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Forza Motorsport 4 - The Floodgates Have Opened...

eek5

Member
Mizzou Gaming said:
edit: I also found a more comprehensive guide via Google. The only thing it doesn't appear to answer for me, is if you can be a member of multiple clubs?
I'm going to guess no but I hope the answer is yes. I made a lot of 1:1 logos and it'd be sweet to join a club where a bunch of other designers could share unlocked logos in exchange.
 
ShapeGSX said:
I haven't seen any misdirection. Just people who over analyze every last pixel of every last photo or video to come to their own hopes and conclusions, only to get bent out of shape when stuff actually gets announced.

That latest Under the Hood article seems like it was written especially for the people in this thread that were clamoring for technical details. Great stuff, and I'm glad they are sharing in this capacity.

I'm sure they didn't intentionally mislead but it sure seems that way. If you recall, the day after the VGA premiere they put it up in the LIVE Marketplace and even had it posted in the "Spotlight" section of the NXE. They used the screen shot directly from the VGA trailer that showed a car with its headlights on in a dark background.

After seeing the VGA Trailer and screenshot they used I would have bet the farm on there being night racing. I honestly think it was intended for the game but ultimately got axed at the last minute. I'll go even further and say that night racing will be added at a later date via a big title update. It wouldn't be a bad idea to do this because this way they avoid potential negative reviews because you know a big addition like night racing/weather would be picked apart big time.

Just remember Josh Weinstein called it first. : )
 

eso76

Member
i think there's a lot of stuff they tried to include until the very last week before submitting to Ms.

Working with a deadline set in stone 6 months before release must be a nightmare for development AND marketing.
 
eso76 said:
i think there's a lot of stuff they tried to include until the very last week before submitting to Ms.

Working with a deadline set in stone 6 months before release must be a nightmare for development AND marketing.
Better then no deadline.

I think Ill be playing the last guardian sometime this decade.
 
guest1321 said:
At one point didn't T10 say that there was going to be 150 levels for players to go through and not just 50?

Last "under the hood" with Dan, I think. After level 50, you stop getting cars and just get money. IIRC, their goal was for level 150 to take about two years of playing for the dedicated Forza fan.
 

guest1321

Member
CrudeDiatribe said:
Last "under the hood" with Dan, I think. After level 50, you stop getting cars and just get money. IIRC, their goal was for level 150 to take about two years of playing for the dedicated Forza fan.
I read through the most recent under the hood, and I didn't really get a clear confirmation, but are our levels in Forza 3 going to carry over to Forza 4? And will our credits carry over as well too?
 

Auto_aim1

MeisaMcCaffrey
guest1321 said:
I read through the most recent under the hood, and I didn't really get a clear confirmation, but are our levels in Forza 3 going to carry over to Forza 4? And will our credits carry over as well too?
Obviously not. You'll get a few cars though.
 
CrudeDiatribe said:
Last "under the hood" with Dan, I think. After level 50, you stop getting cars and just get money. IIRC, their goal was for level 150 to take about two years of playing for the dedicated Forza fan.

I noticed on the Achievement list that it only goes to 50. I hope there are some other milestone rewards as you level the last 100, otherwise it seems pretty worthless to attempt.
 

eek5

Member
flyinpiranha said:
I noticed on the Achievement list that it only goes to 50. I hope there are some other milestone rewards as you level the last 100, otherwise it seems pretty worthless to attempt.
It's basically there so you keep getting rewarded for continued playtime.
 

G Rom

Member
Your level and credits won't carry over in FM4. You're still starting from 0, FM3 players just get perks as mentioned in the latest Under the Hood :

There are several major changes to the player leveling system in Forza 4:

  • Speed to level 50: We’ve made the path to level 50 even faster in Forza 4. We want to give players more cars more quickly. Because player leveling is still our primary gift car reward system, increasing the schedule was an easy solution.
  • Level cap increase to 150: Many of you hit level 50 a long time ago. With the increased reward schedule, you’ll hit 50 even more rapidly. However, we want to continue rewarding you even after 24 months of loyal play. So, we used logged community data from Forza 3 to set the new Player Level milestone. Our target: have less than one percent of our players have hit level 150 within 24 months. In other words, reaching the player level cap in Forza 4 is going to take even the most dedicated players a long time.
  • Car Gift Options per level: In Forza 3, every time you hit a level, we gave you a gift car. In Forza 4, we give you a choice between several gift cars at every level up to level 50. From level 50 to 150, we give you a large credit bonus (from 100,000CR to 350,000CR, based on level).
  • Player Card bragging rights: The Forza player card includes several Badge and Title options tied to car affinity, World Tour completion, and of course player leveling. The player card also displays your current player level as a numeric value. This gives you bragging rights. You should expect to find lots of players in the level 20-30 range. By contrast, a hardcore Forza fan should be in the level 50-75 range. Someone above level 100 has put in some serious time. I don’t expect to see a player level that high for many months.


