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Forza Motorsport 4 - The Floodgates Have Opened...

TheOddOne

Member
No offense Brotkasten, but you constantly jump on anything negative related Forza info yet when postive news you like "ehh, lets not make this a big deal".

I respect other posters that more complain because they love and want the game to be great, but your more of the guy that jumps on the negative bandwagon every chance you can get.
 

Mascot

Member
saladine1 said:
No not really. Remember the "torch is smoking" bit, as in 'Torch not needed as there is no darkness'...

I agree with sentiments here, that the marketing is once again an absolute failure. You're supposed to get the 'bad news' out of the way early on so you can concentrate on all the good stuff for the next few months or so. A lot of people would now be very disappointed with these revelations so close to release. Their hype level will come down hard.
Turn 10 need to tell/show some stuff to get the hype level back up again :)
Thing is, a lot of this "bad news" is only considered bad because Turn 10 have been happy to let rumour and hearsay spiral out of control. Hell, they even fan the flames with nods and winks, dropping heavy hints that have no basis in fact. Once that April leak video appeared, the cat was out of the bag. Shit should have been directly addressed back then.

Very, very similar thing happened in the run-up to FM3, and it fucked a lot of people off then as well.

Please learn from this, Turn 10.
 
derFeef said:
Aren't you constantly telling us that we should not have any expectations? And saying "at least Forza 6 should be nice" is a bit extreme, don't you think. I think Forza 4 is already going to be a nice game.
That's me, trying to balance the hype that comes from Badned and Saladine. And no, I don't think that it was a bit extreme. If Forza 5 is going to be on the next box, it will be a transitional game, just like FM2 was one, with the big improvements coming in the game after that. I'd say that GT5 falls under the same category, but GT6 on the PS3 probably won't happen anymore.

TheOddOne said:
No offense Brotkasten, but you constantly jump on anything negative related Forza info yet when postive news you like "ehh, lets not make this a big deal".

I respect other posters that more complain because they love and want the game to be great, but your more of the guy that jumps on the negative bandwagon every chance you can get.
I get that and it doesn't surprise me if you guys see me as a troll, but I really just try to not get caught in the hype, because with every good news, we got some bad news. I really just blame the awful marketing.
 

Snubbers

Member
brotkasten said:
Is it too early to say that "Forza 4 is what Forza 3 should've been"? Maybe they should switch to a 3 year development cycle. At least Forza 6 on the next box should be nice.

People have already offered their opinions that it's FM3.5, so your opinion wouldn't be much different in reality.

I thought FM3 was very impressive, very polished, as I'm sure FM4 will, i.e. it won't feel like a half finished game..

Is it enough evolution, that's the real question, well for 2 years dev cycle, it's quite impressive how much they get done, but inevitably not everything can be squeezed in.

And on the other hand, having very long dev cycles certainly doesn't yield better games.

Maybe there is a sweet-spot in-between if you look at it on paper, but quite frankly it would have to be one hell of a game to hold a lot of interest for 3 years, most games struggle to last 12 months in this genre before people's interest tails off.

To imply that FM3 was unfinished and was a poor game, hence FM4 is what it should have been is not an opinion I share, I don't have any issues with anyone that does share your opinion, I'd just suggest that you vote with your feet and stop buying games that you feel aren't good enough?
 

Shaneus

Member
Mascot said:
Thing is, a lot of this "bad news" is only considered bad because Turn 10 have been happy to let rumour and hearsay spiral out of control. Hell, they even fan the flames with nods and winks, dropping heavy hints that have no basis in fact. Once that April leak video appeared, the cat was out of the bag. Shit should have been directly addressed back then.

Very, very similar thing happened in the run-up to FM3, and it fucked a lot of people off then as well.

Please learn from this, Turn 10.
Right again. Do you think these rumours were pretty well confined to here though or was speculation rife on the official forums as well? You'd think that if they were happening on FM.net they could squash rumours fairly quickly via either Twitter, FB or their own site. If it was really only here (which I doubt, given that GAF has a pretty good cross-section of gamers) then someone like Che could have been a valuable tool in passing information back to marketing.
 
