pleased so many people (still speaking about tracks).
I know it takes a lot of time to recreate a track, but all those cars are for nothing if you have to drive them everyday on the same set (not the biggest) of tracks.
If I remember correctly someone from T10 said that DLC tracks don't sell, well let me tell you this. If they would release the track that people really want and if they did it fairly early after lunch, where there are still lots of people playing the game then it would sell like crazy.
I don't even want to bring GT5 in here but people wanted SPA, they got SPA, people wanted Bathurst, PD is working on Bathurst for the next game (and probably more tracks as well).
The key to everything is to give people what they want and what they looking for and not using it as a selling point for the next game. It might work for the short time but at some point people will get tired of being used and will go somewhere else, somewhere where they're are being listened.
Even if T10 would release SPA or Bathurst now they won't sell super good. The reason? Not too many people playing the game now, and if they won't sell then T10 will say again that DLC tracks don't sell.
I think the key to the tracks is to have them as many as possible at the lunch, even as a DLC, but it has to be when the gamers traffic is at the peak and not when everything is going slow.
I really doubt that we gonna get any DLC tracks, even one would be awesome to have, but I really don't see it happening. At best we get a few new tracks for the next game, probably none of which we want, maybe some missing will return and some will be gone again, that's it.
I think it would be best for everyone not to release FM5 for 360. T10 take your time, make a lot of content, make a lot of new tracks, bring up to date outdated ones and fix the broken ones. Prepare more cars for Autovista (if it's gonna stay), build a better world tour mode, add more variety to it. Make the races longer (more laps), the championships bigger, with the qualifying, add some endurance races, 24 hour races. Put some more life into the tracks
and give as better racing atmosphere, let us feel that we are at the racing track and we are gonna race big.
If you not going for real time change, make sure that every or at least most of the tracks offer different time settings. Add night racing or weather, at least one of them, you can leave one for the next game. Take your time and build ultimate Forza Motorsport game, build it and you not gonna have to worry about anything, cause when you do it, everyone will want to have it. From that point, every another Forza game would be only bigger and better, more ultimate and people wouldn't hesitate to get it, cause you gave them the ultimate racing game, the game they wanted and they were asking for. You make the players feel like they're being listened, you make them happy and happy people like to spend money, for things that made them happy.
Well, at least that's how I fell about it