Nice to play again, I forget how well most of the cars handle, not totally convinced by many of the race class car's grip but it could just be the way the ffb works.
I don't think it's a FFB issue, as most racecars are sorely lacking in mechanical grip on a pad as well. The trend after FM3 seems to be reduced grip from slick tires with each subsequent installment.
I thought you weren't using Pirelli tire data in FM5, T10.
When you feel things being to easy start removing assist.
1st take off assisted braking.
2nd make the race line braking only.
3rd remove stability and traction control.
4th remove ABS
and finally remove the braking line.
(moving from automatic to manual to manual/clutch can be added when ever)
This will not be a fast processes. When I started in Forza 1 for the Xbox I played with every assist. I wasn't playing completely assist fee until Forza 3.
But removing assist is incredibly rewarding. Every car becomes its on video game stage. Having to figure out how to handle a RWD vs AWD or FWD car will test your patience at first but once you get a hang of it you will find new ways of cutting time off your lap times.
And that's all before getting into running your cars.
Make sure you sign up to Forza Rewards, which pays out a credit bonus based on your Forza experience every month. You won't get a lot at first but you'll quickly start earning thousands every month. Always comes in handy.
I'm not a Forza expert, but this is advice I wish I had as a newbie (assuming you're using a controller):
Turn off steering assist immediately. It's counter-productive. Use normal not simulation.
Reduce the dead zone in game for the sticks and triggers to zero.*
Use the clutch right away. Easier to climb that hill now than overcome bad habits later.
Swap clutch and handbrake on the controller layout.
* Try 0/100 inside/outside for steering, acceleration and deceleration axis. As you become comfortable with the steering, you may decide you like it set a bit higher, but the default Forza 5 settings are absurd and cause beginners a lot of unnecessary grief.
I work 3rd shift so on my days off I'm playing from 11pm - 4am I don't want to be that guy making the normal people below me have to hear a strange vibration noise at 3am.
If I'm reading this right you're doing it wrong man. When auto-clutch is enabled (hold 'A' tap 'Mode' and release 'A') the clutch is automatically pressed with a shift, you don't need to press a button. To the player it's the same as using manual without clutch, you just have to lift when shifting.
Check you have it working either by listening for a crunch or watching the gearbox damage meter increase. If so try the button combo again.
ISR reviewd the TH8A, nothing really new if you've seen the TH8RS but there's a nice look at the calibration software I hadn't seen before.
I work 3rd shift so on my days off I'm playing from 11pm - 4am I don't want to be that guy making the normal people below me have to hear a strange vibration noise at 3am.
Under my Playseat using the long socket mod (1" socket wrench fitting bolted through the rear of the frame to provide a short vertical post).
If you are thinking of one, consider a homebrew transducer/amp set up. You can get twice the bang for the buck, or an equivalent set-up for half the cost.
It really is an amazing addition to a racing rig. Feeling the whole seat rumble when in tickover (and stronger when driving) is awesome enough by itself, but feeling impacts, rumble strips, kerbs and even gear changes complements the FFB from the wheel perfectly. The immersion goes off the scale.
Under my Playseat using the long socket mod (1" socket wrench fitting bolted through the rear of the frame to provide a short vertical post).
If you are thinking of one, consider a homebrew transducer/amp set up. You can get twice the bang for the buck, or an equivalent set-up for half the cost.
It really is an amazing addition to a racing rig. Feeling the whole seat rumble when in tickover (and stronger when driving) is awesome enough by itself, but feeling impacts, rumble strips, kerbs and even gear changes complements the FFB from the wheel perfectly. The immersion goes off the scale.
I'm liking the new TX firmware, just for the auto-clutch! I was just cursing at the fact my 'A' button text has rubbed off and now they bring this out!..
I'm liking the new TX firmware, just for the auto-clutch! I was just cursing at the fact my 'A' button text has rubbed off and now they bring this out!..
I'm liking the new TX firmware, just for the auto-clutch! I was just cursing at the fact my 'A' button text has rubbed off and now they bring this out!..
If you just want to look at your pics on the Xbox, there's a "MEDIA/PHOTOS" tile on the main Forza page. If you want to transfer them to the web, go to your Forza profile on forzamotorsport.net
I have noticed something odd. For some reason occasionally the other cars on the track will randomly slow down and / or brake. Is it a difficulty thing or?
(above is a 30 second clip where it happens twice. Excuse the driving, I just started taking a few assists off)
its nurburassic, an extra course with a twist: instead of choosing time of day, you now get time of History.
ww2 era is fantastic
you are right, its something with the way the camera zoom/focus works in photomode
btw guys, I am starting to not like running the formula ford untuned in all courses. car can be less fun than a stock mk2 gti under some cases
maybe we can allow tuning of stock/oem parts for the remaining of the tracks?
for those of you that didnt make it yesterday, Sarbear also told us that when he tested the car on our next-next race, bathurst, and there it sucks more than it did in RA.
I didnt do the test myself, but I can see what he means.
so, I suggest either allowing oem parts tuning, or even better, sprucing it up to full class.
what do you think?
its nurburassic, an extra course with a twist: instead of choosing time of day, you now get time of History.
ww2 era is fantastic
you are right, its something with the way the camera zoom/focus works in photomode
btw guys, I am starting to not like running the formula ford untuned in all courses. car can be less fun than a stock mk2 gti under some cases
maybe we can allow tuning of stock/oem parts for the remaining of the tracks?
for those of you that didnt make it yesterday, Sarbear also told us that when he tested the car on our next-next race, bathurst, and there it sucks more than it did in RA.
I didnt do the test myself, but I can see what he means.
so, I suggest either allowing oem parts tuning, or even better, sprucing it up to full class.
what do you think?
I have noticed something odd. For some reason occasionally the other cars on the track will randomly slow down and / or brake. Is it a difficulty thing or?
(above is a 30 second clip where it happens twice. Excuse the driving, I just started taking a few assists off)
I didn't notice the first one, but for the part in the tunnel looks like he was cut off so he braked....a little too hard. The drivatars do get better as you play, especially if you turn up the difficulty. They do less stupid things in my experience.
we're not doing tuned if that means that even one of us doesnt like it.
but chances are that cars will behave mucho better if properly setup, making it more fun all across the board.
can you say what you dont like?