25 cars in Autovista might not sound like a lot, but it will take some time to view them in a considered way.

Sure, you could load them up quickly and have a quick look around, but I want to treat them like a fine wine - take my time to appreciate the detail, to soak it all up slowly.

And as they dont unlock until you level up, I think it will be a nice way to have a break from racing.

I do hope that they offer more over the life of FM4 through DLC.
 
derFeef said:
Aren't you constantly telling us that we should not have any expectations? And saying "at least Forza 6 should be nice" is a bit extreme, don't you think. I think Forza 4 is already going to be a nice game.

That's not the point. Of course Forza 4 is going to be a nice game, that's not being put into question. The thing is, it doesn't have to be a bad game to fall short on some key expectations.
In my case I play other games with night racing, and I enjoy them. For me it really adds to the race experience. Specially since it's present in that other game, I was expecting Forza 4 to have it as well to some extent.
I understand others don't care much about night racing, but for me it's something that adds much more to the game than say, Autovista.
 

TheOddOne

Member
brotkasten said:
I get that and it doesn't surprise me if you guys see me as a troll, but I really just try to not get caught in the hype, because with every good news, we got some bad news. I really just blame the awful marketing.
Awful marketing? You seem to be stuck in the past with Che's dumbass antics. Marketing has been fantastic, very respectfull and open.
 
TheOddOne said:
Awful marketing? You seem to be stuck in the past with Che's dumbass antics. Marketing has been fantastic, very respectfull and open.
Mascot summed it up pretty nicely.

Mascot said:
Thing is, a lot of this "bad news" is only considered bad because Turn 10 have been happy to let rumour and hearsay spiral out of control. Hell, they even fan the flames with nods and winks, dropping heavy hints that have no basis in fact. Once that April leak video appeared, the cat was out of the bag. Shit should have been directly addressed back then.

Very, very similar thing happened in the run-up to FM3, and it fucked a lot of people off then as well.

Please learn from this, Turn 10.
 

TheOddOne

Member
brotkasten said:
Mascot summed it up pretty nicely.
Mascot doesn't say that the whole marketing is terrible, its been quite open and so far been fantastic compared to FM3. Although Mascot raises a good point, that should have been adressed earlier.

Its again your style to put more emphasis on the negative then the postive.
 

G Rom

Member
One thing I don't understand is why they don't release more screenshots. Forza 3 was willing to show its stuff to everyone anytime while Forza 4 mainly showed us his hangar... :/

I want to see the updated Fujimi Kaido :
6087184516_36b94115cd_b.jpg

I want to see the updated Camino :
6101691820_2a190cecc2_b.jpg

Nobody comes in the FM3 OT anymore so I need to find ways to show off my photos somehow. :lol
 

derFeef

Member
sechsterangriff said:
That's not the point. Of course Forza 4 is going to be a nice game, that's not being put into question. The thing is, it doesn't have to be a bad game to fall short on some key expectations.
In my case I play other games with night racing, and I enjoy them. For me it really adds to the race experience. Specially since it's present in that other game, I was expecting Forza 4 to have it as well to some extent.
I understand others don't care much about night racing, but for me it's something that adds much more to the game than say, Autovista.
Thats a specific part of the game, though. I understand people are expecting stuff and those people are going to be disappointed by some parts of the game. But if you make it sound like the whole game is a large disappointed with unfair hype around it, then I am raising an eyebrow.
 