Based on your Forza 3 driver level, you start your Forza 4 garage with these cars. These are player loyalty rewards.

original.aspx


If you have any of the following cars are in your Forza 3 profile’s garage, you start your Forza 4 garage with Forza 4 version of the same car. These cars are community loyalty rewards.

original.aspx

Basically, they're rewarding people who leveled up (player loyalty rewards) and people who bought FM3 DLC/VIP/LCE (community loyalty rewards).
 

guest1321

Member
G Rom said:
Your level and credits won't carry over in FM4. You're still starting from 0, FM3 players just get perks as mentioned in the latest Under the Hood :






Basically, they're rewarding people who leveled up (player loyalty rewards) and people who bought FM3 DLC/VIP/LCE (community loyalty rewards).
I'd seen those car charts, but I most have overlooked that first quote. Thanks G Rom, that clears things up quite a bit.
 

G Rom

Member
You can still get the ZR-1, Italia, etc... by purchasing them in the game with Credits. This second list just shows the cars that you can get for free in FM4 if you have them in FM3. If you're level 50 in FM3 then you'll get the full first list for free right.
 
The new tire model, steering, and bumps sound ballsy. Just what the doctor ordered. Recreate the driving experience as realistically as you can, and I can overlook just about any shortcoming.
 

Wazzim

Banned
G Rom said:
Basically, they're rewarding people who leveled up (player loyalty rewards) and people who bought FM3 DLC/VIP/LCE (community loyalty rewards).
Ordered the FM4 LCE, got FM3 with all DLC/VIP and played up till level 50. I'm ready.
 
skyfinch said:
Since money isn't carried over I might as well buy up those cars and have them ready for FM4.

I already own them, aside from the LF-A and the Camaro SS. Wonder what 'secret' is? Guess we'll know in 40 days.


Wazzim said:
Ordered the FM4 LCE, got FM3 with all DLC/VIP and played up till level 50. I'm ready.

Make sure you have those VIP cars in your garage.
 

Akira

Member
SPEEDxNASTY said:

I still laugh at T10's use of coconut trees (instead of palm trees) and those weird trees with knobby leaf bunches. Made it look either like a level from Sonic Adventures or a South American city.

As for 2D trees vs 3D trees, I think GT5's 2D trees added to the realism while FM3's 3D trees detracted from the realism. FM4's trees are a drastic improvement in this regard, just look at Maple Valley and Road Atlanta.
 

eek5

Member
CrudeDiatribe said:
I already own them, aside from the LF-A and the Camaro SS. Wonder what 'secret' is? Guess we'll know in 40 days.
If you have more than 10 Porsches in your garage you get a personal apology video from Dan and a free RUF. :lol
 

eso76

Member
BCD2 said:
The new tire model, steering, and bumps sound ballsy. Just what the doctor ordered. Recreate the driving experience as realistically as you can, and I can overlook just about any shortcoming.

a lot of people prefer fm2 because of that, despite having far less content and looking much worse, so let's put things back in perspective and value the right things.

Also, new Badned signature

5-5 3-6


might look easy enough to crack

hinting at a demo release on sept 10th ? actually, that would be oct 9th but i doubt they'd put out a demo 2 days before release. Then again, some do.
 

eso76

Member
Mascot said:
So, no reward for golding the whole career grid? Whatever.

in fm4 you:

get to drive the warthog.

unlock the "101 Jeremy's best jokes about Porsche"

unlock megan fox for autovista

...transform from gamer into car lover
 

saladine1

Junior Member
BCD2 said:
The new tire model, steering, and bumps sound ballsy. Just what the doctor ordered. Recreate the driving experience as realistically as you can, and I can overlook just about any shortcoming.
In the end, this is what it comes down to. If I know that Turn 10 poured every little bit they had into the experience, then i'll gladly look over the lack of variation and revel in the Pirelli based, live axle modeled, surface anomalies all nigh..day long!

Now, there's two new tracks to be shown soon...I wonder what they are?
 
Any reason why I shouldn't just buy Forza 3 now? Amazon has it for 16.99.

I know Forza 4 will be the new hotness but let's be honest, it's just cars racing around a track. I don't care about Auto Vista, don't have a Kinect.

How is Forza 3 regarded at this point, 2 years after it came out? Worth playing?

I've put about 25 hours into GT5 and don't care to go much further. Will Forza 3 offer something that GT5 didn't?
 

eek5

Member
Fleet_of_Foot said:
Any reason why I shouldn't just buy Forza 3 now? Amazon has it for 16.99.

I know Forza 4 will be the new hotness but let's be honest, it's just cars racing around a track. I don't care about Auto Vista, don't have a Kinect.

How is Forza 3 regarded at this point, 2 years after it came out? Worth playing?

