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Forza Motorsport 4 - The Floodgates Have Opened...

supersaw

Member
eso76 said:
i'm not sure iracing = truth

according to wiki, lap record for full circuit is 1.21 on a lmp1 car.

There are various layouts, so I guess it's hard to say conclusively which exact one that show was using unless someone here is an Infenion expert.
 
supersaw said:
There are various layouts, so I guess it's hard to say conclusively which exact one that show was using unless someone here is an Infenion expert.
The way you were just talking I would have assumed you were :p
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
supersaw said:
There are various layouts, so I guess it's hard to say conclusively which exact one that show was using unless someone here is an Infenion expert.

according to this http://www.trackpedia.com/wiki/Infineon_Raceway#Typical_Lap_Times
Audi R8 1:21.761
Porsche 911 GT3 RSR 1:34.263
i dont see a mx5 comparing with these in the real world...

so yeah, i'd say tanner should have been quicker with the LFA

boris feinbrand said:
Was afraid of that... well Gamepad it is then.

the MS wheel really isnt that bad if its all you can afford. i'm perfectly happy with it till it craps out on me. its certainly far better then a pad and if you look around long enough hopefully you can find one fairly cheap (though they are rare)
 

watership

Member
Chriswok said:
So... sorry if this is old debate, but, have extra tracks been sacrificed for fluff Kinect features?

I highly doubt that. It's probably just a new APIs that control everything, like the headtracking and Autovista modes. Things you can already do with a controller. Unless the team that does tracks was pulled off to do Kinect features, which wouldn't make sense.
 
op_ivy said:
according to this http://www.trackpedia.com/wiki/Infineon_Raceway#Typical_Lap_Times
Audi R8 1:21.761
Porsche 911 GT3 RSR 1:34.263
i dont see a mx5 comparing with these in the real world...

so yeah, i'd say tanner should have been quicker with the LFA
In his defense he did say he didn't have a lot of experience on the track and it would be safe to assume that those laps were set by drivers who had countless hours behind the wheel of those cars.
 
watership said:
I highly doubt that. It's probably just a new APIs that control everything, like the headtracking and Autovista modes. Things you can already do with a controller. Unless the team that does tracks was pulled off to do Kinect features, which wouldn't make sense.

Hmm, ok, somewhat less annoyed to know someone doesn't think what I thought. Still, makes me wonder why less tracks. Suppose it won't matter too much if the driving is lovely. Still not as excited as I was for Forza 3, still feels like its going to be Forza 3.2
 
op_ivy said:
according to this http://www.trackpedia.com/wiki/Infineon_Raceway#Typical_Lap_Times
Audi R8 1:21.761
Porsche 911 GT3 RSR 1:34.263
i dont see a mx5 comparing with these in the real world...

so yeah, i'd say tanner should have been quicker with the LFA
They were running the Indy car layout with the chicane (9a on the map). That adds a few more seconds to the lap time.

Edit: but take away some time for the shortened turn 11 (11a).
 
soundscream said:
In his defense he did say he didn't have a lot of experience on the track and it would be safe to assume that those laps were set by drivers who had countless hours behind the wheel of those cars.

Even so, 1:44 and change for an LFA on street tires after three hot laps isn't lacking by any stretch. Going be those Trackpedia times, it's right around where it should be in my armchair analyst opinion.

If anything, it was Rutledge's 1:52 with all assists on that was disappointingly slow. Properly sorting this out will require giving us access to the Infineon demo build the guys were playing. What say you, Turn 10?
 

SPEEDxNASTY

Neo Member
Do want a demo date. With scoreboards.
(to get warmed up for the full game release)

I wonder if steering assist will be shown on the in-game leaderboards, clutch wasn't in FM3 (except on the FM site boards if I remember correctly).
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Spaceman Spiff said:
Even so, 1:44 and change for an LFA on street tires after three hot laps isn't lacking by any stretch. Going be those Trackpedia times, it's right around where it should be in my armchair analyst opinion.