LeBoef

Member
sechsterangriff said:
Just because they don't talk about it doesn't mean people can't have expectations.

yes, but you should alwys be realistic. i would like to see race series (playing an ALMS, NASCAR, VLN and other seasons) and rolling starts in the game. but i know its not going to happen.


and too many people are daydreaming about some things... after a while they expect these ingame and are dissapointed, when they re not ingame. it just weird.


and this talk about not enough autovista cars... tbh, after seeing it live i dont think its something that should take to much of the developer team. the first view is amazing, the second one less and thats the point were it starts to be boring (my opinion). clarksons talking is the only interesting part. if it is something easily done, they can go for more in fm5, but if this is a reason we miss great tracks, i say: get rid of it.
on the other hand it makes a lot of sense in a marketing point of view.
the game can be promoted very good.
 

Auto_aim1

MeisaMcCaffrey
Is it 60 fps locked? Maybe they should have gone with a variable frame rate and included night racing. I don't care about the weather effects though, feels unnecessary.
 

G Rom

Member
Fuck no, (probably v-synced) 60 fps >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> variable framerate !


I'm glad you aren't a racing game designer LeBoef. After your comment about dropping fantasy tracks (you'll take Deep Forest and Maple Valley over my dead body) and not wanting to expand car selection, you're now saying that Autovista is boring. I suppose GT5's museum cards bore you as well ?
 

Iknos

Junior Member
Hey guys I think I know why those tracks were cut.

A lot of kinect arcade models sold in the last year...it makes sense if both disc one and two needed to have all the tracks so people would swap discs for more cars. They can't install stuff so this makes sense. It is probably a disc space thing.

About night and weather...those are part of racing. Part of...motorsport. If Dan needed to cut track detail he should have 2Ded those trees and went for it. Now I'm not overly disappointed in T10s decision I'm more disappointed in MS not giving them more time to make these games. Night and weather have to be a goal for this series and I'm all for downgrading the details of the tracks for it. FM has the most detailed tracks for a 60fps racer and it doesn't really get recognized by players so bump it down.

I'm interested if video uploading has changed any and whether pics will export in HQ. Just curious really.

The only thing I really want to hear from T10 is that they have a concrete track DLC plan for new tracks every couple of months. Do it like the whole Jalopnik car packs where we vote on what track we want next and bam we see it a month later. Sell it for $5 and with 50,000 buyers that is $250K is rev for each track. Tracks like Spa could sell more and tracks like Bathurst might sell like shit because no one wants that track but it would all even out in te end. Just kidding about Bathurst saladine lol. A game like this should be a DLC goldmine provided te prices are fair. Not going to buy $10 tracks. But I would buy 10 more tracks at $5 each.
 

Shaneus

Member
G Rom said:
Nobody comes in the FM3 OT anymore so I need to find ways to show off my photos somehow. :lol
Yes yes, we know you're good at photo mode in FM3. WE GET IT.

If the photo mode in FM4 lets me take photos as good as yours from 3, I'll be over the moon.

Edit: Interesting and plausible theory, Iknos. Just a shame they couldn't throw another track or two in via the second disc or via DLC a la the two DLC tracks. But yeah, I'd easily drop 800 points for a new track if it's interesting enough (or there are enough variations). Fuck splintering online, I just want to TT as many tracks as possible.
 
Meisadragon said:
Is it 60 fps locked? Maybe they should have gone with a variable frame rate and included night racing. I don't care about the weather effects though, feels unnecessary.

No, I don't want frame drops and screen tearing in Forza. If you really want night racing go play Shfit 2, many around here seems to think it's a superior product to Forza 3 and 4.

Until they can do solid 60 fps and keep same level of graphic, I rather them keep those thing out of the game. I much rather have solid driving experience than having things add in and end up with mediocre game.
 

LeBoef

Member
G Rom said:
Fuck no, (probably v-synced) 60 fps >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> variable framerate !


