nurb HAS to have alternate time of day, well i hopeeso76 said:Curious to see what Nordschleife looks like (expecting sunny weather and blue sky this time)
nurb HAS to have alternate time of day, well i hopeeso76 said:Curious to see what Nordschleife looks like (expecting sunny weather and blue sky this time)
Xanadu said:nurb HAS to have alternate time of day, well i hope
Iknos said:...but what T10 should do is release stuff like an ALMS pack that has the 4-5 tracks remaining and release that as a big mega pack. Or separately.
By now I was hoping that these racing games would have a large encyclopedia of tracks like Rock Band would. I could go online and buy these if I wanted to.
Shaneus said:Doubt that would be possible at 60fps on the 360. I'm still incredibly surprised the game looks as good as it does now. Adding in the extra particle effects, lighting and handling calculations would surely push them over the edge. And with night racing, the lighting from the other cars would be a burden that I doubt they have the buffer for as well.
Sure, it'd be great if they could pull it off but they're already doing a ridiculous amount with the hardware they have in the first place.
lolElyrionX said:Are Spa and Monza in the game?
What are some of the reasons why track editors aren't normally featured in these type of games?Mascot said:The car/track imbalance is just something we are going to have to suck up, I think. I'd love it if Turn 10 announced a new DL track every two months, but it just ain't gonna happpen. What we'll get instead is more cars. Lots more cars. All of which are already probably finished and are being held back for DLC.
We don't really need more cars. There are already plenty in the game, and what people seem to forget is that tuning and upgrade options mean that there are actually orders of magnitude more cars in Forza beyond the official car list. There must literally be millions of permutations.
If Turn 10 built a really flexible and detailed track creator into the Forza series, one with tools sufficiently powerful to enable creations as detailed and beautiful as the in-game tracks... well, imagine what would happen once the kind of XBL talent that produces the awesome FM liveries were let loose on it.
I had a racing game track creator on my Commodore 64 about twenty-five years ago. It must be possible.
saladine1 said:What are some of the reasons why track editors aren't normally featured in these type of games?
Xanadu said:
G Rom said:It really wouldn't suprise me that they're holding back Spa and/or Bathurst for DLC. It just makes too much sense business wise. A track like Hockheim isn't exactly at the top of many wish lists so it wouldn't sell very much separatly. Spa or Bathurst on the other hand are the most requested tracks by far on any website talking about Forza, and if they integrate them in career, you can bet that these will sell like gangbusters, even at 400 MS Points each.
G Rom said:It really wouldn't suprise me that they're holding back Spa and/or Bathurst for DLC.
Where's the link?eso76 said:fm.net poll "which tracks would you like to see the most in fm4 ?"
"Spa and Bathurst !!!11"
T10 "excellent...those will be sold separately"
eso76 said:fm.net poll "which tracks would you like to see the most in fm4 ?"
"Spa and Bathurst !!!11"
T10 "excellent...those will be sold separately"
saladine1 said:What are some of the reasons why track editors aren't normally featured in these type of games?
Megasoum said:If the DLC is still not incorporated into the career then I really don't care. That's why I never bought Nurb for FM3. I don't play online so I want the good tracks in the career!
Xun said:Out of curiosity, what would you guys suggest as a cheap but good racing wheel?
With Forza 4 and F1 2011 out this year I fancy getting one!
Mascot said:Apparently, it is.
Well I don't mean cheap cheap, but something not too expensive.Mascot said:Cheap AND good? That is unpossible.
The MS FFB wheel is your best bet if you can find a good cheap one on eBay.
the perfect cheap but good wheel is the DFGT but that sadly doesnt work with the xbox, dont get the MS wheel though its awfulXun said:Well I don't mean cheap cheap, but something not too expensive.
Mascot said:Apparently, it is.
Saladine said:Where's the link?
Yeah but Che was saying the same thing before FM3 came out so yeah...wait and see.
Megasoum said:Yeah but Che was saying the same thing before FM3 came out so yeah...wait and see.
Xun said:Edit: Is it looking likely that the Ferrari 458 wheel will be good? That's somewhat cheap if the price on Play.com is accurate.
http://www.play.com/PC/PCs/4-/23010...0&searchstring=xbox+360+wheel&urlrefer=search
You referring to this one?amar212 said:New Madcatz x360 wheel will be the best casual solution, no real discussion there.
Xun said:You referring to this one?
http://www.amazon.co.uk/dp/B003YBUSMW/
And yeah I was going clamp whatever wheel I get to the table since it would be un-drivable without.
madcatz are awfulamar212 said:New Madcatz x360 wheel will be the best casual solution, no real discussion there.
G Rom said:Car DLC will be integrated, they'll show up in the selection of cars you get at each new level, this was said by Dan Greenawalt many times during different demos. Track DLC remains to be seen, we don't even know if there will be any of those yet.
That looks pretty decent.sneaky77 said:i think he means the newly announced one from E3
http://www.youtube.com/watch?v=0rwHE2lkC5g
Snkfanatic said:Thinking of finally getting my Xbox soon, I was hoping for a price drop around Gamescon. When I saw the drop on the PS3 I was sure Microsoft would follow suit, guess I was wrong.
ElyrionX said:What about Career mode? Any word on what that will be like?
EDIT: also, my biggest gripe with F3 was the fact that credits took a ridiculous amount of time to accumulate. Did they fix that?
Are they still planning to give out cars that you can sell for only 1 credit every time you level up which causes the online auction house to be flooded with them?
Iknos said:Anyone have a copy of the Forza 4 questionnaire than hinted at "Forza World"?
http://www.dealspwn.com/forza-4-survey-hints-features-54274
http://www.waybeta.com/news/92560/x...ort-4-included-500-car-nbsp-has-leisure-mode/
Sounds like "Forza World" is just a more open ended career mode that takes you around the world as we see in the demonstrations.
eek5 said:sim physics in an open world would be magical!
Not only that, it would have the Forza branding which would instantly mean entirely open asset sharing between Turn 10 and the Forza World team. I wouldn't imagine that it'd be as open as FM in regards to upgrading and modifications, but I'd imagine they'd maintain most of the feel of driving (even if the driving model is simplified a little).eek5 said:sim physics in an open world would be magical!
Shaneus said:Shit, if they could find a way to pull the driving model from PGR4, assets from FM4 and use them in an open world setting, I'd be all over it.
I was referring to the car assets. Environment assets would gladly be from PGR4, but they don't exactly lend themselves to "open world", especially when many of the buildings were custom scanned because they're one-offs.op_ivy said:i'd take the exact reverse of that - thank you. driving model from forza with the assets from pgr.
op_ivy said:i'd take the exact reverse of that - thank you. driving model from forza with the assets from pgr.
that would be greateek5 said:sim physics in an open world would be magical!