If anything, it was Rutledge's 1:52 with all assists on that was disappointingly slow. Properly sorting this out will require giving us access to the Infineon demo build the guys were playing. What say you, Turn 10?

and in HIS defense videogame racers are pretty tough to pick up and play if you dont have a lot of experience. without real world cues, even people who have been driving there entire life absolutely suck ass driving in a game.
 

skyfinch

Member
Chriswok said:
Hmm, ok, somewhat less annoyed to know someone doesn't think what I thought. Still, makes me wonder why less tracks. Suppose it won't matter too much if the driving is lovely. Still not as excited as I was for Forza 3, still feels like its going to be Forza 3.2

I might be wrong but I don't think there are less tracks. The ones they took out were replaced with new tracks so the numbers should be roughly the same.
 
Chriswok said:
So... sorry if this is old debate, but, have extra tracks been sacrificed for fluff Kinect features?

No. And even if so it would be the die hard anti-Kinects that would try and correlate that because this would never be officially stated.

I liked that segment though. You can tell his Rally racing comes through but he seems to handle himself really well on that racing course.

I'm still thinking of picking up a Kinect for the headtracking stuff, looks awesome. I figure if I'm throwing money down for all the Fanatec stuff (wheel, stand, pedals) might as well throw another $100 (craigslist) in there for some headtracking.

Did anybody here that has played it at the game shows use it with the headtracking? I saw some videos and it looked absolutely awesome but I'd like some first hand reports.
 

nagge

Member
SPEEDxNASTY said:
Do want a demo date. With scoreboards.
(to get warmed up for the full game release)

I wonder if steering assist will be shown on the in-game leaderboards, clutch wasn't in FM3 (except on the FM site boards if I remember correctly).

Clutch is shown on the FM3 scoreboards. Its a half circle under the Auto column.
 

Slayer-33

Liverpool-2
We are going to have so much fun beating our times in the game lol.. The top gear guys were really bad but the game looked great for what it was.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
flyinpiranha said:
No. And even if so it would be the die hard anti-Kinects that would try and correlate that because this would never be officially stated.

I liked that segment though. You can tell his Rally racing comes through but he seems to handle himself really well on that racing course.

I'm still thinking of picking up a Kinect for the headtracking stuff, looks awesome. I figure if I'm throwing money down for all the Fanatec stuff (wheel, stand, pedals) might as well throw another $100 (craigslist) in there for some headtracking.

Did anybody here that has played it at the game shows use it with the headtracking? I saw some videos and it looked absolutely awesome but I'd like some first hand reports.

hopefully the pre-release demo (if there is again going to be one) features head tracking as well for loads of detailed impressions after a fair amount of time put in playing with it
 
I'd never expect any developer to openly admit fault or features being retracted for x/y/z. Just a fear I had, which has semi been put to rest after a few replies on here. Still can't get excited for this though, will try the demo and hope the racing is better.

Larger online lobbies is appealing, though that will depend on the ability to set online races for 'real' endurance runs with tyre wear, break wear and pitting. Some of these road tracks don't seem to have much pitting.

Suppose it depends on how you view Forza - racing or driving simulation.
 

shinnn

Member
no HD source yet? :(

Capture5.png
 

eso76

Member
Spaceman Spiff said:
Even so, 1:44 and change for an LFA on street tires after three hot laps isn't lacking by any stretch.

actually yes, why are we expecting him to match professional drivers' laps with hundreds of hours of practice on that track ?
 

eek5

Member
enzo_gt said:
The Top Gear USA segment was much more underwhelming than even the TGUK one with GT.
HAHA ITS A VIDEO GAME ITS SO HARD I AM HITTING THE WALL WHAT IS HAPPENING I DONT EVEN!! for 15 minutes. What a joke lol
 

JackEtc

Member
eek5 said:
2010 GT-R SpecV has been confirmed
iR8cQhoiSRbAN.gif


Anyways, I've never really been into racing games (except Burnout and Dirt), never really into cars even. A few months ago when I got my license and we got a car (not a van or truck like we had), and I started looking at cars, watching Top Gear, all that sort of stuff. So I just recently got into cars. I think the game looks really cool, but by diving right into Forza 4 am I making a bad decision? Am I still going to enjoy it?
 

