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Forza Motorsport 4 - The Floodgates Have Opened...

Thinking of finally getting my Xbox soon, I was hoping for a price drop around Gamescon. When I saw the drop on the PS3 I was sure Microsoft would follow suit, guess I was wrong.

I did cancel my collectors preorder though. I think I am just going to get the standard this time around.

EDIT: Just looked at Bestbuy's ad and they are running a deal for the Elite that gives you a $75 gift card so I know where I am going. Well as long as my Bestbuy has power since the storm passed through yesterday lol
 

eso76

Member
Xanadu said:
nurb HAS to have alternate time of day, well i hope

i'm thinking all real tracks have, not so sure about alps and more complex tracks.

i found a video showing a pitstop in the bernese alps track. Nothing happens though, so i won't even bother posting the link. That might be because the race ends there, though.
 

HokieJoe

Member
Iknos said:
...but what T10 should do is release stuff like an ALMS pack that has the 4-5 tracks remaining and release that as a big mega pack. Or separately.

By now I was hoping that these racing games would have a large encyclopedia of tracks like Rock Band would. I could go online and buy these if I wanted to.


Shit yeah. Release an ALMS track pack. Release a multi-city map pack (old tracks from PGR2).

The thing is, people talk about the cars, but it's the tracks which keep them coming back. I don't even think most people understand it. But it's true. The cars are nothing without the tracks. The tracks give the game staying power!

Without good tracks, there really is no need for a racing game at all. They could just give us a minigame of chess or scrabble to earn money with which to buy cars and then walk around in some dumbass showroom. Seriously, who gives a shit? Concentrate on the core game dammit.

</rant off>
 

HokieJoe

Member
Shaneus said:
Doubt that would be possible at 60fps on the 360. I'm still incredibly surprised the game looks as good as it does now. Adding in the extra particle effects, lighting and handling calculations would surely push them over the edge. And with night racing, the lighting from the other cars would be a burden that I doubt they have the buffer for as well.

Sure, it'd be great if they could pull it off but they're already doing a ridiculous amount with the hardware they have in the first place.

But wouldn't the muted color palette of night racing (everything is generally less visible) free up some resources?
 

Mascot

Member
The car/track imbalance is just something we are going to have to suck up, I think. I'd love it if Turn 10 announced a new DL track every two months, but it just ain't gonna happpen. What we'll get instead is more cars. Lots more cars. All of which are already probably finished and are being held back for DLC.

We don't really need more cars. There are already plenty in the game, and what people seem to forget is that tuning and upgrade options mean that there are actually orders of magnitude more cars in Forza beyond the official car list. There must literally be millions of permutations.

If Turn 10 built a really flexible and detailed track creator into the Forza series, one with tools sufficiently powerful to enable creations as detailed and beautiful as the in-game tracks... well, imagine what would happen once the kind of XBL talent that produces the awesome FM liveries were let loose on it.

I had a racing game track creator on my Commodore 64 about twenty-five years ago. It must be possible.
 

HokieJoe

Member
Yeah a track editor would be nice. Crap, I'd pay good money for track packs as DLC. I don't care, just give me the option. Hell, just crib PGR2's track layouts, throw some HD paint on them, and call it a GD day LOL.
 

saladine1

Junior Member
Mascot said:
The car/track imbalance is just something we are going to have to suck up, I think. I'd love it if Turn 10 announced a new DL track every two months, but it just ain't gonna happpen. What we'll get instead is more cars. Lots more cars. All of which are already probably finished and are being held back for DLC.

We don't really need more cars. There are already plenty in the game, and what people seem to forget is that tuning and upgrade options mean that there are actually orders of magnitude more cars in Forza beyond the official car list. There must literally be millions of permutations.

If Turn 10 built a really flexible and detailed track creator into the Forza series, one with tools sufficiently powerful to enable creations as detailed and beautiful as the in-game tracks... well, imagine what would happen once the kind of XBL talent that produces the awesome FM liveries were let loose on it.

I had a racing game track creator on my Commodore 64 about twenty-five years ago. It must be possible.
What are some of the reasons why track editors aren't normally featured in these type of games?
 

G Rom

Member
It really wouldn't suprise me that they're holding back Spa and/or Bathurst for DLC. It just makes too much sense business wise. A track like Hockheim isn't exactly at the top of many wish lists so it wouldn't sell very much separatly. Spa or Bathurst on the other hand are the most requested tracks by far on any website talking about Forza, and if they integrate them in career, you can bet that these will sell like gangbusters, even at 400 MS Points each.

Edit :
saladine1 said:
What are some of the reasons why track editors aren't normally featured in these type of games?