I'm glad you aren't a racing game designer LeBoef. After your comment about dropping fantasy tracks (you'll take Deep Forest and Maple Valley over my dead body) and not wanting to expand car selection, you're now saying that Autovista is boring. I suppose GT5's museum cards bore you as well ?

hehe... my game would just go into another direction. i am sure you would love the physics, intensitiy and sound :D

i'm seeing it just from a different point of view. you have a limited time for development (2 years) and limited ressources. with this constellation you always have to cut things out and focus on some more or less. and i prefer other things than some visual gimmicks like autovista (i got a tv with top gear for that part).
car selection: sorry i dont live by numbers... 400 doesnt mean it is better than 300... you have to look whats behind. of course i want more cars, but please more classic/ historic race cars and no more joe family mobiles.


dont know what GT5 museum cards are. sold the game and console after playing it for a while.


ps: maple valley is really a positive example for a fictional track. but i would prefer real world tracks (and i dont mean only race tracks by saying that)
 

G Rom

Member
I just checked, FM3's first disc had 302 cars on it. That means that FM4 has more cars, 25 highly detailed cars, more tracks and overall more stuff on its first disc. Pretty impressive, I guess this extra GB really was put to good use by Turn 10. :)
 

adelante

Member
Iknos said:
I'm interested if video uploading has changed any and whether pics will export in HQ. Just curious really.
Yet another thing they've yet to confirm *sigh*. I wish they'd take a page out of EASports and their handling of FIFA12 this year by announcing every major addition or improvement by Gamescom....with a few clarifications on features that've remain unchanged or removed via interviews/forum posts during the couple months left leading up to release.
 
G Rom said:
Fuck no, (probably v-synced) 60 fps >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> variable framerate !


I'm glad you aren't a racing game designer LeBoef. After your comment about dropping fantasy tracks (you'll take Deep Forest and Maple Valley over my dead body) and not wanting to expand car selection, you're now saying that Autovista is boring. I suppose GT5's museum cards bore you as well ?

They sure bored me on release, took so long to load I'd fall asleep lol
 
brotkasten said:
Mascot summed it up pretty nicely.

Why are so shock with Microsoft marketing? It's been the same with most of their products. Case in point : windows phone 7.

Also not sure what is all this perceive "bad" news you and others are harping about. Only negative news was the removal of Porsches. That under the hood report is full of great information from new tired modeling, profile "transfer" and allowing vinyle group transfer.

I played demo of Forza 4 a several times at PAX and the new physics and cockpit feel are huge improvement over 3.
 
Snubbers said:
People have already offered their opinions that it's FM3.5, so your opinion wouldn't be much different in reality.

I thought FM3 was very impressive, very polished, as I'm sure FM4 will, i.e. it won't feel like a half finished game..

Is it enough evolution, that's the real question, well for 2 years dev cycle, it's quite impressive how much they get done, but inevitably not everything can be squeezed in.

And on the other hand, having very long dev cycles certainly doesn't yield better games.

Maybe there is a sweet-spot in-between if you look at it on paper, but quite frankly it would have to be one hell of a game to hold a lot of interest for 3 years, most games struggle to last 12 months in this genre before people's interest tails off.

To imply that FM3 was unfinished and was a poor game, hence FM4 is what it should have been is not an opinion I share, I don't have any issues with anyone that does share your opinion, I'd just suggest that you vote with your feet and stop buying games that you feel aren't good enough?

I never felt that FM3 wasn't good enough and I never said it was unfinished and poor, otherwise I wouldn't have put over 80 hours in it. It really was impressive. 400 cars w/cockpit, full Fujimi Kaido track, Amalfi, new livery system and much more. The "awful" cockpit view never bothered me (it was nice to have that view in every car, really spoiled me) and I accepted all its other flaws, until I had to put it down, because the track selection wasn't enough anymore, but that doesn't mean it was bad.

TheOddOne said:
Its again your style to put more emphasis on the negative then the postive.
Looks like it's time for me to get my "Mr. Negativity" or "Debbie Downer" tag, eh? I'm sure everyone from the WP7 thread would agree. :lol
 

Slayer-33

Liverpool-2
Why is pessimism seemingly so rampant recently? Christ..

What have people been seeing that has been eyebrowingly "bad" from all available vid's so far? I sure haven't seen anything considered "bad" in the sense of the word and all we have been getting is demo build stuff.

