That would be great actually.
Weight is one of the things that I wish Turn 10 will improve in next games' physics engine, that and aerodynamics.
Having the ability to add weight and distribute it as you want would be awesome. Same with aerodynamics playing a much bigger role than it is now.
Actually, am I the only one dying to see some next-gen racing game ? I mean, Turn 10's cars models will hopefully have reached a point where adding more polygons will be irrelevant by then. They'll be able to focus more on the tracks and others things like weather, night racing, upping the number of cars on tracks. It would be so awesome to get back to 20+ cars like on the PS2/Xbox ToCA games. And last but not least, we'll finally get 1080p 60 fps with anti-aliasing and anisotropic. *
* That's if the next generation follow previous trends and don't go the Wii route and if they don't try to make next-gen an half assed 3D generation.
Weight is one of the things that I wish Turn 10 will improve in next games' physics engine, that and aerodynamics.
Having the ability to add weight and distribute it as you want would be awesome. Same with aerodynamics playing a much bigger role than it is now.
Actually, am I the only one dying to see some next-gen racing game ? I mean, Turn 10's cars models will hopefully have reached a point where adding more polygons will be irrelevant by then. They'll be able to focus more on the tracks and others things like weather, night racing, upping the number of cars on tracks. It would be so awesome to get back to 20+ cars like on the PS2/Xbox ToCA games. And last but not least, we'll finally get 1080p 60 fps with anti-aliasing and anisotropic. *
* That's if the next generation follow previous trends and don't go the Wii route and if they don't try to make next-gen an half assed 3D generation.