Time, budget, disk space, potential DLC sales loss, etc...
Many reasons could explain it unfortunately.
 

ElyrionX

Member
Xanadu said:

I presume that means no. T10 fails.

What about Career mode? Any word on what that will be like?

EDIT: also, my biggest gripe with F3 was the fact that credits took a ridiculous amount of time to accumulate. Did they fix that?

Are they still planning to give out cars that you can sell for only 1 credit every time you level up which causes the online auction house to be flooded with them?
 

Mascot

Member
G Rom said:
It really wouldn't suprise me that they're holding back Spa and/or Bathurst for DLC. It just makes too much sense business wise. A track like Hockheim isn't exactly at the top of many wish lists so it wouldn't sell very much separatly. Spa or Bathurst on the other hand are the most requested tracks by far on any website talking about Forza, and if they integrate them in career, you can bet that these will sell like gangbusters, even at 400 MS Points each.

It's not just a river in Egypt..!

;)
 

eso76

Member
G Rom said:
It really wouldn't suprise me that they're holding back Spa and/or Bathurst for DLC.

fm.net poll "which tracks would you like to see the most in fm4 ?"
"Spa and Bathurst !!!11"
T10 "excellent...those will be sold separately"
 

Marco1

Member
I am sure we will see a Porsche DLC pack in the future.
Maybe after Christmas.
Also if the track editor would be similar to GT5's then they are better without it.
 

Megasoum

Banned
If the DLC is still not incorporated into the career then I really don't care. That's why I never bought Nurb for FM3. I don't play online so I want the good tracks in the career!
 

Mascot

Member
Megasoum said:
If the DLC is still not incorporated into the career then I really don't care. That's why I never bought Nurb for FM3. I don't play online so I want the good tracks in the career!

Apparently, it is.
 

Xun

Member
Out of curiosity, what would you guys suggest as a cheap but good racing wheel?

With Forza 4 and F1 2011 out this year I fancy getting one!
 

Mascot

Member
Xun said:
Out of curiosity, what would you guys suggest as a cheap but good racing wheel?

With Forza 4 and F1 2011 out this year I fancy getting one!

Cheap AND good? That is unpossible.

The MS FFB wheel is your best bet if you can find a good cheap one on eBay.
 

Xanadu

Banned
Xun said:
Well I don't mean cheap cheap, but something not too expensive.
the perfect cheap but good wheel is the DFGT but that sadly doesnt work with the xbox, dont get the MS wheel though its awful
 

eso76

Member
Mascot said:
Apparently, it is.

plus i'm sure there will be a better custom quick race mode.
Having to resort to the multiplayer race trick and setting 7 opponents as Cpu cars worked but was stupid.

Saladine said:
Where's the link?

No wait, i was just kidding.
There was indeed such poll on fm.net and Spa and Bathurst came first.
I just imagined either T10 ignored this or decided to take advantage of it.

Or maybe EA owns the rights for those as well :p

Yeah but Che was saying the same thing before FM3 came out so yeah...wait and see.

Not just Che. Dan himself said career events would be dynamic (tracks used in events would change according to your style and preferences) and even rewards would change according to the way you were playing, what your favorite cars were etc.
Very close to release Dan said they ran into problems and had to scrap that.
We can assume they fixed those problems with fm4, who knows.
 

G Rom

Member
Megasoum said:
Yeah but Che was saying the same thing before FM3 came out so yeah...wait and see.


Car DLC will be integrated, they'll show up in the selection of cars you get at each new level, this was said by Dan Greenawalt many times during different demos. Track DLC remains to be seen, we don't even know if there will be any of those yet.
 

Mascot

Member
Xun said:
Edit: Is it looking likely that the Ferrari 458 wheel will be good? That's somewhat cheap if the price on Play.com is accurate.

http://www.play.com/PC/PCs/4-/23010...0&searchstring=xbox+360+wheel&urlrefer=search

No force feedback. Hence if you can find a good MS FFB wheel for similar money it's the best place to start. It's perfectly OK, but you do get what you pay for. I wouldn't be without my Fanatech GT2 and CSPs, but the pair were around £450.

To do a wheel justice you need (at the very least) a good firm table to clamp it to. Don't even think of using a lap mount. It's a waste of time. People often forget this.
 

Megasoum

Banned
G Rom said:
Car DLC will be integrated, they'll show up in the selection of cars you get at each new level, this was said by Dan Greenawalt many times during different demos. Track DLC remains to be seen, we don't even know if there will be any of those yet.