I'm not even worried about the game being a completely night and day difference compared to all the previous forzas combined across all categories.

So relax folks :p, we lost some of the crappiest racing tracks in the game (Almafi was great to look at imo) and granted we lost Porsche for now but it's not the end of the world, don't forget that you are getting the rest of the positive stuff on release day.


Worried about AV's limited number of cars so far? Then go look at that mercury cougar vehicle select video on YouTube.. A regular car in a home space setting looking mighty awesome.. If that's what we can expect from 499 others + dlc then life is good. Cars still look amazing for not being AV'd.
 

Deegon

Banned
If we cut down on the number of cars on track, used original Xbox-generation car models, dropped to 30 FPS, or (and this would be the most effective solution) built specific tracks from the ground-up to have less detail and thus extra performance headroom, then night racing and/or weather conditions may have been possible.

I don't understand. Is that really what it would take for them to do night racing and/or weather? Surely they could have had some fixed night races at least. While GT5 does drop some frames, it got variable weather and time change for some tracks and even runs at higher resolution then 720p with 16 cars. I thought the Xbox 360 and PS3 were practically equal in terms of power. Is T10 the one's to blame or the 360 or both? I’m drooling at the thought of those autovista vehicles though.

I'm actually hoping they make the next Forza for Nextbox where there won't be at much of a technical hindrance and such.
 

eso76

Member
G Rom said:
1 Amalfi
...

5 more to be revealed....in case they are really going to fill all those 32 boxes, but i don't think so actually.
Maybe dlc stuff, or maybe they'll just leave them blank; they wouldn't leave a row with only 3 white boxes and 5 black ones i think, for mere aesthetic reasons.

i'm thinking new york and amalfi were the heaviest tracks, texture wise and that would have caused problems with disc space (considering all tracks need to fit disc 1) and with 16 different cars (+liveries, possibly) in ram.
 
Deegon said:
I don't understand. Is that really what it would take for them to do night racing and/or weather? Surely they could have had some fixed night races at least. While GT5 does drop some frames, it got variable weather and time change for some tracks and even runs at higher resolution then 720p with 16 cars. I thought the Xbox 360 and PS3 were practically equal in terms of power. I’m drooling at the thought of those autovista vehicles though.

I'm actually hoping they make the next Forza for Nextbox where there won't be at much of a technical hindrance and such.
I'm sure that Dan was exaggerating when he said that and just wanted to make it perfectly clear that they couldn't make it work with satisfying results. Just to erase all the speculation about some kind of night racing DLC or anything like that. His message is basically "night racing an weather not on this console". He handled that pretty good.
 

OrangeOak

Member
About night and weather...those are part of racing. Part of...motorsport. If Dan needed to cut track detail he should have 2Ded those trees and went for it. Now I'm not overly disappointed in T10s decision I'm more disappointed in MS not giving them more time to make these games. Night and weather have to be a goal for this series and I'm all for downgrading the details of the tracks for it. FM has the most detailed tracks for a 60fps racer and it doesn't really get recognized by players so bump it down.

They should at least make one or two less detailed tracks with night variants.
But maybe apart from track detail the problem with night and dynamic lights is their engine witch is forward renderer from what I know.
 

Shaneus

Member
brotkasten said:
I'm sure that Dan was exaggerating when he said that and just wanted to make it perfectly clear that they couldn't make it work with satisfying results. Just to erase all the speculation about some kind of night racing DLC or anything like that. His message is basically "night racing an weather not on this console". He handled that pretty good.
Yup, I was happy with that. If you can't do it properly, don't do it at all (read: GT5 rally mode).
 

adelante

Member
I've always wondered if IBL's inherent weakness lies in the fact that the environment and objects are always captured in a single lighting condition at any time...because a specific image/photo is used to dictate their appearance under a particular time setting. Did Need For Speed: HS have global lighting, with dynamic time changes)?
 
