"Forza Horizon 2 Is The Project Gotham Racing Game You've Been Waiting For"

To me PGR was not only the driving but also the distinctive realistic look. Driveclub nailed that, Forza went in a completely different direction artistically.
And I just don't see how the freedom of an open world goes together with the tightly designed courses in PGR.

So just from the looks of it (graphics and how the tracks and the driving looks like) Driveclub is nearer to PGR than Forza Horizon 2.

I don't see how can get that from "how the tracks and the driving looks like". PGR is all about the gameplay and I think that's what the article is saying.

I don't get what you are saying about the realistic look either. What about Horizon looks unrealistic to you?
 
And? If they wanted to do a new PGR then do a new PGR, not just reference something. This is like Activision riding in on Destiny saying "From the makers of Halo" or EA with Respawn "From the makers of COD4".
My point is it felt a lot more like a PGR game than Forza. The fact that many PGR devs worked on it may have something to do with that. Just a hunch.
 
I'm pretty bloody excited for both, but DC is edging it out for me because of his impressions.
If Horizon 1 is anything to go by, I'd say Horizon does have a more realistic/weighty driving model than DriveClub(or PGR for that matter). Its basically a pared-down version of Forza Motorsport's physics.
 
Yes please. Now I just need to find time to play this, Destiny, Drive Club, and Metro Redux and we're golden.
And yeesh, the cycle of every driving game thread devolving to comparisons across competing platforms continues. They have totally different scopes. Lordy.
 
If Horizon 1 is anything to go by, I'd say Horizon does have a more realistic/weighty driving model than DriveClub(or PGR for that matter). Its basically a slightly pared-down version of Forza Motorsport's physics.

I thought that, from what I read, it's exactly as hardcore as Forza 5...if you want it to be. They really pushed for that fuller console simulation experience if you want it as an option now. Drive Club looks closer to NFS.
 
If Horizon 1 is anything to go by, I'd say Horizon does have a more realistic/weighty driving model than DriveClub(or PGR for that matter). Its basically a pared-down version of Forza Motorsport's physics.

I read somewhere that Horizon 2 is much closer to mainline physics than Horizon 1 was. Slightly worrying, but we'll find out soon enough if that's the case.
 
If Horizon 1 is anything to go by, I'd say Horizon does have a more realistic/weighty driving model than DriveClub(or PGR for that matter). Its basically a pared-down version of Forza Motorsport's physics.
Yeah, I'd expect so. I'm thinking DC will be somewhere between Motorstorm and FH. Hopefully.

Horizon had just the right weight. Heavy enough that you felt like a boss chucking 'em around, but forgiving enough to make it all effortless. Lovely.
 
I'll be subbing to the OT for sure; my purchase will be determined by the reception of the game here. I don't bother with reviews on major sites anymore.
 
Me thinks Nowgamer is just fishing for hits by throwing in a popular dormant franchise as a random comparison.

Horizon 1 never did it really feel like PGR. Not that it needs to.

Horizon 2 is very focused on off-roading, so I don't see how it is relevant to the urban-based PGR

This.
 
I didn't play Horizon 1, just a demo. How much of the game was set in cities? I'd like for the track to challenge me by itself, not just with AI getting in my way.
 
I don't really understand why Drive Club is even being discussed here.

An article likens Horizon to PGR and the thread is full of comments about how Drive Club, a game very, very few have played yet, is the real successor.

All based on a few screenshots and the odd bit of PR fluff.
 
I didnt play the first Horizon, so when you drive offroad with a lambo, your speed is not affected ? Meaning im not penalized for going off the main road ?
 
I don't really understand why Drive Club is even being discussed here.

An article likens Horizon to PGR and the thread is full of comments about how Drive Club, a game very, very few have played yet, is the real successor.

All based on a few screenshots and the odd bit of PR fluff.

Considering a few PGR vets are behind Driveclub I can understand why it would be mentioned.
 
I don't really understand why Drive Club is even being discussed here.

An article likens Horizon to PGR and the thread is full of comments about how Drive Club, a game very, very few have played yet, is the real successor.

All based on a few screenshots and the odd bit of PR fluff.