I've put about 25 hours into GT5 and don't care to go much further. Will Forza 3 offer something that GT5 didn't?
I would just wait IMO. The driving is probably going to be more fun in FM4 and the community features (mainly rivals + clubs) will be way more fun than FM3's single player experience (which was really boring imo)
 
So they took out 2 locations (and butchered another one by removing almost all of the roads), and are adding 5. Alright, 6 with Nurbrugring GP, which I barely touched in F3 because it wasn't integrated into the career.

Meh.

Is this Top Gear soccer field on actual grass? :D
 
Add-On packs—this will include the Day 1 American Muscle Car DLC pack (free via a code to LCE buyers) as well as new packs starting in November.


fuck off.

i will not support their immoral money making ways - so i'll just pick up a pre-owned copy when available.
 

Mascot

Member
Wax Free Vanilla said:
fuck off.

i will not support their immoral money making ways - so i'll just pick up a pre-owned copy when available.

You can have my Muscle Pack code if you want. I'll have no use for it.
 

Yoritomo

Member
The one other thing I'd rather have than nightime, weather, etc... is being able to control the menus with the 2nd controller while a wheel is the 1st controller.
 

eek5

Member
Yoritomo said:
The one other thing I'd rather have than nightime, weather, etc... is being able to control the menus with the 2nd controller while a wheel is the 1st controller.
I'd use my wheel if I could do this. Left it unplugged all the time since I did a lot of livery stuff :/
 
Minimaul said:
oh, missed the LCE... pretty crappy if it's just LCE buyers.

Why? It's an incentive for buying the LCE.


Mascot said:
Not with a GT2 and CSPs.

GT2 is an absolute dream. I did 1-41 with a controller back when F3 launched and have played it exclusively with the GT2 now on my second shot. I now play on Medium with all assists turned off. I'm still having trouble getting used to manual but that will come with time. Once I get the CSP's a couple weeks before F4 launch I'll probably end up starting with manual+clutch in F4 career. The plastic pedals that came with my Porsche Carrera are decent, but definitely have an issue when I try the clutch and gas/go.
 
ssolitare said:
Ah well, all I can hope for is a good game. The major thing that I wanted was better lighting/graphics and more realistic driving.
Hope? Really? I think it's pretty clear that FM4 will be a good game, there no doubt about that. One can bitch about the cut content and some of the priorities, but the overall package will be pretty good.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
i'd take this

amalfi_day2.jpg


over spa AND bathurst. oh how it pains me. 6+ minutes of racing bliss. i had the track memorized and was proud to have a top 100 time in B class with a stock Seat Leon Supercup (PI 471) thanks to our community race and time attack thread.




i AM super excited about the physics improvements, a bit less about the graphical improvements (IMO forza 3 still looks great), but - beating a dead horse here- the serious lack of new tracks blows.

i had finally come to grips with only 5 new ones (counting top gear.... which in itself is questionable), but now we learn that 4 were dropped (yes, i'm counting the le mans and amalfi full as a full track, sorry) and added track variety is even less then expected. argue all you want about how good the tracks were or werent, but even the worst f3 tracks added to my positive enjoyment of the game simply by adding in variety to the career experience. f4 will honestly be a worse game IMO for not including new york, even though it was among my least favorite tracks.
 
Agree with just about all of that op_ivy.

I'm about 50% elated from the updates to the game in Forza 4, and 50% demoralized by the track selection we know about so far.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
NullPointer said:
Agree with just about all of that op_ivy.

I'm about 50% elated from the updates to the game in Forza 4, and 50% demoralized by the track selection we know about so far.

amalfi was a kick to the balls. in my 20 or so years of playing racers, amalf (long) was easily at or near the top of most memorable. it never got old.

funny, cause i rather disliked racing the short variants.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
brotkasten said:
Amalfi was great with slower cars.

PERFECT for B and damn good for A, C, and D.

maybe MAYBE we'll get it down the road as DLC. even if its reworked a bit to work in the new engine. take my $$$.

for the record, i wont miss nor am i disappointed by lack of night and weather. who need em. nor does porsche upset me (much). the game has more then enough cars as is.
 

Mascot

Member
NullPointer said:
Agree with just about all of that op_ivy.

I'm about 50% elated from the updates to the game in Forza 4, and 50% demoralized by the track selection we know about so far.

I've got to agree. There's no doubt in my mind - NO DOUBT - that Forza 4 will be an almost permanent fixture in my disk tray for at least two years, and I will love playing it. To be honest, it looks incredible, and the refinements to existing features and introduction of exciting new ones look amazing for a two-year dev cycle.

But in two years time I'm sure I'll still be scratching my head about track selection decisions. About Indy's inclusion when Sunset already ticks that box. About why the flat, boring Hockenheim was chosen over the undulating, thrilling Spa. About the Top Gear Test Track, full stop. About why new tracks are added by the left hand while others are removed by the right.
 
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