I put in bold the tracks "new" to career mode, though this list only includes four new environments. What's the fifth again?

Edit: Crap, this is all five - nevermind!

G Rom said:
1 Amalfi
2 Autodromo Internazionale del Mugello
3 Benchmark Test Track
4 Bernese Alps
5 Camino Viejo de Montserrat
6 Circuit de Catalunya
7 Fujimi Kaido
8 Hockenheimring
9 Iberian International Circuit
10 Indianapolis Motor Speedway
11 Infineon Raceway
12 Ladera Test Track
13 Le Mans - Circuit de La Sarthe
14 Maple Valley Raceway
15 Mazda Raceway Laguna Seca
16 Nürburgring
17 Nürburgring GP
18 Road America
19 Road Atlanta
20 Sebring International Raceway
21 Sedona Raceway Park
22 Silverstone Racing Circuit
23 Sunset Peninsula Raceway
24 Suzuka Circuit
25 TopGear Test Track
26 Tsukuba Circuit
27 Twin Ring Motegi
 

foogles

Member
Frankly, I like getting different experiences in games. GT5 has a night/day cycle and it was really cool just doing laps around the Nurburgring as it got dark and started raining, but if Forza delivers an altogether different - but just as compelling - driving experience in a different way, then I'm happy. Shift 2 gets a lot of flak, but its night races are terrifying and wholly unique. I guess, as long as Forza is doing things that are unique and just as interesting, I've got no problems.

As far as "only" having 25 cars in Autovista, I don't think it's going to be that huge of a deal, mostly because it doesn't really affect the in-car experience. GT5 not allowing the full experiences for the majority of its cars when you're trying to drive them? That was ... bad.
 
adelante said:
I've always wondered if IBL's inherent weakness lies in the fact that the environment and objects are always captured in a single lighting condition at any time...because a specific image/photo is used to dictate their appearance under a particular time setting. Did Need For Speed: HS have global lighting, with dynamic time changes)?

That "image/photo" you speak of is captured in real time and used to lit the car, so if anything, it would be beneficial for a day/night cycle. And yes HS uses IBL with day/night/weather cycle
 

Auto_aim1

MeisaMcCaffrey
Iknos said:
About night and weather...those are part of racing. Part of...motorsport. If Dan needed to cut track detail he should have 2Ded those trees and went for it. Now I'm not overly disappointed in T10s decision I'm more disappointed in MS not giving them more time to make these games. Night and weather have to be a goal for this series and I'm all for downgrading the details of the tracks for it. FM has the most detailed tracks for a 60fps racer and it doesn't really get recognized by players so bump it down.
The core driving experience of Forza 4 looks solid. I really don't want 2D trees, it ruins the immersion along with screen tearing. So, I'm satisfied with Turn 10's decision; night racing and weather aren't really that important right now. I just hope the post-launch support is solid.
 
Meisadragon said:
The core driving experience of Forza 4 looks solid. I really don't want 2D trees, it ruins the immersion along with screen tearing. So, I'm satisfied by Turn 10's decision; night racing and weather aren't really that important right now. I just hope the post-launch support is solid.

... GT5s Nurburgring with it's 2D trees and day/night cycle is the most immersive racing experience atm. Don't kid your selves pretend you notice these things while racing. Just because they're 2D doesn't mean they have to be ugly/noticeable.
 

Xanadu

Banned
ffs this is why i hate consoles, they are so damn weak, bring it over to PC and we can have all the night racing, rain, snow, 1080p+ 60fps+ in the world :p
 

adelante

Member
Metalmurphy said:
That "image/photo" you speak of is captured in real time and used to lit the car, so if anything, it would be beneficial for a day/night cycle. And yes HS uses IBL with day/night/weather cycle
Ah thanks... gawd the lighting can look so damn good in HS
 

Auto_aim1

MeisaMcCaffrey
Metalmurphy said:
... GT5s Nurburgring with it's 2D trees and day/night cycle is the most immersive racing experience atm.
That's not the case with Sarthe or the other tracks. They put a lot of effort into Nurburgring and I appreciate that, but most of the times it was just distracting for me.
 

