-Deadpool-
Member
finally!
It's soooooo nice.
Glad it's in just so I have a good excuse to drive the remaining F class races in Event List.
EDIT: Will probably buy another and tune it for E class too.
finally!
Having just this second completed the World Tour it really hits home what a shame it is that the "Adaptive AI" in this mode is such a broken joke. The race format itself is brilliant. Why the hell T10 didn't fix the AI or patch in the same difficulty options as for the Event Grid I'll never know. It's totally scandalous that World Tour was so obviously broken from day one yet never mended.
If you do use a pad- set the steering sensitivity to 0 and the speed steering sensitivity to 100. Steering deadzone 10-15.
Makes a huge difference.
A cheevo pops, the credits roll, and then you start again from scratch. No selectable seasons, unfortunately.what happens when you beat WT? Does it start over or open up each Series?
Lol, Mascot and I share the same sentiments.
Anyway, Eso and Mascot. Have you guys sent in those wishes in a text file to G Rom?
For anyone who doesn't know, when you quote G Rom's post, the email address (for sending your list) becomes visible.
E3 edging closer...can't wait!
BTW, I've already said that Alpine A110, A310, etc... need to be added to the game[...]
I don't know if it's F4's tyre model/physics improvements or just having to pay for them but I'm really digging these Porsches.
Wait, there's a 959 vs F40 series? Holy fucking shit. Tell me it's some kind of homage or there's a reference to this somewhere:Me too. The 959 vs F40 races are terrific fun. Weirdly, all the 2-lap Porsche events turn into much better 5-lappers if you access them through World Tour mode.
I'm loving the 959, GT2, and GT3s. All with Storefront tunes, natch.
Roflcopter - I was thinking the same while I was playing it. I loved the intro music on the Amiga version.Wait, there's a 959 vs F40 series? Holy fucking shit. Tell me it's some kind of homage or there's a reference to this somewhere:
I tried to set this but cannot find any options named "steering sensitivty" or "speed steering sensitivity". I found a bunch of deadzone options.
I never had an AmigaRoflcopter - I was thinking the same while I was playing it. I loved the intro music on the Amiga version.
Is there a good idiots guide to what all the wheel settings do? Eg WTF is 'clutch inside deadzone' etc?Are you using a pad? If you're using a wheel I think the options might be different. They're under Adjust Controls, click the right bumper for Advanced. Steering Sensitivity is right under Steering Deadzone, Speed Sensitivity is the second one from the bottom.
Me too. The 959 vs F40 races are terrific fun. Weirdly, all the 2-lap Porsche events turn into much better 5-lappers if you access them through World Tour mode.
I'm loving the 959, GT2, and GT3s. All with Storefront tunes, natch.
Is there a good idiots guide to what all the wheel settings do? Eg WTF is 'clutch inside deadzone' etc?
It's basically when the the clutch engages. Outside deazone is where 100% engagement is reached.
So if there's a 0 inside deadzone, there's immediate initial engagement of the clutch, whereas 70 would engage much later.
Outside deadzone of 30, would be very short travel where 100 will be longer travel.
That's a great help mate, thanks. I can't find a good breakdown of all the various settings though, what they all actually do. Has anyone come across a link anywhere?
Sweet. My Scud Race set will be complete soon.
Love this car so, so much. Feels good having Porsche back.
Love this car so, so much. Feels good having Porsche back.
No. Still haven't grabbed the ones for the Macca or the F40 yet. I also need one for the Viper and a Hornet livery for the stock cars.Did you ever find a Scud Race livery for the GT2?
FM5 future???
Car Damage Model in CryEngine3
That would be nice, but crash physics and visual effects more along the lines of GRID from a few years ago would still be a major upgrade from FM4.
http://www.youtube.com/watch?v=ATdxgvyez98
Surely this "manufacturers don't allow proper damage" argument just doesn't fly anymore.
I'd be more than happy if we got the roll overs and damage of SHIFT 2....more than happy..
That video is awesome though.
We can maybe start realistically expecting upgrades like this with the Nextbox rumoured to have around six times the grunt of the 360. Hopefully DG will let his designers run wild with FM5.
will prob use all the power to perfectly model jeremy clarksons wrinkled face, seriously i bet damage and hardly improves, its not what sells to the kids
Surely this "manufacturers don't allow proper damage" argument just doesn't fly anymore.
I'd be more than happy if we got the roll overs and damage of SHIFT 2....more than happy..
For race cars many things are possible, but for passengers cars.. not so much.
And there comes the problem of "consistency" - you can destroy racecars, but not road cars?
Will not work.
Manufacturers do not allow for the proper damage on the passenger vehicles. Some do, but some don't. Consistency.
Especially in games with many, many, many manufacturers.
If I was manufacturer (or working in marketing department of one), I would not want to see my passenger vehicle obliterated at the fence. Use it in the game, you can scratch it, maybe some small dents, but any more *visual* damage - no way.
So, problem is complex.
I heard from a "reliable" source he puts in the Konami code before he takes pictures.
Is there a glitch with the upgrades on the Porsche 962c? When I race in the new Porsche event, it says M Rossi has his version upgraded to R1996 but the closest I can get is R1937. Anyone have any ideas?
All the more reason for FM5 to concentrate on bring a purely balls-out motor racing experience, and stick the mundane family hatchbacks in a separate game.
It's been my experience on fc that not many people even like the R Class cars. They take spaces away from people's Pacers and Ford Tempos.
The demand for novelty cars, muscle cars, hatchbacks, and 80s shitboxes seem pretty high.
Every DLC pack people complain about the R Class additions.
I think a lot of people would love it if FM5 further removed itself from actual motorsports. And that makes me sad.
It's been my experience on fc that not many people even like the R Class cars. They take spaces away from people's Pacers and Ford Tempos.
The demand for novelty cars, muscle cars, hatchbacks, and 80s shitboxes seem pretty high.
Every DLC pack people complain about the R Class additions.
I think a lot of people would love it if FM5 further removed itself from actual motorsports. And that makes me sad.
How is it still a GT clone? May have been that in the beginning but it's deviated from that path far enough to be considerably different.It's sad in a way, the core elements are there but there seems to be no plans to take a risk and create a real motorsports game, Forza is still a GT clone at heart.
It's sad in a way, the core elements are there but there seems to be no plans to take a risk and create a real motorsports game, Forza is still a GT clone at heart.
I want it to be race focused, but the shitty little off-the-wall cars have a big place: the majority of track racing around the world is done with race prepped shitty little cars!
For events that aren't ostensibly track day events for street cars, the magic AI cars should all be race prepped as part of their magical upgrades.
How is it still a GT clone? May have been that in the beginning but it's deviated from that path far enough to be considerably different.
And you're bringing up GT in here? There's a whole other thread for that.