Vs thread closed now?
Years in the making and a mad rush to finish it, sounds familiar.
GT5? Lol just joking... or am I?
Vs thread closed now?
Years in the making and a mad rush to finish it, sounds familiar.
Nice work man.Since you guys are probably the only people on GAF who care, I asked Liz (syffitf) to marry me last Wednesday....
and she, thankfully, said yes!
Virginia Beach now. Basically just in a bit of a rut right now in my life and have the opportunity to go try my luck in London, so I figure now would be a good time to take it.If you don't mind me asking, where do you live now and why are you moving?
The actual reason. I dont think it'll be enough, but its worth trying. lolHe's hoping to get better race lines so one day he could beat me.
I'm wondering though, wouldn't a PGR launch sort of take away the 'credit' from Turn 10 and Forza?
I mean, let's just say that PGR is launching this year, a lot of Turn 10's next gen assets(cars, audio..etc) will be showcased first in PGR. By the time FM5 comes out, everything will sort of be 'familiar'.
Perhaps PGR might even look better in ways (being a 30fps game, with more eye candy) than FM5. Where would the Fm5 vs GT6 thread be then lol..?
Congrats.
1.5 ct?
That's AWESOME man!!!!!!!
Considering the situation you were getting away from, this is just inspiring, bro!! I seriously mean that in every possible way. I'm really happy for you! She's a pretty lady and I hope nothing but the best for you two!
Virginia Beach now. Basically just in a bit of a rut right now in my life and have the opportunity to go try my luck in London, so I figure now would be a good time to take it.
I'm not sure I can survive the next ten days without knowing whether FM5 will be shown at the Xbox launch. Imagine watching the whole thing only to find it doesn't even get a mention. THEN having another ten-day wait until E3, AGAIN not knowing if it will be shown.
FUCK.
I've now convinced myself that FM5 doesn't even exist, and will never be made.
BADNED
Raidillon de l'Eau Rouge - the place to be!
eso76
SPA in FM5. Also, FM5 unveiled during one of the next few events taking place there in late may
BADNED
tick, tock, tick, tock, ...
Well, we know for certain that it will not be shown at the 21st event (according to B).
Whether anything will be shown at E3 is another story. However..
If PGR is shown at the 21st event, then I don't see FM5 coming out at all this year. I mean, 2 next gen racers at launch from MS?
Don't see that happening.
Who said that?What makes you think PGR is even in development for Durango? I thought that PGR-esque teaser with blurry London in the background was for a smartphone game?
Who said that?
Damn good eye! The center is about a single ct and all the other little ones make up about another half.
I don't think Cary Grant has been keeping up with the PGR thread.
You mean MetalMascot?I don't think Cary Grant has been keeping up with the PGR thread.
Shit's getting all romantic up in here with marriage proposals and PGR and whatnot.
@FordGT - had no idea you were so close by! Honestly, I dont hate Hampton Roads. I actually like Virginia Beach quite a bit, I just kind of hate my current situation and feel like getting out of my comfort zone would be a good thing.
So, how would people like to see the career mode revamped?
Have a look at this monster of a thread compiled over at GTPlanet for GT6.
http://www.gtplanet.net/forum/showthread.php?t=260298
The only game I know that simulates automatics is Enthusia.
Actually, you know what?
Mascot, perhaps you can go ahead with your idea of creating an official/dedicated FM5 wishlist thread in the main page. At least this way, more Gaffers can contribute instead of just a few. Exposure and all that jazz.
Set down a few ground rules in the OP, and keep it updated as more and more ideas pop up kind of like that GT6 thread....
The only game I know that simulates automatics is Enthusia.
God I loved that game! Completely underrated and I would kill for a new version of it.
Sure, no problem.Waiting to see if the game is announced or not within the next month is probably wise. I imagine there'll be a whole host of new threads on the subject then
Same here. Why didn't they follow it up with another game?
In many ways, it was better than GT.
Sure, no problem.
So, in FM4, if you want your Mazda MX5(as an example) to compete in upper classes, you have to upgrade the car right?
So you pour thousands of dollars on your car with things like turbos, suspension, engines, gearboxes, clutches, weight reduction...etc in order to be competitive. After having poured that insane amount of money, and having achieved 600hp somehow, the car still feels like a production car in some ways.
Let's take NFS SHIFT for example. When you want to be really competitive, you upgrade your car to a status which they have termed 'works'. What makes this different to FM4, is that it truly does feel and sound like a monster of a race car:
Big flare kits for even wider wheels
Visible FMIC and OC's
Visual exhaust system diameter upgrade
Interior mods, steering wheels, cooling vents, stripped out cabins
Body mods..etc
I would love to see a 'works' version for FM5. Stage 1 to stage 3 upgrades will still be the same, but then you have a stage 4 upgrade system where after you have maxed out all the stage 4 parts, it will then be deemed as a 'wroks' car or 'race modified' car.
It feels strange that in FM4, my modified monster is still running the air con, radio, original OEM steering wheel, my exhaust looks the same, dash is still the same and the overall behavior of the car still doesn't match a fully fledged race car.
Now, I understand that FM has a ridiculous amount of cars and that to achieve the aforementioned would require a massive amount of work. But something has to be done in order for a 'race modified vehicle' to truly reflect it's name.
That is one thing I really liked about shift.
Even if they did it in a more basic fashion like made the dash inserts carbon fibre, removed the radio and gauge clusters while replacing them with race buttons, switches and displays. Getting rid of the boat wheel on older cars would be really good too. My A class XB with 600hp, full weight reduction and cage just doesn't look right with that gigantic wheel.