Xanadu

Banned
guys the days of serious motor shows are gone. did anyone watch top gear in the 90s? i loved that shit but it was purely for car bores such as myself. fifth gear is more serious than the new top gear but even then its going a bit silly itself
 

Xanadu

Banned
JackEtc said:
http://k.min.us/iR8cQhoiSRbAN.gif[/IM

Anyways, I've never really been into racing games (except burnout), never really into cars even. A few months ago when I got my license and we got a car (not a van or truck like we had), and I started looking at cars, watching Top Gear, all that sort of stuff. So I just recently got into cars. I think the game looks really cool, but by diving right into Forza 4 am I making a bad decision? Am I still going to enjoy it?[/QUOTE]
forza 4 has LOADS of assists for new comers, if you came in at forza 1 or 2 i'd say no, but with rewind, auto brake, and various other assists, the games are very easy now
 

Arucardo

Member
JackEtc said:
iR8cQhoiSRbAN.gif


Anyways, I've never really been into racing games (except burnout), never really into cars even. A few months ago when I got my license and we got a car (not a van or truck like we had), and I started looking at cars, watching Top Gear, all that sort of stuff. So I just recently got into cars. I think the game looks really cool, but by diving right into Forza 4 am I making a bad decision? Am I still going to enjoy it?
In my opinion Forza is the easiest "sim" game to start with.
 

eek5

Member
I wish they would've rolled out triple screen hydraulic set-ups. Maybe then they would take the "video game" more seriously.
 

Slayer-33

Liverpool-2
eek5 said:
I wish they would've rolled out triple screen hydraulic set-ups. Maybe then they would take the "video game" more seriously.


They should have taken it more seriously because they were horrible attempting to drive, even with the assists on.
 

Marco1

Member
It's very clear that the VW rabbit is the Mk1 golf GTi but why does it have the square lights when the gold Mk1 has the round lights?
The round lights are so much more charming. I suppose they are trying to differentiate it from the Mk2.
 

watership

Member
JackEtc said:
iR8cQhoiSRbAN.gif


Anyways, I've never really been into racing games (except Burnout and Dirt), never really into cars even. A few months ago when I got my license and we got a car (not a van or truck like we had), and I started looking at cars, watching Top Gear, all that sort of stuff. So I just recently got into cars. I think the game looks really cool, but by diving right into Forza 4 am I making a bad decision? Am I still going to enjoy it?

If you had to buy ONE driving game, Forza would be my choice to anyone. It will ease you in slowly and take you right to the highest sim console racing can give you. If that's what you want. It doesn't have the arcade craziness of a burnout with huge jumps and crashes tho.. so don't be disappointed if your car doesn't slice in half.
 

watership

Member
Xanadu said:
madcatz have always been terrible though

They're really not that bad anymore. It's sort of like "LOL Windows VISTA" even tho Windows 7 has been out for 2 years. Perception changes take longer than real changes. I just bought the Rock Band keytar and the thing is a very solid Midi keyboard with fantastic construction. I think they're really stepping up lately.
 
watership said:
They're really not that bad anymore. It's sort of like "LOL Windows VISTA" even tho Windows 7 has been out for 2 years. Perception changes take longer than real changes. I just bought the Rock Band keytar and the thing is a very solid Midi keyboard with fantastic construction. I think they're really stepping up lately.

I have three of their fight stick and they are all great. But don't forget in this thread we try find every little negative thing about Forza 4 and spin it so it doesn't look like trolling.
 
Marco1 said:
It's very clear that the VW rabbit is the Mk1 golf GTi but why does it have the square lights when the gold Mk1 has the round lights?
The round lights are so much more charming. I suppose they are trying to differentiate it from the Mk2.
US spec had square lights.
 

amar212

Member
Xanadu said:
i wonder why they chose the US spec over the euro one, the euro is much more known and respected

From the same reason why 70% of Premium models, including "euro hatches", in GT5 have wheels on the right side.

They had US model on disposal, so they've model it.
 

Xanadu

Banned
amar212 said:
From the same reason why 70% of Premium models, including "euro hatches", in GT5 have wheels on the right side.

They had US model on disposal, so they've model it.
its really that hard to change the lights? ive seen loads of complaints on the forza forums over the rabbit
 
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