G Rom

Member
Totally agree Metalmurphy, GT5's trees are just incredibly realistic and simply the best out there. I'm glad that FM4 seems to have addressed FM3's cartoon/cel shaded trees.

HollovVpo1nt said:
Wait a minute, did I just read that painting cars is no more in Forza 4?

You really think that one their biggest advantage over competition would go to waste ? :lol


Edit :
Meisadragon said:
That's not the case with Sarthe or the other tracks. They put a lot of effort into Nurburgring and I appreciate that, but most of the times it was just distracting for me.

Yes it is.
 

Deegon

Banned
Meisadragon said:
The core driving experience of Forza 4 looks solid.
I agree with this. But...


Meisadragon said:
I really don't want 2D trees, it ruins the immersion along with screen tearing. So, I'm satisfied with Turn 10's decision; night racing and weather aren't really that important right now. I just hope the post-launch support is solid.
...I'm sure you are the only one who would not trade 2D trees and some screentearing for night racing and weather. And if that was Dan's qoute, there would be alot more downgrading the graphics then 2D trees to make that happen.

Oh well, looking forward to what we get! Volvos! :D
 

Gowans

Member
Not long now fellas, G Rom you called the OT yeah?
Guess we'll have the normal spin on Livery, comparison, photo threads too?

I really can't wait to see how car clubs, rivals modes and the return on lobbies changes things up too. I would love to get a regular race night going again.
 

Xanadu

Banned
Gowans007 said:
Not long now fellas, G Rom you called the OT yeah?
Guess we'll have the normal spin on Livery, comparison, photo threads too?

I really can't wait to see how car clubs, rivals modes and the return on lobbies changes things up too. I would love to get a regular race night going again.
possible not
 

G Rom

Member
Deegon said:
I agree with this. But...



...I'm sure you are the only one who would not trade 2D trees and some screentearing for night racing and weather. And if that was Dan's qoute, there would be alot more downgrading the graphics then 2D trees to make that happen.

Oh well, looking forward to what we get! Volvos! :D

954-not-sure-if-serious.jpg

Any serious racer wouldn't want any tearing or framerate drops.
 
Shaneus said:
I really just don't know why they're making the decisions to launch certain info when they do. If they got the "don'ts" out of the way, then they could spend months focusing on all the awesome shit they're doing. Instead, it's a month away and fresh in our minds is "no night racing, no weather, tracks removed, only 25 AV cars". If we'd known that just after E3, I think people would be a lot more forgiving.

PS. I still don't get why they'd take away tracks. NYC I understand, but the others... SMH.


Because people forget shit. In the mass influx of games coming this holiday why start advertising and focusing on things people will forget. Hell, half the stuff people talk about in this very thread are "I thought I read that ... ". Information gets forgotten. I think it's like this with most games, the good stuff isn't told until a month before and the unrealistic expectations are squashed right before it (some are unrealistic: Weather, 60FPS, 16 cars ... all at once? I'm glad they didn't "include" weather like they did in some other game because at lvl 30 I don't ever remember weather).

Anyway, I'm excited as hell. I should have my setup complete by the time it launches (only missing CSP's at this point) and the driving physics sound like they've been really improved.

The one thing I do find funny is I had that list of cars to check and see which ones I should buy right now that would transfer over and the first 3 were from paid DLC not even included in my UE version of the game!

I c wut u did thar T10 ... sneaky. The others I couldn't find in the shops so I'm assuming they are probably reward cars or such, or maybe at lvl 30 I'm just not seeing them.

Gatdamn I wish my save didn't get deleted and have to start over. I remember the 30-40 grind being long and I'm assuming (only got to lvl 41 or so) that the grind from 40-50 is even longer.
 
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