Well DC and FH were both playable at PAX. Unfortunately for me I don't own an XB1 because after playing both games, I really really want FH2 and now have zero interest in DC. I just hated how it handled. FH2 is far more PGR in that regard than DC ever will be. So yeah, I don't understand the comparisons either unless they're simply referring to the Kudos-esque system at play in DC.
 
I thought that, from what I read, it's exactly as hardcore as Forza 5...if you want it to be. They really pushed for that fuller console simulation experience if you want it as an option now. Drive Club looks closer to NFS.
Not necessarily. The whole 'if you want it to be' thing is probably just referring to the list of driver aids and being able to turn them off? Well driver aids don't change the underlying physics of the game, which are what is pared down from Forza Motorsport.

I read somewhere that Horizon 2 is much closer to mainline physics than Horizon 1 was. Slightly worrying, but we'll find out soon enough if that's the case.
We'll see, but I'm almost 100% certain there's still a noticeable gap. I see people taking turns in Horizon 2 that I know damn well you couldn't do in FM.

Yeah, I'd expect so. I'm thinking DC will be somewhere between Motorstorm and FH. Hopefully.

Horizon had just the right weight. Heavy enough that you felt like a boss chucking 'em around, but forgiving enough to make it all effortless. Lovely.
Yea, its a good balance for a lot of people.

DriveClub will have a really good balance for a lot of people as well. Its just one notch down the 'realism' hierarchy, which isn't necessarily a bad thing depending on what you enjoy.
 
I don't really understand why Drive Club is even being discussed here.

An article likens Horizon to PGR and the thread is full of comments about how Drive Club, a game very, very few have played yet, is the real successor.

All based on a few screenshots and the odd bit of PR fluff.

It stems from the fact that developers behind DC also were part of making PGR and almost every person who played PGR and DC says DC feels like an evolution of PGR in the way the game feels and plays. That is why you are getting the comments.
Devs who made the PGR working on DC and first hand impression previews.
 
I don't really understand why Drive Club is even being discussed here.

An article likens Horizon to PGR and the thread is full of comments about how Drive Club, a game very, very few have played yet, is the real successor.

All based on a few screenshots and the odd bit of PR fluff.
I have actually played DriveClub.
 
I don't really understand why Drive Club is even being discussed here.

An article likens Horizon to PGR and the thread is full of comments about how Drive Club, a game very, very few have played yet, is the real successor.

All based on a few screenshots and the odd bit of PR fluff.

I just hope to get PGR5 while having FH/DC/Crew around.

Yes. I know that's not going to happen.
 
I dunno about this claim.

For one... PGR never took on an open world setting or had destructible environments (ass seen in the video).

I've always likened Forza's Motorsport off shoot to be more akin to Burnout Paradise than say PGR.

At least in perception.

The Theme for Horizon has always been... "we've picked a location to host this racing event!" so there isn't a huge variety in locales like PGR.

I get that with the cars, the point system, and the publisher it's easy to say "closest thing we'll get to PGR"... but honestly... Playground Games is a very competent developer... I think they can pick up the reins and make a great PGR 5.

But this isn't PGR... it's clearly a Horizon game.
 
I don't really understand why Drive Club is even being discussed here.

An article likens Horizon to PGR and the thread is full of comments about how Drive Club, a game very, very few have played yet, is the real successor.

All based on a few screenshots and the odd bit of PR fluff.

Isn't FH2 on the same boat?
 
This is like when Ubisoft tried real hard to sway the Zombi-U fanbase by dropping the Dark Souls name every chance they got.
That the game had jack shit in common with Souls other than a few minor mechanics was often not important enough to mention.

Open world racers are a completely different breed from strict circuit racers (like PGR).
I said this before, but most if not all open-world racers suffer from severe lack of focus when it comes to the racing part. I don't want to have to drive to the other side of the map to unlock a car or to start a race. I don't want to be driving down the same square of virtual Europe every time either. The fact that I can go off-road, (even though I really shouldn't because this is still a car racing game), means very little to me when the tradeoff is that many of the actual roads and environments are barren and not interesting to drive.

Many people seem to really enjoy the free-form aspect of these type of racing games, but sadly i'm not one of them. I didn't even enjoy Burnout Paradise, so maybe i'm dead inside.

Give me hand-made circuits, set in a variety of locales around the globe, made for one purpose. Head-to-head racing. Because that's what PGR was all about.