Just ordered a copy of FM2 online to remind myself how the audio changes as you upgrade the car's respiration.
Must have traded my old LCE copy in, or something. Can't find it, anyway.
lol, believe it or not, I was just playing FM2 for this very reason!
I first noticed these changes when I first bought the Honda Integra. Sure enough, the stock sounds were more in line with what a stock Integra would sound like. It was civilized, smooth. I applied a stage 3 exhaust and intake and holy shit did the sound go nuts!
It was louder, angrier and more importantly, the actual notes changed. Much deeper, much more raw.
I have a mate who became and obsessed FM sound nut because of that feature.
Good times.
Hopefully FM5 goes down that route instead of the "That toyota yaris has to sound like a 900hp beast through 5w TV speakers!" path FM4 took. At least that was better than the "No upgrades make any difference at all and we will permanently ban you from our forums if you mention it" route FM3 took :|
Do you guys have a video showing the differences? I've played more FM2 than FM3 or FM4 and for me FM4 is much better, and upgrades make a lot of difference.
In Shift its is the oposite to me. You buy a stock car and it is already sounding like a racing car, spitting flames.
I really don't see (or hear =P) what's so great about the sound in Forza 3 and 4 (FM2 is the only one I have not played). Of course it doesn't sound like a vacuum cleaner, but it's far from great. What I miss the most is the sound of the brakes, that "sqweeeeeeeesh" you hear when you watch a GP3 car using it's brakes before a slow turn. I'm kind of tired of hearing only the engines and the tires. I want to hear the brakes, the bending of the chassis with the brutal forces applied, the suspensions... =/
I really don't see (or hear =P) what's so great about the sound in Forza 3 and 4 (FM2 is the only one I have not played). Of course it doesn't sound like a vacuum cleaner, but it's far from great. What I miss the most is the sound of the brakes, that "sqweeeeeeeesh" you hear when you watch a GP3 car using it's brakes before a slow turn. I'm kind of tired of hearing only the engines and the tires. I want to hear the brakes, the bending of the chassis with the brutal forces applied, the suspensions... =/
The problem with this thread is that it's been relegated to the Community section, where old threads generally go to die. Only GAFers with subscriptions probably know it even exists.
I'm sure Helios would soon find an FM5 thread if one was created, although he does tend to go dark when questioned (hello Helios, if you are lurking). I'm still waiting for feedback about our reset FM4 game saves (which, after initially not being too bothered about it, now pisses me off the more and more I think about it - especially the lack of acknowledgement from Turn 10).
And you are right, a speculation/wishlist thread probably wouldn't influence much in the final game, but it would still be interesting and good fun.
Chances that he's shared some of that with Lucid/Rare/PGR5?Judging by Nick Wiswell's latest audio segment that happened earlier this year and by various articles written in the past, it sounds like he and the audio team have a few tricks and surprises in store for FM5. Can't wait!
Idles change depending on upgrades.
Kind of unrelated, but is the idle still 800RPM for all cars? Never got FM3, but while a silly thing to be mad at it just made the cars feel a bit unloved. Like they put specs into a machine that made the cars which with the sound, driving model and models I know is wrong.
Hey there, I did try to investigate further (see this post), but without further cases being reported along with the circumstances in which this happened there's not really much to go on unfortunately..
I'm pretty sure that next gen assets such as audio will definitely be shared across the board as it was with Playground Games. Unless they give them last gen FM4 assets instead...Chances that he's shared some of that with Lucid/Rare/PGR5?
As has been said, idle still at 800. Sure, it would've been a nice touch to have more accurate idle readings. Situations such as cam upgrades where idle tends to suffer from a lumpier camshaft especially cams with very tight Lobe Separation Angles. To compensate, fast idle would need to be raised.Kind of unrelated, but is the idle still 800RPM for all cars? Never got FM3, but while a silly thing to be mad at it just made the cars feel a bit unloved. Like they put specs into a machine that made the cars which with the sound, driving model and models I know is wrong.
Oh, I don't mean assets, I'm more referring to the tech used. If whatever trickery Wiswell can weave with the next FM game can be showcased (even if it's in it's relative infancy) in PGR5 then I'd be over the moon. A "special thanks" in the credits and I'll be happy.I'm pretty sure that next gen assets such as audio will definitely be shared across the board as it was with Playground Games. Unless they give them last gen FM4 assets instead...
The thing is though, I want the next gen audio to be showcased by FM5 first rather than anyone else. Sort of takes the credit away if another team utilizes the new sounds first.
On the other hand, I want PGR5 to sound the best it can so yeah....I don't know.
Oh, I don't mean assets, I'm more referring to the tech used. If whatever trickery Wiswell can weave with the next FM game can be showcased (even if it's in it's relative infancy) in PGR5 then I'd be over the moon. A "special thanks" in the credits and I'll be happy.
I don't think I mentioned it, but thanks for linking the video to that talk he did earlier this year. Really fascinating stuff. Loved that the guy who did the music for FM3/4 was in the room, too.
Right now I work at Microsoft’s Turn 10 Studio in Redmond, Washington as a 3D Artist. Most days I am doing animation (hand-key and motion capture cleanup), but I also help out with rigging, modeling, and some texture work. I am on a small team and we have to do anything relating to the characters we are in charge of. I hope that last sentence makes sense, I can’t say too much because our game isn’t announced yet.