Yeah I know for cars but I'm the kind of guy who, weirdly enough, doesn't really care for the cars lol. Personally I'd take a game with only 100 or so cars but twice the tracks. That's why I'm having so much fun with Shift 2 right now (on pc with a Fanatec wheel AND more importantly a good physics mod). The track selection in that game is just crazy.


Don't get me wrong, I can't wait for FM4, I got the LCE pre-ordered but the track selection so far kinda depress me. Don't care for the new Hockenheim and I would take Sunset Peninsula over Indy (basically the same thing but with a lot more ribbon options).
 

Iknos

Junior Member
Snkfanatic said:
Thinking of finally getting my Xbox soon, I was hoping for a price drop around Gamescon. When I saw the drop on the PS3 I was sure Microsoft would follow suit, guess I was wrong.

Saw the 360 going for dirt cheap over the summer. $129 for Arcade and $229 for 250gb. Was a one or two week promotion but when I saw that I thought to myself that those prices would probably be the new Fall prices. Maybe I'm wrong...there's a deal now where you get 5 free games with the 250gb.

ElyrionX said:
What about Career mode? Any word on what that will be like?

EDIT: also, my biggest gripe with F3 was the fact that credits took a ridiculous amount of time to accumulate. Did they fix that?

Career mode is better and they did fix the money problem. Sounds like we'll have too much money now but I'd rather have that than too little. I was broke as a joke in FM3.

Are they still planning to give out cars that you can sell for only 1 credit every time you level up which causes the online auction house to be flooded with them?

It's better now. They give out a choice of 3 cars. So you pick what you like most. Still might have some that you don't want and we don't know if they will keep the same auction rule for it.

In a lot of ways the stuff the was broken in FM3 is fixed for FM4. Some things like customizable controls haven't been mentioned yet but overall all the more talked about issues that hurt the game have been addressed.

What's worry about the lack of news updates is that it makes you wonder if there's much for content left to show at all. Maybe I'm being too cynical.

Anyone have a copy of the Forza 4 questionnaire than hinted at "Forza World"?

http://www.dealspwn.com/forza-4-survey-hints-features-54274

http://www.waybeta.com/news/92560/x...ort-4-included-500-car-nbsp-has-leisure-mode/

Sounds like "Forza World" is just a more open ended career mode that takes you around the world as we see in the demonstrations.
 

Marco1

Member
I wish there were more fantasy tracks such as maple valley.
Driving through forest, coastal routes etc.
I know it's not outrun but most of the real world circuits are to sterile. and been there, done that in most other racing games.
 

eso76

Member
Iknos said:
Anyone have a copy of the Forza 4 questionnaire than hinted at "Forza World"?

http://www.dealspwn.com/forza-4-survey-hints-features-54274

http://www.waybeta.com/news/92560/x...ort-4-included-500-car-nbsp-has-leisure-mode/

Sounds like "Forza World" is just a more open ended career mode that takes you around the world as we see in the demonstrations.

wow, seems kotaku was right ! and that ford gt pic at sunset was a pretty big hint too.
Forza world sounds more like a side project, by a different developer.
if it keeps the cars-upgrades-customization etc and physics from fm4 in open world then that's interesting. Shouldn't replace fm5 but i suppose they could merge at some point.
 

supersaw

Member
eek5 said:
sim physics in an open world would be magical!

Test Drive Unlimited was actually quite enjoyable and was heading in the right direction then all was ruined by the abomination that was TDU2. A Forza'esque open racer would be out of this world.
 

Shaneus

Member
eek5 said:
sim physics in an open world would be magical!
Not only that, it would have the Forza branding which would instantly mean entirely open asset sharing between Turn 10 and the Forza World team. I wouldn't imagine that it'd be as open as FM in regards to upgrading and modifications, but I'd imagine they'd maintain most of the feel of driving (even if the driving model is simplified a little).

Shit, if they could find a way to pull the driving model from PGR4, assets from FM4 and use them in an open world setting, I'd be all over it. Midnight Club LA did a really good job of it, but could've been far less cartoony.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Shaneus said:
Shit, if they could find a way to pull the driving model from PGR4, assets from FM4 and use them in an open world setting, I'd be all over it.

i'd take the exact reverse of that - thank you. driving model from forza with the assets from pgr.
 

Shaneus

Member
op_ivy said:
i'd take the exact reverse of that - thank you. driving model from forza with the assets from pgr.
I was referring to the car assets. Environment assets would gladly be from PGR4, but they don't exactly lend themselves to "open world", especially when many of the buildings were custom scanned because they're one-offs.
 

Iknos

Junior Member
I read that whole World thing to mean that the career mode was a bit more flexible.

Which is why I want to know if anyone was privy to that questionnaire both of those links are reporting second hand information.
 
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