I agree. Even though i'm buying FH2 because of friends playing the game. I'm more exited for DriveClub because it's not open world. I really don't like open worlds in racing games, reason why i abandoned Burnout Paradise faster than any other Burnout. Feels more frustrating traveling from one place to another than fun. At the end of the day i want to race not run around looking for races. It takes the immersion away imo.
 
I wish people would stop looking for PGR in ever racing game. Your not gonna find it. Your just setting yourself up for disappointment.

I use to hope the dirt series would fill the hole the rallisport challenge series left, but I've let it go. I'll just continue to play the old ones till a miracle happens lol. I'll do the same with PGR
 
Project Gotham... Forza Horizon...

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I didnt play the first Horizon, so when you drive offroad with a lambo, your speed is not affected ? Meaning im not penalized for going off the main road ?

You are penalized, your speed is slightly lowered, but if getting off the road lets you take the shorter route, it might be worth it. Driving offroad can also be a lot bumpier, so it often requires more concentration and wrestling with the controller.


zero, just about.

There were a few urban areas in the first game, but they were all small towns.


I've always likened Forza's Motorsport off shoot to be more akin to Burnout Paradise than say PGR.

Dude... No, just no. Have you ever played Horizon? My guess is no.
 
What? I didn't get a PGR vibe from playing FH, at all, and I don't get one from FH2 either. Strange.

Me neither. The only thing similar is the reward points to kudos, in which case other games have done it too. The handling, while not completely sim, still felt more like Forza with driving aids than PGR.

Game looks great though.
 
I loved Project Gotham Racing 2 and I find this offensive, PGR5 is the game I should be waiting for.

I'm not familiar with Forza Horizon, but does it steer closer to the arcade side or the simulation side? I could say Blur without the mario kart gameplay would've been a fine replacement for PGR.
 
Racing mostly in rural areas is never going to be the PGR experience we've been waiting for. It changes everything.

PGR, for me, was about picking the most difficult vehicles to get around a tight, demanding track, and pushing it to the limit on every single corner with just the right amount of over-steer to keep you in the race. Keeping it together for a whole lap of that is like nothing else

But the key point is that the tracks were designed for technical racing, not going as fast as possible round a massive bend. I want the track to be demanding and unrelenting, but lenient enough for me to maintain a speed that makes it exciting and precarious.

From what I've played of it, DriveClub felt like more of a 'spiritual successor' to PGR, but the tracks were still too generous to play like it, so I don't think that's close to PGR either.

I'll play the demo, but I imagine it will be more like Need for Speed than PGR.
 
Forza Horizon is nothing like PGR. PGR is an urban street racer with tight technical circuits which gives the racing a unique intimate feel.


The two couldn't be further apart.
 
Racing mostly in rural areas is never going to be the PGR experience we've been waiting for. It changes everything.

I agree, we still need PGR5 to fill that void.


Forza Horizon is nothing like PGR. PGR is an urban street racer with tight technical circuits which gives the racing a unique intimate feel.


The two couldn't be further apart.

It's so easy to tell who hasn't played Horizon by these replies. There are tight technical circuits in the game, racing on open road is just one part of the whole experience.
 
Yes please. Now I just need to find time to play this, Destiny, Drive Club, and Metro Redux and we're golden.
And yeesh, the cycle of every driving game thread devolving to comparisons across competing platforms continues. They have totally different scopes. Lordy.

Yeah, I will probably not get either game (have an xbone) but have been impressed by both FH2 and DC. If people don't understand that they are both trying to do different things then they are idiots. I am l looking forward to trying the FH2 demo and ps plus version of DC on my friend's ps4.
 
This seems very out of left field. I've never seen a consistent reference of any Forza as PGR, with Horizon mostly being compared to TDU.
 
Forza Horizon is nothing like PGR. PGR is an urban street racer with tight technical circuits which gives the racing a unique intimate feel.


The two couldn't be further apart.
Couldn't agree more, and this is coming from a guy who rates FH and PGR4 in his top 10 all time games.

Either way as long as FH2 keeps what the first did so well and improves on it, then the game will be amazing (which is already seems like it is). It doesn't need to be try to be like PGR or any other racing game for that matter.
 
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